The most current, powerful leveling Blaster?


Ad Astra

 

Posted

I am sorry to make one of these threads, but as I've come back to this great game, one of the archtypes I have to admit (embarrassingly) that I've never got past 30 is a Blaster.

I want to do a concept blaster up, and have him work well alone, but be a good contributor in a team.

The reason I'm posting this is I really know little about how to answer my own question, and as I've admitted, I've failed even getting past 30 with any blaster I've made.

Closest? Fire/fire. I had a guy that always got invited to teams... but his debt load (this is years ago) was massive.

Funnest? Tie Elec/Elec. I always loved "Electro" but the first version didn't do much. The second version was built for END drain, but made him terrible on his own.... I now have a 3rd version (Krackle) and he's fizzled out at like... level 10.

The other funnest? Arrows/Devices. Looks cool, but is it just me or is he slow?

I really hate to put up a post like this, but considering how little success I've had with blasters, I'd appreciate the thoughts of those of you that have hit 50 with a blaster or two.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

The best answer to this is subject to other conditions. “Good contributor” is tough to define as well. Against tough mobs, I think the best blaster would be one that can survive the agro he creates...So that would generally mean focusing on single target style and +def inventions. (Again, if you’re on a team that is facing tough-hard-hitting mobs)

Against easier mobs, or if you have lots of protection in the form of buffs/debuffs/tanker, then an AOE blaster would generally be a “better contributor” than a ST oriented blaster.

Based on this high-level view, a ST blaster will generally be better for a team as he will bring more to the table when the team really NEEDS it.(i.e. kills single tough mobs faster rather than lots of easy mobs faster.)

Debt is generally meaningless these days. Off the top of my head, I’d say two average missions will clear off max debt. If you want a 50 blaster, I’d just finish off that 50 fire/fire you got.

Generally, AR/Dev would be considered the “Weakest” team blaster…likely the slowest soloing blaster…But can still do some things that other blasters can’t.


 

Posted

I think Sonic/Energy is a nice combo for self-sufficiency and team contribution. It's a good single target set with -Res debuffs on all attacks in primary. Has plenty of control with Sirens Call, and can stack stuns for boss control.


 

Posted

Thanks John.

Unfortunately I became so frustrated with my fire/fire... I deleted him... he was about 28 at the time. lol

The effects.. visually, I loved, the AoE's were fun but man did I pay for them.

I just can't seem to get anything done with my AR/Dev blaster....

I've just fired up my 20 archer/dev blaster... we'll see how it goes. I made him when Archery came out... so I'll be rusty.

Fire/fire was fun, but if I recall.... as you say, he needed a lot of support to stay alive, but he did great mob damage.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Define what you mean by "most current, powerful leveling blaster". That's just too vague for me.

Any blaster with sufficient AoEs will do well in teams. So you can almost answer: any/any. Some blasters do better solo than others.

The power gamers have gravitated to Arch/MM and Fire/MM. Archery/MM because you have a crashless nuke supported by endurance recovery/regen in drain psyche. Fire/MM because of the sheer amount of AoE and single target you can dish out coupled with MM. Suffice it to say, both types will be sporting lots of recharge and might be soft capped as well. Both can also farm hence their popularity.

However, just because others have success with a build doesn't necessarily mean that you'll like it. In my experience, liking a character and how it plays has a lot more to do with getting it to 50 than being one variant of the flavors of the month. It's why I constantly delete archery characters even though I know they are superior to assault rifle ones. It's why I prefer playing my Rad/MM over my Fire/MM.

Bottom line: find something you enjoy playing and make it work. Even the fire/fire you mentioned can be toughened up quite a bit in today's IO environment.


 

Posted

Well, level 30 is about the level when you really have to think strategically instead of just rushing in "guns ablazing". You have to learn to recognize the most dangerous target (to you if solo, or to the team, then secondarily to you if teaming) and take it out first. That's why JohnX was talking about ST playstyle vs. AoE playstyle.

Generally on higher level teams, there is a controller who has locked down the majority of the minions, so your AoEs can blast the minions - or, probably a better strategy, you can move on to those not locked down, especially pesky mezzing Lts or Bosses. If you learn to recognize them first and take them down fast, the controllers and defenders on the team will love you - a dead mezzer can't mez the controller or defender, preventing those lovely buffs/debuffs/immobs, etc.

I agree that AR/Dev isn't a very good teaming blaster if you really want the benefit of using your secondary - it's pretty situational and teams rarely want to wait while you set stuff up. OTOH, AR has some nice cones & AoEs, especially the "nuke" Full Auto.

The "safest" blaster is probably something with Ice as a primary or secondary (or even an Ice/Ice blaster) because of the Holds & Slows. My favorite of this type is the Fire/Ice blaster - lay down an Ice Patch, back up to lure them onto it, then let loose with Rain of Fire and Fireball - fun times!

If you liked the look of your Fire/Fire, maybe consider the Fire/Ice as a fun way to level up. Especially now that you can color stuff to coordinate (somewhat, though ice colors are pale).


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Well basically you are asking for a FoTM blaster and because the months change all the time the FoTM changes all the time.

I dont think you should look for an FoTM build. Find something thats fun that you enjoy playing. That will allow to level quickly because you will play it more. There are many blaster combos that will suffice and I dont think any one is better than the other.

Blasters I have at 50

Nrg/Nrg
Fire/Mental
Arch/Devices
Elec/Elec
Rad/Mental
AR/Nrg

All fun.. all can solo and team..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
I am sorry to make one of these threads, but as I've come back to this great game, one of the archtypes I have to admit (embarrassingly) that I've never got past 30 is a Blaster.

I want to do a concept blaster up, and have him work well alone, but be a good contributor in a team.

The reason I'm posting this is I really know little about how to answer my own question, and as I've admitted, I've failed even getting past 30 with any blaster I've made.

Closest? Fire/fire. I had a guy that always got invited to teams... but his debt load (this is years ago) was massive.

Funnest? Tie Elec/Elec. I always loved "Electro" but the first version didn't do much. The second version was built for END drain, but made him terrible on his own.... I now have a 3rd version (Krackle) and he's fizzled out at like... level 10.

The other funnest? Arrows/Devices. Looks cool, but is it just me or is he slow?

I really hate to put up a post like this, but considering how little success I've had with blasters, I'd appreciate the thoughts of those of you that have hit 50 with a blaster or two.
As most of the oher posters have all ready pointed out, being a successful blaster is less about the power sets and much more about playstyle especially positional awareness. Rather than retype or repost a bit of advice I gave another poster who had similar issues I'll just give you a link to that previous post.

How to be a blaster

Being a successful blaster is more about HOW to be a blaster than what power set combinations are good.

With that said and to answer your original question.

The Fire/ primary is the best one for damage since it's secondary effect is more damage.

You want mitigation for your secondary. The safest blaster secondary is /devices. It is also the slowest (painfully slow in fact. Devices isn't most players cup of tea. If you like it though go for it) secondary to use.

The best mitigating secondary that plays at a reasonable speed is /Ice. It gives you the survival needed to get the most out of your primary.

The Fire/Ice blaster is an excellent blaster to start out with and is also quite fun. I'd reccomend it as one to use while you are taking the time to develop the positional awareness needed to survive as a blaster player.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by _Elektro_ View Post
I just can't seem to get anything done with my AR/Dev blaster....
Give AR/MM a whirl? It's a good combo.


 

Posted

Blasters are my fav AT but soloing a blaster - it's either a labor of love or just plain labor. Your first thoughts are always 'how do I stay alive' and as a leftover you can attack once in a while.

Like other 'farmers' there is usually a focus on making a build for a specific type of enemy. Those builds are not always the most useful on teams.

On teams almost always the AOE's make each group take half the time to defeat. Of course using ST attacks on bosses helps but there are almost always scrappers doing that too.

If you were faceplanting on teams a lot due to AOE's, you just have to learn when to use them. Some tanks/teams can make nice organized groups that you can clobber without taking a hit from 10 enemies. Other teams are a mess and you learn to just stay with ST in those situations. Any blaster can survive nicely on a team if you know how to stay out of trouble - although the healers would beg to differ .

You seemed to not like Fire/ but it has the best combination of strong ST and AOE attacks. On a team you can make a big contribution and not even use your secondary. You could then pick a secondary for mitigation when soloing, /Ice and /Devices being popular.

I don't know if I helped or just made things more confusing. I've read about some amazing mega-purple blaster builds for farming but it's easier to go the Fire/Kin or Scrapper route for that.

Hope you find something that works for you.


 

Posted

Quote:
Originally Posted by Aragain View Post
Blasters are my fav AT but soloing a blaster - it's either a labor of love or just plain labor. Your first thoughts are always 'how do I stay alive' and as a leftover you can attack once in a while.

Like other 'farmers' there is usually a focus on making a build for a specific type of enemy. Those builds are not always the most useful on teams.

On teams almost always the AOE's make each group take half the time to defeat. Of course using ST attacks on bosses helps but there are almost always scrappers doing that too.

If you were faceplanting on teams a lot due to AOE's, you just have to learn when to use them. Some tanks/teams can make nice organized groups that you can clobber without taking a hit from 10 enemies. Other teams are a mess and you learn to just stay with ST in those situations. Any blaster can survive nicely on a team if you know how to stay out of trouble - although the healers would beg to differ .

You seemed to not like Fire/ but it has the best combination of strong ST and AOE attacks. On a team you can make a big contribution and not even use your secondary. You could then pick a secondary for mitigation when soloing, /Ice and /Devices being popular.

I don't know if I helped or just made things more confusing. I've read about some amazing mega-purple blaster builds for farming but it's easier to go the Fire/Kin or Scrapper route for that.

Hope you find something that works for you.
Where in the OP did you see a question about how to build a blaster for farming?

I saw a request for an idea for a blaster that would be fun all the way up thru the levels.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Ad Astra View Post
Where in the OP did you see a question about how to build a blaster for farming?

I saw a request for an idea for a blaster that would be fun all the way up thru the levels.
Maybe did what I did and thought that said "powerleveling" blaster not powerful leveling blaster?

To the OP, Fire/Mental or Fire/Energy seemed to be my two most well rounded blasters to date. Ice/Elec was amazing but very ST oriented with some nice controls. I was a boss killer on that one so did have a nice team roll, but the Fire/Mental just seemed godly, melting spawns is just an amazing feel.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

AR/Energy......Energy helps bolster AR's weak ST damage, and AR's cones are huge when you hit Boost Range. Can you say BR + BU + Aim + Flamethrower + Full Auto chain?


 

Posted

Quote:
Originally Posted by DaveMebs View Post
Can you say BR + BU + Aim + Flamethrower + Full Auto chain?
You can say it; you just can't do it, since AR lacks Aim.

However, having played AR/EM to 50, I can agree that it's a very strong combination. Boost Range is really awesome when applied to Buckshot, Flamethrower and Full Auto. It gives you a degree of standoff capability that you'd otherwise lack with AR, and ensures that each of your cones will pretty much always hit the maximum 10 targets.


 

Posted

Yikes - I don't know where I got the farming idea! I guess I turned 'solo' into 'farming' between the time I read the post and wrote my reply. I would have taken my Ginko but I can't remember where I left it.


 

Posted

Sorry folks, I didn't mean for my original post to come off as a 'I want to power level' request.

Basically, as some of you figured out, I'm talking about a blaster that can handle himself, but has some contributing factor to teams. But most importantly, from the more experienced blaster, I was hoping to find out which sets are going to... 'empower' me the most throughout the levels without making it too much of a grind.

I'm probably only on an hour a day so it makes joining a real group difficult. (Most seem fairly barren these days anyway). So pug'ing and soloing is about all I do.

I fired up my elec/elec, my energy/energy, and my archery/dev.... I got back in the mode of pulling, and separating groups that have too large an alpha... I still found it extremely frustrating.

I logged my scrapper back on, finished a story arch and got 15 merits, a very rare recipe, and wondered... why does it have to be like this between these two archtypes? I know I shouldn't ask.....

Anyway, I'm still trying to figure this out, but now I'm thinking of just sticking with ONE of the blasters I have in the low numbers because to be quite honest, I'm really burned out on doing the levels 1-20. (I created and/or ran about 10 characters from 0-10 or 0-15).

There's only so much of that 0-19 content you can take without wanting to stab your eye out with a monitor or something.

So here's the new question:

Of these Blasters, which do you think gives the average player the best combination for the following criteria (in order):
+ Soloing
+ Leveling Capability
+ Team Friendly
+ Potent in most levels of the game (0-50)

-I realize there are other choices I have to make myself, like what looks cool? Feels funnest, etc.

Here is what I have:
LVL 20: Archery/Devices (seems pretty good actually, but I had a bad death run with him)
LVL 10: Elec/Elec (Elec is one of the 'fun' sets to me, but seems behind the rest?)
LVL 12: Energy/Energy (probably one of my favourite concepts, but the sound of that energy blast is driving me nuts! Plus I hear everyone hates knockback on blasters? But if it's the big vote getter, I'll try it)
LVL 21: Assault Rifle/Devices (this guy dies a lot and seems to take a long time to kill anything)

I know I'm forgetting something... Right now I'm really, really wishing I hadn't deleted my level 28 fire/fire. I really liked the look/sound/feel of fire. The AOE's were 'fun' but what a debt magnet. Again, I have no doubt I'm a big part of that. lol That being said, posters like Aragain are tempting me to roll my 3rd one.

Thanks for looking and your advice is much appreciated.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Just a quick thought...

I am creating a new blaster (against my earlier post's ideas) and I never tried radiation blast. No one really said anything about that one.... any thoughts?


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

No one has said much about Radiation Blast because it is still very new to blasters, and people are still getting a feel for it's strengths and weaknesses.

I like Sonic/Devices. Safe soloer, and solid teammate, though your secondary will be more or less ignored on teams. Sonic/Energy is a good choice as well.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I have an Energy/Energy Blaster that I have leveled up to 32 in a short amount of time and it has been a ton of fun the whole time!

I always see posts about Melee and others hate knockback, etc. I think this is all predicated on the usage of your Blaster (which also seemed to be the case with your Fire Blasters). You don't just go around spamming the crap out of Energy Torrent or some other attack that scatters the mobs all over the place, and you don't just go around spamming Fireball, Fire Breath or Rain of Fire. It's all situational and you have to learn to play your character.

The inherent knockback in the Energy set is a good and bad. I love the mitigation part of it, if a mob is picking itself off the ground it isn't attacking you or your team (which helps soloing). But some teams can really have a problem with it, in these cases I run in and do what has been the most fun with this Blaster so far---BLAPPING!! I love hitting a mob with Bone Smasher and atomizing them (and I haven't even gotten to Total Focus yet 8)

Anyways, good luck on your Blaster quest and have fun!


 

Posted

I have 4 blasters so far.

Sonic/NRG. Good to great soloer. Killer single target damage with controlls. Not as satisifing as a teaming hero, seeing as how he's mainly single target. Sure, he tears up AV's, (thanks to the -res) but the rest of the time you'll be taking pop shots at the bosses while the other blastes are mowing down the masses.

Ice/Ice/Cold. Good all arounder. Good soloer, great control, very useful secondary effect, and some decent to ok AoE. Not an AoE mechaine. But, better then Sonic/Nrg.

Fire/Ice/Elec. This, right here, is prolly my most well rounded blaster. Fire, brings massive damage both single and AoE, making teaming fun. Ice brings geart control, for soloing. Elec give a little extra AoE, another hold, and shields for defence. This one, can solo nearly as well as the Sonic/Nrg, but can unload AoE damage with the best of them, and still pack a major single target punch for AV's. I LOVE this build.

Elec/Elec/Elec. So far... my least FAV. The damage... isn't really great. Weak single target... weak aoe... good control. Love the nuke... love it ALOT. (its what's keep me from just scraping this guy) Hoping to see improvements when I get my /Elec epic. *shrug* I'll finish this guy out of stubberness, and love for it's nuke.

I'd recommend the Fire/Ice/Elec. It was my most fun. And very effective.


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@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

fire/elec is where its at for blasters yo. or elec/mental. that is a fun one too.


 

Posted

Quote:
Originally Posted by _Elektro_ View Post

Fire/fire was fun, but if I recall.... as you say, he needed a lot of support to stay alive, but he did great mob damage.
This kinda boils down to knowing your role. As a blaster regardless of powersets you can't go in guns blazing and expect not to die. Especially as fire/fire doing arguably the best burst damage of any other powerset if you run in right behind the tank and let loose, you WILL die.

On the other hand if you're running solo adjust your difficulty to -1/+2 (or more whatever you're comfortable with) run into a pack of mobs fireball > fire sword circle then pick off whatever's running away with flares lol... good times


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Okay... I just rolled a fire/Ice.... first time for that combo.

I went with an outcast/CoT/Magic kind of theme. It works. We'll see how far I get with this guy!

Thanks again.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)

 

Posted

Like you, I had difficulty leveling a blaster, I think I probably started the same road as you as I know I had a fire/fire in the mid 20's I deleted. The bulk of my stable of heroes are all scrappers and tanks, so leveling and solo'ing was easy with them. I couldn't say the same for my tries at blasting.

Then I found myself an active supergroup and some regular teams, joined in on the AE craze while it was hot and really learned the fun of grouping. Then I became a floating weapons platform of doom! Let the group do what they do best and then it really opens up your gameplay to do what Blasters do best, and thats dish out some pain. As a hover bot I'd fly or hover above the group, give ground team a second to establish themselves, then...Yea, I can say it as a Arch/Energy blaster... Boost Range + Build up + Aim + Rain of Arrows = death. Add to that I managed to softcap my ranged defenses, this made it to where anyone who I managed to aggro whould try to blast me out of the sky, but never hit me. Fun times, throw in some hasten/SS with my hover/fly, some stealth and the munitions mastery and I'm a well rounded bringer of the rain.

Long story short, find yourself a group. I consider myself a lone wolf and would be content to solo every night, but IMO thats best left to scrappers and brutes. With the new super-sidekicking grouping is easier now than ever.