A change to Rise of the phoenix


Acemace

 

Posted

Most of this bickering is pointless to OP's original idea.
Some really like RotP and some think it's ridiculous, the arguments on both sides have raged ad nauseum through the years, and none of us have had the power to change it regardless.

Play style also factors into whether RotP is a useful tool to some, or flow of action disruptor to others (i'm in the latter group).

As far as Castle's comments on FA in 06, of course any fire tank enthusiast is aware of them. They're also both outdated and obsolete since Shield Defense came along.


Back to OP's original idea, again, an alteration of that nature would certainly come with reductions to the power, heavy perhaps.

Here's my suggestion, scrap the rez, heal, end and mez, keep the 90[?] second debt protection and turn it into a non-stackable pbaoe 7% -ToHit for 5 sec, with 2.07 sec cast, 15 max targets, 10.50 end cost, and 90 second recharge.
It would make little sense thematically, but would ad to the sets survivability without reducing damage or making it too over potent.

Now to do something useful, going for a brew.

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Posted

Pointless trying to discuss anything with N_D_A, so I won't. You just keep on blathering away to yourself.

And no, Ace, they *fortunately* won't scrap the rez, heal, end, and mez. Cottage rule. And I'm VERY glad of it. That's a horrid idea.

I say again - don't like it? Doesn't fit your playstyle? Nobody's forcing you to play it. So don't. And that's my last word. (I'm sure N_D_A is going to come back with more pointless blathering, I don't care. I've got mobs to kill on my fire tanks.)


 

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No one is forcing any change of playstyle or concept at least. The Concept of Fire Aura is more damage for less defense and that is a cool concept. It doesnt work right now because the damage isnt there. Shields is a better secondary in all regards. It protects you and does more damage than a FA character. I dont think FA should be as durable as shields but it certainly should do more damage.

I would support ROTP being almost anything other than a Rez, even if it was changed into an attack.


 

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Originally Posted by PumBumbler View Post
Which all gets wasted by the incredible amount of time needed to retoggle all the armors that fire needs to survive.
You get 15 seconds of untouchability with RotP. RotP has a 1.5 second (1.716 sec Arcanatime) activation time, Fire Shield has a 1.67 second (1.848 Arcanatime) activation time, and Plasma Shield has a 3 second (3.168 Arcanatime) activation time. Those are the only armors that FA actually has natively. Presuming you also need to turn on CJ (0.0 sec Arcanatime), Tough (3.3 sec Arcanatime), and Weave (.924 sec Arcanatime), you still have slightly more than 4 seconds of untouchability after RotP. That's quite a decent bit of time to be completely immune to everything, but still be able to attack, especially since both WP (which has more toggles than FA) and Regen (which has no protection at all while it stands up) don't benefit from untouchability whatsoever.

This also completely ignores that, if the power were able to be used at full strength while alive, you'd be similarly immune to damage and effects while not having any need to retoggle anything. Being able to use the power at full strength while alive would be stupidly overpowered.


 

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Originally Posted by Umbral View Post
You get 15 seconds of untouchability with RotP. RotP has a 1.5 second (1.716 sec Arcanatime) activation time, Fire Shield has a 1.67 second (1.848 Arcanatime) activation time, and Plasma Shield has a 3 second (3.168 Arcanatime) activation time. Those are the only armors that FA actually has natively. Presuming you also need to turn on CJ (0.0 sec Arcanatime), Tough (3.3 sec Arcanatime), and Weave (.924 sec Arcanatime), you still have slightly more than 4 seconds of untouchability after RotP. That's quite a decent bit of time to be completely immune to everything, but still be able to attack, especially since both WP (which has more toggles than FA) and Regen (which has no protection at all while it stands up) don't benefit from untouchability whatsoever.

This also completely ignores that, if the power were able to be used at full strength while alive, you'd be similarly immune to damage and effects while not having any need to retoggle anything. Being able to use the power at full strength while alive would be stupidly overpowered.
As a fire tank, the fact that most of them need Tough, Weave and CJ and acro as well as the native toggles and then still getting the big faceplant to require the RotP means that after the 4 seconds of untouchable that you estimate, that newly rezzed Fire Tank is going to be in big trouble once more. Yay for a T9 power.

Fire Tanks have been really squishy from the outset, but since the nerf to burn has made FA Tanks the least tankable powerset in difficult situations, like high end and late game. Most of the big damage game that would be enough to defeat a Fire tank usually means the bad guys are pretty tough themselves, ie lots of HP and mez resistant, so the damage and mez from RotP isn't much to write home about anyhow. And 15 sec -> 4 sec is a huge decrease in time that you are in 'god mode'.

I never proposed that RotP be usable while at full strength, I was just commenting on the relative feebleness of the power. When you really need to use RotP odds are that it's not going to be sufficient to pull your fat out of the fryer unless you defeat win very quickly. RotP always felt like some mid-level power instead of a T9 to me.


 

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Originally Posted by Memphis_Bill View Post
... as everything else is either dead or stumbling around. Doesn't take that long to retoggle *two* armors.
I'd like to see these fire builds where you only took two armor toggles.


 

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I'm getting a little sick of people complaining that self-resurrect powers are only useful when you die. So? You WILL die. No matter what you do, no matter how good you are, no matter what set you play, you WILL die. Sooner or later, you will die, and having a power that works then is, as far as I'm concerned, pretty damn cool. I'm be seriously disappointed if I see self resurrection damage powers go, because they're one of the few remaining interesting powers.

To me, this argument is akin to wanting to remove seatbelts out of cars because you're such a good driver that you will never, ever crash. And you're racing in NASCAR. Boy is it gonna' suck when you do.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I've read all replys and took some time to think how i wanted to respond so here goes

Memphis_Bill- I actually like RoTP unlike some of these other people and fire armor I also like but think it deserves a buff since shield outshines it in everyway. Shield has a damage aura toggle and shield charge while fire armor has FA and ? i'm not 100% sure. But I think if this ROTP was changed into a self res/mini nuke hybrid it wouldn't break the cottage rule and it would give fire armor a power like no other set. I just think the set deserves an upgrade and wish for nothing to be removed from the power only added.



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You get 15 seconds of untouchability with RotP. RotP has a 1.5 second (1.716 sec Arcanatime) activation time, Fire Shield has a 1.67 second (1.848 Arcanatime) activation time, and Plasma Shield has a 3 second (3.168 Arcanatime) activation time. Those are the only armors that FA actually has natively. Presuming you also need to turn on CJ (0.0 sec Arcanatime), Tough (3.3 sec Arcanatime), and Weave (.924 sec Arcanatime), you still have slightly more than 4 seconds of untouchability after RotP. That's quite a decent bit of time to be completely immune to everything, but still be able to attack, especially since both WP (which has more toggles than FA) and Regen (which has no protection at all while it stands up) don't benefit from untouchability whatsoever.

This also completely ignores that, if the power were able to be used at full strength while alive, you'd be similarly immune to damage and effects while not having any need to retoggle anything. Being able to use the power at full strength while alive would be stupidly overpowered.
This really just sounds like giving fire armor MOG with an explosion when you put it this way and I think it could work. Take the untouchable status away and just give 75% def to all but psi and 50% res to all when used while alive sound fair


I don't wish to breaK the cottage rule and I think this would be a good idea my OP idea not what anyone else has suggested. I got more replys then I expected thanks all.


 

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Originally Posted by Samuel_Tow View Post
I'm getting a little sick of people complaining that self-resurrect powers are only useful when you die. So? You WILL die. No matter what you do, no matter how good you are, no matter what set you play, you WILL die. Sooner or later, you will die, and having a power that works then is, as far as I'm concerned, pretty damn cool. I'm be seriously disappointed if I see self resurrection damage powers go, because they're one of the few remaining interesting powers.

To me, this argument is akin to wanting to remove seatbelts out of cars because you're such a good driver that you will never, ever crash. And you're racing in NASCAR. Boy is it gonna' suck when you do.

Quoted and Bolded for truth.

On the initial design of Fire/, has everybody here forgotten the levels we could reach before ED? Capped S/L, Respectable Defense from Power Pools, and the ability to run both our shields (Not a given back in the day) with massive offensive capability to boot.

Fire/ was not designed to be the weakest armor, it has become it over time.


 

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Originally Posted by Samuel_Tow View Post
I'm getting a little sick of people complaining that self-resurrect powers are only useful when you die. So? You WILL die. No matter what you do, no matter how good you are, no matter what set you play, you WILL die. Sooner or later, you will die, and having a power that works then is, as far as I'm concerned, pretty damn cool. I'm be seriously disappointed if I see self resurrection damage powers go, because they're one of the few remaining interesting powers.

To me, this argument is akin to wanting to remove seatbelts out of cars because you're such a good driver that you will never, ever crash. And you're racing in NASCAR. Boy is it gonna' suck when you do.

What nonsense. The true statement of" YOUR CHARACTER WILL DIE" has been used as a justification for ROTP and it is almost as stupid as some political slogans. Well of course your character will die. That isnt being debated. So by the same logic I should slot up my inspiration tray with Awakes rather tHan Purples ,Oranges or Greens because " YOUR CHARACTER WILL DIE." No point getting something that keeps you alive in the first place right because "YOUR CHARACTER WILL DIE"

These people's stance is foolish. Lets compare MOG and ROTP with my game play today. I played for 3 hours and died once in that 3 hour time frame. So if I had ROTP I had one time to use it in 3 hours of game play where as I must have used MOG at least 30 times in those 3 hours. Gee, glad I got MOG instead of ROTP lol .

ROTP SHOULD BE REPLACED BECAUSE THE TRUTH OF "YOUR CHARACTER WILL DIE" IS IRRELEVANT. What is relevant is that if you play well "YOUR CHARACTER WILL NOT DIE VERY MUCH" making ROTP useless since it is not a free power and takes up a precious power slot. Supporters of ROTP and Soul Transfer are wrong. Plain and simple.


 

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Originally Posted by New_Dark_Age View Post
Supporters of ROTP and Soul Transfer are wrong. Plain and simple.
Man, I thought it was a myth, but it seems a man is truly capable to talk out of his ***. And I thought all those people demonstrating it are ventriloquists... The more you know, I guess.

Let's compare Soul Transfer to Elude. In your typical five-hour gaming session, I will have used precisely 0 (that's ZERO) times, because by and large, I don't really need it either way, and it's on a long enough recharge to where I'm reluctant to use it even when I do. And on the off chance I do use it, I die anyway, which makes me a combination of giddy and mouth-foaming mad, if you can picture that. By comparison, of the time I've had Soul Transfer, my use of it will fluctuate between "no use, as expected" to "Oops! I died. Time to get back up!" So I get more use out of Soul Transfer, the power that resurrects me, than I do out of Elude, the power that prevents me from dying... Sometimes.

As far as inspirations go, if you do NOT carry any awakens, then you are, quite frankly, wrong to do so. You are going to die, and when you do, your choices are limited. You can beg for a resurrect, which may or may not be within your team-mate's capabilities, unless you are solo in which case you don't have team-mates to resurrect you. You can go to the hospital, causing team-mates to waste their time sitting on their hands and, in the absence of such, wasting your own time with aimless, pointless retreading travel. You can beg for an awaken, or waste inordinate amounts of other inspirations just so that you can make an awaken, but I'm sure a proud man like yourself would find this distasteful. Or you can get up ON YOUR FRIKKIN' OWN and save everyone the hassle and the wait. Anyone, and I mean ANYONE, who does not carry at least one awaken and at least one break-free is officially a pain in the *** when they die. And they WILL die, I don't care how macho they are.

Self-resurrect powers are like that, only they don't run out, so when you get trapped on that disastrous Respec Trial or ITF and find yourself carrying the rest of the team on your back and biting the dust right along with them, you won't be one of the whiny gits who spend the bulk of the fight dead or travelling to and from the hospital, but rather you will spend most of your time up and fighting. What's more, most of the time when you die, it's either to something big or to a massive wave of enemies, so having a self-resurrect power that damages them while putting you back in the fight is a major boon.

If you don't like it, then fine. You are not forced to take it, or indeed play Fiery Aura or Dark Armour. Suffice it to say that there are those of us who DO want to play the sets just as they are designed, and if you don't like that, you can go to hell. What's more, if you're going to argue against self-resurrect powers not protecting you, would you similarly argue against ally-resurrect powers that don't protect allies when they're alive and suggest they be replaced with MoG, too? Because I'd love to see how that goes.

Face it - some people like Rise of the Poenix as it is, and you don't get to tell them they are wrong for feeling that way. Unless you have an argument more meaningful than "You are stupid, I am right!" then you are not going to make any headway. About the only point I would concede is having a self-resurrect power remove debt upon activation, but that's unlikely to happen.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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MY BRAIN HURTS!
/Python

I'll leave you fleshlings to it...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Calash View Post
On the initial design of Fire/, has everybody here forgotten the levels we could reach before ED? Capped S/L, Respectable Defense from Power Pools, and the ability to run both our shields (Not a given back in the day) with massive offensive capability to boot.

Fire/ was not designed to be the weakest armor, it has become it over time.

For what it's worth I have to disagree with your conclusion.

With the inception of ED all armors were reduced across the board and fire's weaker status was just made more pronounced as a result, especially with the fear/recharge/damage nerf to Burn making a kill to stay alive concept less achievable.

Conversely pre-ED an Invul and fire tank both filled with Ribosome/Cytoskeletons at 50% effect would render the former a virtual godmode, while the burn tank would still have to rely on HF.

A SG mate and I used to solo GMs after raids and with that setup he could tank 10 indefinitely without a movement in his health bar, and while my fire/mace could handle 6-7 eventually HF was needed, even with Tough and Weave six slotted also full of HO's.


Regardless, a buff to Burn, either increased radius, damage, or a bit of both, would probably be much more effective for FA over a revamp of RotP to be honest.

It would lift the fire tank again on top as the damage set, as it was intended, while leaving its rez power as is to use should you get in trouble, and if it fits your preference.

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Originally Posted by Samuel_Tow View Post
Man, I thought it was a myth, but it seems a man is truly capable to talk out of his ***. And I thought all those people demonstrating it are ventriloquists... The more you know, I guess.

Let's compare Soul Transfer to Elude. In your typical five-hour gaming session, I will have used precisely 0 (that's ZERO) times, because by and large, I don't really need it either way, and it's on a long enough recharge to where I'm reluctant to use it even when I do. And on the off chance I do use it, I die anyway, which makes me a combination of giddy and mouth-foaming mad, if you can picture that. By comparison, of the time I've had Soul Transfer, my use of it will fluctuate between "no use, as expected" to "Oops! I died. Time to get back up!" So I get more use out of Soul Transfer, the power that resurrects me, than I do out of Elude, the power that prevents me from dying... Sometimes.

As far as inspirations go, if you do NOT carry any awakens, then you are, quite frankly, wrong to do so. You are going to die, and when you do, your choices are limited. You can beg for a resurrect, which may or may not be within your team-mate's capabilities, unless you are solo in which case you don't have team-mates to resurrect you. You can go to the hospital, causing team-mates to waste their time sitting on their hands and, in the absence of such, wasting your own time with aimless, pointless retreading travel. You can beg for an awaken, or waste inordinate amounts of other inspirations just so that you can make an awaken, but I'm sure a proud man like yourself would find this distasteful. Or you can get up ON YOUR FRIKKIN' OWN and save everyone the hassle and the wait. Anyone, and I mean ANYONE, who does not carry at least one awaken and at least one break-free is officially a pain in the *** when they die. And they WILL die, I don't care how macho they are.

Self-resurrect powers are like that, only they don't run out, so when you get trapped on that disastrous Respec Trial or ITF and find yourself carrying the rest of the team on your back and biting the dust right along with them, you won't be one of the whiny gits who spend the bulk of the fight dead or travelling to and from the hospital, but rather you will spend most of your time up and fighting. What's more, most of the time when you die, it's either to something big or to a massive wave of enemies, so having a self-resurrect power that damages them while putting you back in the fight is a major boon.

If you don't like it, then fine. You are not forced to take it, or indeed play Fiery Aura or Dark Armour. Suffice it to say that there are those of us who DO want to play the sets just as they are designed, and if you don't like that, you can go to hell. What's more, if you're going to argue against self-resurrect powers not protecting you, would you similarly argue against ally-resurrect powers that don't protect allies when they're alive and suggest they be replaced with MoG, too? Because I'd love to see how that goes.

Face it - some people like Rise of the Poenix as it is, and you don't get to tell them they are wrong for feeling that way. Unless you have an argument more meaningful than "You are stupid, I am right!" then you are not going to make any headway. About the only point I would concede is having a self-resurrect power remove debt upon activation, but that's unlikely to happen.
Ah I see sets are now balanced around IOs according to you ? Because if you werent balancing them around IOs you should realize that Elude has far more use to an SOed toon than ROTP. Tier 9th God Mode powers have enormous benefit to SOed toons in that they increase survivibility to levels unreachable. And the only way you die is if you do not fall back seconds prior to the crash. It is certainly more preferable to hit Elude when you are about to die rather than hitting ROTP after you died.

I am sorry to have to break it to you but after you use your precious rez, you have to realize your set still is inferior and you are several mins away from ROTP coming back up, unless of course you waste slots on it for recharge.


 

Posted

Sorry to break it to you but with the Cottage Rule in place don't hold your breath asking for RotP to be changed.

This thread shows why the Cottage Rule is correct.

There is nothing wrong with RotP.

If you want to suggest buffs to it sure, but it's basic functionality will not change.

It was a rez. Is a rez. And will be a rez.

If You don't like it, don't select it.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by New_Dark_Age View Post
Ah I see sets are now balanced around IOs according to you ? Because if you werent balancing them around IOs you should realize that Elude has far more use to an SOed toon than ROTP. Tier 9th God Mode powers have enormous benefit to SOed toons in that they increase survivibility to levels unreachable. And the only way you die is if you do not fall back seconds prior to the crash. It is certainly more preferable to hit Elude when you are about to die rather than hitting ROTP after you died.

I am sorry to have to break it to you but after you use your precious rez, you have to realize your set still is inferior and you are several mins away from ROTP coming back up, unless of course you waste slots on it for recharge.
Where does he say that IO are required?

In facy, you just highlighted the real failings. The "set still is inferior"...so, it's not actually anything to do with RotP, its actually the rest of the set needs tweaking and balancing? Same as Dark armour, which also has a self-rez. Is it the self rezes fault? No. I found Dark armour to be inferior before I got to the level of the self rez, and the flaw I found was far too high end consumption across the board, and 'balancing' not working centered around the stealth cloak and the slightly more gimmicky powers.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by New_Dark_Age View Post
Ah I see sets are now balanced around IOs according to you ? Because if you werent balancing them around IOs you should realize that Elude has far more use to an SOed toon than ROTP. Tier 9th God Mode powers have enormous benefit to SOed toons in that they increase survivibility to levels unreachable. And the only way you die is if you do not fall back seconds prior to the crash. It is certainly more preferable to hit Elude when you are about to die rather than hitting ROTP after you died.
Uh, yeah. I know it helps. I also know that, outside of the occasional Elite Boss, I don't generally need it enough to risk a 1000 second timer on a power when I might get in over my head next spawn over. The opportunity cost of Elude is so great it rarely gets used exactly BECAUSE it recharges so slowly. That, and I rarely have a need for it in normal content. Same for Unstoppable, same for Overload. These powers are great, but even at the best of times, I'm not using them more often than once every 17 minutes or so, and I don't need to use them even this much.

And, no. The only way to die is very much not after the crash. I've been killed through Elude more times than I can count, and by a variety of different things that overcome or ignore defence. I've been killed by the Envoy of Shadows' autohit aura, I've been killed by Soldiers of Rularuu overseers, I've been killed by Greater Devoured standing near Quartz eminators, and I've even been killed by your run-of-the-mill Gunslingers and Master Illusionists. Remember - you can't bring any enemy above a +1 minion down to the base of 5%, and when some hit hard enough to take out half my health in a single hit, I can die. I've also died plenty, plenty, PLENTY of times just watching the hoppity hop double flip animating, because it seems to take bloody ages and I didn't think fast enough.

And, no. I don't see firing off Elude before I die as that much superior to firing off Rise of the Phoenix after I die. I don't have the habit of playing Tankers, so I couldn't give two dead rats about who has aggro, which may skew my perception, but Fiery Aura is available to more than just them.

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I am sorry to have to break it to you but after you use your precious rez, you have to realize your set still is inferior and you are several mins away from ROTP coming back up, unless of course you waste slots on it for recharge.
That's a big leap of faith to assume I did nothing before dying, that Rise of the Phoenix does nothing as I rise, and that I'm going to be facing the exact same things I was before I fell. Whenever I've had to use Soul Transfer, that's after taking out a big chunk of the enemies, with what's still left alive stumbling around in a drunken stupor for some time after I get up, giving me plenty of free shots besides, anyway. Outside of remarkably stupid situations where I got so far in over my head I got one-shotted before I know I'm even fighting, I have not had an instance where I went up via Soul Transfer and was put down again. Not a single instance, not once, not at all, not ever, not, not, not. Has never happened. Every single time I have gotten up, I've been able to mop up what's left of what put me down, without fail, without exception, and without any real threat, either.

If you feel Fiery Aura underperforms, then by all means, suggest improvements to it. But suggest improvements that don't completely negate a functionality some of us love and adore. You don't get to veto my preferences, I'm afraid, and I dare say I was here first.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Techbot Alpha View Post
Where does he say that IO are required?
I believe where I stated I didn't need it too much was interpreted to mean that I can cap my defence without it, which isn't actually the case. I very much can't cap my defence without Elude, and can't really go much above 30%, but for most of the things I tackle, that and an aggressive approach is more than enough. It isn't needed as often as one would think, but that's no different from Rise of the Phoenix, Soul Transfer, Revive, Resurgence, or indeed Revive, Mutate, Elixir of Life or Howling Twilight. For the most part, we don't die so much, or indeed get very close to dying (none of us with self-protection powersets, anyway) which precludes both self-resurrect and god mode powers from being too frequently used. But in the odd complete disaster that can happen when teaming with strangers or just out of nowhere, they still help.

And, frankly, if I'm left standing at the end of the fight and all my enemies are down, I don't care if I fell along the way, as long as I didn't have to hospitalise myself in the process.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Aura_Familia View Post
Sorry to break it to you but with the Cottage Rule in place don't hold your breath asking for RotP to be changed.

This thread shows why the Cottage Rule is correct.

There is nothing wrong with RotP.

If you want to suggest buffs to it sure, but it's basic functionality will not change.

It was a rez. Is a rez. And will be a rez.

If You don't like it, don't select it.
People are argueing quiete a bit mayber a touchier subject then I realized. Please go back and read my OP it is just asking for a buff to a power and not to actually take away any of its current function.

Samual_Tow- Please go back read my OP I feel as if some have derailed my orignal OP. I wish only to buff RoTP not take away any of its current function.



I think the set deserves a buff and they have to start somewhere I felt like this was a good place. Remember I DO NOT wish to take away any current function from the power only make it more unqiue.


 

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Originally Posted by Lucky666 View Post
Samual_Tow- Please go back read my OP I feel as if some have derailed my orignal OP. I wish only to buff RoTP not take away any of its current function.
Yeah, but my responses have so far not been directed to you. I'm not against a buff to Fiery Aura, though I doubt Rise of the Phoenix could be left as-is if it were usable when not dead. It wouldn't be autohit, for one.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Yeah, but my responses have so far not been directed to you. I'm not against a buff to Fiery Aura, though I doubt Rise of the Phoenix could be left as-is if it were usable when not dead. It wouldn't be autohit, for one.
ok great just wanted to make sure everyone was aware of the idea. Agreed some tweaks would have to be made to the power for this to work making it not auto hit certaintly sounds reasonable.


 

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Originally Posted by Samuel_Tow View Post
I'm getting a little sick of people complaining that self-resurrect powers are only useful when you die. So? You WILL die. No matter what you do, no matter how good you are, no matter what set you play, you WILL die. Sooner or later, you will die, and having a power that works then is, as far as I'm concerned, pretty damn cool. I'm be seriously disappointed if I see self resurrection damage powers go, because they're one of the few remaining interesting powers.

To me, this argument is akin to wanting to remove seatbelts out of cars because you're such a good driver that you will never, ever crash. And you're racing in NASCAR. Boy is it gonna' suck when you do.
Ok, how about trying to get the "Master of" badges. You know - where the whole point is to not die? Only by not dieing can they get those badges.

This means the tier 9 power of a primary power set is useless for the most difficult tasks in the game.

I think that is wrong.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I doubt Rise of the Phoenix could be left as-is if it were usable when not dead. It wouldn't be autohit, for one.
For what could be "dropped" when alive:
* Autohit.
* Debt protection.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I'm curious, does the game have any powers that work both when the player is alive and when dead? Just wondeing about the feasibility.

If possible, I wonder if the power could be built with a duality. When dead you get Rise of the Phoenix as it is now. When alive you get Demise of the Phoenix (someone is bound to have a better name) where it acts like a knock off of Self Destruction--huge damage kb AOE that drains a ton of life and requires a to-hit check. Essentially, a power crash that IS the power. However, since it doesn't actually kill you, you don't have to reactivate toggles. Plus a nominal five second untouchable period to protect you since you purposely put yourself in a near death state. During this state you can't use Rest or be healed by teammates but can use inspirations and self heals.


 

Posted

Just because I can, I'm going to throw an anecdotal example in here. My SR scrapper has elude. Guess how many time's she's used it, in my memory. Precisely once. And that was to see what the animation looked like, just after I got it. My /fire brute, on the other hand, uses RotP on average at least once or twice a mission. So, for me the selfrez is more useful.


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