Brutes on paper


Arkadian_NA

 

Posted

I have never cared about CoV.
With my attention fading away from CoH...Going Rogue has renewed my CoX interest.
The ability to finally use the CoV ATs as hero ATs is going to make me play this game forever.

The CoV AT that sticks out the most for my playstyle is Brutes.
(as you can see from my other posts...being able to use super strength with a high damaging AT is the biggest draw)

My question is this...are Brutes as fun to play as the look on paper?
On paper they look like beasts...Scrapper level survivability (actually more survivability than scraps) and potentially more damage. That seems nasty.

Is it really that "fun"?
Once Going Rogue comes out...if the Brute and the Scrapper have the same powersets...what would make you be a Scrapper?
I understand that Scrappers have higher damage from the start...but from what I have read it's not that hard to keep your Fury bar up to scrapper level damage.


 

Posted

Quote:
Originally Posted by Vitality View Post
I have never cared about CoV.
With my attention fading away from CoH...Going Rogue has renewed my CoX interest.
The ability to finally use the CoV ATs as hero ATs is going to make me play this game forever.

The CoV AT that sticks out the most for my playstyle is Brutes.
(as you can see from my other posts...being able to use super strength with a high damaging AT is the biggest draw)

My question is this...are Brutes as fun to play as the look on paper?
On paper they look like beasts...Scrapper level survivability (actually more survivability than scraps) and potentially more damage. That seems nasty.

Is it really that "fun"?
Once Going Rogue comes out...if the Brute and the Scrapper have the same powersets...what would make you be a Scrapper?
I understand that Scrappers have higher damage from the start...but from what I have read it's not that hard to keep your Fury bar up to scrapper level damage.
My Electric/Electric Brute was so ridiculously fun to play that I didn't mind the directed story-on-rails aspect of CoV and he roared up to 50 so fast it made my head spin. Almost totally solo except for events and the rare pick-up team, he is just a blast to play. He's still the only 50 of my 4 that I wish I could still level.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

If by fun you mean run around as fast as you can destroying everyone and everything in your path non-stop swept up in a frenzy of bloodlust and drooling screaming SMASH! SMASH! SMASH! ... then yeah, lots of fun.

What the numbers do not convey is playstyle. With a Brute you must stay in the fight to maintain your Fury so they have a slightly different relationship with Endurance than the other melee AT's. Once you get the balance right of Blue vs. SMASH! the world is your oyster and the Scrapper AT starts feeling sub-par. You have to work hard to maintain similar Scrapper damage levels, but they seem to be (feel) MUCH tougher than Scrappers.

They play a little different and have some different choices in powersets, but from my experience the Brute is the overall ultimate warrior. I worry that Going Rogue will get the nerf bat swinging at Brutes.


 

Posted

You won't know until you play one.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Vitality View Post
My question is this...are Brutes as fun to play as the look on paper?
Yes.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by Arkadian_NA View Post
I worry that Going Rogue will get the nerf bat swinging at Brutes.
Don't say that.
Please tell me that's just doom saying.


 

Posted

No need to nerf brutes. There are times on teams when your ability to build fury will be hurt. There are times on teams when you aren't getting the buffs you need to handle things like a tank can.

When solo, brutes and scrappers are damn near identical in overall performance.

So, no... no nerfs coming for brutes.

That's not to say that I'm not expecting some kind of global nerf to the amount of defense one can get from SetIO bonuses....


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
That's not to say that I'm not expecting some kind of global nerf to the amount of defense one can get from SetIO bonuses....
Just wondering...what makes you think that will happen?


 

Posted

Quote:
Originally Posted by Vitality View Post
My question is this...are Brutes as fun to play as the look on paper?
Looks at all the Brutes listed in my sig...Yes they are that much fun!

I have played a few other sets, but I just love Brutes.


 

Posted

Quote:
Originally Posted by Vitality View Post
Just wondering...what makes you think that will happen?
Gut feeling based off of grumblings here and there. Consider it minor doooom calling.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Gut feeling based off of grumblings here and there. Consider it minor doooom calling.
That's "alright"...if that happened, at least every AT will feel the effects.


 

Posted

I was going to post a new thread but this one touches on the same subject I was going to ask about to an extent.

I recently started lvling a WP/SS tanker and then found out about GR. Playing a brute or any villain AT on heroside is very appealing to me.

My question is not whether or not brutes are fun I played one very briefly and only stopped as I don't really care for red side that much. What I want to know is how similar is a SS/WP brute compared to a WP/SS tank?

I know they're different but still being relatively new to the game (my highest lvl toon is 30) I'm not really familiar with a lot of things and I don't want to keep lvling my tanker if lvling a brute with similar powersets will feel stale. I've tried the other powersets briefly but I'm a huge fan of SS for some reason... well I know what the reason is... SMASH!!!


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Quote:
Originally Posted by Radubadu View Post
I was going to post a new thread but this one touches on the same subject I was going to ask about to an extent.

I recently started lvling a WP/SS tanker and then found out about GR. Playing a brute or any villain AT on heroside is very appealing to me.

My question is not whether or not brutes are fun I played one very briefly and only stopped as I don't really care for red side that much. What I want to know is how similar is a SS/WP brute compared to a WP/SS tank?

I know they're different but still being relatively new to the game (my highest lvl toon is 30) I'm not really familiar with a lot of things and I don't want to keep lvling my tanker if lvling a brute with similar powersets will feel stale. I've tried the other powersets briefly but I'm a huge fan of SS for some reason... well I know what the reason is... SMASH!!!
I started a thread in the Archetypes & Powers General Discussion that regards your question.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
That's not to say that I'm not expecting some kind of global nerf to the amount of defense one can get from SetIO bonuses....
Could see some like this happening. But maybe not in the IO's but rather an increase on the softcap, thinking that would be the easiest way.

Inv, WP, DA, Regen, Fire sitting at the softcap. Won't suprise me at all if they do some rework on defense.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Could see some like this happening. But maybe not in the IO's but rather an increase on the softcap, thinking that would be the easiest way.

Inv, WP, DA, Regen, Fire sitting at the softcap. Won't suprise me at all if they do some rework on defense.
What do you mean by increasing the softcap? The soft cap on defense is just the point where further defense doesn't affect the rate at which you get hit. The only way to "increase the softcap" is to lower the minimum chance to hit below 5%, which would actually make defense builds even stronger. If the minimum chance to hit suddenly became 1%, making the soft cap 49% defence, my SR scrapper would reach that in short order and be even more of an unstoppable god than he is at 45%.

I expect any changes to IO set defense bonuses to involve making it harder to reach the softcap by lowering the defense bonuses. However I am not sure that IO set defense bonuses will ever change, because for every zany WP scrapper with capped S/L defense there are another ten who think that slotting six defense buff SOs in Heightened Senses is a worthwhile investment. Leveraging set bonuses is overrepresented on the forums compared to the general population of the game, and there's a ton of players out there who just don't use sets at all.

To address the OP: hell yes brutes are fun! I am a slave to my fury bar and I like it that way


 

Posted

Smash! SMASH! SMASH!

EVERYONE MUST LEARN THE HOLY GOSPEL OF SMASH! EVERY MAN, WOMAN, AND CHILD MUST KNOW SMASH! THEY MUST HEAR THE HOLY PRAYER OF BIFF! THEY SHALL BE PRAYED TO UNTIL THEY ARE NO LONGER BREATHING, AND THEN PRAYED TO SOME MORE! THEY SHALL HAVE THEIR GUTS PRAYED OUT!

NYAHAHAHAHAHAHAAAA! NYAAAAAHAAAHAAAHAAAHAAAAAAA!

-cough-

Quite.


-Recruited under Arachnos' "Equal-Opportunity Villainy" plan-

 

Posted

Quote:
Originally Posted by Emberly View Post
What do you mean by increasing the softcap? The soft cap on defense is just the point where further defense doesn't affect the rate at which you get hit. The only way to "increase the softcap" is to lower the minimum chance to hit below 5%, which would actually make defense builds even stronger. If the minimum chance to hit suddenly became 1%, making the soft cap 49% defence, my SR scrapper would reach that in short order and be even more of an unstoppable god than he is at 45%.

I expect any changes to IO set defense bonuses to involve making it harder to reach the softcap by lowering the defense bonuses. However I am not sure that IO set defense bonuses will ever change, because for every zany WP scrapper with capped S/L defense there are another ten who think that slotting six defense buff SOs in Heightened Senses is a worthwhile investment. Leveraging set bonuses is overrepresented on the forums compared to the general population of the game, and there's a ton of players out there who just don't use sets at all.

To address the OP: hell yes brutes are fun! I am a slave to my fury bar and I like it that way
Was thinking that instead of having it floor the tohit of the critters at 45% maybe raise that up a bit. Giving them say 55% tohit would then raise the cap to 50%. Just a thought, though lowering defense bonuses on the IO's works just as well. Not sure which way would be easier.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Gut feeling based off of grumblings here and there. Consider it minor doooom calling.
I really just can't see them doing this. I quit playing when Enhancement Diversification hit, and I looked long and hard at CoH before resubbing, only joining back up when I heard that no longer was the game ruled by that stupid *** "Player = 3 minions" formula they were going for that completely destroyed the fun "I am half a God" feeling that this game could evoke at times.

Kicking defense in the teeth and universally nerfing the classes would lose them a pretty significant percentage of the playerbase, which they've already done more than once. The servers I used to play on are dead now most of the time, only Freedom really still feels like CoH used to socially.

I doubt seriously they're going to do anything to piss off the playerbase without alot of forethought and probably some announcement ahead of time.

On topic, I honestly didn't like melee ATs in this game until I tried brutes. My claws/SR is my second favorite character, and I'm considering a fire/shield sometime soon. The difference between brutes and scrappers is like the difference between playing Bruce Lee or the Juggernaut. There's something cathartic about a class that makes you think "My blue bar is growing and my red bar is shrinking. This is a problem."


 

Posted

Yeah, Brutes are that much fun.

I've got 3 on the go: Mace/Willpower, Fire/Fire and Dual Blades/Elec.
Brutes relish ambushes rather than dread them, they thrive on situations that would spiral out of control for a Stalker or Dominator. They're fun in that way. I especially like Brutes with damage auras, Fury works very nicely with them.

If you slot for end redux over damage, so that you can keep going for longer and let Fury take care of your damage, you'll have a ball.


 

Posted

Yep...I screwed up.

I was making my WP/SS Tank into a SS/WP Brute for Going Rogue and Fury got to me.

I always read on here about people being a slave to fury. I would always just dismiss it.
I now know first hand what they were talking about.

I wanted this character for Going Rogue damnit...now I'm going to have five level 50 Brutes before Going Rogue even comes out.

Fury...you have renewed my interest to the highest it's been in this game...but at what cost?

I am now a villain...you basterd.


 

Posted

Quote:
Originally Posted by Vitality View Post
My question is this...are Brutes as fun to play as the look on paper?
On paper they look like beasts...Scrapper level survivability (actually more survivability than scraps) and potentially more damage. That seems nasty.
Here's the deal. Do you like to play your Scrappers in "scrapper lock," attacking the hardest opponents relentlessly? Well, you get big-time rewarded for this type of play style on a Brute. If you like to play your Scrappers at a slower pace, and be more methodical (*cough*lackadaisical*cough*) in your play style, then you might get frustrated as your fury bar will never be maxed.

You get rewarded for grabbing agro like a Tank. You get rewarded for attacking like a Scrapper locked maniac. And as you get rewarded for these actions you become a dervish that's basically 90% Tank and 110% Scrapper.

Players that prefer the way CoV plays over CoH largely like the speed of teams and lack of ponderous gathering before spawns, followed by having a tank grab agro, rinse-repeat. Brutes are arguably the biggest force in speeding up game play, but Dominators also aid in this. My favorite ATs in the game are Dominators and Brutes, as both provide significant rewards for being aggressive.

You will never go back to the Blue now...


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Was thinking that instead of having it floor the tohit of the critters at 45% maybe raise that up a bit. Giving them say 55% tohit would then raise the cap to 50%. Just a thought, though lowering defense bonuses on the IO's works just as well. Not sure which way would be easier.
I would argue that this is profoundly unlikely.

First, it hurts everybody, even folks who don't use IO sets at all or have any meaningful defense of any kind.

Second, the problem is more easily solved (assuming they want to work things that way) by just altering how much defense it takes to reduce final to-hit chance. No need for initial to-hit chance to budge from 50%.

Third, the whole idea is poorly conceived. The problem is not that defense is too powerful, it's that defense is too easy to get. Another power pool option for resistance, a balancing so that defense and resistance are available in functionally equivalent amounts in set bonuses, and they're done. Or they can rework the basic rules of combat and adjust every single other power in the game to make sure that characters with just SO's don't get gimped but leave set bonuses alone. Yeah, not so much.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

Posted

Which ever way don't really matter to me...

But defense is too powerful... and easy to get...