Things this game still misses...


Ad Astra

 

Posted

Quote:
Originally Posted by Ad Astra View Post
Pretty meh on most of your list Jakey - but what do you mean by this?
I think he means PVP mini-games like some other MMOs have (Age of Conan, Warhammer Online, etc). Many of them are objective based, often some variant of capture the flag. The players que up for a game, when there's enough on both sides, it launches and the players are automatically teamed. The mini-game is timed and when the time runs out, the side with the most points (acquired by killing the opposing team and, more lucratively, by achieving the objective) wins and gets rewards.

I actually think this is a good idea. It could be incorporated into the existing arena system, even. Objective based PVP would be very good in this game, I think, and maybe be interesting enough to draw some PVE players in.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by Trialtester View Post
1. Fat heroes/villains.
Good idea, not everyone have less than average body fat. Pregnancy would be nice too, even super heroes get pregnant, and a super villain can have a cigarette to show her attitude.

Quote:
2. Children
It's possible to make pretty good kids (age ~ 9), made some kids to rescue in AE. A child slider would be nice, but it's not a priority.

Quote:
3. Huge woman models
/SIGNED * 10!!! Yes, it require some job, but it is something we really need. A powerful female brute or scrapper should have bulky arms and mighty legs unless they harness a power source from an unknown universe. Although a muscle slider like in Champions Online is better than a "huge or not"-bit.

Quote:
4. Animals. Cats, Dogs, Birds
I've made a human-bird hybrid with the current costume editor. True animals would be nice, but it require lots of dev effort and is a lower priority than #3




Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
My story on union.virtueverse.com

 

Posted

Quote:
Originally Posted by Intussusceptor View Post
I've made a human-bird hybrid with the current costume editor. True animals would be nice, but it require lots of dev effort and is a lower priority than #3
Paragon Studios are advertizing for an animator with "experience with unique or non-bipedal rigs" - this might mean they're looking at more non-human shapes for some future content


@Golden Girl

City of Heroes comics and artwork

 

Posted

Adding new things to do with new mission maps sounds like a priority. Maybe some open missions? Multiple choice options on missions where your decision will vary the actual course of the mission? That sort of thing would be nice.


 

Posted

Quote:
Originally Posted by TheJazMan View Post
Adding new things to do with new mission maps sounds like a priority. Maybe some open missions? Multiple choice options on missions where your decision will vary the actual course of the mission? That sort of thing would be nice.

Reminds me of the old "choose your own adventure" books from when I was a kid.

yah that would be a good idea. =D


 

Posted

Quote:
Originally Posted by Trialtester View Post
It would be fun to fight a Rabid Dog as a lowbie
NOOOOOOOOooooooooooo!!!!

One of the biggest reasons I liked CoX is because they dont make me fight wolves and killer crocodiles in my lowbie lvls. I mean c'mon, fighting a rabbid dog?? That's like a slap in the face really.

(Wow! I can manipulate lightning, fire and the cosmos itself. Rabbid Dogs BEWARE!!)

I like your other suggestion though.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by houtex View Post
What, whoa, really!?

Jay can turn down things?

Jay has lost some of his alleged sexiness. I mean, a man who can't handle the *challenge* of making modest female costumes...

/just sayin'.
//if that's even true, the superpower of telling bosses 'No, I won't!' and still having the job...
Wait, this is NEWS to you?

Jay is an egotist of the Nth degree who acts like he has entitlement syndrome.
No, I don't particularly like him, and, Yes, I think I could do a better job than him.

I'm waiting to see if they actually got any decent work out of him for GR. Some of it looks good enough to forgive a few more sins so far.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Hum... Coming to think of it, a muscle slider certainly would help on making a strongwoman. Agree that on She-Hulk type that would fit well enough. But when I said what I wanted I mentioned Giganta in Golden Era. Google it and check it out. :-)

Face customizing would be awesome too... But I guess that is way too difficult too. After all, how long did we had to wait for some new faces to come around?

More "back" stuff would be fun... Like weapons, backpacks, gas cylinders, thorns and stuff like thta. Capes only are kind of lame.

Someone said on another thread that the old missions should be revamped, with the new ones becoming the "live game" while the older ones could be placed at Ouroboros... I actually would enjoy that, as it would be fun to run Calvin Scott TF. Specially with him becoming a main NPC again on GR.


"Looks can be deceiving" - Statesman (in Memoriam)

 

Posted

Quote:
Originally Posted by Smash_Zone View Post
Truth is, those two villains you mentioned are probably the only fat supers I've ever seen in the comic world.
Quote:
Originally Posted by Doc_Hornet View Post
Acutally, there have been quite a few of them. I'm not all that up on modern era heroes, but here's a very partial list of Golden Age and Silver Age tubbies:

Bouncing Boy
Matter-Eater Lad (he was fat for a short period of time)
'Mazing Man
The Blimp (part of the Inferior Five)
Uncle Marvel (part of the "Shazam!" Marvel Family)
Hillbilly Marvel (another Marvel Family member ... and no, I'm not making these up)
Supersnipe
Big Bertha
Lt. Hercules
The Hunchback
Tubby (one of the Little Boys Blue)
The Keeper (sidekick of Kid Eternity)
The Toyman (Superman villain)
Strongman (a potgutted Pa Kent with Superboy's power)
Owlman (the Silver Age version of the Earth-Three villain)
Tweedle Dum & Tweedle Dee (Batman villains)
Doiby Dickles (who wore a golden age Green Lantern suit for a while)
.
Also:


























The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

There's so many things I'd do, but I'll just add this idea since MM Pets have been mentioned.

It would be very nice to be able to substitute MM Pets for existing villain groups. For example, I have a MM that's supposedly an Ex-Nazi, and he uses Mercs. It would be thematic and not too much of a stretch to see him using 5th Columnists, or Council. As long as the general effect of the powers was similar, I see no reason not to do this (that is, they would still be mercs, but Council models would be used - you would be able to sub in other groups as appropriate...)


 

Posted

Quote:
Originally Posted by Smurch View Post
I think he means PVP mini-games like some other MMOs have (Age of Conan, Warhammer Online, etc). Many of them are objective based, often some variant of capture the flag. The players que up for a game, when there's enough on both sides, it launches and the players are automatically teamed. The mini-game is timed and when the time runs out, the side with the most points (acquired by killing the opposing team and, more lucratively, by achieving the objective) wins and gets rewards.

I actually think this is a good idea. It could be incorporated into the existing arena system, even. Objective based PVP would be very good in this game, I think, and maybe be interesting enough to draw some PVE players in.
The one such system I've tried before was part of Guild Wars' Halloween event, the "Costume Brawl". I actually enjoyed myself, because despite the fact that I'm no good at PvP and have nothing resembling a PvP build, it didn't matter. The Costume Brawl in GW sets all players to level 20 (the level cap), with a specific costume based on your gender and primary profession, and a set of abilities and attribute distribution based on your primary profession (AT). The costume/ability/attribute combinations are based on characters in the storyline. For example, my female Elementalist became Cynn, one of the Henchmen you can pick up throughout the game.

I didn't mind the PvP event, because everyone was truly equalized; there were no elite PvPers ganking newbies with builds built from farming for hours on end. Rather than a million different builds ranging from PvE newbie to PvP veteran, there were 10 different builds; one for each profession. I'm not experienced enough to tell you whether those 10 builds were balanced between each other, but it took any equipment advantages out of the whole thing.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
There's so many things I'd do, but I'll just add this idea since MM Pets have been mentioned.

It would be very nice to be able to substitute MM Pets for existing villain groups. For example, I have a MM that's supposedly an Ex-Nazi, and he uses Mercs. It would be thematic and not too much of a stretch to see him using 5th Columnists, or Council. As long as the general effect of the powers was similar, I see no reason not to do this (that is, they would still be mercs, but Council models would be used - you would be able to sub in other groups as appropriate...)
/signed

Although we need an A.I fix, and soon...my protector bot and one of my drones have taken it that they are somehow scrappers...and are running up and honest to god punching enemies...I mean, the Arsonist is bad enough, but now my bots? Eesh.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
/signed

Although we need an A.I fix, and soon...my protector bot and one of my drones have taken it that they are somehow scrappers...and are running up and honest to god punching enemies...I mean, the Arsonist is bad enough, but now my bots? Eesh.
This. Yes, definitely signed. I hate having to call my pets back over and over (and often, even usually, having them ignore me) becuase they're running uselessly into melee. Protector Bots are the worst, I can understand the Arsonist doing it to get closer for his fire breath, but the bots have no real melee ability. My Medic does it too.


 

Posted

Quote:
Originally Posted by Jakey_ View Post
More end-game-
>Another boss like Hami
>Completey new and original maps for high-level missions and TFs
>Hard content that needs co-ordination and skill
The devs have granted your second request, most of the more recent TFs have been designed for level 50s and have focused on a small number of missions with special maps rather than the older TFs which use standard maps.

For the other two while I wouldn't necessarily be opposed to this they do seem to be against the general design philosophy of the game. The general design philosophy of the devs seems to be that content should be available to as many players as possible and making content that is truly challenging for top end players would lock out a substantial portion of the player base.


 

Posted

While being able to use existing enemy models as MM pets would be nice I can see a problem with it from a teaming point of view. Your team mates could get very confused (especially melee types) if say a council pet MM or 3 was on a mission vs. council.

I think I would quit that team at the first chance I got.


 

Posted

Quote:
Originally Posted by Star_Seer View Post
While being able to use existing enemy models as MM pets would be nice I can see a problem with it from a teaming point of view. Your team mates could get very confused (especially melee types) if say a council pet MM or 3 was on a mission vs. council.

I think I would quit that team at the first chance I got.
I could see that being slightly confusing, but you can't attack friendly pets, so you wouldn't be targetting them. It's no more confusing than teaming with someone whose costume resembles a villain group.