Going Rogue Expansion
Well, there's a development that has happened. Any new player to CoH would say, "Huh, how come Positron has his helmet off if he's sealed in it?"
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Another I can think of is "Some missions have a reward choice table at the end. Make sure you read all the options carefully before deciding."To my knowledge all of those have been replaced with merits instead, with one exception (Baby New Year mission). I could be wrong though.
Edit: Then there's this: "PvP, Hazard, and Trial Zones have a minimum level required to enter."
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I love team teleport. I have it on my mastermind and my wife has group fly on her mastermind.
How about that Team Teleport power in the Teleportation pool?
Concept aside, there's only a few edge cases where it's actually useful. This is more a limitation of the game engine than the concept of the power being all that bad IMO, but still i can't recall the last time i saw someone who took it and used it. |
We shall call it... Scramble Team!
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Last time they did that, it showed the moon rocket launch sites
@Golden Girl
City of Heroes comics and artwork
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What's wrong with this one? The nature of difficulty setting has changed, but you still change them with the Hero Corps or Fateweaver.
A Hero Corps representative or Fateweaver can make your missions tougher for you, for a price.
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This is still true, though with the new difficulty settings it's not the only way to increase spawn size.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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"...for a price." is untrue now. Difficulty changes are now free.
What's wrong with this one? The nature of difficulty setting has changed, but you still change them with the Hero Corps or Fateweaver.
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Edit: Beaten by Golden Girl.
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
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And thus it's woefully outdated since SSK is the obvious answer. Even before, you *could* increase your spawn by one virtual teammate through the difficulty system, but to say "find more teammates" when the new difficulty system is the easier answer shows that the tip is outdated.Outdated doesn't necessarily mean wrong, in my point of view.
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I'd say that's a good guess. I'm going to say $34.99 for just download/box.
I'm willing to go out on a limb and say the following:
.... How do I know this? I don't. These are just educated guesses based on industry benchmarks. |
But, I think there will be another tier around $80+ that will include a small art book, posters or tee-shirt in addition to the other physical and digital perks.
I wouldn't be shocked to see a $150 dollar version that would include CoH and all the super boosters - as well as the small art book, posters, and/or t-shirt and other physical and digital perks.
Heck why not a $200 version with all that and 6 months of play time?! - especially if all they have to do is mail the physical stuff to your door step or use a code/digital coupon/mailed-coupon-card to pick it up at a retailer.
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Outside of seaonal even missions there are four that I know of:
Another I can think of is "Some missions have a reward choice table at the end. Make sure you read all the options carefully before deciding."
To my knowledge all of those have been replaced with merits instead, with one exception (Baby New Year mission). I could be wrong though. |
Stop Lord Recluse!
Defeat Statesman and Freedom Phalanx
Save Terra Volta reactor (3 versions)
Attack the Thorn Tree and steal its power (3 versions)
Sewers and Eden trials both give reward choices at the end as well, for Hydra-Os and Titan-Os.
Hamidon gives a reward choice popup, but obviously isn't a mission, so doesn't count. (Just mentioning to complete the ___-Os triad.)
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Mids Hero Designer: http://www.cohplanner.com
I knew I was forgetting something, I remembered Hamidon but not the other two .
I hope they set the client download up so UK peeps like me don't need to hunt around for a USA version. I had a lot of trouble getting Aion and in the end had to buy it online from one of the few USA games shops that doesn't impose regional ISP blocking.
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You also have a choice at the end of:
Another I can think of is "Some missions have a reward choice table at the end. Make sure you read all the options carefully before deciding."
To my knowledge all of those have been replaced with merits instead, with one exception (Baby New Year mission). I could be wrong though. |
Respec Trials- you can choose the respec or the merits
Hammidon raids- you can choose the HOs or the merits
STF and LRSF, you can choose the SHOs or the merits.
Too many alts to list.
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Well, yes. And for years i'd suggested replacing Team Teleport with Fold Space. Then we got Assemble the Team as a vet reward, and, cottage rule or no, i realized Fold Space was unlikely to ever replace Team Teleport.
Fold Space was "pull teammates from away, to me" like a multi-Recall Friend. Like Assemble the Team.
Team Teleport is "take teammates that are standing very close to me with me as I teleport a few yards away". Almost the opposite of Fold Space/Assemble. |
A ray of hope(?): Now that we've had fifth powers added to PPP/APP's there's always the possibility that a version of Fold Space could be added as an alternate third tier teleport power. Hey, i can dream, right?
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i make stuff...
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And that's one of the few edge cases where team teleport is useful. Group Fly has far more applications and it's still rarely wanted due to the disadvantages it has.
I love team teleport. I have it on my mastermind and my wife has group fly on her mastermind.
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Masterminds and melee team ambush strikes aside, there are very few place where the power is useful. Especially as an actual travel power used for going any distance. Used in conjunction with Group Fly it almost works as a travel power, but the endurance cost is huge, and Group Fly alone would usually be faster if teamed. That's why i describe it as being useful in a few edge cases. In general play it's just not very useful.
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But it can be very misleading, and imply restrictions or options that aren't actually present if you don't know better. Which is an issue with a number of the tips that aren't technically wrong, just inaccurate or incomplete.
And thus it's woefully outdated since SSK is the obvious answer. Even before, you *could* increase your spawn by one virtual teammate through the difficulty system, but to say "find more teammates" when the new difficulty system is the easier answer shows that the tip is outdated.
Outdated doesn't necessarily mean wrong, in my point of view. |
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i make stuff...
Okay. I've never done a respec trial (most of my characters have 4 respecs from the veteran rewards and the free ones sitting unused), Hamidon raid or any of the high-end TFs/SFs since I'm mostly soloing.
Before ED, my Broadsword/Regen scrapper used to have 6-slotted Team Teleport. It made Shard TFs so much quicker! And it was hilarious
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