Here comes the annual request again


Aett_Thorn

 

Posted

Dual wielding pistol scrappers brutes stalkers ... or just a new class itself.

But with a twist :P
Make it a booster class buyable , thats not pvpable only pve perspectief.
Since its a buyable class , it shouldn´t conflict with so much balance issues .
And everybody can get it if they really want it .

Come on with the new terrific ninjarun booster travel power .
You can count the money people paid for that one :P
Its time to earn some more profit into Dual Wielding Pistol scrappers ...

The Architect Entertainement makes choosing powers easy for npc .
Shouldn´t be so long before you can apply it to make a dual wield pistol scrapper or brute or stalker ..

Thank you for reading the annual request . and offcourse i will have tons of No .
But it would be nice again to see developers do something different with a booster pack .
Booster class ^^

Ah well if the idea is already used for going rogue .
Then when is going rogue coming ?


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Dual wielding pistol scrappers brutes stalkers ... or just a new class itself.
/facepalm
Quote:
But with a twist :P
Make it a booster class buyable , thats not pvpable only pve perspectief.
Since its a buyable class , it shouldn´t conflict with so much balance issues .
And everybody can get it if they really want it .
/DOUBLE_FACEPALM


 

Posted

And it's a good idea WHY to make people have to pay for a power set?


 

Posted

So that NCSoft can make money off of all the people who will want super-overpowered AT sets, making other ATs far less desirable in teaming?


 

Posted

paying for a powerset makes income . makes us have more development .
Since dual wield blaster set with defensive secondary , is hard to balance in conventional mainstream .

Maybe the boosterpack option sets it possible.
Hurray you buy 2 boosterpack , the cyborg for jumpjet .
The ninja run .

And voila you dont need travel powers at all ...or dip into the optional powerset.
Everything is reachable with that option , or have a hover with ninja run power.
Nothing you cannot reach .

That already broke a bit the balance of need for a travel power thus eating up 1 or 2 powerslots .
So if its possible to buy stuff , it means its balanced differently
Thus the no pvp option


 

Posted

Quote:
Originally Posted by Obsidius View Post
So that NCSoft can make money off of all the people who will want super-overpowered AT sets, making other ATs far less desirable in teaming?
Whats wrong in giving them more money ..means more development .
Less desirable in teams ? thats grasping at straws .
There is no less desirables in team in cox , grab a bunch of toons one healer one tank.
Done the rest is player skills .

This game isn´t about desirable in teams , its about desirable players and skills in team .
And as always if you see you must pay , its a good thing means it will work .
The more people moan about paying , are infact the first one to pay for new stuff .
Thats human pyschology .


 

Posted

Quote:
Since dual wield blaster set with defensive secondary , is hard to balance in conventional mainstream .
Regardless of whether the toon can PvP or not (currently there's no tech to exclude certain ATs or powersets from entering PvP zones) the PvE game would still be affected.

Blasters have very few personal defenses; most blaster scondaries are designed to mitigate damage through status effects, such as hold, immob, knockback, slow, etc. There are very few personal armors for Blasters until you get into APPs. Corruptors are much in the same boat until PPPs come along.

Dominators use ranged "assault" attacks as secondaries; their primaries are Controller-like powersets. Again, no personal armors until PPPs.

Your proposal, if I understand, is to give a Melee AT, with personal defenses above any Ranged AT, ranged attacks (presumably doing damage using the higher-damage Melee Damage Table instead of the Ranged Damage Table). How is this not easily better than a standard Scrapper or Brute on any farm team, dishing at melee-level damage from afar, with ch less repurcussion due to higher personal defense? How is that not better than almost any Blaster or Corruptor in the game, except perhaps those that have been "purpled out"?

This, in effect, would be a prime example of a tank mage, and one of the main reason the current game uses an AT system at all.


 

Posted

No a dual wield pistol with defense is just for kicks tried a lot of ways of playing the MM dual wield but gotten bored past 10 since its a MM after all who relies on the pet to solo.

Now lets talk balance since you want to talk balance.

Now in team concept the dual wield pistol person should be damage wise a lower then blasters thats solved by not giving them a endgame tier 9 nuke .

Range should be only max medium range .
So no snipe shot .

How would a auxilary powerset stacker with all longrange moves break a game ?
Its already there what you are discussing , just i want a full set dual wield .
With medium to high defensive .

Infact illusion controller were the tank mages back then with invisibility did it break the game ?
Heck no it was fun to play . something different , forcefield defenders where tank mages.
Broke the game ? heck no
Do i have to continue on what pre global nerf combinations were .
heck hell i have a semi scrapper range with claw set , does it break the game ?

Now i just want the artistic of dual wielding and even if they copy the claw set , just ad a couple single target shot at range 15 is fun enough to play .


 

Posted

First of all, you said this:

Quote:
Originally Posted by Lonelyshade View Post
There is no less desirables in team in cox , grab a bunch of toons one healer one tank.
That sentence in itself means I can never listen to any suggestions you have again, and probably not miss one iota of anything useful to me.

Secondly, no. Just no. People need to quit posting this ***** idea!


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Now i just want the artistic of dual wielding and even if they copy the claw set , just ad a couple single target shot at range 15 is fun enough to play.
I vaguely recall a redname saying that pistols just made no sense for melee characters. That's why we're getting dual pistols for Blasters (and, I'd guess, Corruptors) as part of Going Rogue, complete with awesome gun kata.

I hate to pile on, but IMO pistols make no sense at all for a melee character and the idea of selling an AT is awful. As part of a major expansion like COV or GR, sure. But as a standalone booster pack, no.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Steeple View Post
First of all, you said this:

That sentence in itself means I can never listen to any suggestions you have again, and probably not miss one iota of anything useful to me.

Secondly, no. Just no. People need to quit posting this ***** idea!
Well same back to you babe .. is the simple reply .
So no hard feelings the net is the net ..
So who cares i wouldn´t even lose sleep over it .

******** or not , its a request for suggestions .
You have your opnion , and i have a request and even more if its payable and profitable.
You dont have to pay i will pay for the booster class .
Guess tons will too and balance issue isn´t hard to solve .


 

Posted

Quote:
Originally Posted by Sardan View Post
I vaguely recall a redname saying that pistols just made no sense for melee characters. That's why we're getting dual pistols for Blasters (and, I'd guess, Corruptors) as part of Going Rogue, complete with awesome gun kata.

I hate to pile on, but IMO pistols make no sense at all for a melee character and the idea of selling an AT is awful. As part of a major expansion like COV or GR, sure. But as a standalone booster pack, no.
Thats the point pistols fall into the mid range section a blaster is long range .
Its not about it making sense or not sense , its a superhero game after all .

The only thing is balance , balance can be tweaked with numbers or damage .
Payable AT is good , the same comment we had before with payable booster packs.
Nobody needed a wedding pack or cyborg pack .
But with the ninja pack it all changed . the impact is huge , you would be silly not to buy that pack .

So if you dont buy that pack that power alone shift the balance already into the paying game .
Now AT for sell would bring in additional avenue or resources , especially since its not a pvp AT , so people who love pvp wont be at a disadvangetage .
PVE wise its just one of those special AT . you dont have to play you dont have to pay .
Those who love it will buy it , those who dont let it go its not a standard AT .


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Well same back to you babe .. is the simple reply .
So no hard feelings the net is the net ..
So who cares i wouldn´t even lose sleep over it .

******** or not , its a request for suggestions .
You have your opnion , and i have a request and even more if its payable and profitable.
You dont have to pay i will pay for the booster class .
Guess tons will too and balance issue isn´t hard to solve .
Except, the balance issue IS hard to solve. You seem to be vastly overpowering the set, without any balance going into it to counter that.

Not having a nuke or a snipe? That really doesn't balance out the much higher sustained damage that it can do over other characters. Or the fact that it would make the entire Blaster AT unnecessary. You'd be doing more sustained damage, from a safer firing position. That doesn't balance anything.

And just because you think that by charging for this, it would make it okay, doesn't make it so. You think that it would make them money. I think that they'd lose even more, when people starting leaving the game due to inherent imbalances that this AT would bring. Let alone the fact that it would appear as if NCSoft was going to start charging for new ATs and powersets, which wouldn't be a good precedent to set.


And all of this is ignoring the fact that the Devs have just spent about 3-4 years trying to rebalance this game. They're not going to create something that is specifically designed to be imbalanced, just because people pay for it.

Dual Pistols for ranged characters is as close as you're going to get.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Dual wielding pistol scrappers brutes stalkers ... or just a new class itself.

But with a twist :P
Make it a booster class buyable , thats not pvpable only pve perspectief.
Since its a buyable class , it shouldn´t conflict with so much balance issues .
And everybody can get it if they really want it .

Come on with the new terrific ninjarun booster travel power .
You can count the money people paid for that one :P
Its time to earn some more profit into Dual Wielding Pistol scrappers ...

The Architect Entertainement makes choosing powers easy for npc .
Shouldn´t be so long before you can apply it to make a dual wield pistol scrapper or brute or stalker ..

Thank you for reading the annual request . and offcourse i will have tons of No .
But it would be nice again to see developers do something different with a booster pack .
Booster class ^^

Ah well if the idea is already used for going rogue .
Then when is going rogue coming ?
any children of brewha and power need to be kept off the forums for this exact reason. and please DO NOT suggest this again. this is something the devs would never do. and have stated so before.

Quote:
Payable AT is good , the same comment we had before with payable booster packs.
no they are not. booster packs offer fluff. fluff is things that don't break the game. a payable AT like this would break the game. also, not everyone would be able to buy this. hell, not even everyone gets the booster packs.


 

Posted



An image says a thousand words. Ones I spend more productively elsewhere.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I would like to use this thread as a request to allow /jranger again.


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Dual wielding pistol scrappers brutes stalkers ... or just a new class itself.
Seriously? This "Equilibrium" crap again? Pistols are RANGED weapons. Unless they give us Archery scrappers, it's time to give this suggestion a rest.

Quote:
Make it a booster class buyable
So. Much. Fail.

Quote:
Since its a buyable class , it shouldn´t conflict with so much balance issues.
Really? I doubt that. Go on...

Quote:
Now in team concept the dual wield pistol person should be damage wise a lower then blasters thats solved by not giving them a endgame tier 9 nuke .

Range should be only max medium range .
So no snipe shot .
You do realize that you are literally talking Tankmage here, right? Removing the snipershot and the endgame nuke doesn't even begin to fix that. Like others have said, this AT would make all the other ATs pale in comparison (even with its silly concept).


Quote:
illusion controller were the tank mages back then with invisibility did it break the game ?
Heck no it was fun to play . something different , forcefield defenders where tank mages.
Broke the game ? heck no
Do i have to continue on what pre global nerf combinations were .
heck hell i have a semi scrapper range with claw set , does it break the game ?
As a matter of fact, YES, those sets were somewhat gamebreaking. WHY DO YOU THINK WE HAD THOSE GLOBAL NERFS IN THE FIRST PLACE???


Quote:
There is no less desirables in team in cox , grab a bunch of toons one healer one tank.
Done the rest is player skills .
Wow. We're supposed to take you seriously after this? Gotta have a tank? W3 n33d 4 h3413r? Ugh.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

Posted

Quote:
Originally Posted by LISAR View Post
I would like to use this thread as a request to allow /jranger again.
Nothing in the rules says that /jranger can't be used as a tag. Just sayin'.


 

Posted

Quote:
Originally Posted by LISAR View Post
I would like to use this thread as a request to allow /jranger again.
Here, here.


 

Posted

I think you guys are jumping the gun slightly. I say let Scrappers have Dual Pistols on the condition that it uses the Scrapper ranged damage modifier of 0.50.

An attack that does 100 damage for a blaster would do:
66 damage for a Corruptor
57 damage for a Defender
53 damage for a Stalker
and a whopping 44 damage for a Scrapper

Brutes however may be an issue since they already use low damage mods but have Fury to make up for it.


 

Posted

and the answer is still NOOOOOO!!!


 

Posted

But I would love to hear the cries and screams of Scrappers with lower DPS than Defenders.


 

Posted

well, that would be funny yes.


 

Posted

Quote:
Originally Posted by Lonelyshade View Post
Well same back to you babe .. is the simple reply .
So no hard feelings the net is the net ..
So who cares i wouldn´t even lose sleep over it .

******** or not , its a request for suggestions .
You have your opnion , and i have a request and even more if its payable and profitable.
You dont have to pay i will pay for the booster class .
Guess tons will too and balance issue isn´t hard to solve .
I believe he was referring to your grammar. Or lack thereof. The post he replied to was incomprehensible. It was just a bunch of words placed in a row with a period at the end. Try proof reading your post to make sure others can read what your trying to say.

Also, mid-range or long-range, it doesn't matter. Melee means hand-to-hand. This means pistols are out. Not to mention, it would be over-powered. If everyone states the reasons why it would be over-powered and you're the only one defending it with weak arguments, you may want to stop and think about it.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Krogoth View Post
But I would love to hear the cries and screams of Scrappers with lower DPS than Defenders.
So would I, but not if it meant giving scrappers a ranged set in the bargain. I know you mean well, but this idea is really crappy, and all you're doing is spreading the crap with your hands.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika