Are Hero & Villian Market the same?


Another_Fan

 

Posted

Quick question as I couldn't find this answer on paragonwiki. Does the Hero market pull from the same inventory as the Villain market?

If not why? Since they all use the same ingredients for their stuff. If so, then good.

PS, I know I've seen the answer here in one of these market guide threads but I didn't have time to peruse before work so thus the quick Q&A.







 

Posted

Quote:
Originally Posted by Fusion_7 View Post
Quick question as I couldn't find this answer on paragonwiki. Does the Hero market pull from the same inventory as the Villain market?

If not why? Since they all use the same ingredients for their stuff. If so, then good.

PS, I know I've seen the answer here in one of these market guide threads but I didn't have time to peruse before work so thus the quick Q&A.
NO they are NOT the same market. As to why, as the devs. Only they know the logic behind that silliness.


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Posted

Sadly, they are not the same.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

As has been said, they are not the same.

The consensus opinion* in regulars in this area is that a merge would be a good thing overall for most people who use the market.



*consensus meaning there are dissenters, but they are few. It



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Posted

Quote:
Originally Posted by Aura_Familia View Post
NO they are NOT the same market. As to why, as the devs. Only they know the logic behind that silliness.
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Posted

Quote:
Originally Posted by Catwhoorg View Post
As has been said, they are not the same.

The consensus opinion* in regulars in this area is that a merge would be a good thing overall for most people who use the market.
You know, that might be the reason why they aren't merged. The devs know it would increase the rate at which people acquired teh shinies, and they don't want us getting any shinier any faster than we already are.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

The huge, glaring problem I have with that is that it means in practice that heroes have a pretty good rate while villains have a lower one, or have a more limited selection from which to get a "sorta good" rate, comparatively.

It's that disparity that makes me want a merged market. If the hero and villain markets were equally sluggish and had been from day one, I doubt the "merge the markets" refrain would be sung quite so much.

I am very sure this just adds on the pile of reasons people prefer the hero environment. In addition to whatever else they prefer about it, the market there is better-supplied, meaning it provides the shinies faster and often at a lower absolute price.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Well, I just added this to the Suggestions and Ideas section. I know, I know, it has probably been beatin' to death from others, but I need to find a solid and good concrete reason WHY they cannot be combined? As some have stated in this thread that maybe it would make it easier to move stuff and thus make us TOO rich?...lol. Okay. That gave me a chuckle...







 

Posted

The devs have given reasons in the past. Twice they have said (once on the forums via a community rep and once at Hero Con) that they want the amount of inf on the two sides to be more equal.

That answer makes no sense. Perhaps because something was lost in translation. Perhaps because the devs are being... dense about this. However, that reason, stated in the limited way it has been presented to us, isn't a meaningful reason not to merge the markets. First of all, it doesn't make sense in the general case - what matters in general is per-capita wealth or wealth generation, not total wealth. The villains will never be able to match hero total wealth, because they have a smaller population. However, even if they mean per-capita wealth, the only impact of merging the markets with uneven per-capita wealth is the potential for abrupt revaluation of existing stores of hoarded inf. However, we have already been through radical swings of that on both independant markets without a merger. The AE and its farming for example, and now the sudden, rough doubling of the inf/hour earning abilities of a level 50.

That leaves RP reasons. However, the answer the devs gave doesn't really suggest they're being driven by RP reasoning. I do give them the benefit of the doubt that they wouldn't use a (potentially badly flawed) economy reason to cover for an RP one.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

As far as I am concerned, the RP favors a merged market. You just have to keep in mind that the player might know things that the character does not. That shouldn't be a problem for role players.

The player might know that the markets are merged, but the character will believe the Wentworth's spokesperson who says that they are not, except for that one time that some things fell off the back of a truck, and there was that one rogue employee, but he has been fired and that couldn't possibly happen again.

Do roleplayers worry about the fact that the market is cross server? I've never heard anyone complain about it.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
As far as I am concerned, the RP favors a merged market.

This has always been true, and the closer GR comes the truer it gets.


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Posted

While I agree completely, RP reasoning is one that can be particularly thick headed. Asking someone to justify the markets period with RP reasoning leads to all sorts of unpleasantness I consider akin to starting a discussion in mixed company on politics, religious faith, etc. My line of thinking there was to point out that, so far, the devs haven't gone down that road when justifying the split markets, for which I am, so far, thankful.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

True. I just wanted to mention it because a lot of people seem to assume that it's RP vs economics, and that's not the case.

AFAIK, the only reason the devs have ever given is economic, and they have never expressed that reasoning in a way that makes any sense.

It's possible that they will merge the markets, but they want to surprise us with it, to cut down on the marketeering. I don't think that makes any sense either, though, and it seems very unlikely given the way they've described GR so far.

Someone, I think it was Ex Libris, seemed to suggest that she thought it was more fun to have two different markets that behaved differently than it would be to have one big market that behaved uniformly. I don't know if that represented an official dev point of view, or just her own feelings as a player. I will point out that most of the people who find the market fun are in favor of a merger.


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Posted

Just merge them. Please.


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Posted

Quote:
Originally Posted by UberGuy View Post
My line of thinking there was to point out that, so far, the devs haven't gone down that road when justifying the split markets, for which I am, so far, thankful.

But, by the same token, have they denied it was for RP? Anyone that assumes that it isn't about RP, without such a statement, is thereby equally wrong.


 

Posted

To the OP: As somebody who plays the redside more than blueside by far, and has for more accrued in the 'red' than 'blue' side, these would be my observations.

The redside moves slower. As such, it is less prone to fluctuations, or at least the fluctuations are slower to happen. There's also less supply- as such you see some outrageously overpriced things at times, which can be very profitable or draining depending on whether you sit on the supply or demand side. 'Rare' items are lucrative, but if you want them, especially at a decent price, you will have to be patient. (And find ways to acquire them yourself.) Easy to find items, or low demand ones, however, sell for a pittance many times.

Blueside there are just a lot more numbers. As one who only plays there with friends away from my home server, it's a little harder to get into without first finding some lucky/expensive drops. And what's lucky/expensive will change pretty fast, so you must pay more attention to trends. I have noticed the cheaper stuff sells better, so if you you the blue market often, you could get the numbers to pay the bigger numbers that everything goes for. Or be patient and try dredging up stuff posted low...I find I've gotten more 'valuable' deals blueside, as I guess fewer people list low redside than blue for the "good stuff."


 

Posted

Quote:
Originally Posted by Fusion_7 View Post
Quick question as I couldn't find this answer on paragonwiki.
http://paragonwiki.com/wiki/Consignment_House

Third paragraph.

Sorry if this comes across badly, but it really wasn't hard to find.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Just merge them. Please.
As much as I like and agree with the idea of the merged market, it may not be as easy as it might seem at first glance. Even after coding changes to merge the markets, the market database(s) would still have to be merged without flaw.

I think a more serious problem is the immediate fallout that would come because of the price disparities, even hundreds of millions of inf apart on some items, between the two sides. Even if we are given a few weeks notice of an impending merge, the player (or at least marketer) reaction would be immediate and in some cases fairly drastic depending on the item and level of disparity.

What if you had already put up an item for sale that would typically sell low on one side but is priced much higher than the other side or vice versa? Would everyone be allowed to retract their bids at some point prior to the merge? What about the inf you had already sunk into items stored in base or on your character, which may be potentially be much worth less in a merged market? Or worth more? Would it be 'fair' either way to either lose or gain simply because of a market merge?

Has anyone looked at whether 1 influence blue-side = 1 infamy red-side in terms of actual purchasing power? I have a notion that they are not equal and merging the market will also have a total-side impact on the value of the inf on that side.

Frankly, as much as I agree with the idea (and perhaps it should have been done this way from the beginning) for merged markets, I don't see the problem with a separate WW and BM. It has not hindered my game play one iota.


 

Posted

Quote:
Originally Posted by UberGuy View Post
While I agree completely, RP reasoning is one that can be particularly thick headed. Asking someone to justify the markets period with RP reasoning leads to all sorts of unpleasantness I consider akin to starting a discussion in mixed company on politics, religious faith, etc. My line of thinking there was to point out that, so far, the devs haven't gone down that road when justifying the split markets, for which I am, so far, thankful.

Oh definitely- bringing an RP rationale to a serious discussion is akin to bringing a ripe banana to a gunfight.

But here, among sane folk who know the score, its something I feel comfortable mentioning.


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My City Was Gone

 

Posted

Quote:
Originally Posted by perwira View Post
Has anyone looked at whether 1 influence blue-side = 1 infamy red-side in terms of actual purchasing power? I have a notion that they are not equal and merging the market will also have a total-side impact on the value of the inf on that side.
I don't perceive that as a relevant point since factional inf will never equalize on its own.

Open the floodgates and whichever faction is at a theoretical disadvantage will rapidly make it up thanks to the world of new opportunities presented by a merger.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by perwira View Post
As much as I like and agree with the idea of the merged market, it may not be as easy as it might seem at first glance. Even after coding changes to merge the markets, the market database(s) would still have to be merged without flaw.

I think a more serious problem is the immediate fallout that would come because of the price disparities, even hundreds of millions of inf apart on some items, between the two sides. Even if we are given a few weeks notice of an impending merge, the player (or at least marketer) reaction would be immediate and in some cases fairly drastic depending on the item and level of disparity.

What if you had already put up an item for sale that would typically sell low on one side but is priced much higher than the other side or vice versa? Would everyone be allowed to retract their bids at some point prior to the merge? What about the inf you had already sunk into items stored in base or on your character, which may be potentially be much worth less in a merged market? Or worth more? Would it be 'fair' either way to either lose or gain simply because of a market merge?

Has anyone looked at whether 1 influence blue-side = 1 infamy red-side in terms of actual purchasing power? I have a notion that they are not equal and merging the market will also have a total-side impact on the value of the inf on that side.

Frankly, as much as I agree with the idea (and perhaps it should have been done this way from the beginning) for merged markets, I don't see the problem with a separate WW and BM. It has not hindered my game play one iota.
I think, some interesting ideas on how to make merge process less painful were floated in this thread http://boards.cityofheroes.com/showthread.php?t=196494.

Such as:
  • automatically cancel all bids/asks
  • give tokens that can be converted to inf to chars that hold more than 2 billion, or increase inf cap
  • etc


 

Posted

Quote:
Originally Posted by perwira View Post
What if you had already put up an item for sale that would typically sell low on one side but is priced much higher than the other side or vice versa? Would everyone be allowed to retract their bids at some point prior to the merge? What about the inf you had already sunk into items stored in base or on your character, which may be potentially be much worth less in a merged market? Or worth more? Would it be 'fair' either way to either lose or gain simply because of a market merge?
That's the breaks. This market is not different than, say, the stock market in that regard. Queue a rehash of past arguments over whether its "fair" that people get heads-up information in beta.

No one who has outstanding bids, outstanding hoards, or outstanding whatever before such a change needs any special consideration, no matter how much potential inf they may lose as a result. Every action taken on the market that costs money up front is an investment, and just like real-world investment (but with far less serious consequences) you can lose money on a poor investment.

These situations happen today, and they happen without any of the upheaval of a market merge. Apocalypse: Chance for Negative Damage has increased in price 400% in the last 4 weeks. Prices on some goods fell in price as much as 10-fold after AE came out, then increased to double or triple their pre-AE values. Now many of them have fallen again. Many recipes that used to be highly valued by the "must have the best" crowd have been co-opted by PvPOs, causing the old favorites' prices to plummet.

Inf is the same way. Inf gained massive purchasing power on both sides during the initial AE ticket craze, then fell massively when the ticket caps were lowered but PLing stayed viable. It rose with I16's release and the easy access of farming to the masses, but now it's falling again because inf supply has doubled for level 50s.

No matter which way the currency valuation is a "win", it is a temporary situation. Once you start buying and selling into the merged market, from then on you have equitable selling power for the same goods and therefore equitable earning power. I have over 10B inf on my villains, and about 4B on my heroes. I do not think a point of infamy has as much buying power as a point of influence. Despite this I still want a merged market, despite losing buying power on that hoard, because I don't care about the buying power of my hoard - I care about my future earning power.

The point is that change is inevitable, and we shouldn't need to worry about people who don't diversify and put all their eggs in one basket. When their basket tips over we'll know two things: they didn't plan wisely (perhaps through no fault of their own) and they can make their money back in short order if they really want to.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I do not think a point of infamy has as much buying power as a point of influence. Despite this I still want a merged market, despite losing buying power on that hoard, because I don't care about the buying power of my hoard - I care about my future earning power.
This is the key.

As an experiment quite a while ago I ran a fresh villain to some preordained but low level- 12 or so. Sold all his salvage on the BM, then logged into Wentworth's and figured out what he *would* have made as a hero using an average of the last 5. The difference was in the neighborhood of 3-1 Wents over the BM. The 100k or so I got for my drops villain side would have netted me 300k hero side.

Obviously, things have changed since then & YMMV.
But it reinforces the point that going forward everyone would be on a level playing field.

Quote:
The point is that change is inevitable, and we shouldn't need to worry about people who don't diversify and put all their eggs in one basket.
Prior to whatever issue introduced the ITF I had a character that was flipping some arcane rare en masse. I got distracted and lost track of him, and by the time I logged back in his solid row of 10 stacked salvage had depreciated by some gigantic percentage.

And let's not even get started on the market apocalypse MA unleashed.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by perwira View Post
Has anyone looked at whether 1 influence blue-side = 1 infamy red-side in terms of actual purchasing power? I have a notion that they are not equal and merging the market will also have a total-side impact on the value of the inf on that side.
Check your SO venders, the invention tables, the contacts.

1 Influence = 1 Infamy at all of those places.

1 Inf (either) today doesn't necessarily equal 1 inf tomorrow on the markets.

Besides the 'natural' daily and weekly variations, the shake out from the Halloween event will take at least 1-2 weeks before the market is again 'stable', just in time for the Winter event to shake it up again.



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