Preferred pairing for Fire Melee, and why?


Bill Z Bubba

 

Posted

After having searched the scrapper forums, I've found a surprising dearth of FM/FA threads, but far more /SD, /Reg and /WP pairings. Though I love the thematic coherence of going FM/FA/Blaze, I'm getting the impression that it's not really a good synergy.

I'd be interested in knowing: what's your preferred secondary for Fire Melee, and your reasons. Extra points for rationales as to why /FA seems to get skipped over.

Thanks in advance!


 

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Originally Posted by D-Void View Post
After having searched the scrapper forums, I've found a surprising dearth of FM/FA threads, but far more /SD, /Reg and /WP pairings. Though I love the thematic coherence of going FM/FA/Blaze, I'm getting the impression that it's not really a good synergy.

I'd be interested in knowing: what's your preferred secondary for Fire Melee, and your reasons. Extra points for rationales as to why /FA seems to get skipped over.

Thanks in advance!
Fiery Aura is pretty much the squishiest Scrapper secondary, and works best when paired with a primary that can provide mitigation and/or some way to keep an enemy (or several) in the Burn patch for a while. Fiery Melee offers absolutely no mitigation at all, just lots of damage, and has no way to keep enemies in the Burn patch. Fiery Embrace just isn't enough motivation for me, at least, to pair a primary and a secondary that have so little other synergy.

I prefer /SD personally. In some ways, it's like Fiery Aura done right - its offensive punch doesn't make enemies run away, and its mitigation is mostly in the form of positional defense, which combine well with IO set bonuses to provide very solid mitigation. It's kind of squishy without IO's, but not abusively so. Even on just SO's, /SD feels a lot more rugged than /FA.

A secondary choice for me would be /Regen. Fiery Melee is a general purpose exotic damage set that doesn't have weapon redraw issues, that makes me like it with /Regen, which is a click intensive set that can cause redraw issues (in my mind anyway) with weapon based sets.

/WP just goes pretty well with anything, but I have other sets I prefer with /WP.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

Posted

Quote:
Originally Posted by D-Void View Post
After having searched the scrapper forums, I've found a surprising dearth of FM/FA threads, but far more /SD, /Reg and /WP pairings. Though I love the thematic coherence of going FM/FA/Blaze, I'm getting the impression that it's not really a good synergy.

I'd be interested in knowing: what's your preferred secondary for Fire Melee, and your reasons. Extra points for rationales as to why /FA seems to get skipped over.

Thanks in advance!
With other sets that can be made powerful (in the survival area), you're not going to see alot of FM/FA/Blaze's.

It's a high damage set for sure, but as mentioned, part of FA's damage is Burn, and it's not easy to make use of that without a way to keep them in burn.

Of course, I'm the type who when I make a FA anything, I take burn and use it when solo or when teamed with someone who can lock down.

Solo, I'm not to worried about runners though. They'll come back.


BrandX Future Staff Fighter
The BrandX Collection

 

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SR, because it rocks and leaves you enough room to pick up aid self

I'd actually advice *against* pairing Fire Melee with WP


 

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Fire/WP or Fire/INV. Great fire and forgot powers and easy to get your defense numbers up with IOs.


 

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Originally Posted by Silverado View Post
SR, because it rocks and leaves you enough room to pick up aid self

I'd actually advice *against* pairing Fire Melee with WP
I agree with the first statement, and disagree with the second. I have a 50 FM/SR/Body and it is excellent at AV soloing and teaming. It is also good at farming, if you swap APPs and get Fireball. It's easier and far less expensive to softcap than /Shield, so if you're looking for an inexpensive and yet still capable combination, this is it.

/WP is also a very solid set, and if you build towards raising defense against non-positional defense then it can be amazing. The only issue I see of pairing it with FM/ is that FM/ doesn't have any mitigation to allow you to regen at lower levels - though this is offset somewhat if you take Build-up and Hasten and attacks early on to be able to blapper things to death quickly.

If you have the influence to throw into it, I like /Shields the best - more damage with AAO to boost Fire's damage, and a nuke to boot. FM/Shield is excellent for farming or AV soloing and I wish I had made my FM/SR a FM/Shield instead.


 

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Overall, and if money is no object, I strongly reccommend SD. Shield. Charge. If you haven't used this power before, you need to. A pimped out fire/sd slaughters groups.

Now if you're building a toon to solo av's without insps, then I'd say go with something else that allows for a heal. SR would probably work fine and it would be much cheaper. It's tough to fit aid self into a softcapped sd, but then again, it's not impossible either (though I didn't try, so maybe it is... lol).


 

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Quote:
I'd be interested in knowing: what's your preferred secondary for Fire Melee, and your reasons. Extra points for rationales as to why /FA seems to get skipped over.
SD, not because of anything particular about FM/SD, but rather because SD is the best overall secondary in my opinion.

As for FA being skipped over, well, it used to be the "more offensive" secondary, but now SD does it better, with better mitigation as well. I've heard people disliking FA because they feel it's too squishy, too.


 

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FA has no -KB powers in and it's just not tough enough for a scrapper. If I pick FA, I should had roll a blapper. At least a blapper would have been more tougher and do more damage. But that just me.


 

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I'm not sure how would you make a blaster tougher than a FA scrapper unless you built for defense on it - in which case you could do the same on the FA scrapper with better results.


 

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Originally Posted by fallenz View Post
blapper would have been more tougher


 

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i have a top specced FM/SD an it's insane. by far the best melee damage dealer i've played for versatile game play.

DM/ solo's better but no AOE

Elec/ Farms better but no ST

Fire/ IMO is perfect.


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

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Quote:
Originally Posted by Chaos_String View Post
Sigh. I just earned my first FAIL sign. I do not know if I should be proud or sad. The worse part, my fellow scrappers gave it to me.


 

Posted

Quote:
Originally Posted by D-Void View Post
After having searched the scrapper forums, I've found a surprising dearth of FM/FA threads, but far more /SD, /Reg and /WP pairings. Though I love the thematic coherence of going FM/FA/Blaze, I'm getting the impression that it's not really a good synergy.

I'd be interested in knowing: what's your preferred secondary for Fire Melee, and your reasons. Extra points for rationales as to why /FA seems to get skipped over.

Thanks in advance!
Fire Melee has no secondary debuff effect like other primaries.

Fire Armor is resistance based secondary with an average heal.

Pyre Mastery offers more AoE damage.

Combine all those three and you have a recipe for a lot of AoE damage but not a whole lot of damage mitigation. You'll find yourself taking on a lot of damage due to producing so much AoE damage.


Virtue: @Santorican

Dark/Shield Build Thread

 

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Quote:
Originally Posted by fallenz View Post
Sigh. I just earned my first FAIL sign. I do not know if I should be proud or sad. The worse part, my fellow scrappers gave it to me.
Nothing personal. The bit about a blapper being "more tougher" than a scrapper (however squishy) just reminded me of that picture.


 

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Originally Posted by Chaos_String View Post
Nothing personal. The bit about a blapper being "more tougher" than a scrapper (however squishy) just reminded me of that picture.
I understand. Kinda funny too.


 

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Originally Posted by Werner View Post
Fire/Fire for getting lots of opportunities to use Rise of the Phoenix.
That made me lol


Virtue: @Santorican

Dark/Shield Build Thread

 

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Quote:
Originally Posted by fallenz View Post
Sigh. I just earned my first FAIL sign. I do not know if I should be proud or sad. The worse part, my fellow scrappers gave it to me.
Why not be both?


 

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I'd say FA, SD, or /Elec.

A Fire/Fire Scrapper is squishy, but puts forth a big amount of burst damage, and I also think it looks cool. Not the strongest, but not BAD. The holes in its mez protection are a problem.

A Fire/Shield scrapper has better sustainable DPS with Against All Odds, probably even if you take the Damage Aura in the other sets out. It also gives you a great AoE attack in Shield Charge, defense that you can softcap (along with decent resistance), and really good mez protection. If you invest money into this build, you'll have a monster. The only potential issue is that it lacks a self-heal or endurance recovery power.

A Fire/Elec Scrapper will have a damage aura, solid resistance and mez protection, a self heal/recovery click, a PBAoE endurance recovery power with a Tohit check, and an "Oh crap" button in Power Surge.

Of the three, I'd eliminate the Fire/Fire. It's too weak compared to the others, sad as it makes me to say it. The order of secondaries listed by me, in my opinion, is /shield, /Elec, and /Fire in last place.


 

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I love fire melee, it's my favorite scrapper primary and it sounds like your set on it.

To pair up shield defense with it I'm sure would be the best option. I have a level 50 shield scrapper and shield charge is just that fun. And despite many saying its expensive to softcap, it can be done cheaply, and once you do it you'll be nigh on unstoppable.

That being said, I wouldn't be so quick to overlook willpower. My FM/WP scrapper was my fastest and easiest toon to date to get to 50. I basically leveled up (pre difficulty slider) in hazard zones jumping from one large spawn to the next solo. RttC draws them in, then fire sword circle knocks them down, then pick off those still standing with greater fire sword and your golden, wash rinse repeat. And doing all that without hardly noticing your green or blue bar move at all. And if you can get your defenses up into the 30% range and then add that to your incredible regen factor, you need only carry a couple big greens to offset any big damage bursts. And you're strong right out of the box, no waiting till the 40's to get your defenses up and shield charge fully slotted. RttC at 16, FSC at 18 and then QR at 20 and you're off to the races!


 

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Quote:
Originally Posted by Jabbrwock View Post
Fiery Aura is pretty much the squishiest Scrapper secondary, and works best when paired with a primary that can provide mitigation and/or some way to keep an enemy (or several) in the Burn patch for a while. Fiery Melee offers absolutely no mitigation at all, just lots of damage, and has no way to keep enemies in the Burn patch. Fiery Embrace just isn't enough motivation for me, at least, to pair a primary and a secondary that have so little other synergy.

I prefer /SD personally. In some ways, it's like Fiery Aura done right - its offensive punch doesn't make enemies run away, and its mitigation is mostly in the form of positional defense, which combine well with IO set bonuses to provide very solid mitigation. It's kind of squishy without IO's, but not abusively so. Even on just SO's, /SD feels a lot more rugged than /FA.
This is pretty much my experience... playing my /Shield scrapper just sort of makes me look at my /FA and sigh. For the 'offensive secondary,' FA sure feels lackluster compared to Shield there. That it feels weaker defensively too is just a kick in the face.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by JWatt View Post
A Fire/Elec Scrapper will have a damage aura, solid resistance and mez protection, a self heal/recovery click, a PBAoE endurance recovery power with a Tohit check, and an "Oh crap" button in Power Surge.
Not sure if this is a typo or a misconception on your part, but the PBAoE endurance recovery, Power Sink, is autohit. It has no to-hit check. Also, Energize is a heal/regen click, not a heal/recovery click. More specifically, it's a heal/regen/endurance discount click.

Just had to chime in on one of my favorite secondaries. Electric Armor feels awfully squishy to me, but it's a ton of fun, and the gleeful abandon with which I can spend my endurance because there's always more just takes me to my happy place. I cannot recommend it with Fiery Melee just because the set really benefits from some mitigation in the primary, and FM has none. Electric Armor is only marginally tougher than Fiery Aura.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

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Honestly the only reason why Shield shines is because of Shield Charge. If Shield Defense didn't have Shield Charge it would be an average power set, but I'm assuming.


Virtue: @Santorican

Dark/Shield Build Thread

 

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Whenever anyone asks what secondary to pair with my answer will be /Shields, with the caveat that if you want a cheap build then /SR. But really, taking the time to fully outfit a /Shields scrapper is worth it. All other secondaries fall behind it. It's that good.

Now, I have a kick *** Invuln, Dark Armor, and will be working on Willpower. All can reach that level of survivability with some work, or at least within the ballpark, but none compare the survivability with the best scrapper damage boost in game and a kick *** AoE attack to supplement offensive ability.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563