Tell me about firearm functions


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Originally Posted by Samuel_Tow View Post
Yeah, I kind of figured something like that was at work, especially when I read about a possible machinegun failure which caused the hook to fail, in turn causing the machinegun to fire without trigger input. The way I figure it, full auto fire is achieved by the mechanism sliding back and reloading, but the firing pin not being retained in waiting for another shot, but just repeating its strike under spring power, until trigger release returns whatever mechanism retains it back in place.

In this case, I have to ask why this isn't done for pistols, but then I would guess it has something to do with recoil, accuracy, mass and "handedness."
There are a few fully automatic pistols, but I can't recall any of their names offhand. I do know the full auto-pistol the Joker used in The Dark Knight is a real gun.

I don't think they come much bigger than a .380 though.


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Originally Posted by Dechs Kaison
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Originally Posted by ClawsandEffect View Post
There are a few fully automatic pistols, but I can't recall any of their names offhand. I do know the full auto-pistol the Joker used in The Dark Knight is a real gun.

I don't think they come much bigger than a .380 though.
Beretta 93R and Glock 19 are both 9mm.

But yeah, bigger than 9mm and you can forget about control. (arguably even at 9mm)


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Originally Posted by Panzerwaffen View Post
Full automatic pistols:

Beretta 93R

Glock 18
At this point I have to ask where pistol ends and submachine gun begins I wanted to be fancy, but I couldn't find a YouTube video that was decent. Either they had unfolded shoulder stocks or crap screwed onto the barrel which made it a lot more obvious that this was a machine gun, rather than a pistol. That cute little pic I found makes it look like just an ugly pistol. It doesn't even have the mile long magazine

That was kind of a sticking point in the Dual Pistols suggestion thread, though - the weapon had to be able to fire many rounds in rapid succession, but looking at the videos, it doesn't look to be THAT many, or indeed THAT rapidly. Yet still people were suggestion un-pistol-like things as far up the tree as the MP5, and I think I even spotted a short-body AK at one point. The question, I suppose, is just how FAST do we want the weapon to fire, and how far down the "machine pistol" path do we want to go?

Frankly, from looking at the videos, the powerset looks like it assumes a fairly rapid-firing semi-automatic, but it does NOT assume full auto rapid fire. In fact, sticking something like the Uzi in there might actually look weird, the same way ANY minigun EVER made for ANY game feels weird because its rate of fire has been dumbed down so, so much. A minigun should look, sound and feel something like a very large table saw, when instead fiction makes it sound and feel no faster than a heavy machinegun, something like the SAW, if that. Why is it that some weapons get exaggerated in games, like shotguns sending people flying across the room and magnums punching through concrete walls, while other weapons get dumbed down, like machineguns using ammo lighter and weaker than your PISTOL and miniguns that slower than a repeating rifle?

I can kind of see the Assault Rifle Full Auto being what it is, since we ARE firing it out of what is essentially a frankenrifle, but the 5th Column and Longbow minigunners really have no excuse to fire so slowly.

*edit*
Ah, and now I know why a Google search for "Ingram" throws up pictures of "uzis." Searching for Uzi revealed nothing, as apparently the Uzi is a silimar Israeli design, whereas the Mac 11 "Ingram" is an American design that ends up looking a lot like it, anyway. Interesting.


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Originally Posted by Arcanaville View Post
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Originally Posted by Samuel_Tow View Post
At this point I have to ask where pistol ends and submachine gun begins
We're really talking semantics here, versus any hard & precise definition. For example, one of the most iconic SMG's of WW2 was the German MP-40. Or more correctly, the Maschinenpistole-40 (Machine Pistol-40). Yet this firearm is a classic example of a submachine-gun: a compact shoulder-fired automatic weapon, firing pistol caliber ammunition.

To be considered a pistol, a firearm would generally have to have only one grip, and be designed to be held and fired by hand only. If a shoulder stock is added to the firearm, it is generally no longer going to be considered a pistol, even if nothing else is changed.

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the weapon had to be able to fire many rounds in rapid succession, but looking at the videos, it doesn't look to be THAT many, or indeed THAT rapidly.
Actually, both of those machine pistols have rates of fire much faster than most automatic weapons. The Glock 18 and Beretta 93R have a cyclic rate of fire of approximately 1100-1200 rounds per minute, as opposed to most SMG's and automatic rifles which fall into the range of 700-800 rounds per minute. Needless to say, a pistol with a magazine capacity of 20 (93R) or 33 (G18) rounds, does not take long to run dry when firing nearly 20 rounds per second.


 

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Originally Posted by Samuel_Tow View Post
At this point I have to ask where pistol ends and submachine gun begins I wanted to be fancy, but I couldn't find a YouTube video that was decent. Either they had unfolded shoulder stocks or crap screwed onto the barrel which made it a lot more obvious that this was a machine gun, rather than a pistol. That cute little pic I found makes it look like just an ugly pistol. It doesn't even have the mile long magazine
By definition a submachinegun is a full auto weapon firing a pistol caliber round. As such those weapons are submachineguns. It doesn't matter if they have stocks or any accouterments.

Though to be quite honest, functionally the difference between a semi-auto and a full auto is that the weapon is purposely restrained to stop after each shot. The mechanism by which a semi auto works can pretty much always make a full auto operation (I should be clear here, this does not mean any semi auto can be converted to full auto, that is both very illegal, and not a trivial machining exercise, but the basic mechanism by which the cartridge is ejected and ammo fed is compatible with full auto fire). In fact is it more difficult to machine a semi-auto weapon than a full auto weapon(more parts are needed). The cheapest guns(almost, but I won't get into zip guns and the like) ever made were the mass production submachineguns of WW II. Such things as the Sten, PPSH, and the M2 Grease Gun were made for just a few bucks.

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*edit*
Ah, and now I know why a Google search for "Ingram" throws up pictures of "uzis." Searching for Uzi revealed nothing, as apparently the Uzi is a silimar Israeli design, whereas the Mac 11 "Ingram" is an American design that ends up looking a lot like it, anyway. Interesting.
Both the Mac 10(or 11) and Uzi are capable of single handed fire, but good lord you would not be hitting a damn thing past the first two shots. Neither of the weapons have a particularly good recoil mitigation system as they are both basically cheapo subguns.


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Posted

Oh, and on the topic of getting a list of firearms for dual pistol I'd pick up a copy of Jane's Guide. It will have everything and pictures of all of it.


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Originally Posted by docbuzzard View Post
Both the Mac 10(or 11) and Uzi are capable of single handed fire, but good lord you would not be hitting a damn thing past the first two shots. Neither of the weapons have a particularly good recoil mitigation system as they are both basically cheapo subguns.
Yeah, I kind of figured, but games certainly use them a lot. In fact, the otherwise fairly realistic Half-Life mod "Firearms" had, as one of its options, Uzis akimbo HOD DANG did these things kill fast! But they also basically consumed two full clips of ammunition in no time flat and, being akimbo, took forever to load. Also, their accuracy in that game was so much crap they basically had the same effective range as a shotgun. I didn't use them much, though, because it looked silly for some reason.

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Oh, and on the topic of getting a list of firearms for dual pistol I'd pick up a copy of Jane's Guide. It will have everything and pictures of all of it.
I think BABs point in asking was more to find out what we wanted to see in particular, and a little less to just find out what he could make. Though, given the depth, breath and sheer scope of the variety of suggestions given to him in that thread, we might have expanded his reference pool at least in terms of what TYPES of weapons to include. One only hopes

Oh, and speaking of implausible weapons, I still love the Faust C-41 from Advent Rising. Yeah, yeah, there are other cool weapons in games and fiction, but the description of this one just makes me grin so wide I feel the top of my head will drop off. Just seeing something described as a pistol firing ".90 calibre armour-piercing, concussive rounds" makes my head spin, trying to imagine what such a thing would be like to actually fire. And what the hell is a "concussive round," anyway? Pure fiction?


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Originally Posted by Arcanaville View Post
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Originally Posted by Samuel_Tow View Post
Oh, and speaking of implausible weapons, I still love the Faust C-41 from Advent Rising. Yeah, yeah, there are other cool weapons in games and fiction, but the description of this one just makes me grin so wide I feel the top of my head will drop off. Just seeing something described as a pistol firing ".90 calibre armour-piercing, concussive rounds" makes my head spin, trying to imagine what such a thing would be like to actually fire. And what the hell is a "concussive round," anyway? Pure fiction?
Concussive ammunition is a term typically reserved for explosive rounds. Armor-piercing concussive ammunition sounds like an anti-tank projectile design adapted to making a mess of slightly softer targets.

Some anti-tank rounds use a high explosive charge combined with an armor-piercing penetrator. A scaled down version of that type of ammunition could conceivably be called an armor-piercing concussive round I suppose.

A .90 caliber bullet is something a little smaller than a C battery coming at you. Magazines must weigh a ton. And be a little dangerous to carry around.


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Originally Posted by Samuel_Tow View Post

Oh, and speaking of implausible weapons, I still love the Faust C-41 from Advent Rising. Yeah, yeah, there are other cool weapons in games and fiction, but the description of this one just makes me grin so wide I feel the top of my head will drop off. Just seeing something described as a pistol firing ".90 calibre armour-piercing, concussive rounds" makes my head spin, trying to imagine what such a thing would be like to actually fire. And what the hell is a "concussive round," anyway? Pure fiction?

Given the way momentum transfer works, shooting a .90 caliber round would be hell. I mean, snap your wrist like a twig hell. I've got a .44 mag myself, and have shot the .454 Casull and .50 S&W magnum. The latter two pretty much hurt to fire. Literally, they cause pain. While maybe it is possible that someone can get used to them, I can't very well imagine it. A .90 caliber weapon would be far, far worse. Just going by the change in diameter the bullet will be 3.2 times as heavy, though honestly it will likely be worse than that so the ballistic coefficient doesn't suck (it has to be reasonably long compared to diameter to not suck too much). Of course I suppose you could keep the velocity down to reduce pain, but even if you half it down to .45 ACP levels or so (a rather hot .45, but whatever), it will still be 1.6 of the impulse of the .50 S&W magnum, and you don't want to feel that.


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Originally Posted by Arcanaville View Post
Concussive ammunition is a term typically reserved for explosive rounds. Armor-piercing concussive ammunition sounds like an anti-tank projectile design adapted to making a mess of slightly softer targets.

Some anti-tank rounds use a high explosive charge combined with an armor-piercing penetrator. A scaled down version of that type of ammunition could conceivably be called an armor-piercing concussive round I suppose.
There are three types of anti tank rounds:

HEAP- high explosive armor piercing. These are the classic shaped charge rounds which use a cavity in the head of the explosive to form a penetrating jet of gas at the target on impact. They literally burn through the armor. There's no penetrator, unless you count the gas.

HESH- high explosive squash head. This is where the shell is basically just full of a plastic type explosive and on impact it spreads over the armor surface before detonating. The shock wave generated travels through the armor and spalls metal from the interior of the armor which acts like shrapnel on the crew. It is pretty much obsolete these days as armor tech has improved. It was useful as a general purpose round for explosions though. Again, no penetrator.

APDS- armor piercing discarding sabot- This is the penetrator round. You have a shell which contains a very dense penetrator held in a light sleeve (the sabot) which drops off as the round exits the barrel. The sleeve is there so that the fairly narrow penetrator can be fired from the fairly large tank gun barrel (120 mm these days as a rule NATO side). Basically these are pretty simple. You throw something very heavy, very fast and use the massive amount of kinetic energy to punch through the armor. In all cases a very dense(and hard) metal such as tungsten or depleted uranium is used to get as much mass as possible into the round.

Now as for small arm AP rounds, they are simply rounds with cores made of a hard metal, usually just hardened steel or maybe tungsten (the latter introduces complications as well as price issues, so is much less common). Since most ammo is made of lead with at most a soft copper jacket, it deforms on impact. By having the round be hard instead, penetration is greatly improved.

I believe people have looked into explosive rounds for small arms, but they were found to be pointless at anything below 20 mm since you can't pack in enough bang. The .90 caliber round in question is greater than 20 mm so it could be explosive.


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Originally Posted by docbuzzard View Post
Given the way momentum transfer works, shooting a .90 caliber round would be hell. I mean, snap your wrist like a twig hell. I've got a .44 mag myself, and have shot the .454 Casull and .50 S&W magnum. The latter two pretty much hurt to fire. Literally, they cause pain. While maybe it is possible that someone can get used to them, I can't very well imagine it. A .90 caliber weapon would be far, far worse. Just going by the change in diameter the bullet will be 3.2 times as heavy, though honestly it will likely be worse than that so the ballistic coefficient doesn't suck (it has to be reasonably long compared to diameter to not suck too much). Of course I suppose you could keep the velocity down to reduce pain, but even if you half it down to .45 ACP levels or so (a rather hot .45, but whatever), it will still be 1.6 of the impulse of the .50 S&W magnum, and you don't want to feel that.
Come to think of it, weren't 20mm aircraft guns designated as "cannons?" By my hand calculation, a .90 cal weapon would have a bullet diametre of 22.5mm, making it technically larger than a 20mm aircraft cannon. That ought to put the recoil perspective. And this is a weapon that can fire in three-round bursts that can be chained for pretty much full auto AND is a weapon that the protagonist can dual-wield. It holds, I think, 15 rounds per clip, so I've seen 30 rounds fly out of the thing in around a second if you really put your mind to it. Then again, Gideon can dual-wield ROCKET LAUNCHERS, so I think Advent Rising just operates on a whole different scale

Still, provided you had... I don't know, super strength, maybe, and were able to dual-wield such a beast, and provided it didn't blow up or break apart, that might actually make for an actual, decent super power. Granted, handgun barrel length isn't exactly ideal for long-range accuracy, but provided a super-strong shooter can provide a stable enough grip without losing his wrists, that ought to be a pretty frightening weapon. I mean, against people, that's... Pointless? That might be an understatement. But we don't exactly fight against regular people around here. Well, we kind of do, but Family and Warriors aside, most of the enemies are either super powered, heavily armoured or just incredibly dense. After all, the old Raserei Ubermenschen were said to be so tough you'd need anti-tank weaponry to even so much as faze one.

I don't want to search for the tank shell quotes I need, so let me put it this way - On tank shell types and their relations to handguns:

I think we can pretty much exclude the sabot rounds from being "concussive," as that word, at least to me, describes a round that spreads its energy, whereas a sabot flechette tends to concentrate its force and penetrate. On the other hand, the description itself is sort of self-contradicting, as whenever I've seen "concussive rounds" used in a game, they have typically described rounds aimed at causing tissue damage in soft or unarmoured targets, which contradicts them being "armour piercing." I guess some kind of squash head explosive might be the answer, which would both punch through armour and, typically, explode what's behind it, so I don't know.

I really should retry Advent Rising at some point, though. That was a good game


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Originally Posted by docbuzzard View Post
There are three types of anti tank rounds:
Four. The fourth type of round is the tandem round, or the tandem warhead, which typically features a precursor explosive charge designed to defeat various forms of reactive armor. Some use twin shaped charges, but some designs I've seen use an initial shaped charge followed by a penetrator.


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Originally Posted by Arcanaville View Post
Four. The fourth type of round is the tandem round, or the tandem warhead, which typically features a precursor explosive charge designed to defeat various forms of reactive armor. Some use twin shaped charges, but some designs I've seen use an initial shaped charge followed by a penetrator.

Never seen those. Got a link?


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I've actually heard of double shaped charges, myself. There was a programme on Discovery about the history of tanks which mentioned this, but it didn't leave me with the impression that those were practical or accepted. Then again, it was rather very old (maybe 10 years old now) and it didn't leave me with the impression that reactive armour itself was a feasible concept.


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Originally Posted by docbuzzard View Post
Never seen those. Got a link?
Well, in terms of a tandem shaped charge warhead, that's easy: the RPG-29 is supposed to have one of those.

Precursor + Penetrator, that's much more difficult to find information on. I did find The Taurus KEPD 350 which is said to have, quoting from the article:

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the Taurus KEPD 350 warhead system MEPHISTO is based on a large tandem warhead concept comprising a Precursor Charge (Shaped Charge) and a High Explosive-filled Kinetic Energy Penetrator. To trigger the Penetrator Charge in order to achieve optimum damage, Taurus uses the world’s first and only smart active decision-making hard target fuse, the PIMPF (Programmable Intelligent Multi Purpose Fuse). Its shock sensor and intelligent signal-processing algorithm determines impacts and exits of hard layers and thus detects and counts layers and voids.


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Originally Posted by Samuel_Tow View Post
I've actually heard of double shaped charges, myself. There was a programme on Discovery about the history of tanks which mentioned this, but it didn't leave me with the impression that those were practical or accepted. Then again, it was rather very old (maybe 10 years old now) and it didn't leave me with the impression that reactive armour itself was a feasible concept.
Actually reactive armor is very commonly employed. It's just employed by people who haven't been able to afford to develop the good composite armor in use by the U.S. and Western European nations. Reactive armor is pretty good against shaped charges, and given that all the missile threats out there use those, as do RPGs and a decent portion of anti-tank rounds, it's not a horrible bet.

However, reactive armor isn't much good against APDS.

I have heard of tandem rounds which were designed to pop off reactive armor. They didn't use penetrators, just dual explosives like you say.


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Originally Posted by Arcanaville View Post
Well, in terms of a tandem shaped charge warhead, that's easy: the RPG-29 is supposed to have one of those.

Precursor + Penetrator, that's much more difficult to find information on. I did find The Taurus KEPD 350 which is said to have, quoting from the article:
Yeah, if it's real cutting edge, we're not going to see anything as it will be classified. There might be something buried in a Jane's or AW&ST, but you can't get that stuff online.

I might have to do some asking on the military discussion board I frequent.


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Originally Posted by docbuzzard View Post
Yeah, if it's real cutting edge, we're not going to see anything as it will be classified. There might be something buried in a Jane's or AW&ST, but you can't get that stuff online.

I might have to do some asking on the military discussion board I frequent.
I did find a patent filing which may have additional useful information. Patent filings are required to do some homework to determine other potentially related inventions, and this one notes the following:

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Tandem warheads are well known in the art, having been designed for missile systems over the past two decades. "Tandem" refers to two or more warheads (usually CE-CE in missiles) of similar or different diameters being carried on board the same missile. These tandem (CE-CE) warheads are known to be effective against reactive armor, where the first (usually called precursor) warhead activates the armor while the second main warhead follows to defeat the target. See, for example, U.S. Pat. Nos. 4,848,238 and 5,744,746 for tandem CE-CE warheads of the prior art. Tandem chemical energy warheads are used worldwide in missile systems, for example, in the modified TOW missile family series. "Dual" warheads are sometimes used in missiles, for example, to produce top-attack explosively formed projectiles (EFPs), but dual warheads differ from tandem warheads in that dual warheads are not designed to hit the same point on the target.

For projectile applications, tandem kinetic energy warheads (KE-KE) are also known in the art. For example, see U.S. Pat. No. 4,878,432 for a multistage kinetic energy penetrator. In addition, hybrid chemical energy-kinetic energy (CE-KE) tandem warhead projectiles are also known in the art. The French are known to have designed a CE-KE tandem projectile with an impact fuse for the front CE warhead. Furthermore, see U.S. Pat. No. 4,497,253 for a CE-KE tandem warhead having a proximity fuse for the front CE warhead. In addition, U.S. Pat. No. 4,102,271 discloses a projectile
having a main CE warhead and a forward armor-penetrating device with an axial conduit in communication with the main explosive charge warhead.


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Originally Posted by Samuel_Tow View Post
I've actually heard of double shaped charges, myself. There was a programme on Discovery about the history of tanks which mentioned this, but it didn't leave me with the impression that those were practical or accepted. Then again, it was rather very old (maybe 10 years old now) and it didn't leave me with the impression that reactive armour itself was a feasible concept.
It is and it isn't. It's got some fairly serious design limitations (like a given section being "one use"), but for what it does do it's a very cheap way of upgrading the armor on an existing tank. A lot of the old T-72s still in service in Eastern Europe are now coated in blocks of the stuff. The new T-90s in Russia come factory equipped with it. And I believe the US Marine Corp's M60s were covered in it during Desert Storm.


 

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The thing about these sorts of rounds is that they need to be a certain size before it is plausible to carry a payload. .50 is the smallest round you can get where adding a payload will not be strictly worse, and even then the round not particularly more effective. The largest round of any practical use to a human firer isn't capable of proper payloads.

The solutions are simple. Either mount it on a platform, or deal with the recoil.

Grenade launchers follow the latter path in part. They greatly increase the size of the round to 40mm, big enough for a really nice payload, and then reduce the proportion of propellant to mass. They don't follow the same ballistic flightpath as bullets, which in this case is advantageous because you can arc the rounds to shoot over cover. They're still size-restricted because past 40mm the absolute minimum force to project the round needs more propellant than the recoil can take.

Also, interesting note; grenade launcher are actually really quiet. The Thumper, the one used in Vietnam, is so quiet the only noise you hear is the mechanisms operating. Why? I have no idea.

Recoilless rifles are where the big fun stuff happens. With no recoil you can have rounds as big as you like. The problem is recoil is what pushes the round forward. If instead of a rifle it pushes back against air it has to push back a whole lot harder and a whole lot longer. This is why these weapons have to be self-propelled instead of cartridge-propelled. The Karl Gustav, my arch-nemesis, fires an 86mm projectile. Shooting a wad of boom that big require a whole hell of a lot of boom at the other end. So much boom, in fact, that the backblast is a thing of terrifying power. Forget the pretty lines of movies. If you fire this in a room you will kill everyone in the room. If you fire this with your back to a wall you will splatter yourself and anybody immediately nearby. The firing range for these is a one hundred metre cleared zone behind the shooter's mound, and that's just the will-probably-die zone. It's not a nice neat line either, or a tight cone. The backblast from these bastards is one hundred and eighty degrees of pain. The firer feels nothing, no recoil, and they're in the calm zone of the backblast. The loader, though, might not be. If you don't get as much of your body into the firer's dead zone as you can, you will hurt. I've seen guys fall over screaming because they were a step away from the firer sideways. Like my instructor said, firing a Karl Gustav is the only time it's okay to hug another man.


 

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Originally Posted by BackAlleyBrawler View Post
Very nice explanation.

I only have a very limited amount of experience with handguns. I had a membership to a gun range that allowed rentals for about a year, and got to fire a variety of different types.

Handguns I've had some experience with:
  • .45 M1911. My least pleasurable experience because of a nub on the grip safety that kept getting hammered into the heel of my thumb.
  • 9mm & .40 Glock. Glocks are great guns...just not very sexy. I have gone akimbo with two .40...terrifying experience.
  • .40 & .45 USP - my favorite so far. Loved the .45, but felt the grip was too bulky. If I had the money, I'd buy a .40. Very expensive, military grade handguns.
  • Walther P99

Things that I have not fired, but would love to:
  • Beretta 92F - Came very close to buying one of these from a show, but without having ever fired one I balked. I do have a very nice Airsoft replica because I think this gun is terribly sexy.
  • Sig Saur P226
I carry the .45 USP at work. It cost me 700+ many years ago. I looked at what they cost now and Holey Moley!


 

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Originally Posted by uberschveinen View Post
The thing about these sorts of rounds is that they need to be a certain size before it is plausible to carry a payload. .50 is the smallest round you can get where adding a payload will not be strictly worse, and even then the round not particularly more effective. The largest round of any practical use to a human firer isn't capable of proper payloads.
Yeah, this is all speculative based on Sam's Faust C-41 from Advent Rising:



Its supposed to be a "concussion pistol" with "armor piercing rounds." Sam was just asking what a "concussive armor-piercing round" might actually be. Its supposed to fire a 0.90 caliber round, which is practically half a grenade.


Of course, firing grenade-sized armor-piercing rounds doesn't even register a three on the projectile weird-o-meter. Shooting pulses of light that make you invisible:



is at least a seven.

(Michael Crichton: inventor of the "placate" effect and the one of the greatest adolescent boy fantasy gadgets of all time.)


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Posted

I don't think there is a pistol that does what you asked about, that being, can spit out massive amounts of rounds rapidly. But there is an awesome looking pistol that actually CARRIES a massive amount of rounds in a unique way. It has a 50 or a 100 round helical magazine. If you could make sure this pistol is one of the various pistol skins we can select for the new Pistol set, that would be awesome.

http://www.kitsune.addr.com/Firearms...lico_M-950.htm

and

http://207.234.249.73/gunfax/calico/m-950.htm


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Posted

Quick aside about the sound of grenade launchers. They don't use a conventional type of propellant arrangement. Rather than use a single powder charge in a single case, they use a low-high pressure system where the initial charge is a low pressure charge of propellant to get it moving, then a second stage of higher pressure propellant takes over and finished the job. This makes for more of a push than a kick.

Glad that diagram helped. It was actually in GIMP (open source photoshop).

On the subject of recoil, take a look at some of the late 19th century rifles being sent to Africa. This is long.

Firearms come in either caliber (.45, 9mm, .22, etc) or gauge (12 ga., 20 ga., and so on.)
Caliber is the diameter of the hole, so a bigger value means a bigger hole.
Guage is the opposite. Gauge is the number of lead balls that diameter that make a pound. A 20 gauge means that each ball that just fits the hole is equal to 1/20th of a pound. A 16 gauge will fire a 1/16 pound ball. A 10 Gauge is considered very large and unpleasant to shoot.
Some of the early elephant guns were 4 gauge and still shoulder fired. These could actually be lethal on the firing end. For that matter, so can many modern guns. Of course, the velocity was very low compared to modern guns. It's just that once that mass gets moving, it likes it.

Here are a couple of frame by frame descriptions of recoil; one from a hand gun and one from a very large rifle. But first a bit of background.

I'm about 6 feet tall, and around (at the time) 200 pounds. I've been shooting since I was five, and had fired several SMG's (a MAC-11 in a competition once) by age 13. My father saw to it that I was no stranger to recoil management and muzzle control.

At the range he used to run, we had a guy that was a load developer. He would come in and use the chronograph to see what his current load was actually doing, and to show it off a little. He had somehow managed to make a significant increase in velocity without a significant increase in pressure in handgun rounds. The one we fired this night was a 454 Casull firing a 270 grain bullet. Most people only fired it once. When it was my turn, I stepped up with my feet outside shoulder width apart, a line from my heel of the rear foot passing through the ball of my lead foot and on to the target. This is a basic Neutral Bow stance from Kenpo karate and not much different than other martial arts forms. I leaned forward slightly and relaxed my waist and hips as much as possible. I held the gun in my right hand (rear) and kept my elbow bent slightly (NEVER LOCK YOUR ELBOW). The left hand held the right, with the left elbow bent at a 90 and pointing down to the left at about a 45 degree angle.

When I fired, the gun rotated in my hands, tipping the sights towards me. it rotated over at about a 60 degree angle and pushed straight back. My wrists stayed fixed, more or less, but my torso rotated to my right until I was almost facing the other direction. The top of the gun ended up resting on my chest, tipped over on one side and still pointed downrange. My left arm had folded up tightly against my left side, and my right arm was now bent at a 90 and more or less horizontal, and both hands resting in front of my sternum.

My right wrist hurt just a bit, but not enough to make me not shoot it again. The next guy in line was much bigger (the motorcycle trailer guy from before) than me, and he left.

That was the first time I ever felt the rotational component, and that is another reason that .90 caliber would suck to shoot.

Rifling is the name for the grooves and lands that line the barrels and give the bullets the spin they need to be stable in flight. When a large bullet hits the rifling, the gun will try to spin in the opposite direction in an attempt to conserve momentum. Normally, the energy involved goes unnoticed due to the leverage of the handle and the weight of the gun being more than enough to offset what the bullet is trying to do. That .90 cal would have a nasty spin to it, and you would need a right one and a left. If the rotation forces the top of the gun to the outside of the body, the wrists probably won't have the travel to deal with it.

I should also note that I have fired two handguns guns that were both far worse than that 454, and the 500 S&W wasn't even close. Beware of the .357 Airweight Smiths. Five rounds will double the weight of the empty gun and the trigger guard will rotate over and slice your trigger finger with every shot. Also, the .357 derringer was jsut a bad idea. I lost the use of my right thumb for three days.

Now, for the rifle. My dad went through a phase about a decade ago where he started collecting English Double Rifles. These look like a side by side shotgun, but fire rifle ammunition. The "small" ones were .450 cal.

The rifle that blew Val Kilmer out of the tree stand when he fired it in The Ghost and the Darkness was one of these, possibly a 500.

The biggest one my dad ended up with was a 577 Nitro Express made by Hollis and Hollis. These were developed in the late 1800's and were intended to make a charging elephant just plain stop. My dad had the "light" version, which fired a 650 grain bullet at 1850 feet per second. It weighed 11.5 pounds. The "heavy" used a 750 grain bullet at 2100 and weighed 14 ponds. There are 7000 grains to a pound, so these bullets are about 1/10 pound.

Another fun feature of these rifles is that you can't wrap your thumb over the top of the stock with the firing hand. Well, you can, but your thumb will stop just under your right cheek, having collected your nose along the way. This basically means you can't hold onto them as you fire. Fun stuff.

The first day up, we had a box of 10 rounds to fire form. This is basically just making them go off to force them to the shape of the chamber they will be using later in life. My first shot I had close to 70% of my weight on my lead foot. Maybe 80. It stood me up completely vertical, then pushed me back two full steps. Five shots each was plenty. I was wearing a t-shirt and I could see the pattern of the cloth and stitching in the bruise after the first one.

The big game hunter in Jurassic Park 2 had a 600 Nitro. They make a 700.

The record for hardest kicking rifle (meant for hunting or similar) is probably the .585 Nyati. Felt recoil is around 195 foot pounds. Getting hit with a 105 mph hour fastball is around 100.


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.