New Archetypes?
Melee/Buff
Sort of like a melee Corruptor. The only thing is, being in melee all the time could result in dangerous situations for the character. They'd probably need to have a little bit higher HP, like Blaster/Stalker range (~1200) to be more able to sit in melee and smack guys without just dying all the time. Assault/Buff may also work. Giving them Placate could also help (as long as they don't remove all the AoE powers from all the sets ala Stalker). |
Name: Guardian
Melee Damage = 1.05
Ranged Damage = 1.05 (wouldn't get used much but still)
Melee/Ranged Buff = 1.0
HP = Brute level
Inherent: Steel-Mind = -2 Mez (all) Protection per member of the team, including PC (so -16 Mez protection in a full team)
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Might make me create a stormie... if only so I can throw STORM OF SWORDS!
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I would love to play a Melee/Buff-Debuff set like a Spines/Kin or Sword set/TA would be fun.
Onibi---Fire/Fire/fire Blaster
I'm ready to burn it all.
Lets Fight!
ParadigmX City help the city.

Dr. Todt's theme.
i make stuff...
would'nt a mele / buff toon be tooo squishy to play ? like a defender with no ranged attacks, or a pet- less mastermind ?
would'nt a mele / buff toon be tooo squishy to play ? like a defender with no ranged attacks, or a pet- less mastermind ?
|
Granted, it would not be a new player-friendly AT and would only work well with IOs. But it would be fun.
"It's a scrapper. If he can't handle it, no one can." -BrandX
Yes and no. What would be the worst is the lack of mezz protection. If it comes with the inherent, it shouldn't be too bad. A lot of the buff/debuff sets have means of protection.
Granted, it would not be a new player-friendly AT and would only work well with IOs. But it would be fun. |
It would however require mez protection in the inherent I believe. Decent (possibly Crab lvl) mez protection. That way you're toggles aren't dropping all the time.
It's also be an AT I would probably keep Sonic & Force Fields out of...and rearrange some of the others (as some of them get their offensive powers really late).
BrandX Future Staff Fighter

The BrandX Collection
It would however require mez protection in the inherent I believe. Decent (possibly Crab lvl) mez protection. That way you're toggles aren't dropping all the time.
|
Since we're thinking about mez protection, let me throw this one out there: Do melee characters really need mez protection? They're like ranged characters (who don't get mez protection), except closer. I think mez is paired more closely with defensive sets than with melee classes, so we could probably see a new melee-centric archetype without mez protection.
Then again, ranged fighters can drag enemies to their location rather than jumping into the middle of the fray, so perhaps mez protection is more closely linked to melee than I thought...
Ever since they changed toggles to NOT drop while mezzed, I've been having a lot of fun with my Peacebringer, who does like to stay in melee range.
Mezz protection makes a really huge difference, at least with my playstyle.
1) Mezz still negate your toggles, so you're easier to hit/take more damage.
2)While mezzed, you can't use active mitigation (KB, stun, hold, sleep, etc)
3) While mezzed, you normaly can't kill. Depending what i'm fighting, the reason i stay alive is because i can kill some of the enemies in the first 2 secondes of the battle.
If my blapper (who have fighting and melee def from sets) did have mezz protection, it would be as tough as pretty much any normal(non-IOed) scrapper.
"It's a scrapper. If he can't handle it, no one can." -BrandX
But it does have the attributes Ultimo_ has been seeking for years, yes? And it's already in the game.
![]() |
The only question is how to balance one with the other.
My favourite new archetype idea was the Movement Master written up by Rachelthulu back on the old forums (and seemingly now lost in time, at least to my search skills).
In brief, its a Movement-Defence/Melee archetype for those characters whose primary power is movement eg Flash, Nightcrawler, Cannonball, Angel and Toad to name but a few. The primary combines a level 1 travel power with defensive powers, many of which would require movement to work. eg short range teleport with no immobilise at the end that adds +Def to all positions per click. Keep moving and you can stay one step ahead, stand still and you're a sitting duck. You could add in other self buffs, such as a +damage Momentum sprint for speedsters. The secondaries would be pretty much the usual scrapper sets, with slightly lower damage and no criticals. I think this kind of character would add a whole new dynamic element to combat in CoH. |

Dual Pistols/Reflexes, please.
Oh, and Blast/Armour in general. Hell, an Armour/Blast AT would be cool. Walking tank.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Please Santa, for xmas may I please have melee/buff.
Or if you really want to make my christmas can I have a kinetic scrapper. pretty please.