Universal Salvage
you're on a roll with bad ideas lately.
This is another one.
Fulfill all of the needed salvage for a given recipe? No, I don't think that will fly.
Fulfill any one item of the corresponding rareness of the salvage? Maybe.
So, you'd have a white, yellow, and red universal salvage piece. The white could take the place of any one common salvage, the yellow could replace any one uncommon salvage, and the red could replace any one rare salvage piece in any recipe.
But they should never replace all of the ingredients.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
The current way the recipes and salvage are coded make this very difficult and cumbersome to implement.
Take a look at brainstorms as a first example.
Every single 'base' salvage had to have a seperate recipe for the creation of brainstorms. There was no way of making a generic 'convert one base salvage to one brain storm' recipe.
Another example would be memorised recipes. To get the cost difference, they have to have a second 'recipe' that you get, rather than adjusting the costs of the existing one.
To implement this as things stand, you would have to have two recipes, one using current salvage, then a new and different recipe that uses the single piece 'universal' salvage.
Aetts version where the universal replaces a single salvage item make this worse.
taking the example of Decimation Acc/dam/recharge
Currently 1 recipe requiring:
Acncient Bone
Inert Gas
Commerical Cybernetic
Military Cybernetic
Substituting 'universal' salavge for just one adds 4 new recipes
Substituting 'universal' in two places adds a further 6
Substituting 'universal' in three places adds a further 4
A final recipe with universal salvage in all places adding 1
16 possible recipes.
Whilst the concept is resonable, and long established in gaming of all sorts (the 'blank' tile in scrabble for example), the execution given the invention system we have right now, would be both clunky and unwieldy.
The invention system would have to be reworked pretty much from the ground up to get this to fly.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I don't see the player benefit outweighting the dev time spent on this idea. It seems like a solution in search of a problem really, as I don't see the need or even the benefit overall to the player base.
This sounds almost as convoluded as "We're taking away Base Salvage because it's too confusing for the playerbase."
It also sounds like "MARKET PRICES ARE TOO HIGH AND IM TOO LAZY TO FIGURE OUT HOW TO LRN2MRKT SO YOU NEED TO GIVE US FREEBIES BECAUSE I CANT AFFORD 100K PER <insert X here> AND IM REALLY MAD /RAGE!!!11!!!1!!"
On the surface, it looks beautiful for filling in the gaps for a generic salvage spackle. Under the surfaxce, I see a whiny little brat who can't be bothered to have 10 minutes worth of patience (let alone "set it and forget it for 24 hours" reasonable lowball bids) to fill the salvages he needs.
While part of me wonders how a little salvage spackle would spread, the Ebil Marketeer in me wants to dine on your cries for mercy as I guzzle your penniless tears. You think the salvages in demand are high, wait till we capitalize on Salvage Spackle. You'll need Spackle to fill the gaps in your spackle.
Huggz Ebil Marketeer
Fulfill all of the needed salvage for a given recipe? No, I don't think that will fly.
Fulfill any one item of the corresponding rareness of the salvage? Maybe. So, you'd have a white, yellow, and red universal salvage piece. The white could take the place of any one common salvage, the yellow could replace any one uncommon salvage, and the red could replace any one rare salvage piece in any recipe. But they should never replace all of the ingredients. |
There's something *somewhat* similar - I'm not going to say exactly, since I don't know the mechanics behind it - dealing with the Shivan shards and access codes (prototype element and access bypass salvage can replace *one,* each, of the needed pieces - IE, you can get two codes and an access bypass, but not just pick up three access bypasses for the nuke.)
However, if this suggestion is related to the market somehow, I'd (a) expect the drop to be rare-ish, and (b) expect it to not be cheap.
Something like this is not totally impossible (with regard to game design, if not to implementation). If implemented, the salvage would definitely be hard to come across. Buying it would probably cost more than buying all of the separate salvage pieces for a purple recipe, too.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I would think AE tickets already do this after a fashion.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
2) Anything i get from a roll that i don't have a use for i drop onto the market.
3) Profit!
Dr. Todt's theme.
i make stuff...
I don't see the player benefit outweighting the dev time spent on this idea. It seems like a solution in search of a problem really, as I don't see the need or even the benefit overall to the player base.
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Not sure implementing this would be as "impossible" or "mind numbing" as you make it to be. It would seem to me, a flag on the "check salvage requirements" routine in the software would be sufficient to allow this suggestion to be implemented.
But once again, I don't know how the software for this game is actually implemented and what programming practices the developers follow, so it is potentially possible that doing any kind of changes to the game to be Herculean in effort because the code is so disorganized or actually be rather simple for the software has been written in an elegant modular fashion.
The concept of Universal Salvage was just another aspect that could be added to the game to be more robust and fun. Like any Quality of Life suggestion, the game does not really need it to be playable, such as the game did not really need customizable power coloration to be played, but look how cool it is now...
Hugs
Stormy
Hi:
This could be a Quality of Life improvement suggestion of sorts, or just another form of salvage.
The basic concept is that you have a single universal salvage that provides for all the material requirements of a recipe.
My thoughts is that you could have white, yellow, orange, and purple universal salvage which would correspond to the appropriate color recipe. So, for example, if you have a piece of purple salvage and a purple recipe, you can combine both to create the IO, you still would have the influence/infamy cost associated with IO creation.
Maybe this could be done for I17.
Hugs Stormy