Blaster soloing GMs
I just wonder what AT (combo) is fastest at soloing GM's? Care to share your opinion Silverado..? I'd think Bots/Traps MM is really high on that list and doesn't even need insps/temps for solo unlike many of other ATs. Probably Fire/Rad corruptor is also wicked one..
|
Safest and most reliable GM/AV killer: Robotics/Traps MM
Fastest GM killer: Fire/Traps Corruptor
Fastest AV killer: Fire/Rad Controller
nice! I've seen Shred Monkey with a similar build, crazy what it can do!
Think a Sonic/Mental/Force could pull it off?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Maybe, but even with all the -res stacking, Sonic is still way behind Fire in damage (solo). You should be able to do AVs just fine though
Nicely done, Silverado. Congratulations!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Very nice, congrats
Triceth LVL 50 Ice/Storm Controller
Ghost Scrapper LVL 50 MA/reflexes Scrapper
Gespin LVL 44 Spine/Regen Scrapper
Treal LVL 41 Emp Defender
Radill LVL 41 Ill/Rad Troller
Way to be Silver, congratulations
Not sure if it's too much to ask, but you could tell me what powers from /mental you used, Silverado?
I don't know much about /mental but i'm curious about wich powers were better then fire's attack or worth the pause in the attack chain. (Aside from Drain Psyche :P )
"It's a scrapper. If he can't handle it, no one can." -BrandX
It's funny, I was thinking about this just last night while Champion server was down.
I was like, hmm... I should build a blaster that can solo GMs.
Then I came to the conclusion that it'd have to be a fire/MM.
I contemplated Sonic/MM for a second, but just didn't think that it had it.
Anyway, grats!
@MaskedSecretary
Obviously part of the way to solo the GM is to use Drain Psyche for the -Regen, but that gets me curious...is Fire Blast the onlt Primary that can be paired with /MM to do it?
What about the other Primaries?
BrandX Future Staff Fighter
The BrandX Collection
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Well, if you're completely halting the GM's regen rate with drain psyche (perma), and I don't know if it does, then you could solo it just using brawl; it's a question of speed, really. Fire just has the most damage, though I'm not sure how sonic's debuffs would affect the set's damage levels.
|
I also wish DP's -regen value was enough to completely halt a GM's regen
Well, if you're completely halting the GM's regen rate with drain psyche (perma), and I don't know if it does, then you could solo it just using brawl; it's a question of speed, really. Fire just has the most damage, though I'm not sure how sonic's debuffs would affect the set's damage levels.
|
I don't know myself...I know Fire Melee for instance isn't best ST DPS, but Blaster Primaries elude me. :/
BrandX Future Staff Fighter
The BrandX Collection
Fire Blast is definitely the best for AV or GM soloing. Just take a look at the City of Data info for Blasters. Most Blasters have a tier 1 attack that does about 1 damage scale, animates in 1 second, recharges in 4 seconds, and costs 5.2 END. Fire Blast has Flares which recharges in 2.18 seconds and costs 3.692 End. Fire Blast (the tier 2 power) has a similarly low END cost, though granted it does slightly less damage. Blaze (tier 3) is one of the best powers in the entire game, with damage higher than every snipe except Blazing Bolt, and a one second activation time. Say you chain Flares, Blast, Flares, Blaze. That's 6.52 damage scale in 5.412 seconds (Arcannatime), or 1.20 Damage Per Second of Activation (DPSA). Total base END is 22.984, so it's 4.25 END/second. That's a bit high, but END cost is normally based directly on damage, so higher DPSA means higher END/second.
Sonic is certainly decent, and in fact it has a nice END/second ratio when spamming single target attacks given that it gets a lot of free damage out of the Resistance debuffs. Say you get a chain of Shriek, Scream, Shriek, Howl. You can maintain about 4 Resistance debuffs of 13% each, for a 52% total. The chain above does a base 5.12 damage scale in 7.128 second, or 0.72 DPSA. Even taking into account the resistance debuff, that's only 1.1 DPSA. Total base END is 26.624, so it's 3.73 END/second. So it beats Fire Blast for END/second, but it comes in second place for DPSA.
All of the other primaries are easier to compare, since they don't have Resistance debuffs. Archery looks fairly decent, but it has lower damage in exchange for higher Accuracy, and Blazing Arrow is significantly longer to animate than Blaze. The chain of Snap Shot, Aimed Shot, Snap Shot, Blazing Arrow does 5.585 damage in 6.204 seconds, or 0.90 DPSA. AR doesn't have a tier 3 attack. Neither does Electrical Blast, though Voltaic Sentinel combined with a ranged attack from the secondary will help. Energy Blast, Ice Blast, and Psychic Blast all cost more END and do less damage. Ice Blast and Psychic Blast both have tier 3 attacks that animate so fast, the tier 1 attack isn't recharged yet.
Mental Manipulation is definitely the best secondary for AV soloing, and it's the ONLY secondary for GM soloing. Regen debuffs are absolutely essential for GM soloing, and I think Drain Psyche is the only option for Blasters.
Personally, I leveled up a Fire/MM a little while ago for AV soloing using normal Scrapper rules (no Inspirations, no temp powers). I concentrated on Ranged Defense and did well enough. AoE attacks were my biggest problem. But I think I'll respec for less Ranged but more AoE defense, load up on Inspirations, and have another go at it.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
My question isn't how she deals the damage, as much ashow she avoids it. How do you survive long enough to do that much damage?
My question isn't how she deals the damage, as much ashow she avoids it. How do you survive long enough to do that much damage?
|
All she needs to do is survive long enough in between lucky hits to regen all the damage. She regens nearly 27 HP/second before Drain Psyche, and nearly 32 with it. GMs don't tend to have a lot of ranged attacks, and AoEs tend to be weaker than single target attacks. She's got 1604 HP, so she can survive a hit or two. And she has Force of Nature and Eye of the Magus too.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
this may be a noobie question, but how do i get that info window with all my defense and recharge and stuff? i've tried but cant figure it out
I'm a Mac user, no Mid's for me
There was a recent thread on highest DPS characters, and reference was made to outdoing a Fire/Elec Blaster with a Fire/Fire/Mace Dominator. Including its epic pet, that Dom build was a bit over 400 DPS. Clearly, that's enough. Of course, it was built for sheer DPS and had none of the mitigation you're want in a GM soloing build. Also, the pet wouldn't likely last long.
I don't know what the Fire/Elec Blaster clocked in at, but even if we assumed the same 400-ish as the Dom, that's only around 50 HP/sec over the regen rate, it'd take a while to whittle a GM down, so the build would need to be pretty tough.
Some fairly lengthy analysis has gone into highly optimized Scrapper DPS chains, and under really optimal conditions, they were around 300 DPS, which isn't good enough.
So it doesn't look like anyone can do it without -Regen. While there might be a Blaster build or two out there with the raw power to (slowly) grind down an GM, I'd question whether it's reasonable to have that and the mitigation tools to survive for the time it would take. Contrast that with being able to lop off about 265 HP/sec by throwing a -500% regen debuff at the GM (which it will resist down to about -75% @ level 50). That gives you a lot more build breathing room for other things.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA