Can a human-form Warshade handle a +4x8 Arachnos mob?


AlienOne

 

Posted

Quote:
Originally Posted by AlienOne View Post
Quick update:

"My RWZ challenge" video is finally done processing, and viewable, although it's low-quality right now... Give it another 20 min or so, and it'll be viewable in HD. Sometimes YouTube is really slow with their video processing.

"Alien"
It might be possible without breakfree´s sometimes if you pull them into melee they start using sword attacks full time. But you would have to find a good location to pull them.


 

Posted

I think he can do it as well. Maybe not after one try. Maybe not after two. But it's not like the rest of us nail it 100% of the time either.

It *feels* better to do it without insps.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I think he can do it as well. Maybe not after one try. Maybe not after two. But it's not like the rest of us nail it 100% of the time either.

It *feels* better to do it without insps.
Oh right. So I post about how I can't and you jump down my throat, but suddenly you assume he can. Gratz!


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
It *feels* better to do it without insps.
It does but personally i have nothing against insps as i consider them being part of the game. I do have limits myself but they are self imposed and not rules on how to solo.
I dont use accuracy or dmg insps, no click accolades and i if i have to use insps when i´m attempting something like soloing an av i try to limit myself from using too many. And no temps as i think they are too powerful.


 

Posted

Quote:
Originally Posted by Debtlover View Post
Oh right. So I post about how I can't and you jump down my throat, but suddenly you assume he can. Gratz!
He didn't hop into the thread pissing over what others have managed to do. Rather, he posted what he's been able to do so far while not making a fool of himself amongst his peers.

You're received the grief you've gotten in this thread because you deserved it for both your attitude and behavior in this thread.

Get over it. Don't repeat your behavior and you won't get shot down for it.


Be well, people of CoH.

 

Posted

I'm in the middle of exporting a video to upload to YouTube where I did the same RWZ challenge without using a single inspiration or accolade.

I died twice, but still took the mob down without going to the hospital or using any "special" powers... The video (I think) will further prove why I've made "popping" inspirations a regular part of my human-only playstyle--because it prevents death and makes taking the mob down that much faster.

Stay tuned for the link.

"Alien"

*EDIT*
Here's the link, but again, you'll have to wait a little while for the video to process...


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
He didn't hop into the thread pissing over what others have managed to do. Rather, he posted what he's been able to do so far while not making a fool of himself amongst his peers.

You're received the grief you've gotten in this thread because you deserved it for both your attitude and behavior in this thread.

Get over it. Don't repeat your behavior and you won't get shot down for it.
Right.
Done talking.

Haz fun bein a jerk.


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

AO, don't get the wrong idea. When folks talk about avoiding insps for testing builds they aren't talking about changing your playstyle to no insps all the time. There's no point in letting yourself die when you can stop it from happening with insps in normal gameplay.

(I may play like that, but I know I'm messed up.)

As for the use of the self-res during the challenge. It's a power in your build. Kinda have to call it fair, ya know?

EDIT: Well, no we don't really. Death = failure. Keep trying!


Be well, people of CoH.

 

Posted

post deleted

gratz alien


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

Okay, so I tried +4s in RWZ on my fire fire tank, couldn't do it. I could do +3s with insp though.

Also, Debtlover asked me to create his exact build(excluding the powers and levels he got them at) So i sat for about a half an hour with him telling me everything. It's a pretty damn good build for a human ws.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Snixnix: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Recharge
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Chance of Build Up
Level 1: Absorption
  • (A) Aegis - Resistance/Endurance
  • (11) Impervium Armor - Resistance
  • (11) Aegis - Resistance
Level 2: Gravity Shield
  • (A) Aegis - Psionic/Status Resistance
  • (21) Aegis - Resistance/Endurance/Recharge
  • (21) Aegis - Resistance
Level 4: Orbiting Death
  • (A) Armageddon - Damage
  • (23) Armageddon - Accuracy/Damage/Recharge
  • (23) Armageddon - Accuracy/Recharge
  • (31) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
Level 6: Shadow Blast
  • (A) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (9) Apocalypse - Chance of Damage(Negative)
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 10: Penumbral Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (34) Impervium Armor - Resistance/Recharge
  • (36) Impervious Skin - Status Resistance
Level 12: Sunless Mire
  • (A) Obliteration - Damage
  • (13) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (15) Obliteration - Chance for Smashing Damage
Level 14: Dark Detonation
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Chance of Damage(Energy)
  • (19) Positron's Blast - Accuracy/Damage/Endurance
Level 16: Shadow Cloak
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
Level 18: Hurdle
  • (A) Jumping IO
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
  • (42) Regenerative Tissue - +Regeneration
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - EndMod/Accuracy/Recharge
Level 24: Gravity Well
  • (A) Hecatomb - Chance of Damage(Negative)
  • (25) Hecatomb - Damage
  • (25) Hecatomb - Damage/Recharge
  • (27) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
Level 26: Unchain Essence
  • (A) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Chance of Damage(Energy)
  • (31) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Stygian Circle
  • (A) Doctored Wounds - Recharge
  • (37) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
Level 30: Inky Aspect
  • (A) Absolute Amazement - Endurance/Stun
  • (39) Absolute Amazement - Chance for ToHit Debuff
  • (39) Absolute Amazement - Stun
  • (40) Absolute Amazement - Stun/Recharge
  • (40) Absolute Amazement - Accuracy/Stun/Recharge
Level 32: Quasar
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Boxing
  • (A) Empty
Level 38: Tough
  • (A) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance
Level 41: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Recharge
Level 44: Eclipse
  • (A) Impervium Armor - Resistance/Endurance
  • (45) Impervium Armor - Resistance/Recharge
  • (45) Impervium Armor - Endurance/Recharge
  • (45) Impervium Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Knockback Protection
Level 47: Dark Extraction
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Soulbound Allegiance - Chance for Build Up
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Defense/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Dark Sustenance
Level 1: Shadow Step
  • (A) Time & Space Manipulation - +Stealth
Level 10: Shadow Recall
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
------------


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Hope this clears up some of the ill will.
Thanks again for all the help putting up with talking through tells and making this build.

levels that powers were taken would have been a bother. a huge problem. so we ignored it.

hope you enjoy the build as much as i do.


alien, would you please critique?


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

After a cursory glance, this will serve you better without making drastic changes. On that one posted above, the elusive mind accolade and eye of the magus are both turned on, btw; and I went ahead and assumed that the Luck of the Gambler Def/Rech's were supposed to be Luck of the Gambler +Recharge specials.

Also, I believe the Absolute Amazement: Tohit Debuff only works in PvP, though I could be wrong. I swapped it out, doesn't make any real difference.
Replacing the Regenerative Tissue: +Regeneration in Health with a level 50 Numina Heal will actually net you more regen overall because of the set bonus.
This nets you slightly higher resistance, higher defense, higher regen, and a better enduse-to-drain ratio.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Snixnix: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 1: Absorption -- ResDam-I(A), ResDam-I(11)
Level 2: Gravity Shield -- Aegis-Psi/Status(A), HO:Ribo(11), HO:Ribo(21)
Level 4: Orbiting Death -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Dmg/Rchg(23), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(34)
Level 6: Shadow Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 10: Penumbral Shield -- HO:Ribo(A), HO:Ribo(34), ImpSkn-Status(36)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Rchg(15)
Level 14: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(19)
Level 16: Shadow Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Mrcl-Rcvry+(40)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(43)
Level 24: Gravity Well -- Hectmb-Dam%(A), Hectmb-Dmg(25), Hectmb-Dmg/Rchg(25), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27)
Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dam%(31), Posi-Acc/Dmg/EndRdx(31)
Level 28: Stygian Circle -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 30: Inky Aspect -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(39), Amaze-Stun(39), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40)
Level 32: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- HO:Ribo(A), HO:Ribo(46), ResDam-I(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42), LkGmblr-Def(50)
Level 44: Eclipse -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(50)
Level 47: Dark Extraction -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), S'bndAl-Build%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- TSM'n-Stlth(A)
Level 10: Shadow Recall -- Zephyr-ResKB(A)
------------


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Microcosm View Post
After a cursory glance, this will serve you better without making drastic changes. On that one posted above, the elusive mind accolade and eye of the magus are both turned on, btw; and I went ahead and assumed that the Luck of the Gambler Def/Rech's were supposed to be Luck of the Gambler +Recharge specials.


They were im just such a friggin n00b with Planner that i couldn't find em


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Microcosm View Post
After a cursory glance, this will serve you better without making drastic changes. On that one posted above, the elusive mind accolade and eye of the magus are both turned on, btw; and I went ahead and assumed that the Luck of the Gambler Def/Rech's were supposed to be Luck of the Gambler +Recharge specials.

Also, I believe the Absolute Amazement: Tohit Debuff only works in PvP, though I could be wrong. I swapped it out, doesn't make any real difference.
Replacing the Regenerative Tissue: +Regeneration in Health with a level 50 Numina Heal will actually net you more regen overall because of the set bonus.
This nets you slightly higher resistance, higher defense, higher regen, and a better enduse-to-drain ratio.
they are +global
and you could not be more wrong about the absolute amazement. its a fantastic proc.
also i did not plug it into mids


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

Funny, there is no such stat as "Global." I wonder what a +Global does?



 

Posted

yeah he doesn't have mids, trust me i spent the half an hour translating it into mids for him lol


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Funny, there is no such stat as "Global." I wonder what a +Global does?

aaaah
a troll emergith

+global (recharge)


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

You mean, Global +Recharge. Since, as I said "Global" is not a stat. Recharge is, so it would seem obvious enough to mention it.

Funny that you should whip around the word troll after your behaviour thus far in this thread...
Pot? Meet Kettle.



 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
You mean, Global +Recharge. Since, as I said "Global" is not a stat. Recharge is, so it would seem obvious enough to mention it.

Funny that you should whip around the word troll after your behaviour thus far in this thread...
Pot? Meet Kettle.
Hey pot
seen yer posts before

yer one to call someone a troll


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

You know what, I am done arguing about something I shouldn't have posted about in the first place.

Enjoy raining on peoples' parades.



 

Posted

lots of angry foam in this thread o_O

Quote:
Originally Posted by Debtlover View Post
2 purps is a LOT of def
depends...because 2 small purps against +4's isn't as effective unless I forgot something...then again, soft capped defense builds are fun for this kind of stuff

and...wish I had the patience to level up a Warshade -_- my PB is stuck at 33 I think...


 

Posted

Quote:
Originally Posted by Debtlover View Post
alien, would you please critique?
K, before I get into any critiquing, I gotta say that's a fantastic build for ANY human-former. You've got a lot of recharge (which is *almost* necessary for human-only builds), and you also have a lot of recovery built-in (also required when you have a lot of toggles running).

That said, the only way I can really "critique" a purple'd-out human-only build is to put it side by side with my own build and see what sort of differences there are. So, here we go:

1. Looking at defense, I find it interesting that your built-in fire/cold defense is double what mine is, which may have a significant impact on if we were to do some side-by-side +4x8 Demon tests. Other than that, our defense is almost the same across the board, with a couple exceptions: One, my psionic defense is a bit higher (yours is 9.8%, mine is 14%), and yours and my ranged and AoE defense totals seem to be "flipped." I have higher ranged defense, and you have higher AoE defense.

Other than those exceptions, our defense levels are extremely close.

2. Resistance-wise, you're got me beat in every category (without Eclipse), due to your choice of taking Penumbral Shield and Tough/Weave. After Eclipse vs. 4 or 5 enemies, however, we're both on the same playing field. I also find it interesting to note that (without Eclipse), your Fire/Cold resists are at 41%, while mine are at 11.7%--also a major difference between us both if we were to compare our builds vs. your enemy of choice, the Demons.

Resistance as a whole during the Post-Eclipse levels (as long as you can get it perma--and that of course, requires some major influence investments) just about negates having to get any other shields, which is why I don't have Penumbral Shield or Tough in my current human-only build. Both your and my Eclipse are slotted almost exactly the same, with what looks like a 4 second recharge difference between us both.

3. The largest disparity between our builds is our regeneration rates and endurance usage. This, I believe, stems from a *playstyle difference* between us both. You have slotted your Stygian Circle with a heal set, whereas I have slotted mine with an Endurance Mod set. So, you'll get a much higher heal off of fewer enemies than I will. Off of a single "arrested" enemy, you'll get almost a complete heal, while I would only get 80%. However, a mere 2 dead enemies will give me back almost all my health AND endurance, so the real difference lies in how long it takes us to down as many enemies as possible.

Neither way is wrong, it's just a different "area" that you'd prefer to concentrate in. I concentrated in endurance recovery from stygian circle, because I have a 2.43/per-second endurance usage rate with all 8 of my toggles running, whereas you have only a 1.82/per-second endurance usage rate with all 8 of your toggles running. The big difference here is my choice to have "Super Speed" running during missions (while you teleport around), and the fact that I also have all of the Leadership toggles (which cost quite a bit of endurance to run). I would think that your build would be slightly better than mine at soloing, whereas, a team might appreciate my Leadership a bit more.

4. Gratz on 172.5% Global Recharge (with Hasten)!!! That's awesome! That's *almost* perma-hasten... 180% is perma-hasten, so you've basically just about got it without any "outside help!" My global recharge is sitting at 160%, except when I decide to use the "increase attack speed" buff from my base, which gets me right at 180% for an hour.

5. Due to my leadership toggles, I have a higher "natural" ToHit and Damage buff than you do without Sunless Mire (Mine sits at 14.2% ToHit and 27.5% Damage, while yours is at 0% ToHit and 13% Damage). With Sunless Mire (vs 5 enemies), our totals go to 36.7% ToHit (mine) 22.5% ToHit (yours), and 83.7% Damage Buff (mine) 69.2% Damage Buff (yours).

Not huge, but it makes a bit of a difference.

It's also worth noting that my leadership toggles, although more expensive endurance-wise than what you have chosen to run, gives me much higher Status resistance for Confuse, Fear, Taunt, and Placate. You have a higher Immobilize protection/resistance, but I also have a 3.11 Immobilize status protection, so I don't see my dude immobilized much.


Overall, it's a fantastic build with no real "weakness" to speak of... Anyone trying to change the build (including myself) would be just trying to "tweak" it to their own playstyle and preferred power choices... You've got more natural resists (without Eclipse), as well as the fact that you concentrated on healing with Stygian Circle (as opposed to endurance recovery), so in the end, it appears (at least to me) that you've got a "solo-centric" build, whereas I have more of a "team-centric" build.

Good stuff!

Here's my build, by the way, if you wanted to see a side-by-side for yourself.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

First off, thank you alien for a very complementary post, and for the side by side comparison.

Demons are in no way my "favored" group as much as I realized I had high fire/cold an decided that I would use them for prestige.

My build while it CAN solo well is actually a team build.
With my high recharge I use 2 nukes in my primary attack chain.
The build is designed to be a high dps offtanker that nukes quite a bit.

as for looking at your build, i have no mids, and so it would be difficult.
I actually built this primarily in my head and had friends with mids help me make a few level decisions.

edited again to say:

As for the shields debate.
I like being ABLE to NOT use eclipse the second it comes up.
Helpful to save it sometimes for a full spawn.


oh
as for the endurance vs health in stygian

i couldent pass up the recharge
and its nice to get a more than half heal off one


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

I'll say this, all else aside.

Ran the Khan TF last night with Debt's WS. Not only did he off-tank the entire thing, but stealthed a couple of the mishes as well.

Now I'm pretty new to the world of the WS (almost 50...), having been a PB-lover but I was impressed as hell at what he laid down last night. Now I'm gonna finish leveling this WS in anticaption, rather than to complete my blue-side 50s set