Caging Questions
I have a couple of caging questions:
1. Do intangible cages stack? For example, if I throw Dimension Shift on an AV that ambushes my team while we are fighting a large group of enemies; the AV shrugs off the shift, if I then throw out Sonic Cage on it right afterwords will it stack and overpower the AV? 2. Do Cages even stack? 3. Why the heck does Dimension Shift accept intangibility enhancements yet, Sonic Cage does not?! |
In every case, if Dimension Shift hits it will apply the phased status as there seems to be no protection against it. It will phase EB's, AV's, and even GM's every time. So there is no need to stack effects. Even if there was such a need Dimension Shift and Sonic Cage apply different effects that would not stack. For giggles, you could phase an enemy with Dimension Shift, use Phase Shift, then cage the enemy with Sonic Cage.
I'll have to do a bit of testing to answer your second question.
As for the third, at one time Dimension Shift applied an Intangible effect similar to AffectOnlySelf/Untouchable. The magnitude of this effect seemed to scale with level and could be enhanced. Now that it applies the Phase status those enhancements do nothing*. Since Sonic Cage/Detention Field never applied the Intangible status they were never able to utilize those enhancements.
*The visual effect and removal of collision detection boxes still seems to be linked to the old intangible effect mechanics. An unenhanced Dimension Shift will not appear to affect an even level boss mob (because it is only mag 3 and the visual effects will not kick in), however that boss is phased.
Are you certain of this? Have you tested it against hami for instance? I'd be curious to know.
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It should also be noted that Hami breaks a lot of rules in regard to what it can do. It can also break through the Untouchable status given to Phantom Army.
In every case, if Dimension Shift hits it will apply the phased status as there seems to be no protection against it. It will phase EB's, AV's, and even GM's every time. So there is no need to stack effects. Even if there was such a need Dimension Shift and Sonic Cage apply different effects that would not stack. For giggles, you could phase an enemy with Dimension Shift, use Phase Shift, then cage the enemy with Sonic Cage. |
It's one of those things that's kind of frustrating because the necessary Intange magnitude is just out of Black Hole's reach (and that includes doing something like 6xEnhancement towards it).
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
Thanks for all the responses...
I guess one day when I'm feeling particularly saucy, I'll transfer my grav/sonic to TEST and respec and try and answer question 2 for myself.
However I have another question or two:
1) If intangibility enhancements are no longer relevant why are they still in the game?
2) If S/HO's are the only thing that can affect the mag of Cages and I assume Dimension Shift... can't the devs just apply that ability to the (apparently useless) intangibility enhancers?
Is there a developer that has commented on this yet? Is there a specific developer that is in charge of standard (non-set, IO) enhancements I can PM and ask?
It should be noted that purple patch is in effect and AVs seem to have a default of "boss" level protection against Sonic Cage/Dimension Shift's phase. You have to slot two of the relevant (acc/mez) S/HOs into both of the ST cage variants in order to have high enough magnitude for the STF's +4 AVs.
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Mez magnitude cannot be buffed. Not with Enhancements, not with Domination (which actually applies an additional round of mez on top of the first one), not with anything.
The only aspect of a mez power that can be buffed, debuffed or resisted is the duration.
What LostHalo is probably experiencing is the effects of the powers wearing off (due to mez resistance) without the HamiOs before they could be stacked enough to affect the AVs. I can see how this could be interprated as an increase in the powers' magnitudes.
Mez magnitude cannot be buffed. Not with Enhancements, not with Domination (which actually applies an additional round of mez on top of the first one), not with anything.
The only aspect of a mez power that can be buffed, debuffed or resisted is the duration. What LostHalo is probably experiencing is the effects of the powers wearing off (due to mez resistance) without the HamiOs before they could be stacked enough to affect the AVs. I can see how this could be interprated as an increase in the powers' magnitudes. |
In other words, Dimension Shift is broken.
If Intangibility magnitude can be buffed, then it's a bug. The Enhancements have been called "Intangibility Duration" for years now.
Mez magnitude cannot be buffed. Not with Enhancements, not with Domination (which actually applies an additional round of mez on top of the first one), not with anything.
The only aspect of a mez power that can be buffed, debuffed or resisted is the duration. What LostHalo is probably experiencing is the effects of the powers wearing off (due to mez resistance) without the HamiOs before they could be stacked enough to affect the AVs. I can see how this could be interprated as an increase in the powers' magnitudes. |
Remind me to look into this. I've done some "research" that brings the user agreement into question, and according to my understanding of how mezzes work, magnitude cannot be altered in any way. If Enhancements alter the effect of Only Affect Self powers and not the duration, then those powers must be configured differently internally.
Remind me to look into this. I've done some "research" that brings the user agreement into question, and according to my understanding of how mezzes work, magnitude cannot be altered in any way. If Enhancements alter the effect of Only Affect Self powers and not the duration, then those powers must be configured differently internally.
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Very funny, but I haven't forgotten yet.
Forgotten about wha--heeeeeeey. I see what you did there!
Knockback is the exception in the world of mez, since it isn't technically a status effect. Internally, Knockback powers are set up differently and don't make use of the "magnitude" variable; they simply have a force/distance value, which can be buffed.
Cages are not the same as regular mezzes. Their duration is fixed, the magnitude is not.
We (SG, etc.) have been using Sonic Cage and Detention Field for several hundreds of STF runs plus several years of regular goofing-around use. They are always 30 seconds in duration. However, without proper enhancement to their magnitude, you never see the effect.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
Knockback is the exception in the world of mez, since it isn't technically a status effect. Internally, Knockback powers are set up differently and don't make use of the "magnitude" variable; they simply have a force/distance value, which can be buffed.
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It should be noted that purple patch is in effect and AVs seem to have a default of "boss" level protection against Sonic Cage/Dimension Shift's phase. You have to slot two of the relevant (acc/mez) S/HOs into both of the ST cage variants in order to have high enough magnitude for the STF's +4 AVs.
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Controllers can get away with slotting 2 Acc/Mez hamis, however, Defenders have lower values for the cage magnitude, and therefore may require the third.
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
I just went off-hand with what my Earth/Sonic has, which is two. I believe our FF/Elec Defender has just two slotted as well but I may be mistaken.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
Dimension Shift and Black Hole apply the phase status; if you then phase yourself you will be able to affect/be affected by those enemies that you phased.
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As for the third, at one time Dimension Shift applied an Intangible effect similar to AffectOnlySelf/Untouchable. The magnitude of this effect seemed to scale with level and could be enhanced. Now that it applies the Phase status those enhancements do nothing*. Since Sonic Cage/Detention Field never applied the Intangible status they were never able to utilize those enhancements.
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If intangibility enhancements are no longer relevant why are they still in the game?
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If S/HO's are the only thing that can affect the mag of Cages and I assume Dimension Shift... can't the devs just apply that ability to the (apparently useless) intangibility enhancers?
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If Intangibility magnitude can be buffed, then it's a bug. The Enhancements have been called "Intangibility Duration" for years now.
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And yes, intang enhancements have always been called "Duration" - it's the name that's a bug, no their effect on the powers.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I have never seen this to be the case. Considering it's probably one of (if not the) most often requested alterations to phasing in this game (allowing phased players and critters to do separate battle from non-phased critters/players) and that whenever the subject is brought up nobody mentions that the mechanic already exists, I doubt anyone else has, either. And if nobody but you has noticed the mechanic in almost 6 years, I doubt you're correct.
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The fact that no one mentions it derives from two things: Dimension Shift is a royal mess, and people are set in following old information.
I have a couple of caging questions:
1. Do intangible cages stack? For example, if I throw Dimension Shift on an AV that ambushes my team while we are fighting a large group of enemies; the AV shrugs off the shift, if I then throw out Sonic Cage on it right afterwords will it stack and overpower the AV?
2. Do Cages even stack?
3. Why the heck does Dimension Shift accept intangibility enhancements yet, Sonic Cage does not?!
Disclaimer:
I do not want to read a bunch of posts/flames about any of the following:
- the situational usage of cages; I personally have found numerous uses for Sonic Cage on my Fire/Sonic corr, and Dimension Shift on my Gravity controller and am thinking about picking up Sonic Cage with him as well.
- the merits or horrors of PVP caging,
- That you would kick me from your team if I caged a single person ever; frankly I'm a conscientious enough player to know what's appropriate and what's not; and am quite adept at the tactical usage of cages in both a solo, small team, and large team environment.