Scrappers and involuntary side switching...


Aliana Blue

 

Posted

A wise man once said "The purpose of scrappers is to flip out and kill things."

Since killing things is decidedly unheroic I propose that every time a lethal damage scrapper 'arrests' someone they lose 1 'good guy point', so if they kill... er, I mean arrest enough bad guys they have to become vigilantes and eventually villains.

Alternatively said scrapper can voluntarily opt to take a permanent 10% damage debuff to show that they are holding back and not flipping out and killing things.


 

Posted

On the contrary, I think all scrappers should embrace flipping out and killing things. Heroically.

I have a character who is so lethal that she's only allowed to fight things like Clockwork, Rikti and Rularuu. It would be the ultimate testament to a scrapper's killyness if the FBSA only deployed him or her against things which are not protected under the Geneva convention.


 

Posted

So do police officers become villains when they kill someone in the line of duty?

Not last time I checked. Scrappers are pretty much given a license to kill when they become heros. It's not indiscriminate, and the threats they are facing put it in a "me or them" situation for them. Obviously the threats we are being sent out against are more than the police can handle, or they would be handling it.

Even the lowliest Hellion or Skull has supernatural abilities in the higher ranks within the gang. And somehow I don't see a whole lot of stink being raised when that Fallen Gunner (who just fired his submachine gun into a crowd) doesn't survive.

Sometimes lethal force is called for in order to deal with a threat before innocents can be harmed.

Would you rather kill one guy, or allow a thousand innocents to perish because you failed to act? Sometimes that's the choice you face.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

But my Scrappers are so good, they know how to use blades and not kill them.

Though, that said, I had plans on a scrapper who went out of her way to kill the badguys, only to get upset that the medical transporters kept saving everyone she killed, as that's what they do in the COH verse.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Scrappers live by Ozymandias' philosophy: "Kill millions to save billions"


 

Posted

I have a pair of Broadsword scrappers who are sisters, and one of them (Waldrada, BS/Shield) is so going to go Rogue. I was going to say "go postal" but, well, that's what scrappers do every day anyway.

She will find the enforced peace and tranquility of Praetoria quite alluring, due to past issues. If it had been Praetoria, neither her nor her sister would be out killing stuff sword-first, they could happily be normal people; that's the gist of it.


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Quote:
So do police officers become villains when they kill someone in the line of duty?
Being a villain is more something other people see you as than something you really are. Outside of madmen there's not that many folks doing evil for the sake of evil.

Seeing as each of my scrappers have probably killed ten of thousands of people by now, I wouldn't blame anyone who would think twice before calling them a hero.


 

Posted

Quote:
Originally Posted by NightshadeLegree View Post
A wise man once said "The purpose of scrappers is to flip out and kill things."

Since killing things is decidedly unheroic I propose that every time a lethal damage scrapper 'arrests' someone they lose 1 'good guy point', so if they kill... er, I mean arrest enough bad guys they have to become vigilantes and eventually villains.

Alternatively said scrapper can voluntarily opt to take a permanent 10% damage debuff to show that they are holding back and not flipping out and killing things.
This point was addressed by BAB in another thread.

Here's the quote:

Quote:
Originally Posted by BackAlleyBrawler View Post
In a world full of super-powers, arcane mysticism, sci-fi technology, etc....very few people actually die die. The technology to instantly teleport someone and repair any and all damage to their bodies is common in this world. That goes for player characters and NPCs alike. When you riddle someone full of bullets, poke holes in them with your sword, or burn them, it doesn't immediately end their life. It simply incapacitates them. They slip into unconsciousness, and shortly thereafter they're transported away and revived...generally in the Zig.

They'll be fine. Why else do you think the city would be so cavalier about handing out licenses to everyone with a pair of spandex? Why do you think the common thugs on the street are so brazen about their crimes? There's very little fear of actual death.
You can find the quote in the dev digest, 2nd page, thread: "More heroic heroics please"


 

Posted

My scrappers may "aggressively arrest", but they never kill. This hardly rises to the level of forcing me down any path.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Alternatively said scrapper can voluntarily opt to take a permanent 10% damage debuff to show that they are holding back and not flipping out and killing things.
Conversely I propose a 100% damage buff to those scrappers who wish to make a descent into darkness.

It's about as... well, lets just say it's about as likely to happen and leave it at that.


The cake is a lie! The cake is a lie!

 

Posted

Huh?


 

Posted

I also have issues with lethal/deadly weapons being used by "Heros". It's the main reason my current hero main uses non-lethal attacks(MA). Nobody ever dies from getting beaten to death.


 

Posted

I always look at the scrapper as the anti-hero.


 

Posted

Quote:
Nobody ever dies from getting beaten to death.
Actually, you can very much die from getting beaten to death. That's kind of what "being beaten to death" literally means.


 

Posted

Quote:
Originally Posted by JohnX View Post
I also have issues with lethal/deadly weapons being used by "Heros". It's the main reason my current hero main uses non-lethal attacks(MA). Nobody ever dies from getting beaten to death.
Ask someone to repeatedly punch you in the back of the head at full force and then come back and say you can't die from being beaten to death lol.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Reverse blade swords like on samurai X... After he vowed never to kill again.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

it's defeat guys, not kill, you're making the children cry. Man I wish it did say kill instead. But that's about as possible as having blood fly out as an option when you killfeat mobs eh?
in conclusion, l-o-l


 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
it's defeat guys, not kill, you're making the children cry. Man I wish it did say kill instead. But that's about as possible as having blood fly out as an option when you killfeat mobs eh?
in conclusion, l-o-l
That'd be cool but then so long teen rating and hello Mature rating, which I don't think would be terribly a bad thing. Then the saying stab a face would come to life in a whole new meaning


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Sorry but some of you are just stubborn & a bit dense.

Did you not read BABs quote I provided?

There is no debate here.


 

Posted

lmao at cant die from being beaten to death, and some of the other responses

anyway you're a scrapper, lets act like it.


@Possible

A couple of this, a couple of that.

Join Liberty

 

Posted

Quote:
Originally Posted by milehigh77 View Post
Sorry but some of you are just stubborn & a bit dense.

Did you not read BABs quote I provided?

There is no debate here.
There is absolutely no reason to be insulting about it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by milehigh77 View Post
Sorry but some of you are just stubborn & a bit dense.

Did you not read BABs quote I provided?

There is no debate here.
They have scrapper lock.


 

Posted

I've tried this on many occasions and it turns out that due to some odd twist in game mechanics, we can't actually target good guys with our attacks.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

To add to BaB's quote, notice how theres no decapitating or dismembering moves from swords n stuff? Kinda makes the healing processs more realistic.