Going Rogue Expansion


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Especially as an actual travel power used for going any distance. Used in conjunction with Group Fly it almost works as a travel power, but the endurance cost is huge, and Group Fly alone would usually be faster if teamed. That's why i describe it as being useful in a few edge cases. In general play it's just not very useful.
Maybe it doesn't work well as a travel power because... It's not a travel power?

Team Teleport is a tactical maneuvering power. You can move your whole team to a single spot, all at the same time. This has advantages such as aggro dispersal (if everyone is on top of the enemies, the "alpha strike" is spread between everyone, instead of concentrated on one person), and getting everyone into melee range quickly, either for melee characters, or characters running PBAoE toggles (such as the FRad superteam; 8 people running Choking Cloud and Hotfeet teleporting on top of a spawn is extremely efficient)


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Posted

Quote:
Originally Posted by Ms. Mesmer View Post
"...for a price." is untrue now. Difficulty changes are now free.

Edit: Beaten by Golden Girl.
depends on your definition of a price...you can increase the difficulty without any inf changing hands, but you may then run into a mission that has been too easy in the past and get smooshed by a small convention-sized mob of +6lvl enemies. surely defeat is a price?

i admit i'm using "a certain point of view" here, but it's not technically wrong. there are a few that are. and some that are just morally so. "you can level from 1-50 in the mission architect" being the most glaring offender.

but how about Going Rogue, eh? that looks like fun!


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Maybe it doesn't work well as a travel power because... It's not a travel power?

Team Teleport is a tactical maneuvering power. You can move your whole team to a single spot, all at the same time. This has advantages such as aggro dispersal (if everyone is on top of the enemies, the "alpha strike" is spread between everyone, instead of concentrated on one person), and getting everyone into melee range quickly, either for melee characters, or characters running PBAoE toggles (such as the FRad superteam; 8 people running Choking Cloud and Hotfeet teleporting on top of a spawn is extremely efficient)
Yeah, i think i said as much previously. Mentioning it not being a useful travel power was more of a secondary comment/aside. i'd already stated that it was mostly good for edge cases, not the average team. Yes, if your team is built around leveraging things like everyone having PBAoE's or being melee it's great as an opener/surprise assault maneuver, but those are rather uncommon team compositions in my experience.

i still would like to see a version of Fold Space added as an alternate 3rd tier power.


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Posted

Quote:
Originally Posted by Dollymistress View Post
I hope they set the client download up so UK peeps like me don't need to hunt around for a USA version. I had a lot of trouble getting Aion and in the end had to buy it online from one of the few USA games shops that doesn't impose regional ISP blocking.
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Posted

Quote:
Originally Posted by craggy View Post
depends on your definition of a price...you can increase the difficulty without any inf changing hands, but you may then run into a mission that has been too easy in the past and get smooshed by a small convention-sized mob of +6lvl enemies. surely defeat is a price?

i admit i'm using "a certain point of view" here, but it's not technically wrong. there are a few that are. and some that are just morally so. "you can level from 1-50 in the mission architect" being the most glaring offender.

but how about Going Rogue, eh? that looks like fun!
I totally read you post with Sir Alec Guinness narrating it in my head.


Go Team Venture!