Discussion: First Annual Architect Awards Winners!
Congrats to all the winners!
WN
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
Dr. Aeon called me on the phone, in character, to congratulate me and to confirm my address and contact info. "Hi <name>, this is Dr. Aeon..."
That right there was just about the greatest surprise of this whole thing.
Congratulations to the other winners!
Congratulations to all the winners and nominees.
It was a challenge to narrow down the nominees and winners because we received so many excellent submissions. In the end, we had to make some tough choices. However, don't be surprised if some of the nominees receive Developer's Choice designation in the City of Heroes mission lists!
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Jail.Bird
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Gratz to all the winners!
@Aoide Muse
Arc IDs: #3571 Digital Love, #182068 The Rikti Roll, #334016 The Null Earth Saga: A Reflected Web
Great job everybody and Congrats to the winners!
Great job everyone!
Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,
Congrats to all, but to Redbone in particular. I got to see that arc very early on- Redbone is on one of my channels- and I still think it's the best storytelling I've seen yet in MA.
I am hoping that any potential players of the Sabrina's Tale arc see this.
After seeing a comment calling the last mission "just flat out crazy" (a turn of phrase that's entered my pattern of speech now), I have tested the mission as it stands as a Dev's Choice selection. Apparently, when they "flipped the switch" on Dev's Choice for the arc, something corrupted in the file that controls the critters that spawn in the final mission. As such, the last mission spawns only one type of mob rather than the "combined group" I set up using customized standard critters and one special EB. Unfortunately, that one type happens to be the special EB... in every group. At sufficently low settings, it is "just" a boss, but that's still a very difficult row to hoe when there's three or more of them in a single spawn. I had a feeling this is what had happened as a previous patch had done something similar to the same mission. The oddest thign is, if I remove all my local AE files, then save a copy of the Dev Choice version and run a test on it, it functions properly, only the live version has the error.
I have also gone back and tested that specific mission in my local copy as well as a copy of the exact .storyarc file that was sent to the Devs for the Awards. Both of those function properly.
As such, anyone who has played the arc since Sunday (when it was functioning properly) has my sincere apologies. I have dropped a line to two Rednames requesting permission to revise the arc back to what they actually gave the award to rather than this insane thing that the arc corrupted into.
So, just for the record, the Dev's were not insane in selecting something so crazy difficult for Arc of the Year and hopefully I will hear back from the Rednames quickly and be allowed to correct the problem so everyone can play the arc without running into mega-death in the final mission.
UPDATE: Thanks to the prompt attention of Dr. Aeon, I was able to get in and repair the arc. It is now functionign as it is supposed to, so no more Elite Boss mega-death in the final mission.
Congratulations to all of the Winnersand Nominees!!
Winning this award has given me the single greatest prize I could hope to achieve.
A FREE STORY SLOT!
BRB, outlining my next MA arc.
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
Congratz people! (Yay Blight!)
Congrats to all of the winners.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
A quick update on the Sabrina's Tale arc. This morning, I edited it to repair the damage. The live version has now been tested again and is working as it is supposed to.
Again, to anyone who played it yesterday, I apologize for the broken final mission.
To everyone else who plays it, I appreciate you playing the story and hope you enjoy it.
After seeing a comment calling the last mission "just flat out crazy" (a turn of phrase that's entered my pattern of speech now), I have tested the mission as it stands as a Dev's Choice selection. Apparently, when they "flipped the switch" on Dev's Choice for the arc, something corrupted in the file that controls the critters that spawn in the final mission. As such, the last mission spawns only one type of mob rather than the "combined group" I set up using customized standard critters and one special EB. Unfortunately, that one type happens to be the special EB... in every group. At sufficently low settings, it is "just" a boss, but that's still a very difficult row to hoe when there's three or more of them in a single spawn. I had a feeling this is what had happened as a previous patch had done something similar to the same mission. The oddest thign is, if I remove all my local AE files, then save a copy of the Dev Choice version and run a test on it, it functions properly, only the live version has the error.
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@Golden Girl
City of Heroes comics and artwork
Mucho Gratzo all
well deserved & I'll give the arcs a try
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Super congratz to all the winners and the nominees too!
It is great to see AE getting some love. I seriously hope all the nominees get some juice too because a two day lag between announcing the nominees and then the winners really minimizes being a nominee when it should be something prestigious.
congratz, i played the arc n i really liked it
*Dr. Aeon taps the mike.*
*muffled* "Is this on?"
"Greetings! I, Dr. Aeon, the greatest mind the world has ever known, have been asked to make an announcement on behalf of the budding architects who have benefitted with the invention of my virtual world, Mission Architect (generously funded by Crey Industries):"
Congratulations to the City of Heroes' First Annual Architect Awards winners! The winners were announced at the Hero-Con 2009 banquet. The winners' arcs truly exemplify the extraordinary fan creativity and originality that the Mission Architect was designed to showcase.
It was a challenge to narrow down the nominees and winners because we received so many excellent submissions. In the end, we had to make some tough choices. However, don't be surprised if some of the nominees receive Developer's Choice designation in the City of Heroes mission lists!
We hope all of you had as much fun creating the arcs as we did evaluating and playing them. Watch for future announcements about Mission Architect, and we wish all of you future protégés of Dr. Aeon good luck for next year!
We've posted the names of the arcs, the Arc ID numbers, and the winning architect names below so that you can easily identify and enjoy the fruits of the winners' labors.
Arc of the Year Winner
Arc of the Year Nominees
Best Hero Story Winner
Best Villain Story Winner
Best Canon Story Winner
Best Original Story Winner
Best Villain Group Winner
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Support Centre for our North American players
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