Fire/kin trouble!
What are you normally fighting and how much money do you have to spend?
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |
Aight, this is what I currently run with. Just use plain SOs, =) made life cheaper.
As I'm sure you can see, its really only build to farm S/L enemies... like Battle Maiden's minions. The only weakness I see is getting stunned from time to time.. so I cary break free's at all times.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Adhesive Burn v1.0: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- Acc(A), Acc(3), RechRdx(3), Dmg(5), Range(5), Range(7)
Level 1: Transfusion -- Acc(A), Acc(7), RechRdx(9), RechRdx(9), Heal(11), Heal(11)
Level 2: Fire Cages -- Acc(A), Acc(13), RechRdx(13), RechRdx(15), Dmg(17), Dmg(17)
Level 4: Siphon Power -- Range(A)
Level 6: Hurdle -- Jump(A)
Level 8: Hasten -- RechRdx(A), RechRdx(34), RechRdx(34)
Level 10: Siphon Speed -- Acc(A), Acc(34), RechRdx(37), RechRdx(40)
Level 12: Flashfire -- Acc(A), Acc(40), RechRdx(40), RechRdx(43), Dsrnt(46), Dsrnt(46)
Level 14: Super Speed -- EndRdx(A), Run(15)
Level 16: Health -- Heal(A), Heal(46)
Level 18: Cinders -- Acc(A), Acc(19), RechRdx(19), RechRdx(23), Hold(23), Hold(31)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- EndRdx(A), EndRdx(25), ResDam(25), ResDam(31)
Level 26: Hot Feet -- Acc(A), Acc(27), EndRdx(27), EndRdx(29), Dmg(29), Dmg(31)
Level 28: Combat Jumping -- Jump(A)
Level 30: Super Jump -- Jump(A)
Level 32: Fire Imps -- Acc(A), Acc(33), Dmg(33), Dmg(33)
Level 35: Transference -- Acc(A), Acc(36), RechRdx(36), RechRdx(36), EndMod(37), EndMod(37)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39)
Level 41: Mental Blast -- Acc(A), Acc(42), RechRdx(42), Range(42), Dmg(43), Dmg(43)
Level 44: Mind Over Body -- EndRdx(A), EndRdx(45), ResDam(45), ResDam(45)
Level 47: Psionic Tornado -- Acc(A), Acc(48), RechRdx(48), Dmg(48), Dmg(50), FrcFbk-Rechg%(50)
Level 49: Acrobatics -- EndRdx(A), KBDist(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
I do wonder how you can survive without Flashfire...
What was the set bonus that you were working towards, perma hasten? positional defense? ... kinda looked like you went everywhere in terms of bonuses.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
A Fire Controller without Flashfire...hmm.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I second the motion. Why can't people read what has already been said about fire/kins? Surely, the OP would have realized how important Flashfire is if he/she had done any reading first.
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For example my old Fire/Psi Dom pre-i15 didn't need to use Flashfire while farming, was just a waste of time when the mob died before they could do any damage, although I still had it in my build. I mean c'mon Flashfire + Firecages is your bread and butter control.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
No Flashfire, no Speed Boost, no Cinders, no room on my teams.
Okay, okay, Cinders is debateable. But Flashfire is absolutely not. I also recommend all firekins who make them for farming at least have a team build with SOs or generic IOs that does have Speed Boost.
I mean, its a single power selection that works perfectly with just the base slot, adds tremendously to any team, for a build that is far from tight. But eh, whatcha gonna do.
The Melee Teaming Guide for Melee Mans
Okay, okay, Cinders is debateable. But Flashfire is absolutely not. I also recommend all firekins who make them for farming at least have a team build with SOs or generic IOs that does have Speed Boost.
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Normally I: Flashfire/Firecage a mob, FS, and Fireball away. They go down pretty quick.
I'm not wild about Psionic Mastery for a fire/kin troller. Mainly because I don't care much for the animination time of Psionic Tornado. I think Fire and Earth are the epics of choice for most fire/kin farmers for fast recharging AoE's.
Good luck!
(P.S. When I used to farm on blueside with my Fire/Kin I still managed to fit in SB for team play in the build. Food for thought.)
Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury
Obliteration isn't good in Hot Feet, you want more endurance reduction. My hotfeet is 2 Acc/End/Dam and 4 damage procs. 42% acc, dam, and end. A full Fulcrum Shift gets you 250% damage and the cap is 300% so it's almost damage capped.
Alright I know you guys are saying... "He dont have FlashFire or Cinders". I posted the post to see some Ideas. I dont need FF nor cinders, I pwn a full map of warriors lvl 53 +8 team size. I can run a map within 17-23 mins. So for the person who said "Im tired of seeing crapy builds blah blah blah" its defiently not crappy ok. I can pwn in farming and Pvp at the sametime and not get bored. Flashfire is for newb non experienced players that havnt played a fire/kin before. But ill let you keep talking. I have plent of people on freedom that tell me im a crazy farm. Also I charge 10mill and get a team of 4 easly. Well with that said, thanks and have a nice day. Smoke the tweed one in awhile, it will calm your nerves! Bahahaha
Ah, it makes much more sense now.
The Melee Teaming Guide for Melee Mans
Alright I know you guys are saying... "He dont have FlashFire or Cinders". I posted the post to see some Ideas. I dont need FF nor cinders, I pwn a full map of warriors lvl 53 +8 team size. I can run a map within 17-23 mins. So for the person who said "Im tired of seeing crapy builds blah blah blah" its defiently not crappy ok. I can pwn in farming and Pvp at the sametime and not get bored. Flashfire is for newb non experienced players that havnt played a fire/kin before. But ill let you keep talking. I have plent of people on freedom that tell me im a crazy farm. Also I charge 10mill and get a team of 4 easly. Well with that said, thanks and have a nice day. Smoke the tweed one in awhile, it will calm your nerves! Bahahaha
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First off, no one cares if you "pwn" stuff on a farm. Here's a hint: farms are *supposed* to be easy. A SO-only Fire/Kin can get around the same time against the same mob type, so obviously your investment hasn't improved your build much...if at all. Further since they have flashfire, they won't die as much.
You're taking flames largely because if you did a modicum of research on this forum, you'd find out that there are tons of fire/kin builds and discussions that have taken place, and they would've answered your question without making you a laughingstock. You wouldn't even have to do a search, there are literally the same fire/kin discussions on the first page...many more on the second and third.
Second, who's the newb? If you want me to point out the obvious:
1. Who posted a crappy farm fire/kin build without flashfire?
2. Who actually takes on fillers nowadays when farming and have the chance of losing out on purple drops?
3. Who doesn't understand fire/kin mechanics and slot out hotfeet with a set with only 18% (assuming level 50 IOs) end reduction and has a build with a whopping 1.3 end/sec cost (an end/sec that rivals that of some badly built dark armor characters).
Third, I'll tell exactly why your build doesn't do enough damage. Because your build is an endurance pig, has poor mitigation (no AoE mezzes, negligible defense), you're spending the bulk of your time healing and recovering back endurance instead of killing stuff. It's really that simple.
I'll say it again. Your build *IS* crappy. And by coming back here and defending it, you're just making yourself look worse. I look forward to further replies from you telling exaggerated (fabricated?) stories of how you "pwn" stuff and how we're all unknowledgable newbs.
Alright I know you guys are saying... "He dont have FlashFire or Cinders". I posted the post to see some Ideas. I dont need FF nor cinders, I pwn a full map of warriors lvl 53 +8 team size. I can run a map within 17-23 mins. So for the person who said "Im tired of seeing crapy builds blah blah blah" its defiently not crappy ok. I can pwn in farming and Pvp at the sametime and not get bored. Flashfire is for newb non experienced players that havnt played a fire/kin before. But ill let you keep talking. I have plent of people on freedom that tell me im a crazy farm. Also I charge 10mill and get a team of 4 easly. Well with that said, thanks and have a nice day. Smoke the tweed one in awhile, it will calm your nerves! Bahahaha
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Alright I know you guys are saying... "He dont have FlashFire or Cinders". I posted the post to see some Ideas. I dont need FF nor cinders, I pwn a full map of warriors lvl 53 +8 team size. I can run a map within 17-23 mins. So for the person who said "Im tired of seeing crapy builds blah blah blah" its defiently not crappy ok. I can pwn in farming and Pvp at the sametime and not get bored. Flashfire is for newb non experienced players that havnt played a fire/kin before. But ill let you keep talking. I have plent of people on freedom that tell me im a crazy farm. Also I charge 10mill and get a team of 4 easly. Well with that said, thanks and have a nice day. Smoke the tweed one in awhile, it will calm your nerves! Bahahaha
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Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury
Ok, now that I'm done laughing, I'll post my build. Maybe you can take some things away from it. Not saying its "Teh Bestest" build out there, but it works great vs everything I've farmed and I dont plan on ever changing it.
However, I wouldnt use this build outside of farming. Like Silas said, you really need to have speed boost/Increase Density if you team....which is why a second build is quite handy even if it just has SOs.
***NOTE*** I currently have the Touch of the Nictus set in transfusion instead of the Doc Wounds. I found it not very reliable w/o the Accurate Healing set in there.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(3) Basilisk's Gaze - Accuracy/Recharge: Level 30
(3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 1: Transfusion
(A) Doctored Wounds - Endurance/Recharge: Level 50
(5) Doctored Wounds - Heal/Recharge: Level 50
(7) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(17) Doctored Wounds - Heal: Level 50
(23) Doctored Wounds - Recharge: Level 50
Level 2: Fire Cages
(A) Gravitational Anchor - Chance for Hold: Level 50
(7) Gravitational Anchor - Immobilize/Recharge: Level 50
(17) Enfeebled Operation - Accuracy/Recharge: Level 50
(19) Enfeebled Operation - Accuracy/Immobilize: Level 50
(23) Enfeebled Operation - Accuracy/Endurance: Level 50
(29) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 4: Siphon Power
(A) Recharge Reduction IO: Level 50
Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(21) Red Fortune - Defense/Endurance: Level 50
(21) Red Fortune - Endurance/Recharge: Level 50
(31) Red Fortune - Defense/Endurance/Recharge: Level 50
(46) Red Fortune - Defense: Level 50
(46) Red Fortune - Endurance: Level 50
Level 8: Hot Feet
(A) Armageddon - Chance for Fire Damage: Level 50
(9) Armageddon - Damage/Recharge: Level 50
(9) Armageddon - Accuracy/Damage/Recharge: Level 50
(11) Armageddon - Accuracy/Recharge: Level 50
(11) Armageddon - Damage/Endurance: Level 50
Level 10: Siphon Speed
(A) Recharge Reduction IO: Level 50
Level 12: Flashfire
(A) Stupefy - Accuracy/Recharge: Level 50
(13) Stupefy - Endurance/Stun: Level 50
(13) Stupefy - Accuracy/Endurance: Level 50
(15) Stupefy - Stun/Range: Level 50
(15) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Hurdle
(A) Jumping IO: Level 50
Level 18: Health
(A) Miracle - +Recovery: Level 40
(19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
Level 22: Hasten
(A) Recharge Reduction IO: Level 50
(37) Recharge Reduction IO: Level 50
(46) Recharge Reduction IO: Level 50
Level 24: Cinders
(A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
(25) Unbreakable Constraint - Hold/Recharge: Level 50
(25) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(27) Unbreakable Constraint - Accuracy/Recharge: Level 50
(27) Unbreakable Constraint - Endurance/Hold: Level 50
Level 26: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(31) Kinetic Combat - Damage/Endurance: Level 35
(34) Kinetic Combat - Damage/Recharge: Level 35
(34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 28: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(29) Steadfast Protection - Knockback Protection: Level 30
(39) Reactive Armor - Endurance/Recharge: Level 40
(39) Reactive Armor - Endurance: Level 40
(43) Reactive Armor - Resistance: Level 40
(50) Reactive Armor - Resistance/Endurance: Level 40
Level 30: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Red Fortune - Defense/Endurance: Level 50
(39) Red Fortune - Endurance: Level 50
(40) Red Fortune - Defense: Level 50
(40) Red Fortune - Defense/Endurance/Recharge: Level 50
(40) Red Fortune - Endurance/Recharge: Level 50
Level 32: Fire Imps
(A) Call to Arms - Accuracy/Recharge: Level 30
(33) Call to Arms - Accuracy/Damage: Level 30
(33) Call to Arms - Damage/Endurance: Level 30
(33) Call to Arms - Accuracy/Damage/Recharge: Level 30
(34) Call to Arms - Endurance/Damage/Recharge: Level 30
Level 35: Transference
(A) Efficacy Adaptor - EndMod: Level 50
(36) Efficacy Adaptor - EndMod/Recharge: Level 50
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - Accuracy/Recharge: Level 50
(37) Efficacy Adaptor - EndMod/Accuracy: Level 50
(37) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
Level 41: Fissure
(A) Force Feedback - Chance for +Recharge: Level 50
(42) Absolute Amazement - Chance for ToHit Debuff: Level 50
(42) Absolute Amazement - Stun/Recharge: Level 50
(42) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(43) Absolute Amazement - Accuracy/Recharge: Level 50
(43) Absolute Amazement - Endurance/Stun: Level 50
Level 44: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(45) Kinetic Combat - Damage/Endurance: Level 35
(45) Kinetic Combat - Damage/Recharge: Level 35
(45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 47: Rock Armor
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Earth's Embrace
(A) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
6.5% DamageBuff(Smashing)
6.5% DamageBuff(Lethal)
6.5% DamageBuff(Fire)
6.5% DamageBuff(Cold)
6.5% DamageBuff(Energy)
6.5% DamageBuff(Negative)
6.5% DamageBuff(Toxic)
6.5% DamageBuff(Psionic)
14.3% Defense(Smashing)
14.3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
8.63% Defense(Melee)
4.88% Defense(Ranged)
3% Defense(AoE)
3% Enhancement(Stun)
54% Enhancement(Accuracy)
92.5% Enhancement(RechargeTime)
3% Enhancement(Immobilize)
4% Enhancement(Heal)
87.7 HP (8.63%) HitPoints
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 11%
MezResist(Terrorized) 2.2%
26% (0.43 End/sec) Recovery
20% (0.85 HP/sec) Regeneration
1.89% Resistance(Smashing)
1.89% Resistance(Lethal)
11.3% Resistance(Fire)
11.3% Resistance(Cold)
1.88% Resistance(Negative)
------------
Set Bonuses:
Basilisk's Gaze
(Char)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Doctored Wounds
(Transfusion)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Gravitational Anchor
(Fire Cages)
4% (0.07 End/sec) Recovery
Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Red Fortune
(Combat Jumping)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Armageddon
(Hot Feet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Stupefy
(Flashfire)
2.5% (0.04 End/sec) Recovery
19.1 HP (1.88%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
Knockback Protection (Mag -4)
Unbreakable Constraint
(Cinders)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Knockback Protection (Mag -4)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
7.5% Enhancement(RechargeTime)
Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
1.89% Resistance(Smashing,Lethal)
Efficacy Adaptor
(Transference)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Absolute Amazement
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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And dont worry about the end cost of hotfeet. If you have a solid attack chain, you'll be hitting Transference w/o any worries of your end bottoming out.
Alright I know you guys are saying... "He dont have FlashFire or Cinders". I posted the post to see some Ideas. I dont need FF nor cinders, I pwn a full map of warriors lvl 53 +8 team size. I can run a map within 17-23 mins. So for the person who said "Im tired of seeing crapy builds blah blah blah" its defiently not crappy ok. I can pwn in farming and Pvp at the sametime and not get bored. Flashfire is for newb non experienced players that havnt played a fire/kin before. But ill let you keep talking. I have plent of people on freedom that tell me im a crazy farm. Also I charge 10mill and get a team of 4 easly. Well with that said, thanks and have a nice day. Smoke the tweed one in awhile, it will calm your nerves! Bahahaha
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Wow I was about to jump in and defend this guy after I read this comment
This.
Also, can we have a sub forum created for crappy farm fire/kin builds? I'm getting tired of looking at these. |
Alright I know you guys are saying... "He dont have FlashFire or Cinders". I posted the post to see some Ideas. I dont need FF nor cinders, I pwn a full map of warriors lvl 53 +8 team size. I can run a map within 17-23 mins. So for the person who said "Im tired of seeing crapy builds blah blah blah" its defiently not crappy ok. I can pwn in farming and Pvp at the sametime and not get bored. Flashfire is for newb non experienced players that havnt played a fire/kin before. But ill let you keep talking. I have plent of people on freedom that tell me im a crazy farm. Also I charge 10mill and get a team of 4 easly. Well with that said, thanks and have a nice day. Smoke the tweed one in awhile, it will calm your nerves! Bahahaha
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Triceth LVL 50 Ice/Storm Controller
Ghost Scrapper LVL 50 MA/reflexes Scrapper
Gespin LVL 44 Spine/Regen Scrapper
Treal LVL 41 Emp Defender
Radill LVL 41 Ill/Rad Troller
This is what I use. A super cheap s/l capped build.
while some people here my be apalled by the end cost of running all the toggles required to play softcapped, I pretty much consider that a null worry. Yeah, I have to hit transference once per mob or two; but if you don't have downs syndrome you're gonna be popping insps like a mad man as you go, hence yeah... not an issue.
Click this DataLink to open the build!
Flashfire is for newb non experienced players that havnt played a fire/kin before.
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You're playing a Controller, whose primary objective is to guess what? Control! Then you go ahead and skip you're best AoE CC? haha.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
That just made my day! lol
You're playing a Controller, whose primary objective is to guess what? Control! Then you go ahead and skip you're best AoE CC? haha. |
As for the Ops question, I would rework the hot feet slotting and maybe rework nado too. if you want more speed, more damage per sec is needed. Taking another look I see you didn't slot cages for damage at all. Since your focusing on DoT with nado, hot feet, and cages, slot them for as much damage per sec as possible.
Though on most days I would agree, I think if he was found a build that he can use then let him be, just because he doesn't have a build that everyone else has makes no difference. Something that I've heard a lot lately is, don't hate the leader, hate the followers.
As for the Ops question, I would rework the hot feet slotting and maybe rework nado too. if you want more speed, more damage per sec is needed. Taking another look I see you didn't slot cages for damage at all. Since your focusing on DoT with nado, hot feet, and cages, slot them for as much damage per sec as possible. |
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Okay downs who think flashfire is essential on a FARMING only fire/kin build's are hillarious.
Also i'm surprised you all thinking slotting a set on hot feet is good stuff, it really really really really really really isn't. You wanna slot all 5 dmg procs (1 from the slow) and 1 end reduction. Get over it a good fire/kin farmer should have transference up atleast every 8 seconds. and I slot dmg procs in hot feet because your DMG is capped through FS. extra DMG from the procs makes a lot more sense people.
Second frankenslot fire cages for 2 DMG procs and then end/acc/immob.
and barrier is right you're farming, insps are gonna drop, build a bridge get over the end, and pop the damn insps.
This is the build I use for my fire/kin/psy... I invite you to come watch me farm on the freedom server WITHOUT flashfire or cinders. Lol people who say you have to have flashfire, please believe me when I say that they are complete noobs when they come to farming.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Jasmine Bliss: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char
- (A) Unbreakable Constraint - Endurance/Hold
- (34) Unbreakable Constraint - Hold
- (37) Unbreakable Constraint - Hold/Recharge
- (40) Unbreakable Constraint - Accuracy/Hold/Recharge
- (40) Unbreakable Constraint - Accuracy/Recharge
- (A) Touch of the Nictus - Healing
- (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (31) Touch of the Nictus - Accuracy/Healing
- (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Gravitational Anchor - Immobilize/Endurance
- (3) Gravitational Anchor - Immobilize
- (3) Gravitational Anchor - Immobilize/Recharge
- (19) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (27) Gravitational Anchor - Accuracy/Recharge
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (5) Positron's Blast - Chance of Damage(Energy)
- (5) Gravitational Anchor - Chance for Hold
- (7) Endurance Reduction IO
- (7) Trap of the Hunter - Accuracy/Endurance
- (19) Immobilisation Duration IO
- (A) Jumping IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Accuracy IO
- (17) Accuracy IO
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (13) Armageddon - Chance for Fire Damage
- (13) Scirocco's Dervish - Chance of Damage(Lethal)
- (15) Obliteration - Chance for Smashing Damage
- (15) Eradication - Chance for Energy Damage
- (17) Endurance Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Miracle - +Recovery
- (A) Accuracy IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - Chance for +End
- (A) Impervious Skin - Resistance/Endurance
- (23) Impervious Skin - Resistance/Recharge
- (23) Impervious Skin - Endurance/Recharge
- (25) Impervious Skin - Resistance/Endurance/Recharge
- (25) Impervious Skin - Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (40) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance
- (43) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) HamiO:Cytoskeleton Exposure
- (50) HamiO:Cytoskeleton Exposure
- (A) Adjusted Targeting - To Hit Buff
- (29) Adjusted Targeting - To Hit Buff/Recharge
- (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod/Accuracy
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Accuracy IO
- (39) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Impervious Skin - Resistance/Endurance
- (45) Impervious Skin - Resistance/Recharge
- (45) Impervious Skin - Endurance/Recharge
- (45) Impervious Skin - Resistance/Endurance/Recharge
- (46) Impervious Skin - Status Resistance
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (50) Force Feedback - Chance for +Recharge
- (A) Endurance Modification IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 2.25% Max End
- 5% Enhancement(Heal)
- 91.3% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 63% Enhancement(Accuracy)
- 61 HP (6%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 17.5%
- MezResist(Held) 17.5%
- MezResist(Immobilize) 19.7%
- MezResist(Sleep) 21.9%
- MezResist(Stun) 17.5%
- MezResist(Terrorized) 17.5%
- 13.5% (0.23 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 4% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;694;1388;HEX;| |78DAA593594F13511886CF74A694B6D38DB6D0155A90CD964A558C4B8C099B8834A| |9805EA9A4960126A953D2A989C61B2FC47851B72B4D8CEB85BF41C39F50AFFD0D6E| |7FA07ECB2942BC7402EF73CE3BEF39F39D6FA6A5DBB3BA10F7CE09253853ABD8F6D| |A4CDD6A36EAB59AD170962A9B66D5B758B16F9A969199AE99B6ED12420CFC8D74D2| |8579B3617426B17DF7A76F6D6C142EC2F2A659B54317AC2DA36158CD4267A097EBB| |4B86919B6EDA1C9CAB661ACFBA4BFB9D534ADCD00CD968CCABAD1B0B7CCEDC8DCB6| |592D946DB36E99D5B552C56E1A8D3B31A86C1CFE771421AFB626161C42144576967| |0688E303ACF384F98DB1F0FAB68252284FE2821DBCBE823DC87B822E3CA2AEDE028| |332E117A96098915C203C8AA1C77AA2F15B4B48F827099025D599A75BDA07B3D233| |C832E3BE9296DE11C236B102C175B0E578EACEE0358809B6E05136DD5CD96472241| |08321E42C4CB1B39BD1F609016FA592A45BF4B01BFA083FABF3BF05E90EB1B82C7F| |B6445BE6F147781159056601106A3C20156884F2B42FCB86EB0C2B2EE7086AC88C4| |73DA46854094035A344EF5F4261849422CC548133488F7C9F2FBA2D4B4513FE1708| |0E161E884091F2104ABE2B28A38AF9A988299A68AA2641822495947F23595967AC3| |784BE87FC7784F88B8B01A3E6A9A776C810EB0A50EFCA054E627E317E3376109728| |3F29B186C9135F488F198F1843FD7678CA78412AC1A96EF77985FEC8844623F3EC3| |DB1BE373A8635CD838E70EE20BE472F2BC39EE7B9EFB9EE7BEE7B9EF13DCF7AF102| |FC8BE178E5245478E318E33A608C5138C1D027E1693B24B93FCDA53DADEEF0DFEE0| |124BFF38656DEF47261472D298E1C7FFD7F549EFECE35EF680AEA29441942B38BA8| |A720DA7D77154C1D10D942A4EDBBB7AA7D2C0492CE814CA699433282D0CB9BC205E| |141DC587E24709A00451C228BD2809945728ED3F7B49F640| |-------------------------------------------------------------------|
@Psycho Jas
Alright I know you guys are saying... "He dont have FlashFire or Cinders". I posted the post to see some Ideas. I dont need FF nor cinders, I pwn a full map of warriors lvl 53 +8 team size. I can run a map within 17-23 mins. So for the person who said "Im tired of seeing crapy builds blah blah blah" its defiently not crappy ok. I can pwn in farming and Pvp at the sametime and not get bored. Flashfire is for newb non experienced players that havnt played a fire/kin before. But ill let you keep talking. I have plent of people on freedom that tell me im a crazy farm. Also I charge 10mill and get a team of 4 easly. Well with that said, thanks and have a nice day. Smoke the tweed one in awhile, it will calm your nerves! Bahahaha
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@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Alright, I made a fire/kin like everbody and their dads did. Im doing fine farming, not dieing often. But the main problem is that I must not be putting out enough dmg, so baddies dont drop as fast as I would like. Here is my build, let me know any info. Feel free to post new builds, or tweak mine and see if you cant make something happen. Thanks
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Adhesive Burn v1.0: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Char
(A) Unbreakable Constraint - Hold
(3) Unbreakable Constraint - Hold/Recharge
(3) Unbreakable Constraint - Accuracy/Hold/Recharge
(5) Unbreakable Constraint - Accuracy/Recharge
(5) Unbreakable Constraint - Endurance/Hold
(7) Unbreakable Constraint - Chance for Smashing Damage
Level 1: Transfusion
(A) Accuracy IO
(7) Accuracy IO
(9) Healing IO
(9) Healing IO
(11) Recharge Reduction IO
Level 2: Fire Cages
(A) Enfeebled Operation - Accuracy/Recharge
(11) Enfeebled Operation - Endurance/Immobilize
(13) Enfeebled Operation - Accuracy/Endurance
(13) Enfeebled Operation - Immobilize/Range
(15) Enfeebled Operation - Accuracy/Immobilize/Recharge
(15) Enfeebled Operation - Accuracy/Immobilize
Level 4: Siphon Power
(A) Accuracy IO
Level 6: Hurdle
(A) Jumping IO
Level 8: Hot Feet
(A) Obliteration - Damage
(17) Obliteration - Accuracy/Recharge
(17) Obliteration - Damage/Recharge
(19) Obliteration - Accuracy/Damage/Recharge
(19) Obliteration - Accuracy/Damage/Endurance/Recharge
(21) Obliteration - Chance for Smashing Damage
Level 10: Siphon Speed
(A) Accuracy IO
(21) Accuracy IO
(23) Recharge Reduction IO
(23) Recharge Reduction IO
(25) Recharge Reduction IO
Level 12: Hasten
(A) Recharge Reduction IO
(27) Recharge Reduction IO
(27) Recharge Reduction IO
Level 14: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(29) Numina's Convalescence - Heal
(29) Miracle - +Recovery
(31) Miracle - Heal
Level 16: Boxing
(A) Empty
Level 18: Tough
(A) Steadfast Protection - Resistance/Endurance
(31) Steadfast Protection - Resistance/+Def 3%
(31) Steadfast Protection - Knockback Protection
Level 20: Stamina
(A) Endurance Modification IO
(46) Endurance Modification IO
Level 22: Weave
(A) Luck of the Gambler - Defense/Endurance
(33) Luck of the Gambler - Defense/Endurance/Recharge
(33) Luck of the Gambler - Defense
(33) Luck of the Gambler - Recharge Speed
Level 24: Maneuvers
(A) Luck of the Gambler - Defense/Endurance
(25) Luck of the Gambler - Defense/Endurance/Recharge
(34) Luck of the Gambler - Defense
(34) Luck of the Gambler - Recharge Speed
Level 26: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Vengeance
(A) Karma - Knockback Protection
Level 30: Super Speed
(A) Endurance Reduction IO
Level 32: Fire Imps
(A) Expedient Reinforcement - Accuracy/Recharge
(34) Expedient Reinforcement - Accuracy/Damage
(37) Expedient Reinforcement - Damage/Endurance
(39) Expedient Reinforcement - Accuracy/Damage/Recharge
(39) Expedient Reinforcement - Endurance/Damage/Recharge
(39) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Transference
(A) Accuracy IO
(40) Accuracy IO
(40) Endurance Modification IO
(42) Endurance Modification IO
(42) Recharge Reduction IO
Level 38: Fulcrum Shift
(A) Accuracy IO
(40) Accuracy IO
(42) Recharge Reduction IO
(43) Recharge Reduction IO
Level 41: Mental Blast
(A) Devastation - Accuracy/Damage
(43) Devastation - Damage/Endurance
(43) Devastation - Damage/Recharge
(45) Devastation - Accuracy/Damage/Recharge
(45) Devastation - Accuracy/Damage/Endurance/Recharge
(45) Accuracy IO
Level 44: Indomitable Will
(A) Recharge Reduction IO
(46) Recharge Reduction IO
(46) Luck of the Gambler - Recharge Speed
Level 47: Psionic Tornado
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Chance of Damage(Energy)
(48) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Damage/Range
(50) Accuracy IO
(50) Recharge Reduction IO
Level 49: Mind Over Body
(A) Resist Damage IO
(50) Resist Damage IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]