Can a human-form Warshade handle a +4x8 Arachnos mob?
I think he can do it as well. Maybe not after one try. Maybe not after two. But it's not like the rest of us nail it 100% of the time either.
It *feels* better to do it without insps.
Be well, people of CoH.
FANTASTIC vid, Alien - as always! That one's going into favorites, as well!
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
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Snixnix - Humanform Warshade
Various others.
@debtlover
I dont use accuracy or dmg insps, no click accolades and i if i have to use insps when i´m attempting something like soloing an av i try to limit myself from using too many. And no temps as i think they are too powerful.
Oh right. So I post about how I can't and you jump down my throat, but suddenly you assume he can. Gratz!
|
You're received the grief you've gotten in this thread because you deserved it for both your attitude and behavior in this thread.
Get over it. Don't repeat your behavior and you won't get shot down for it.
Be well, people of CoH.
I'm in the middle of exporting a video to upload to YouTube where I did the same RWZ challenge without using a single inspiration or accolade.
I died twice, but still took the mob down without going to the hospital or using any "special" powers... The video (I think) will further prove why I've made "popping" inspirations a regular part of my human-only playstyle--because it prevents death and makes taking the mob down that much faster.
Stay tuned for the link.
"Alien"
*EDIT*
Here's the link, but again, you'll have to wait a little while for the video to process...
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
He didn't hop into the thread pissing over what others have managed to do. Rather, he posted what he's been able to do so far while not making a fool of himself amongst his peers.
You're received the grief you've gotten in this thread because you deserved it for both your attitude and behavior in this thread. Get over it. Don't repeat your behavior and you won't get shot down for it. |
Done talking.
Haz fun bein a jerk.
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Snixnix - Humanform Warshade
Various others.
@debtlover
AO, don't get the wrong idea. When folks talk about avoiding insps for testing builds they aren't talking about changing your playstyle to no insps all the time. There's no point in letting yourself die when you can stop it from happening with insps in normal gameplay.
(I may play like that, but I know I'm messed up.)
As for the use of the self-res during the challenge. It's a power in your build. Kinda have to call it fair, ya know?
EDIT: Well, no we don't really. Death = failure. Keep trying!
Be well, people of CoH.
post deleted
gratz alien
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Snixnix - Humanform Warshade
Various others.
@debtlover
Okay, so I tried +4s in RWZ on my fire fire tank, couldn't do it. I could do +3s with insp though.
Also, Debtlover asked me to create his exact build(excluding the powers and levels he got them at) So i sat for about a half an hour with him telling me everything. It's a pretty damn good build for a human ws.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Snixnix: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Ebon Eye
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (5) Decimation - Chance of Build Up
- (A) Aegis - Resistance/Endurance
- (11) Impervium Armor - Resistance
- (11) Aegis - Resistance
- (A) Aegis - Psionic/Status Resistance
- (21) Aegis - Resistance/Endurance/Recharge
- (21) Aegis - Resistance
- (A) Armageddon - Damage
- (23) Armageddon - Accuracy/Damage/Recharge
- (23) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Damage/Endurance
- (9) Apocalypse - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (34) Impervium Armor - Resistance/Recharge
- (36) Impervious Skin - Status Resistance
- (A) Obliteration - Damage
- (13) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Chance for Smashing Damage
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Chance of Damage(Energy)
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (42) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (25) Hecatomb - Damage
- (25) Hecatomb - Damage/Recharge
- (27) Hecatomb - Accuracy/Damage/Recharge
- (27) Hecatomb - Accuracy/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (39) Absolute Amazement - Chance for ToHit Debuff
- (39) Absolute Amazement - Stun
- (40) Absolute Amazement - Stun/Recharge
- (40) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (46) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance/Recharge
- (45) Impervium Armor - Endurance/Recharge
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (46) Steadfast Protection - Knockback Protection
- (A) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Soulbound Allegiance - Chance for Build Up
- (A) Luck of the Gambler - Defense/Recharge
Level 1: Brawl
- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 1: Shadow Step
- (A) Time & Space Manipulation - +Stealth
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Hope this clears up some of the ill will.
Thanks again for all the help putting up with talking through tells and making this build.
levels that powers were taken would have been a bother. a huge problem. so we ignored it.
hope you enjoy the build as much as i do.
alien, would you please critique?
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Snixnix - Humanform Warshade
Various others.
@debtlover
After a cursory glance, this will serve you better without making drastic changes. On that one posted above, the elusive mind accolade and eye of the magus are both turned on, btw; and I went ahead and assumed that the Luck of the Gambler Def/Rech's were supposed to be Luck of the Gambler +Recharge specials.
Also, I believe the Absolute Amazement: Tohit Debuff only works in PvP, though I could be wrong. I swapped it out, doesn't make any real difference.
Replacing the Regenerative Tissue: +Regeneration in Health with a level 50 Numina Heal will actually net you more regen overall because of the set bonus.
This nets you slightly higher resistance, higher defense, higher regen, and a better enduse-to-drain ratio.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Snixnix: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 1: Absorption -- ResDam-I(A), ResDam-I(11)
Level 2: Gravity Shield -- Aegis-Psi/Status(A), HO:Ribo(11), HO:Ribo(21)
Level 4: Orbiting Death -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Dmg/Rchg(23), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(34)
Level 6: Shadow Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 10: Penumbral Shield -- HO:Ribo(A), HO:Ribo(34), ImpSkn-Status(36)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Rchg(15)
Level 14: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(19)
Level 16: Shadow Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Mrcl-Rcvry+(40)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(43)
Level 24: Gravity Well -- Hectmb-Dam%(A), Hectmb-Dmg(25), Hectmb-Dmg/Rchg(25), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27)
Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dam%(31), Posi-Acc/Dmg/EndRdx(31)
Level 28: Stygian Circle -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 30: Inky Aspect -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(39), Amaze-Stun(39), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40)
Level 32: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- HO:Ribo(A), HO:Ribo(46), ResDam-I(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42), LkGmblr-Def(50)
Level 44: Eclipse -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(50)
Level 47: Dark Extraction -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), S'bndAl-Build%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- TSM'n-Stlth(A)
Level 10: Shadow Recall -- Zephyr-ResKB(A)
------------
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
After a cursory glance, this will serve you better without making drastic changes. On that one posted above, the elusive mind accolade and eye of the magus are both turned on, btw; and I went ahead and assumed that the Luck of the Gambler Def/Rech's were supposed to be Luck of the Gambler +Recharge specials.
|
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
After a cursory glance, this will serve you better without making drastic changes. On that one posted above, the elusive mind accolade and eye of the magus are both turned on, btw; and I went ahead and assumed that the Luck of the Gambler Def/Rech's were supposed to be Luck of the Gambler +Recharge specials.
Also, I believe the Absolute Amazement: Tohit Debuff only works in PvP, though I could be wrong. I swapped it out, doesn't make any real difference. Replacing the Regenerative Tissue: +Regeneration in Health with a level 50 Numina Heal will actually net you more regen overall because of the set bonus. This nets you slightly higher resistance, higher defense, higher regen, and a better enduse-to-drain ratio. |
and you could not be more wrong about the absolute amazement. its a fantastic proc.
also i did not plug it into mids
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Snixnix - Humanform Warshade
Various others.
@debtlover
yeah he doesn't have mids, trust me i spent the half an hour translating it into mids for him lol
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
You mean, Global +Recharge. Since, as I said "Global" is not a stat. Recharge is, so it would seem obvious enough to mention it.
Funny that you should whip around the word troll after your behaviour thus far in this thread... Pot? Meet Kettle. |
seen yer posts before
yer one to call someone a troll
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Snixnix - Humanform Warshade
Various others.
@debtlover
lots of angry foam in this thread o_O
and...wish I had the patience to level up a Warshade -_- my PB is stuck at 33 I think...
That said, the only way I can really "critique" a purple'd-out human-only build is to put it side by side with my own build and see what sort of differences there are. So, here we go:
1. Looking at defense, I find it interesting that your built-in fire/cold defense is double what mine is, which may have a significant impact on if we were to do some side-by-side +4x8 Demon tests. Other than that, our defense is almost the same across the board, with a couple exceptions: One, my psionic defense is a bit higher (yours is 9.8%, mine is 14%), and yours and my ranged and AoE defense totals seem to be "flipped." I have higher ranged defense, and you have higher AoE defense.
Other than those exceptions, our defense levels are extremely close.
2. Resistance-wise, you're got me beat in every category (without Eclipse), due to your choice of taking Penumbral Shield and Tough/Weave. After Eclipse vs. 4 or 5 enemies, however, we're both on the same playing field. I also find it interesting to note that (without Eclipse), your Fire/Cold resists are at 41%, while mine are at 11.7%--also a major difference between us both if we were to compare our builds vs. your enemy of choice, the Demons.
Resistance as a whole during the Post-Eclipse levels (as long as you can get it perma--and that of course, requires some major influence investments) just about negates having to get any other shields, which is why I don't have Penumbral Shield or Tough in my current human-only build. Both your and my Eclipse are slotted almost exactly the same, with what looks like a 4 second recharge difference between us both.
3. The largest disparity between our builds is our regeneration rates and endurance usage. This, I believe, stems from a *playstyle difference* between us both. You have slotted your Stygian Circle with a heal set, whereas I have slotted mine with an Endurance Mod set. So, you'll get a much higher heal off of fewer enemies than I will. Off of a single "arrested" enemy, you'll get almost a complete heal, while I would only get 80%. However, a mere 2 dead enemies will give me back almost all my health AND endurance, so the real difference lies in how long it takes us to down as many enemies as possible.
Neither way is wrong, it's just a different "area" that you'd prefer to concentrate in. I concentrated in endurance recovery from stygian circle, because I have a 2.43/per-second endurance usage rate with all 8 of my toggles running, whereas you have only a 1.82/per-second endurance usage rate with all 8 of your toggles running. The big difference here is my choice to have "Super Speed" running during missions (while you teleport around), and the fact that I also have all of the Leadership toggles (which cost quite a bit of endurance to run). I would think that your build would be slightly better than mine at soloing, whereas, a team might appreciate my Leadership a bit more.
4. Gratz on 172.5% Global Recharge (with Hasten)!!! That's awesome! That's *almost* perma-hasten... 180% is perma-hasten, so you've basically just about got it without any "outside help!" My global recharge is sitting at 160%, except when I decide to use the "increase attack speed" buff from my base, which gets me right at 180% for an hour.
5. Due to my leadership toggles, I have a higher "natural" ToHit and Damage buff than you do without Sunless Mire (Mine sits at 14.2% ToHit and 27.5% Damage, while yours is at 0% ToHit and 13% Damage). With Sunless Mire (vs 5 enemies), our totals go to 36.7% ToHit (mine) 22.5% ToHit (yours), and 83.7% Damage Buff (mine) 69.2% Damage Buff (yours).
Not huge, but it makes a bit of a difference.
It's also worth noting that my leadership toggles, although more expensive endurance-wise than what you have chosen to run, gives me much higher Status resistance for Confuse, Fear, Taunt, and Placate. You have a higher Immobilize protection/resistance, but I also have a 3.11 Immobilize status protection, so I don't see my dude immobilized much.
Overall, it's a fantastic build with no real "weakness" to speak of... Anyone trying to change the build (including myself) would be just trying to "tweak" it to their own playstyle and preferred power choices... You've got more natural resists (without Eclipse), as well as the fact that you concentrated on healing with Stygian Circle (as opposed to endurance recovery), so in the end, it appears (at least to me) that you've got a "solo-centric" build, whereas I have more of a "team-centric" build.
Good stuff!
Here's my build, by the way, if you wanted to see a side-by-side for yourself.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
First off, thank you alien for a very complementary post, and for the side by side comparison.
Demons are in no way my "favored" group as much as I realized I had high fire/cold an decided that I would use them for prestige.
My build while it CAN solo well is actually a team build.
With my high recharge I use 2 nukes in my primary attack chain.
The build is designed to be a high dps offtanker that nukes quite a bit.
as for looking at your build, i have no mids, and so it would be difficult.
I actually built this primarily in my head and had friends with mids help me make a few level decisions.
edited again to say:
As for the shields debate.
I like being ABLE to NOT use eclipse the second it comes up.
Helpful to save it sometimes for a full spawn.
oh
as for the endurance vs health in stygian
i couldent pass up the recharge
and its nice to get a more than half heal off one
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Snixnix - Humanform Warshade
Various others.
@debtlover
I'll say this, all else aside.
Ran the Khan TF last night with Debt's WS. Not only did he off-tank the entire thing, but stealthed a couple of the mishes as well.
Now I'm pretty new to the world of the WS (almost 50...), having been a PB-lover but I was impressed as hell at what he laid down last night. Now I'm gonna finish leveling this WS in anticaption, rather than to complete my blue-side 50s set
"My RWZ challenge" video is finally done processing, and viewable, although it's low-quality right now... Give it another 20 min or so, and it'll be viewable in HD. Sometimes YouTube is really slow with their video processing.
"Alien"