Confused


Airhammer

 

Posted

Ok,maybe im a old traditionalist on playing video games,but iv just activated a new account,and recently got into a argument with 3 diffrent players in the game,over what i see as the most rediculous things.Mainly about power set choices that i perfer to play with,and was refused a team spot.

These 3 decided to berate my choice to pick Fire Armor for a tanker and a scrapper that im starting out from scratch with on my new account.They spattered me with geek talk,sighs,and attitudes that any Treky,or Star Wars Geek would understand,about mids,and the math on paper,and this and that,and how i should just shoot my self for picking the most pathetic and underperforming armor set in the game.

They refused to answer a question that went agenst there "Math" over the power set,which was recharge time.Fire Armor is a alternate Regen power set that has a extra BU and relies on resistance other then regeneration % like the acctual regen set does.Hasten,slotting for recharge speed,and whatever else you can throw on there takes the fastest based self heal in the game and makes it a staple for fire armor its self.The same way Regen counts on Reconstruction,and Dull Pain,which granted both have a longer timer then healing flames does.I dont think FA is broken at all,and its very formitable,when you stop treating it like Invln and WP,you should treat it like Regen,and belive me,1 heal button vs the many Regen has makes this a no brainer,easy to use set.It definatly does not under perform when you acctually do your own thinking.

Im curious,the most durable tanker iv ever played on this game was a fire armor tanker,iv solo'd AVs with it(on invinsible),beaten other players that im told should just tear through my tank like hot water through tissue paper.Alpha tanked missions that Willpower and Invuln tankers just couldnt handle,and im using the weakest armor set in the known game?Did i miss something here?I perfered to run missions without the aid of a healer,most times,i never bothered searching for one if i made a team,(unless the entire team begged for one)i never needed one,yet many other builds that are supposedly better then mine,need one,or they simply "Cant tank".

Its about the only armor set i can stand using for a tanker,or a scrapper.The rest just have to many holes.What i mean by holes are questions you should ask your self about every build you make.(atleast i ask my self these questions.)

1) Does this build have the ability to burst heal its self?
2) Does this build have the ability to Survive most damage?
3) Does this build do what i want it to?
4) Does this build have a power that could leave it at 1 HP and vulnerable to death after a short timmer?

My personal answers for these questions are for me,the individual playing the character,which in turn is the only real way to play a video game,is to build around what you like,or feel comfortable with,not whats "Suggjested" by a player or a group of players.

1) Answer - Yes,it Burst Heals,it does not require a healer,self sustained.
2) Answer - Yes,its damage resistance Values are higher then half the list of other armor sets in its available AT Class.
3) Answer - Yes,it self heals,it has a extra damage boost,and it can scatter enemies if im getting in over my head,on top of massive agro grabbing without the need of wasting a power on "Taunt".
4) Answer - Thankfully no,this build doesnt require a Blessing & Curse power to stay alive.

Iv heard the old arguments,about how you have no KB protection,or how Burn makes enemies run instead of nukes em in a blazing hellish death,those are mute points,becuase i hear people advocating power sets that also have no KB protection,such as a Spines/DA Scrapper,no KB built it,but its suggjested.(thats a totally diffrent rant in its self)

When did FA become this weak armor set i keep hearing about and just dont see?


 

Posted

FA is the second weakest tanker armor set overall, no if or but about it.

Being the second weakest tanker armor set still means you can tank all the content in this game without anyone babysitting you, just like any tanker can.

People who tell you any powerset is gimped and isn't worth playing are ignorant. Looking at your post you too could learn a few things about the way survivability works in this game, though.


 

Posted

you sound like one of the geek speakers i ran into in the game,are you convinced of your game knowledge as well?

weakest,or even 2nd weakest,your still waaaay off,and trust me,a lesson in survivability i dont need.

thankx for your reply however...i guess..


 

Posted

1. Are you having fun? If yes, proceed. If no, examine why and seek appropriate answers and measures.

2. The primary reason any particular powerset gets flak, especially the whiny type, is due to ignorance. Granted, FA actually does have holes (no natural kb protection, so acrobatics or IO's do nicely now though, not much in the way of exotic damage resists), but so does every other set.

A large factor which has made people claim armor tiers in functionality is due to how close to godly one can become with IO's (max'ing/softcapping defences etc), and that defence, especially in large amounts, is simply much more practical than resists in this game (PvE anyway); especially at the higher levels where attacks, when they hit, tend to have secondary effects, such as endurance drain. FA relies solely on damage resistance, and can get negative rep from that.

Things to keep in mind, depending on what level you are, you may or may not notice these things. And always, refer back to point 1.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post

Mainly about power set choices that i perfer to play with,and was refused a team spot.

These 3 decided to berate my choice to pick Fire Armor for a tanker and a scrapper that im starting out from scratch with on my new account.They spattered me with geek talk,sighs,and attitudes that any Treky,or Star Wars Geek would understand,about mids,and the math on paper,and this and that,and how i should just shoot my self for picking the most pathetic and underperforming armor set in the game.

When did FA become this weak armor set i keep hearing about and just dont see?
It isn't... I sweep the cimeroran walls faster than some 3 man teams with my fire tank. Every tank can be taken down by the right circumstances and has different strengths... I like my fire and electric better than the other types because their play style suits me...

I have a stone that is so boring to play. I see too many that can't do their job without a kin attached to their hip. The so called 'elite' are ignorant though, that's the problem... Just because you can spam heal aura doesn't make you a great empath. Just because you have granite armor doesn't guarantee good tanks... Played with a frequent forum poster's tank that griefed my AE team and another 30+ month vet's dark armor tank that single handedly put me off ITF's for weeks. Pretty much enshrined them all as one star wonders among my SG and coalition members... We just don't play with them... and we don't team with them... The last time I ran with the ITF clown was purely by accident. We had a core team for STF and someone suggested was turned out to be one of his alt's... Sure enough One Star Wonder Boy lived up to his name... and we all got a big reminder to check player ratings...

My solution? One star them and avoid them... We aren't just talking about the nerf to fire armor way back when, it's some holier-than-thou attitude that's more of problem in this game than what toon we bring to the fight. Fire tanks are fine.


In the immortal words of Socrates, "I drank what?"
-- Real Genius

 

Posted

Fire Minded, you're missing Nihilii's point (also ignoring Nihilii's experience). By the Numbers, Fiery Aura does not protect a Tanker as well as other sets can. Several other factors can affect this, though, including Build, Pools, Slotting, IO Bonuses, Secondary Powerset, and Most importantly, the playstyle of the Player (and team).

We are not, in any way, trying to talk down your justifiable pride in your Tanker, or say that Fiery Aura is a 'bad' powerset. Anyone who does so is an idiot.

And, Invulnerability has more resistance and defense, plus Dull Pain.
And Stone Armor has Granite... as well as a few other trivial things.
All other factors being the same, Fiery Aura is less effective As A Protective Set than some other protective powerset(s).

But you have clearly compensated for that with your Tanker - Congratulations!! You may now return to your regular round of Task Forces and Raids and AE 'monster' missions, secure in the knowledge that you have a good Tanker.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
you sound like one of the geek speakers i ran into in the game,are you convinced of your game knowledge as well?

weakest,or even 2nd weakest,your still waaaay off,and trust me,a lesson in survivability i dont need.

thankx for your reply however...i guess..
Nihili wasn't in any way attempting to demean you, he was simply stating a fact. There's no way around the fact that Fire Armor is underpowered as a protective armor when compared to other tanker primaries. This is an established fact. It's also a fact that, if built and played well Fire Armor is capable of handling the job of tanking for a team. I know several tankers who are very competent with a fire tanker.

Neither of those statements are in any way derogatory to you. Neither of them is disputed by any knowledgeable tanker.

Judging from your posts it sounds like you're very defensive about something, which I frankly don't understand. Apparently you've figured out a build and playstyle that works with your fire tank and that's all to the good. Based on your OP however you could also stand to do a little research into durability in the game however.

Quote:
Its about the only armor set i can stand using for a tanker,or a scrapper.The rest just have to many holes.What i mean by holes are questions you should ask your self about every build you make.(atleast i ask my self these questions.)

1) Does this build have the ability to burst heal its self?
2) Does this build have the ability to Survive most damage?
3) Does this build do what i want it to?
4) Does this build have a power that could leave it at 1 HP and vulnerable to death after a short timer?
Your list of questions don't really make a lot of sense, only question 2 and 3 have any validity at all with question 3 being by far the most important. Question 4 I assume refers to Invulnerability's Unstoppable power... something that's entirely optional in a well built tanker anyway. My soft capped Invulnerability tanker doesn't have it and is able to tank any foe in the game. The only two primaries that don't have the ability to "burst heal damage" are Shield and Willpower... two of the 4 most durable sets in the game.

Back to Fire Armor:
  • Built and played correctly a Fire tanker can do the job... nobody with experience will dispute this.
  • Of all the tanker primaries Fire Armor is among the lowest protection sets... nobody with experience disputes this either.
Stone Armor's Granite is unquestionably the most survivable tanker in the game by a large margin.

Well built Invulnerability is about in second place, with Shield, Willpower and Ice following closely behind.

Dark Armor comes in below those sets in durability, although it's utility and the incredible heal of Dark Regen can in some cases push it up quite a bit.

Fire Armor is probably roughly on par with Dark or a little below; both have significant holes in their mez protections (notably knockback) but Fire's heal is substantially weaker. The lack of any form of defense means that it's going to get hit more often than any of the top performing sets but Healing Flames does recharge relatively promptly once slotted and helps offset this somewhat.

Electric Armor is another of the "bottom 3" sets... it's resists look good on paper but it's hampered by a lack of any form of defense and a long recharging heal so it's vulnerable to the "death of 1,000 paper cuts" with lots of relatively small bits of damage overcoming it's regeneration.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
you sound like one of the geek speakers i ran into in the game,are you convinced of your game knowledge as well?

weakest,or even 2nd weakest,your still waaaay off,and trust me,a lesson in survivability i dont need.

thankx for your reply however...i guess..
Get over yourself. It *IS* one of the weaker armor sets.
Still, you ran into a pack of jerks in-game. Just because it's weaker than some other sets doesn't make it useless or gimped. I've taken fire armor to level 50.

Anyone more knowledgeable than you, who doesn't conceal their knowledge, is a "geek speaker"?


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Get over yourself. It *IS* one of the weaker armor sets.
Still, you ran into a pack of jerks in-game. Just because it's weaker than some other sets doesn't make it useless or gimped. I've taken fire armor to level 50.

Anyone more knowledgeable than you, who doesn't conceal their knowledge, is a "geek speaker"?
I don't consider myself at all an expert on tanking or any part of the game but felt it necessary to agree here.

Ultimately I have yet to see anyone playing any AT with any combination of primary/secondary and have that be the reason they're bad or good. If you can play the class with the powersets you've chosen and a few people don't like your choice they aren't worth playing with as has already pointed out.

Rather than arguing if this comes up again tell them to wait until after they've seen you play to pass judgment on how "weak" your powerset choice is. Arguing about it makes it seem like you're defending your choice which you don't need to do.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
I know several tankers who are very competent with a fire tanker.
pfft liar! name one!!


oh and to the ops...ive said it before and ill say it again..

anyone can play a tank but not everyone can be a tanker. fire isnt hiding in a big *** rock and just letting them hit you.it takes work.but there aint nothing you cant do in this game then any other tank

not only can i totally tank but i wreck **** up with mine and thats way more fun then being on my stone tank.ive had people quit the team cause they cant keep up with my fire tank..no lie.

but unlike the easy slotting of granite you have to actuallly work on a fire tanks build. beucase it is weaker then a few others doesnt mean one bit that it cant out tank 99% of the tanks in the game and its been proven my friend!


 

Posted

One thing no one has mentioned yet is that Fire is less rugged than other primaries by design, because it has more offense. It's supposed to be weaker defensively, to create a different way to play and a wider range of options, exactly like a Granite tanker is stronger defensively at the cost of mobility and damage, and for the same reason.

It's not supposed to be weaker overall, necessarily, just less rugged in exchange for more offense.

The new Shields powerset may be a little outside the formula of losing ruggedness to gain its offense, I am not sure. And the Burn nerf certainly changed Fire's offense a lot.

But generally that was the expectation when the original sets were released. Fire might not be the indestructible set, but it was the butt-kicking set -- lots more damage output.

Nothing wrong with being the butt-kicker.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I was soloing with my Fire/Fire tank the other day taking on +0x8 groups of Malta, Nemmies and Council Empire. Properly built a fire tank does just fine, just like any properly built tank.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

One thing I think people tend to neglect is the secondary when talking about tanks. Secondaries that offer a greater level of mitigation (ie Stone vs Energy Melee) will obviously effect that tanks surivival.

Having played every tank except Stone (no desire to play one but made my wife's which is darn near unkillable) and Dark (dont like the concept), Fire Armor is definitely one of the weaker sets because it doesnt have the layering effect of defense, resistance and healing. Also its resistances even with tough and weave are lower than other tank sets. However that does not mean that you cannot tank, it simply means you need to be aware of your weaknesses and adjust accordingly.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Fire armor just is weaker than most of the others, and by quite a long way when compared to the best.

Can it do the job ? Of course, particularly when combined with a high mitigation secondary.

Anything you can do with a given spend on IOs to make a fire tank more survivable, you can do equally well or better to the other primaries.

Will you kill stuff faster than most of the other primaries ? yes with the possible exception of Shield.

I have 50 fire/fire, fire/ice and fire/dark tanks, but they are not the ones I pull out for really tough stuff, my WP/SS, Ice/stone, Stone/axe and shield/mace are significantly tougher against general stuff (although there are some significant exceptions for some of them).

In fact against non defence debuffing stuff, I have scrappers with more damage mitigation than my fire/fire that also kill a lot faster.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Stone/Axe.. the only stone I think I would ever make.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I guess i am a bit defensive about my choice in armor sets,maybe i just dont like getting flak just about every time i loggin with a FA toon.Frustrates me...or maybe i just didnt get enough hugs as a kid...or enough cookies...or calcium from drinking milk as a kid...WHO KNOWS!?

What i do know,is that iv had 3 lvl 50 FA/ Tankers in the past on a seprate older account,all with diffrent melee power sets,becuase i could only stand FA/,maybe the fact that i dont need to be next to a enemy to use healing flames is a thing i like,unlike DA's heal,or maybe being able to do a double BU before entering a mob and then mowing the entire mob down appeals to my blasterish way of tanking in the first place.

I guess in the way of tanking,maybe FA/ its not so great,but if your the kinda player that i am,you want something dead...and quickly...i guess thats why i never notice FA's set backs,becuase i play like a blaster,i BU...then BU again...ChArGe!WACK!HACK!SLASH!NUKE!......and all thats left is a smoking crater where the mob once stood.So yeh,i guess for most who want to be punched in the face repetedly,then yeh,FA/ aint for them,but i like to do the swoop in and nuke the mob and run off to the next better.


 

Posted

I can't claim to own OMG so many 50s!!! But I have a high enough Invul, Ice, Fire, and Dark Armor tanks, and I must agree with most posters, based on how much damage can you take, Fire is on the bottom.

And the Tank AT is oftentimes seen as the taking all the damage guy, so many people like powersets that lend themselves to that. Those that like to do damage tend to lean to scrappers and blasters.

That being said, as has been said by other posters, just because Fire Armor has the lowest survivability, it does not mean it cannot tank. It can tank fine once one learns how to deal with its shortcoming.

My favorite tanks are my Ice Armor/Stone Melee and my Firey Aura/Fire tanks. They both tank fine and in very different ways. My Icer just toys with the bodies letting them flip flop like fishes while the team slaughters them. My Firey can clean up the minions or at least put a serious dent in them before the team even begins. Ice survives by taking the hits and not letting them shoot at me. Fire survives by killing them before they shoot at me.

I still take the alpha and control agro. Which as far as I'm concerned, is the first role of the tank. After that, he can have fun however he chooses. Though I like it then they actually are capable to do damage. (Damn taunt bots!)

I enjoy my Invulnerability/Mace, but that has more to do with concept and Mace is just plain fun with all the AoE. So far only the cool concept and costume keeps me attached to my Dark Armor / Ice Melee tank.

This game is not all that hard. All tanks can tank. If anyone starts spewing numbers at you or giving you a hard time, just let them know you are having fun playing this particular set, and ask them to let you tank, and that if you can do the job, then there is no problem. If they are still jerks, simply move on.

If you start getting all high, mighty, and holier than thou because they are acting all high, mighty, and holier than thou, then you aren't really being that much of a better person. You are just using a different argument to claim you are better and smarter, and right.



 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I guess i am a bit defensive about my choice in armor sets,maybe i just dont like getting flak just about every time i loggin with a FA toon.Frustrates me..
if it makes you feel any better ...from issue 2 through after 4 invul players hated you for being a better choice tank...it wasnt until many nerfs to the set,2 tough nerfs and a weave nerf then e.d that made it this way..before all that they were kings

one slotted tough in iss 2 had you resist capped..then when they nerfed tough it was like 3 or 3 1/2 slots for the cap. then burn( a few i might add) nerf then e.d.

this aint cause your always been gimped...you just are now. in some peoples eyes anyways


 

Posted

I think it is definitely more important to have fun and enjoy your concept. My main and favorite is a /Fiery Aura brute, and sometimes I just get bored when I play a /Willpower or /Invulnerability meleer. Fiery Aura is active, engaging, thrilling, and just plain rewarding if you know what you are doing.

Not to mention the fact that you look like a rock star if you are able to do what any other primary can do on a "gimp" set. Sure, things will be tougher for you at times, especially while leveling up, but that makes things fun and prevents them from becoming stale.

Any toon can be made tough with a good build, and that definitely includes fiery aura based ones. The opposite is also true. I have seen plenty of doms that knew their way around tanking better than stone armor tanks, and most of the time, they lived longer too.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality