Blaster soloing GMs


Amir

 

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Originally Posted by GuyPerfect View Post
I verified this to be the case back before IOs. I don't know if you can get enough damage still, but we can certainly get pretty close.
You need 353 DPS just to counter the regen rate of a level 50 GM. That's a lot of DPS. I'm backing this out from someone else's Defender Sonic Attack chain and adjusting for differences between Blaster and Defender on -Res and damage scale, but from that back-of-the-envelope work it looks like Blaster Sonic by itself can only muster about 1/2 of what's required.

There was a recent thread on highest DPS characters, and reference was made to outdoing a Fire/Elec Blaster with a Fire/Fire/Mace Dominator. Including its epic pet, that Dom build was a bit over 400 DPS. Clearly, that's enough. Of course, it was built for sheer DPS and had none of the mitigation you're want in a GM soloing build. Also, the pet wouldn't likely last long.

I don't know what the Fire/Elec Blaster clocked in at, but even if we assumed the same 400-ish as the Dom, that's only around 50 HP/sec over the regen rate, it'd take a while to whittle a GM down, so the build would need to be pretty tough.

Some fairly lengthy analysis has gone into highly optimized Scrapper DPS chains, and under really optimal conditions, they were around 300 DPS, which isn't good enough.

So it doesn't look like anyone can do it without -Regen. While there might be a Blaster build or two out there with the raw power to (slowly) grind down an GM, I'd question whether it's reasonable to have that and the mitigation tools to survive for the time it would take. Contrast that with being able to lop off about 265 HP/sec by throwing a -500% regen debuff at the GM (which it will resist down to about -75% @ level 50). That gives you a lot more build breathing room for other things.


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Originally Posted by Simak View Post
I just wonder what AT (combo) is fastest at soloing GM's? Care to share your opinion Silverado..? I'd think Bots/Traps MM is really high on that list and doesn't even need insps/temps for solo unlike many of other ATs. Probably Fire/Rad corruptor is also wicked one..
From my personal experience:

Safest and most reliable GM/AV killer: Robotics/Traps MM
Fastest GM killer: Fire/Traps Corruptor
Fastest AV killer: Fire/Rad Controller


 

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nice! I've seen Shred Monkey with a similar build, crazy what it can do!


 

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Think a Sonic/Mental/Force could pull it off?


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Originally Posted by Dechs Kaison
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Originally Posted by ClawsandEffect View Post
Think a Sonic/Mental/Force could pull it off?
Considering the big workhorse of the entire situation was Drain Psyche (seriously, melee ATs need to be given some of that sweet, sweet -regen somehow), it's likely that you could. The only other factor that matters when you've dropped the ~360 hp/sec regen of a GM down to an easily overcome 90 hp/sec is the skill to avoid those nasty GM melee attacks.


 

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Maybe, but even with all the -res stacking, Sonic is still way behind Fire in damage (solo). You should be able to do AVs just fine though


 

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Originally Posted by Silverado View Post
Maybe, but even with all the -res stacking, Sonic is still way behind Fire in damage (solo). You should be able to do AVs just fine though
yeah, fire's powers are just too good by themselves, then tack on the extra damage they do as a side-effect and you have epic damage.


 

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Nicely done, Silverado. Congratulations!


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Very nice, congrats


Triceth LVL 50 Ice/Storm Controller
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Way to be Silver, congratulations


 

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Not sure if it's too much to ask, but you could tell me what powers from /mental you used, Silverado?

I don't know much about /mental but i'm curious about wich powers were better then fire's attack or worth the pause in the attack chain. (Aside from Drain Psyche :P )


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

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It's funny, I was thinking about this just last night while Champion server was down.
I was like, hmm... I should build a blaster that can solo GMs.

Then I came to the conclusion that it'd have to be a fire/MM.
I contemplated Sonic/MM for a second, but just didn't think that it had it.

Anyway, grats!


@MaskedSecretary

 

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Obviously part of the way to solo the GM is to use Drain Psyche for the -Regen, but that gets me curious...is Fire Blast the onlt Primary that can be paired with /MM to do it?

What about the other Primaries?


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Posted

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Originally Posted by BrandX View Post
Obviously part of the way to solo the GM is to use Drain Psyche for the -Regen, but that gets me curious...is Fire Blast the onlt Primary that can be paired with /MM to do it?

What about the other Primaries?
Well, if you're completely halting the GM's regen rate with drain psyche (perma), and I don't know if it does, then you could solo it just using brawl; it's a question of speed, really. Fire just has the most damage, though I'm not sure how sonic's debuffs would affect the set's damage levels.


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Originally Posted by Microcosm View Post
Well, if you're completely halting the GM's regen rate with drain psyche (perma), and I don't know if it does, then you could solo it just using brawl; it's a question of speed, really. Fire just has the most damage, though I'm not sure how sonic's debuffs would affect the set's damage levels.
I really wish I could make Drain Psyche perma while still retaining high levels of ranged AND AoE defense.

I also wish DP's -regen value was enough to completely halt a GM's regen


 

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Quote:
Originally Posted by Microcosm View Post
Well, if you're completely halting the GM's regen rate with drain psyche (perma), and I don't know if it does, then you could solo it just using brawl; it's a question of speed, really. Fire just has the most damage, though I'm not sure how sonic's debuffs would affect the set's damage levels.
Has someone compiled a list of Blasters DPS? Is Fire the best?

I don't know myself...I know Fire Melee for instance isn't best ST DPS, but Blaster Primaries elude me. :/


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Fire Blast is definitely the best for AV or GM soloing. Just take a look at the City of Data info for Blasters. Most Blasters have a tier 1 attack that does about 1 damage scale, animates in 1 second, recharges in 4 seconds, and costs 5.2 END. Fire Blast has Flares which recharges in 2.18 seconds and costs 3.692 End. Fire Blast (the tier 2 power) has a similarly low END cost, though granted it does slightly less damage. Blaze (tier 3) is one of the best powers in the entire game, with damage higher than every snipe except Blazing Bolt, and a one second activation time. Say you chain Flares, Blast, Flares, Blaze. That's 6.52 damage scale in 5.412 seconds (Arcannatime), or 1.20 Damage Per Second of Activation (DPSA). Total base END is 22.984, so it's 4.25 END/second. That's a bit high, but END cost is normally based directly on damage, so higher DPSA means higher END/second.

Sonic is certainly decent, and in fact it has a nice END/second ratio when spamming single target attacks given that it gets a lot of free damage out of the Resistance debuffs. Say you get a chain of Shriek, Scream, Shriek, Howl. You can maintain about 4 Resistance debuffs of 13% each, for a 52% total. The chain above does a base 5.12 damage scale in 7.128 second, or 0.72 DPSA. Even taking into account the resistance debuff, that's only 1.1 DPSA. Total base END is 26.624, so it's 3.73 END/second. So it beats Fire Blast for END/second, but it comes in second place for DPSA.

All of the other primaries are easier to compare, since they don't have Resistance debuffs. Archery looks fairly decent, but it has lower damage in exchange for higher Accuracy, and Blazing Arrow is significantly longer to animate than Blaze. The chain of Snap Shot, Aimed Shot, Snap Shot, Blazing Arrow does 5.585 damage in 6.204 seconds, or 0.90 DPSA. AR doesn't have a tier 3 attack. Neither does Electrical Blast, though Voltaic Sentinel combined with a ranged attack from the secondary will help. Energy Blast, Ice Blast, and Psychic Blast all cost more END and do less damage. Ice Blast and Psychic Blast both have tier 3 attacks that animate so fast, the tier 1 attack isn't recharged yet.

Mental Manipulation is definitely the best secondary for AV soloing, and it's the ONLY secondary for GM soloing. Regen debuffs are absolutely essential for GM soloing, and I think Drain Psyche is the only option for Blasters.

Personally, I leveled up a Fire/MM a little while ago for AV soloing using normal Scrapper rules (no Inspirations, no temp powers). I concentrated on Ranged Defense and did well enough. AoE attacks were my biggest problem. But I think I'll respec for less Ranged but more AoE defense, load up on Inspirations, and have another go at it.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by BrandX View Post
Has someone compiled a list of Blasters DPS? Is Fire the best?

I don't know myself...I know Fire Melee for instance isn't best ST DPS, but Blaster Primaries elude me. :/
fiery melee doesnt get blaze


 

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My question isn't how she deals the damage, as much ashow she avoids it. How do you survive long enough to do that much damage?


 

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Originally Posted by TRTerror View Post
fiery melee doesnt get blaze
Well I knew that :P


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Originally Posted by Ultimo_ View Post
My question isn't how she deals the damage, as much ashow she avoids it. How do you survive long enough to do that much damage?
Judging from screens and what Silverado said. Frugal use of inspirations, 30%+ defense, epic shield and drain psyche


 

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Originally Posted by Ultimo_ View Post
My question isn't how she deals the damage, as much ashow she avoids it. How do you survive long enough to do that much damage?
Look at the Defense. She has 32% Ranged and AoE Defense. Add a single Luck and that's soft-capped at 45%. That's a base 5% chance to hit, but I believe GMs get a 1.5 accuracy modifier. That means the GMs have a 7.5% chance to hit when she has a Luck. That Defense comes from Hover, Weave, and lots of IO Set bonuses. I expect she has 4 full sets of Blessing of the Zephyr (Super Speed, Hover, Fly, Group Fly), a full set of purple Confuses, and who knows what else. She also has about 48% Smashing and Lethal Resistance from Tough and Temp Invulnerability. That cuts damage from some GMs roughly in half. Notice that she didn't use hardly any Inspirations when fighting the Quarry and Lattice (which do Smashing and Lethal damage), while she did against the others (who tend to do Energy or Toxic damage).

All she needs to do is survive long enough in between lucky hits to regen all the damage. She regens nearly 27 HP/second before Drain Psyche, and nearly 32 with it. GMs don't tend to have a lot of ranged attacks, and AoEs tend to be weaker than single target attacks. She's got 1604 HP, so she can survive a hit or two. And she has Force of Nature and Eye of the Magus too.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

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Originally Posted by Kamina View Post
nice! I've seen Shred Monkey with a similar build, crazy what it can do!
Mine is fire/mental/cold. I theorized I could solo a GM, but went with a slightly different build. Attempts to solo a GM with my current build were inconclusive. Which is to say I failed, but I was winning long enough to make me think it's possible... this thread confirms that to me.


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this may be a noobie question, but how do i get that info window with all my defense and recharge and stuff? i've tried but cant figure it out


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