Patch Notes for the Live Servers - 11/12/2009
Resolved a game stability issue (which was in no way related to the Walk power). |
CITY OF VILLAINS none |
jk
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
All references to 'Talsorian' in the game have been changed to 'Vanguard'. Any character that currently uses any of these costume pieces or custom weapons will be required to change them when they make any changes at the Tailor/Facemaker. (Please Note that we granted Costume Tokens on the Live Servers on Tuesday, November 10th). |
Have they been removed or just renamed? If removed....why? I loved the Talsorian sets.
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The reason you have to change them at the tailor is that the Talsorian name isn't there anymore, only the Vanguard name. Yeah, it sucks, but it happens every time they rename or reorder costume parts.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Bug: When a Martial Arts/Shield scrapper has his shield out, none of the custom Martial Arts animations play. If you chose any of the punch animations, your character reverts to using the kicks (although using the correct FX colors). This is not related to Ninja Run. With the shield away, my guy still throws punches while Ninja Running.
This was using all Bright kicks and punches; he uses nothing but Bright kicks. I didn't feel like spending the money to go back and forth to light and dark. >_>
Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball
Bug: When a Martial Arts/Shield scrapper has his shield out, none of the custom Martial Arts animations play. If you chose any of the punch animations, your character reverts to using the kicks (although using the correct FX colors). This is not related to Ninja Run. With the shield away, my guy still throws punches while Ninja Running.
This was using all Bright kicks and punches; he uses nothing but Bright kicks. I didn't feel like spending the money to go back and forth to light and dark. >_> |
Bug: When a Martial Arts/Shield scrapper has his shield out, none of the custom Martial Arts animations play. If you chose any of the punch animations, your character reverts to using the kicks (although using the correct FX colors). This is not related to Ninja Run. With the shield away, my guy still throws punches while Ninja Running.
This was using all Bright kicks and punches; he uses nothing but Bright kicks. I didn't feel like spending the money to go back and forth to light and dark. >_> |
Also, there are some clipping issues with capes, Glam hair, and anything covering the female model's back when jumping forward with Ninja Run active. It's pretty noticable.
"Ooo! A little fight in you! I like that..."
"Then you're going to love me."
Walk Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace.
To quote a certain redname... "I can't facepalm this hard enough."
when I first saw this... I thought it was a joke.
I've tried this awesome new power when teaming, and found out that by the time I actually got to the mission I was solo.
Perhaps its just a perception issue.
Ah well, At least I can hold Walk-a-thons now!
I know! I'll start an all female event!
It will be a Walk-a-thong!
Ignoring anyone is a mistake. You might miss something viral to your cause.
@Golden Girl
City of Heroes comics and artwork
How can anyone not in a wheelchair call walk a "power"?
Ignoring anyone is a mistake. You might miss something viral to your cause.
edit: nightmarish images from bad experiences suffered at Wal-mart are melting my brains.
Ignoring anyone is a mistake. You might miss something viral to your cause.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Patch Notes for the Live Servers
Thursday, November 12, 2009
COMBINED
Gameplay
Macintosh Client
Mission Architect
Powers
General
Walk Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace.
Tailor
Tasks
CITY OF HEROES
Tasks
CITY OF VILLAINS