Patch Notes for the Live Servers - 11/12/2009


 

Posted

Patch Notes for the Live Servers

Thursday, November 12, 2009




COMBINED

Gameplay

  • Resolved a game stability issue (which was in no way related to the Walk power).



Macintosh Client
  • Fixed a mouse cursor issue that affected Macintosh users who had the Intel GMA x3100 video card.
  • The "Enter" key on the Macintosh Number keypad will no longer have the same functionality as the "Return" key on the keyboard.


Mission Architect
  • Arcs using high level bosses from villain groups with non-continuous level ranges (The Family, Banished Pantheon, etc), were being incorrectly detected as invalid when characters tried to enter the mission door, after the mission was accepted. These arcs are now playable again.
  • Custom Villain Groups that were composed of both custom and non-custom critters would only spawn the custom critters in missions. This has been fixed.
  • Fixed a bug that could incorrectly exemplar players to a very low level when swapping missions.


Powers

General
  • Fixed a bug where some powers (i.e. Healing Aura, Warmth) would occasionally root a character in place when the power was activated.
  • Flight - Fixed a bug with windup animations while flying. (They were being interrupted by pre-flight animations, which were then interrupted by the windup animation, etc.)
  • Shield Defense (All) - Fixed a bug that made leaping animations and sounds stutter while a character had a shield out.
  • The Shivan Shard temp power now works correctly while exemplared. Previously, the summoning animation would play and a charge would be consumed, but nothing would be summoned.

Walk Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace.
  • The "Walk" power is an Inherent toggle power given to all characters at Level 2.
  • Please Note that powers or jumping (i.e. pressing the Space Bar) cannot be used while walking.
  • This power is not intended for use in combat.
  • Walk - The Walk Power now has a new Icon.
  • Walk - The Walk power is now interrupted by falling, swimming and sliding.
  • Walk - Fixed a bug with Walk where Increase Slow IO set bonuses were affecting walking speed
  • Fixed a bug with stunned enemies playing the Walk animation rather than the normal dizzy walk


Tailor
  • All references to 'Talsorian' in the game have been changed to 'Vanguard'. Any character that currently uses any of these costume pieces or custom weapons will be required to change them when they make any changes at the Tailor/Facemaker. (Please Note that we granted Costume Tokens on the Live Servers on Tuesday, November 10th).


Tasks
  • Fixed a bug where Task / Strike Forces with a Level range that includes Level 50 (in the TF/SF range) spawn at one level below the team's level.


CITY OF HEROES

Tasks
  • Midnighter Club: Mercedes Sheldon's story arc Crown of Glory was not giving out a story arc completion reward upon speaking to the contact. This has been fixed and the appropriate reward is now issued by the contact at story arc completion.


CITY OF VILLAINS

  • none


 

Posted

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Resolved a game stability issue (which was in no way related to the Walk power).
Heh


 

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CITY OF VILLAINS
none
Devs hate villains! /em protest

jk


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

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All references to 'Talsorian' in the game have been changed to 'Vanguard'. Any character that currently uses any of these costume pieces or custom weapons will be required to change them when they make any changes at the Tailor/Facemaker. (Please Note that we granted Costume Tokens on the Live Servers on Tuesday, November 10th).
Have they been removed or just renamed? If removed....why? I loved the Talsorian sets.


 

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Originally Posted by Calash View Post
Have they been removed or just renamed? If removed....why? I loved the Talsorian sets.
Renamed. Otherwise it wouldn't say they were changed to Vanguard, it would say they were removed.

The reason you have to change them at the tailor is that the Talsorian name isn't there anymore, only the Vanguard name. Yeah, it sucks, but it happens every time they rename or reorder costume parts.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Bug: When a Martial Arts/Shield scrapper has his shield out, none of the custom Martial Arts animations play. If you chose any of the punch animations, your character reverts to using the kicks (although using the correct FX colors). This is not related to Ninja Run. With the shield away, my guy still throws punches while Ninja Running.

This was using all Bright kicks and punches; he uses nothing but Bright kicks. I didn't feel like spending the money to go back and forth to light and dark. >_>


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

Quote:
Originally Posted by Monkey_King View Post
Bug: When a Martial Arts/Shield scrapper has his shield out, none of the custom Martial Arts animations play. If you chose any of the punch animations, your character reverts to using the kicks (although using the correct FX colors). This is not related to Ninja Run. With the shield away, my guy still throws punches while Ninja Running.

This was using all Bright kicks and punches; he uses nothing but Bright kicks. I didn't feel like spending the money to go back and forth to light and dark. >_>
I believe I fixed that bug the other day. Same issue as custom animations for Super Strength and Shields.


 

Posted

Quote:
Originally Posted by Monkey_King View Post
Bug: When a Martial Arts/Shield scrapper has his shield out, none of the custom Martial Arts animations play. If you chose any of the punch animations, your character reverts to using the kicks (although using the correct FX colors). This is not related to Ninja Run. With the shield away, my guy still throws punches while Ninja Running.

This was using all Bright kicks and punches; he uses nothing but Bright kicks. I didn't feel like spending the money to go back and forth to light and dark. >_>
I noticed something similar on my Shield/Super Strength Tank. With the Shield out, she only used the old animations instead of the newer Heroic ones.

Also, there are some clipping issues with capes, Glam hair, and anything covering the female model's back when jumping forward with Ninja Run active. It's pretty noticable.


"Ooo! A little fight in you! I like that..."

"Then you're going to love me."

 

Posted

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Originally Posted by BackAlleyBrawler View Post
I believe I fixed that bug the other day. Same issue as custom animations for Super Strength and Shields.
Well, there was always the off-chance you didn't know about it yet...


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

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Originally Posted by KestrelBlue View Post
Why a Walk Power? Outside of screenshot poses or machinima would there be a reason?
Because sometimes a person just needs to strut?



 

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Quote:
Originally Posted by KestrelBlue View Post
Why a Walk Power? Outside of screenshot poses or machinima would there be a reason?
To have time to enjoy the new graphics in GR


@Golden Girl

City of Heroes comics and artwork

 

Posted

Walk Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace.


To quote a certain redname... "I can't facepalm this hard enough."

when I first saw this... I thought it was a joke.

I've tried this awesome new power when teaming, and found out that by the time I actually got to the mission I was solo.

Perhaps its just a perception issue.

Ah well, At least I can hold Walk-a-thons now!

I know! I'll start an all female event!

It will be a Walk-a-thong!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
I've tried this awesome new power when teaming, and found out that by the time I actually got to the mission I was solo.
It's not meant for teaming


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Calash View Post
Have they been removed or just renamed? If removed....why? I loved the Talsorian sets.
and what if I don't change it? What happens then? huh? HUH? o_O


 

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Originally Posted by beyeajus74018 View Post
and what if I don't change it? What happens then? huh? HUH? o_O
An NCSoft black van will show up outside your house, and you won't be seen again


@Golden Girl

City of Heroes comics and artwork

 

Posted

How can anyone not in a wheelchair call walk a "power"?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
How can anyone not in a wheelchair call walk a "power"?
How can anyone not overweight call Sprint a power?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
How can anyone not overweight call Sprint a power?
the overweight dont call it sprint, they call it "slosh"


edit: nightmarish images from bad experiences suffered at Wal-mart are melting my brains.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I believe I fixed that bug the other day. Same issue as custom animations for Super Strength and Shields.
I just double checked this, with my shield powers active I can only use the old animations, but when my shield powers are off they use the new ones. Any word on this?


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!