Silas Plays Support And So Can You!


Alef_infinity

 

Posted

I do think some of my love for Psi Tornado boils down to the fact I can open with it and eat the alpha. My first memory of the game, 5 years ago, was on my failed n00b Fire/Elec blaster with whom I tried repeatedly to do that trick with and deservedly got mushed into the ground for my n00b ways.


Last week I was on an 8 man PuG where the leading Night Widow stopped at the entrance to a room full of CoT, said "Eeep, someone better pull". I ran in and Psi Tornadoed the lot, ran back waited for them to cluster and then 1-2 Coned the entire angry spawn in the face.


I can haz ranged scrapperlok?


 

Posted

Quote:
Originally Posted by Talen Lee View Post
Yeah, exactly the problem I'm having. With that huge defence, soloing and fighting 2-3 guys at a time seems a waste, so the AOEs are easy to leverage. I dial up the team size to 3 or 5 (seems to get more bosses that way), and then the AOEs are fine.

I wish I hadn't read that part of the guide, to be honest, it makes me really notice the long animation times. :P
Heh, I guess I'm spoiled by high recharge, Dark Oblit and Wail. When soloing I just crank my mob level up and leave the spawn sizes at x3 or 4.

I suppose the AoEs are more useful when you're leveling up and a lot of the finesse of a Fortunata isn't needed or can't be as effectively leveraged.

I wrote the guides from the standpoint of endgame stuff, maximising the potential of the powersets. When you're at that point, Psi Tornado and Scream are not it.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I was reading through the cold section and this stood out.

Quote:
Originally Posted by Silas
Frostwork: Ally +hp +res(toxic)

Slotting Recommendation: 2-3 Heals, 2-3 Recharge, if you must.

How to Use: Personally, I don’t. It’s just a +hp, it doesn’t have a heal component and most people can cap their own hp fairly easily making it of limited use. It’s nice if you team with a lot of brutes/scrappers who aren’t WP/Inv or who are and are bad, I suppose.
I agree it has a limited use, but I just wanted to point out that I'm not positive WP Brutes can actually cap their HP on their own.

Regardless, you might want to make a note that it has limited use, but can be a nice buff to have for the LRSF specifically.


 

Posted

Good write up on traps.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I was reading through the cold section and this stood out.[...]
I agree it has a limited use, but I just wanted to point out that I'm not positive WP Brutes can actually cap their HP on their own.

Regardless, you might want to make a note that it has limited use, but can be a nice buff to have for the LRSF specifically.
That's a good point actually, I've since picked up Frostwork in my new build. It's only 1 slotted but it's a decent power. Hell, one of the best things about it is that its fine with the base slot.

Once I'm done reformatting all the guides I'm gonna go back over them and edit/update them. There's a fair bit of information in some of them which I've changed my mind on/am flat out wrong about.


Support Guides for all Corruptor secondaries and Fortunatas
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Posted

I know I've been slowly trying to undo the negative smear campaign that TuboSkil put out on FW.


 

Posted

Quote:
Originally Posted by Silas View Post
That's a good point actually, I've since picked up Frostwork in my new build. It's only 1 slotted but it's a decent power. Hell, one of the best things about it is that its fine with the base slot.

Once I'm done reformatting all the guides I'm gonna go back over them and edit/update them. There's a fair bit of information in some of them which I've changed my mind on/am flat out wrong about.

Sounds good, I look forward to the updates.


 

Posted

Let me say first that I love your guides. Even when I don't agree with you, they are always informative and fun reads. That said, if you're planning to update things, I do have a minor bone to pick with part of your pain guide. Specifically, soothing aura/suppress pain.

Although it's easy to discount the small heal numbers of soothing aura, it's actually quite competitive with suppress pain's regen. Soothing aura is 21.5 hp/s fully slotted. Suppress pain's (slotted) effect varies with base HP as: 13.05 hp/s on masterminds, 16.5 hp/s on doms/controllers/defenders, 17.4 hp/s on corrs/veats/khelds, 19.6 hp/s on stalkers/blasters, 21.8 hp/s on scrappers, 24.4 hp/s on brutes, and 30.5 hp/s on tanks (minion and LT pets have less HP than masterminds, boss pets are a bit below doms/controllers/defenders).

Given that in most cases the user will be hanging back with the other squishies, soothing aura will actually often give more healing than suppress pain. Now, that doesn't take into account the variety of fringe benefits that the MM version gets (such as no green number spam, +regen getting around the share pain self debuff, the effective multiplicative effect of bodyguard, the way regen scales with +max HP, and omg the green numbers agggggghh), but I really wouldn't call the corr version of the power worse than the MM version.

edit: also, world of pain has a damage buff attached as well. It's small (12% MM, 16% corr), but I'm surprised you didn't mention it.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

In all honesty, I think they're both pretty bad. Suppress Pain is just less bad.

Suppress Pain is better because a) ranged pets will generally be standing right next to you so they gain the regen and b) it's +regen which scales, heals do not.

Soothing Aura is alrightish for animation time free self healing to keep you topped off. It's worse than Nullify Pain for ally healing because of the much smaller radius (15ft versus 25ft). I say its only really good for the Corr themselves because as long as it's on, they're getting the benefit. It's a power whose benefit can only be measured over time. It's not realistic to expect anyone to stay in the bubble long enough to get that benefit.

If you need to top someone off, use Nullify Pain. Soothing Aura is good for a)looking pretty, b) being a set mule and c) minor added survivability for yourself. And C is much better served by Nullify Pain.

If I had my way, it'd be a click. Either +regen or +heal, at least you could hit as many people with it and then go about your business.

Thanks for catching the WoP damage buff omission. I'll be sure to add that in.


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Posted

Quote:
Originally Posted by Silas View Post
X: Traps
Nice guide for an under-appreciated set.

A couple of comments from a bots/traps guy. My playstyle revolves around keeping stuff in the AssBot burn patches, but I imagine scourging rain of fire/ice storm would be play similar.

I 6-slotted caltrops and frankensklotted for slow/rech/dmg. I spam them like v1agra emails.

The ragnorok knockdown proc in caltrops is fantastic, aoe mitigation and indirect damage, i.e. KD'd mobs are in the kill zone longer.

You've got a place to slot some of the cheaper purples:

Web 'nade 5-slotted with Grav Anchor will keep bosses and LTs nicely inside the kill zone.

Seeker drones will take 5 Absolute Amazements.

(I suppose bots leaves me more free slots then most builds.)

Also, I agree that you'll rarely have room for TP foe, but it does a great job of pulling Malta Sappers and Cim Healbots out of the crowd, that's the only way my bubbler could handle those mobs


 

Posted

Wonderful job with those guides, Silas. They are a real joy to read.

Do you have a Mid build for the Sonic/Rad?


 

Posted

Silas, your guides are, and forgive me for using the word because I know it's overused, epic. I laughed reading each one, and I've planned out builds for 3 new characters from these with more sure to come.


 

Posted

Anonymoose, Yeah, those are all really good set choices. TP Foe is a lot more useful for a MM though, since your pets will nuke the crap out of whatever you just pulled in.

Corrs can move a lot faster than MMs though, which is why I personally prefer skipping TP Foe. If need be I can just snipe/blast something to pull it back.

Eldman, I'm afraid I don't. My current build is actually out of date, since it was a softcap ranged build but used BotZ. I've been meaning to respec him (probably softcap s/l) but haven't had the time to yet. Once I do I'll post a build chunk.

Street_Wolf, Glad you like them What characters have you decided to make?


Support Guides for all Corruptor secondaries and Fortunatas
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Posted

Oh maaaan, these guides are great. I read through the Storm one while I was leveling my Defender... and I've since read through them all. I've made like... a billion Corruptors since then because you make them seem so fun. And I mean... they are fun. That's why I can't decide which one I want to level right now. SIGH.

And seriously, the guides are great to get a good idea of how the powers work together, which is awesome. Very well done.



Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker

 

Posted

One of the few guides bookmarked on my internet explorer. priceless info. please keep this baby up to speed and feel free to expand it. maybe talk about IO sets and HO's and any cool info or sloting ideas plus playstyles. you pretty much have it covered though. great work!


 

Posted

Glad you liked them .

Once I've got more free time I'm gonna be going back over all the older guides again to add/tweak them.

First to get revised will probably be Thermal because I've since rerolled my Thermal. Then Pain because I'm really not happy with that guide.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I also want to chime in that I'm really digging your guides. I normally play melee classes, so it's helping a lot to have a point of reference. I'm currently leveling an ice/cold and I am REALLY enjoying it, and I'm messing around with the idea of a something/Dark.




Thank you, Champion.

 

Posted

I play alot of defenders...and now with GR on the scene I have branched off into controllers and Masterminds. Could you please toss in some of the powers that go into sets like MM /traps and others that might not be in a defender or corruptor version? The ONLY thing this guide is missing is a slight foray into those other powers people may run into and then come back to this awesome guide only to not find them.

Basicly, I want more. Is this a possibility?


 

Posted

Quote:
Originally Posted by Silas View Post
XI: Fortunata
For the purposes of this guide, I’ll be writing it for the way I built my Fortunata. That is to say, for ranged mostly ST damage, team/self buffing with leadership stuff and defense. While you can make a melee Fort, you can make an AoE Fort, you can make a controller Fort, I don’t think it’s the most effective way to build one.
I wanted to get some time playing my fort before I commented on this, but after a good amount of time logged on the character (primarily TFs, some tip missions), I feel pretty confident in my opinions.

Here is the build as I'm playing it on live:



| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|



Permahasten, Perma ML, Aim on 23.5s recharge - all positions are softcapped when Mask Presence is active and combat surpressed.

My ST Chain is Dominate > Subdue > Gloom, and is nearly seamless (I think gloom is off .4s or .2s or something like that).

The only time I ever actually use that is when the team is facing EBs/AVs and some bosses.

And to be honest I'm less than impressed with the DPS of that chain.

Generally vs. any group larger than 3 or 4 it has been much more effective to chain my AoEs than use ST attacks.

Against larger groups, it continues to scale better and the FF Proc in Psi Nado activates more and more (I usually lead off with Psi Nado due to this). This allows more use of AoEs and more importantly faster recharge of Psychic Wail.

The mobility is still there, even with 3s cast times, but even during the 3s root standing in the midst of your enemies and losing the ranged advantage for a few seconds is generally not a problem due to having softcapped defenses.

On top of this, Psi Nado's and Psy Scream's stacked -Rech, plus Psi Nado's KU are a more effective means of dealing with Cimerorans than typical controls such as holds and immobilizes due to Shout of Command.

I had Confuse in the original build, but I respec'd out of it because when you're softcapped with this much recharge, I found it to be at best a parlor trick.

Instead I went in favor of killing more people faster, although I did have to drop Vengeance which was a shame - but I felt the switch to all the time more damage to a situational buff was a fair trade overall.

I was impressed with the AoE damage output in the herostats logs I have for the ITF.

Over the course of a Speed ITF, I put out about 350k damage from AoEs alone.

To put that in perspective, my SS/SD/Soul Brute (not including SC) puts out about 400-500k damage with Footstomp and Dark Oblit.

It's a very respectable amount of AoE damage.


 

Posted

Hey Deus, thanks for the feedback.

I do still stand by what I said though. While you can make a melee Fort and put out some good DPS or an AoE Fort and put out good AoE, my opinion and experience says that's not the most effective way to build one.

I am coming from this from the perspective of someone who has one of every Corr so I prefer building to their individual strengths and specialities. If I wanted to bring AoE damage and defense to a team, I'd bring a Fire/Cold Corr.

Still, though. I'm assuming you're approaching this from the stance that you don't have to specialise on a Fort to begin with, which is a valid one. Honestly, I've gotta update a bunch of the guides, Fort one specifically because one of their main 'roles' so to speak I didn't touch upon at all in my guide.

A few quick things to help you understand my viewpoint better though: I really, really don't like long animations ET may still hit like a train, but I don't like being locked in that long animation (though its less bad on a lolmelee character) and in all honesty, my Fort doesn't get a lot of play these days.

She's still a fantastic and powerful character, it's just as I make builds I'm happier with for my main Corrs, I find myself wanting to bring her less. More on that later though.

Thanks for the feedback though, definitely something to think about


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Silas View Post
Hey Deus, thanks for the feedback.

I do still stand by what I said though. While you can make a melee Fort and put out some good DPS or an AoE Fort and put out good AoE, my opinion and experience says that's not the most effective way to build one.

I am coming from this from the perspective of someone who has one of every Corr so I prefer building to their individual strengths and specialities. If I wanted to bring AoE damage and defense to a team, I'd bring a Fire/Cold Corr.
Out of curiosity, what kind of ST DPS numbers are you running and what is your chain?

I'd love to improve what I have right now, Gloom > Dom > Subdue was
mostly just a bi-product of my global recharge - but my pylon test went so poorly that I just gave up halfway through and consoled myself that the Psi/Neg damage would do the most DPS where it counts i.e. vs. all the Invuln type AVs.



Quote:
Originally Posted by Silas View Post
Still, though. I'm assuming you're approaching this from the stance that you don't have to specialise on a Fort to begin with, which is a valid one. Honestly, I've gotta update a bunch of the guides, Fort one specifically because one of their main 'roles' so to speak I didn't touch upon at all in my guide.
Yeah that was the main point, although I should have been clearer.

Basically you can have your ST chain, perma-hasten global recharge, group friendly buffs, recall friend, softcapped defenses and still have room for several AoEs.


Quote:
Originally Posted by Silas View Post
A few quick things to help you understand my viewpoint better though: I really, really don't like long animations ET may still hit like a train, but I don't like being locked in that long animation (though its less bad on a lolmelee character) and in all honesty, my Fort doesn't get a lot of play these days.
Yeah, if you don't like a particular playstyle or power, no sense banging your head against a wall and using it anyway.