Going Rogue Expansion
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depends on your definition of a price...you can increase the difficulty without any inf changing hands, but you may then run into a mission that has been too easy in the past and get smooshed by a small convention-sized mob of +6lvl enemies. surely defeat is a price?
"...for a price." is untrue now. Difficulty changes are now free.
Edit: Beaten by Golden Girl. |
i admit i'm using "a certain point of view" here, but it's not technically wrong. there are a few that are. and some that are just morally so. "you can level from 1-50 in the mission architect" being the most glaring offender.
but how about Going Rogue, eh? that looks like fun!
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
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Yeah, i think i said as much previously. Mentioning it not being a useful travel power was more of a secondary comment/aside. i'd already stated that it was mostly good for edge cases, not the average team. Yes, if your team is built around leveraging things like everyone having PBAoE's or being melee it's great as an opener/surprise assault maneuver, but those are rather uncommon team compositions in my experience.
Maybe it doesn't work well as a travel power because... It's not a travel power?
Team Teleport is a tactical maneuvering power. You can move your whole team to a single spot, all at the same time. This has advantages such as aggro dispersal (if everyone is on top of the enemies, the "alpha strike" is spread between everyone, instead of concentrated on one person), and getting everyone into melee range quickly, either for melee characters, or characters running PBAoE toggles (such as the FRad superteam; 8 people running Choking Cloud and Hotfeet teleporting on top of a spawn is extremely efficient) |
i still would like to see a version of Fold Space added as an alternate 3rd tier power.
Dr. Todt's theme.
i make stuff...
Your sig image wins.
http://www.seventhsanctum.com/index-anim.php
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I totally read you post with Sir Alec Guinness narrating it in my head.
depends on your definition of a price...you can increase the difficulty without any inf changing hands, but you may then run into a mission that has been too easy in the past and get smooshed by a small convention-sized mob of +6lvl enemies. surely defeat is a price?
i admit i'm using "a certain point of view" here, but it's not technically wrong. there are a few that are. and some that are just morally so. "you can level from 1-50 in the mission architect" being the most glaring offender. but how about Going Rogue, eh? that looks like fun! |
Go Team Venture!
Team Teleport is a tactical maneuvering power. You can move your whole team to a single spot, all at the same time. This has advantages such as aggro dispersal (if everyone is on top of the enemies, the "alpha strike" is spread between everyone, instead of concentrated on one person), and getting everyone into melee range quickly, either for melee characters, or characters running PBAoE toggles (such as the FRad superteam; 8 people running Choking Cloud and Hotfeet teleporting on top of a spawn is extremely efficient)
http://www.fimfiction.net/story/36641/My-Little-Exalt