Damage Procs and AoEs.


Biowraith

 

Posted

I have two questions about that.

1) Do damage procs go through the (10 second recharge) thing? So once it fires off it needs 10 seconds to recharge for a chance to fire off again?

2) If a damage proc fires off in an AoE power, will all affected targets get the effect of it, or just a random single target?


I'm just asking this to see if putting damage procs in powers like Sleet/Ice Storm/Freezing Rain/Blizzard is a good idea or not.


Thanks in advance


 

Posted

Quote:
Originally Posted by SoulSpark View Post
I have two questions about that.

1) Do damage procs go through the (10 second recharge) thing? So once it fires off it needs 10 seconds to recharge for a chance to fire off again?
No. Activation checks are made each time the power is activated if it's a click. Doesn't matter if the time between checks is less than 10s. Only toggles are subject to that limitation.

Quote:
2) If a damage proc fires off in an AoE power, will all affected targets get the effect of it, or just a random single target?
Every target is checked individually. If a proc rolls a successful hit on a target, it activates on that target. It will not activate on adjacent targets. It can activate on more than one target at a time, if it has successful hit rolls on other targets. It's exactly like hit rolls for AoEs/cones, it's just locked at a lower chance to hit.

Quote:
I'm just asking this to see if putting damage procs in powers like Sleet/Ice Storm/Freezing Rain/Blizzard is a good idea or not.
Depends on whether or not you're giving up a "crucial" enhancement to fit the proc in. If a proc would average out to less damage, or force you to sacrifice recharge time or endurance reduction that you can't afford to sacrifice, then it's not worth it. If the average damage with proc(s) is higher and you're not giving anything up to use it (them), it's worth it.

I have three damage procs slotted in Tenebrous Tentacles on my TA/Dark defender. It's extremely worthwhile in that power because it has low base damage and takes a comparatively long time to deal that damage. However, I only have two procs in Night Fall on that same character, and have the other four slots dedicated to damage, accuracy, endurance and recharge, because adding one more proc would not compensate for the increased recharge time/endurance usage or reduced damage output.

This is all irrelevant, though, because the powers you're asking about are all subject to the 10s rule. They will only check for proc activation once every 10s while active. But targeted AoEs, PBAoEs and cones with immediate effects, such as Neutron Bomb, Irradiate or Tenebrous Tentacles work as I describe above, procs can check as often as you can get the power to activate again.


 

Posted

1.- That 'rule' just applies to procs slotted in toggles and certain location pseudopets like Freezing Rain and Caltrops

2.- Each target will have an individual check for the proc to go off


 

Posted

1) The once-per-10-seconds applies to toggled powers (both pbaoe auras like Quills or Cloak of Fear, and 'anchor' debuffs like Darkest Night or Snow Storm), and also to "patch" style powers with a duration (rain of fire, tar patch, ignite, etc). So yeah, it'd apply to the powers you mention.

e.g. I believe Ice Storm lasts 15 seconds, and so gets two proc chances: one when you first fire the power, then again 10 seconds into its duration.

2) The chance to proc is checked and applied separately for each target caught in the aoe. So if you caught 6 enemies in the aoe, anywhere from 0 to 6 of them could get hit with the proc.


Generally, the powers you mention get decent mileage out of having a proc or two in them


 

Posted

Gotcha. Thanks all for the replies. Much appreciated.


 

Posted

so I assume this applies to all procs in toggle powers?

my elec/elec tanker just found a chance to disorient which I put into my toggle damage shield. So that can just trigger every 10 seconds?


 

Posted

Yes, it will trigger every 10 seconds, with a separate chance to proc on each foe within the radius when the proc pulse hits.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

What a conveniently timed thread!

I'm just now considering IO sets for my new Traps MM and am looking at ways to put a little more pizzazz into the Acid Mortar and the Caltrops. As an MM I've got slots to spare, and I was wondering what the effect would be of stuffing these two powers full of procs.

From the answers already given, it looks like the procs would fire when activated and then every 10 seconds thereafter, so long as the Caltrops and/or Mortar hung around. Yes?

What happens if an enemy enters into the AoE after the power is planted? Do the procs have a chance of affecting them immediately, or will they wait until the next 10-second instance?

Also, for you proc-familiar folks, which do you recommend- basic damage or the various status-affecting procs?


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Posted

Quote:
Originally Posted by Casual_Player View Post
From the answers already given, it looks like the procs would fire when activated and then every 10 seconds thereafter, so long as the Caltrops and/or Mortar hung around. Yes?
Correct for Caltrops, incorrect for Acid Mortar. The mortar would proc each time it fires a glob of acid.

Quote:
Originally Posted by Casual_Player View Post
What happens if an enemy enters into the AoE after the power is planted? Do the procs have a chance of affecting them immediately, or will they wait until the next 10-second instance?
Wait until the next 10-second instance


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Casual_Player View Post
What a conveniently timed thread!

I'm just now considering IO sets for my new Traps MM and am looking at ways to put a little more pizzazz into the Acid Mortar and the Caltrops. As an MM I've got slots to spare, and I was wondering what the effect would be of stuffing these two powers full of procs.

From the answers already given, it looks like the procs would fire when activated and then every 10 seconds thereafter, so long as the Caltrops and/or Mortar hung around. Yes?

What happens if an enemy enters into the AoE after the power is planted? Do the procs have a chance of affecting them immediately, or will they wait until the next 10-second instance?

Also, for you proc-familiar folks, which do you recommend- basic damage or the various status-affecting procs?
I have a lady grey and achilles in my mortar. 2 damage procs in caltrops(wish i could slot pbaoe -res). Mortars got a chance to trigger a proc every time it fires(achilles wont selfstack though).


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
so I assume this applies to all procs in toggle powers?

my elec/elec tanker just found a chance to disorient which I put into my toggle damage shield. So that can just trigger every 10 seconds?
Dug,

Just an FYI.

Which "chance to disorient" proc is it?

Be warned that if it's the "Triumphant Insult: Chance to Disorient" proc from the taunt io sets that particular proc DOES NOT WORK.

It NEVER fires (and even if it did it's only a mag-1 stun which won't even stun minions by itself - it has to stack with some other stun effect. which is moot since it doesn't work.)



Edit: removed some extraneous info about pounding slugfest since that can't go into a damage aura.


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Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Quote:
Originally Posted by Silverado View Post
1.- That 'rule' just applies to procs slotted in toggles and certain location pseudopets like Freezing Rain and Caltrops

2.- Each target will have an individual check for the proc to go off
SO, a -res prog in FR would try 4 different times during the span of the cast? Once at the start, then 10, then 20, then at the end? Is that how it works? Is that conformend? Cause, that could possible change how i slot some stuff if that's the case...


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Posted

Quote:
Originally Posted by KingSnake View Post
SO, a -res prog in FR would try 4 different times during the span of the cast? Once at the start, then 10, then 20, then at the end? Is that how it works? Is that conformend? Cause, that could possible change how i slot some stuff if that's the case...
Nope. Freezing Rain, like Blizzard, Sleet, and Ice Storm (all the powers mentioned specifically in the OP, in fact) is a "rain" type power. Although they are not toggles, they obey the same 10-second rule, checking when cast and then ten seconds later.

Note that FR only lasts 15 seconds, and thus would check twice. (Cast, 10 seconds, ends before 20 seconds).

Generally there are big differences in how "rains" work vs regular click-type targeted AoEs (like Fireball). Click AoE powers would get a single check on each opponent in the area (capped at the max target limit, which is typically either 16 or 10) each time you use the power. Fast-recharging ones might get more chances than once every 10 seconds, and thus proc more often than the rains.

Note that foes generally try to move out of the rains, too -- you may often see all enemies run out of rains without slows or knockdown (like Rain of Fire) before ten seconds elapse and it checks again.


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----------------------------------------------------------

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Posted

On my fire/kin I have two procs in fire cages. Because it does not have a great damage anyway and it recharges fast. I have two regular procs and a purple proc in cinders. They are all from hold sets so I can frankenslot some acc/hold/recharge in the other three slots, get a couple set bonuses, and now my AOE hold is an almost reliable damage power. It has 58% chance of doing at least minor damage. And in the cases were a couple procs hit (especially the more powerful purple proc) I have a nice start on defeating the mobs. Maybe I could take out a proc and put in a little more recharge or end, but i get almost up to the ED cap on acc and hold just in the other three slots. Whats not to love.


 

Posted

Quote:
Originally Posted by Soulwind View Post
Dug,

Just an FYI.

Which "chance to disorient" proc is it?

Be warned that if it's the "Triumphant Insult: Chance to Disorient" proc from the taunt io sets that particular proc DOES NOT WORK.

It NEVER fires (and even if it did it's only a mag-1 stun which won't even stun minions by itself - it has to stack with some other stun effect. which is moot since it doesn't work.)



Edit: removed some extraneous info about pounding slugfest since that can't go into a damage aura.
I've seen it go off

I believe it is energy manipulator, end mod set