Scrappers and involuntary side switching...
On the contrary, I think all scrappers should embrace flipping out and killing things. Heroically.
I have a character who is so lethal that she's only allowed to fight things like Clockwork, Rikti and Rularuu. It would be the ultimate testament to a scrapper's killyness if the FBSA only deployed him or her against things which are not protected under the Geneva convention.
So do police officers become villains when they kill someone in the line of duty?
Not last time I checked. Scrappers are pretty much given a license to kill when they become heros. It's not indiscriminate, and the threats they are facing put it in a "me or them" situation for them. Obviously the threats we are being sent out against are more than the police can handle, or they would be handling it.
Even the lowliest Hellion or Skull has supernatural abilities in the higher ranks within the gang. And somehow I don't see a whole lot of stink being raised when that Fallen Gunner (who just fired his submachine gun into a crowd) doesn't survive.
Sometimes lethal force is called for in order to deal with a threat before innocents can be harmed.
Would you rather kill one guy, or allow a thousand innocents to perish because you failed to act? Sometimes that's the choice you face.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
But my Scrappers are so good, they know how to use blades and not kill them.
Though, that said, I had plans on a scrapper who went out of her way to kill the badguys, only to get upset that the medical transporters kept saving everyone she killed, as that's what they do in the COH verse.
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Scrappers live by Ozymandias' philosophy: "Kill millions to save billions"
I have a pair of Broadsword scrappers who are sisters, and one of them (Waldrada, BS/Shield) is so going to go Rogue. I was going to say "go postal" but, well, that's what scrappers do every day anyway.
She will find the enforced peace and tranquility of Praetoria quite alluring, due to past issues. If it had been Praetoria, neither her nor her sister would be out killing stuff sword-first, they could happily be normal people; that's the gist of it.
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So do police officers become villains when they kill someone in the line of duty? |
Seeing as each of my scrappers have probably killed ten of thousands of people by now, I wouldn't blame anyone who would think twice before calling them a hero.
A wise man once said "The purpose of scrappers is to flip out and kill things."
Since killing things is decidedly unheroic I propose that every time a lethal damage scrapper 'arrests' someone they lose 1 'good guy point', so if they kill... er, I mean arrest enough bad guys they have to become vigilantes and eventually villains. Alternatively said scrapper can voluntarily opt to take a permanent 10% damage debuff to show that they are holding back and not flipping out and killing things. |
Here's the quote:
In a world full of super-powers, arcane mysticism, sci-fi technology, etc....very few people actually die die. The technology to instantly teleport someone and repair any and all damage to their bodies is common in this world. That goes for player characters and NPCs alike. When you riddle someone full of bullets, poke holes in them with your sword, or burn them, it doesn't immediately end their life. It simply incapacitates them. They slip into unconsciousness, and shortly thereafter they're transported away and revived...generally in the Zig.
They'll be fine. Why else do you think the city would be so cavalier about handing out licenses to everyone with a pair of spandex? Why do you think the common thugs on the street are so brazen about their crimes? There's very little fear of actual death. |
My scrappers may "aggressively arrest", but they never kill. This hardly rises to the level of forcing me down any path.
Alternatively said scrapper can voluntarily opt to take a permanent 10% damage debuff to show that they are holding back and not flipping out and killing things. |
It's about as... well, lets just say it's about as likely to happen and leave it at that.
The cake is a lie! The cake is a lie!
Huh?
I also have issues with lethal/deadly weapons being used by "Heros". It's the main reason my current hero main uses non-lethal attacks(MA). Nobody ever dies from getting beaten to death.
I always look at the scrapper as the anti-hero.
Nobody ever dies from getting beaten to death. |
Virtue: @Santorican
Dark/Shield Build Thread
Reverse blade swords like on samurai X... After he vowed never to kill again.
"All problems can be solved by throwing enough scrappers at it."
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it's defeat guys, not kill, you're making the children cry. Man I wish it did say kill instead. But that's about as possible as having blood fly out as an option when you killfeat mobs eh?
in conclusion, l-o-l
Virtue: @Santorican
Dark/Shield Build Thread
Sorry but some of you are just stubborn & a bit dense.
Did you not read BABs quote I provided?
There is no debate here.
lmao at cant die from being beaten to death, and some of the other responses
anyway you're a scrapper, lets act like it.
@Possible
A couple of this, a couple of that.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I've tried this on many occasions and it turns out that due to some odd twist in game mechanics, we can't actually target good guys with our attacks.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
To add to BaB's quote, notice how theres no decapitating or dismembering moves from swords n stuff? Kinda makes the healing processs more realistic.
A wise man once said "The purpose of scrappers is to flip out and kill things."
Since killing things is decidedly unheroic I propose that every time a lethal damage scrapper 'arrests' someone they lose 1 'good guy point', so if they kill... er, I mean arrest enough bad guys they have to become vigilantes and eventually villains.
Alternatively said scrapper can voluntarily opt to take a permanent 10% damage debuff to show that they are holding back and not flipping out and killing things.