"perma" - what is it?
You put enough recharge reduction into a click power, like Hasten, that it becomes effectively permanent. By holding control and clicking on the power's icon in the tray, it will cycle as soon as it can.
I'm not sure which powers can be turned into perma. Hasten doesn't quite make it, if memory serves, but good enough.
Perma=permanent. In other words, always on. Generally a term applied to a click power, once the recharge time has been reduced to the same or less than the duration of the power.
Well explained.
Perma-hasten is perma-handy. Perma-rage is relative easy to get and it's also very advantageous.
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So, it requires the power being set on auto.. meaning only one power can be made perma?
Yes, my brain started nudging at this because of another current thread.
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You put enough recharge reduction into a click power, like Hasten, that it becomes effectively permanent. By holding control and clicking on the power's icon in the tray, it will cycle as soon as it can.
I'm not sure which powers can be turned into perma. Hasten doesn't quite make it, if memory serves, but good enough. |
Edit: while "Perma" is silly shorthand form permanent, it's often only used if such is a difficult thing to do. As such people may say "I have perma-Phantom Army!" to say they can always have the invulnerable/high damage/slow recharge pets from illusion control at their beck and call. Someone would not as often say "I have permanent clear mind!"
A power doesn't necessarily have to be on auto to be considered perma. Perma merely refers to the ability of a power to be available to be activated before or as soon as the power has effect has expired. It's just that many people find it advantageous to leave these powers on auto so they don't have to remember to continually click them.
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...In general, the term is used as bragging rights to tell people that they've tweaked enough of their character to always have access to a power initially made to be only available sometimes.
Edit: while "Perma" is silly shorthand form permanent, it's often only used if such is a difficult thing to do. As such people may say "I have perma-Phantom Army!" to say they can always have the invulnerable/high damage/slow recharge pets from illusion control at their beck and call. Someone would not as often say "I have permanent clear mind!" |
Yes, yes, this I get too. This is the thing that I was curious about. Plain definition sounds simple, but as you said, it seems to be used a lot as a brag, indicating it's not easy to achieve. (Mind you, I have never attempted this on anything I can think of. I'm an average rather than uber player, I just bumble around having fun, but I like learning new tricks at my less than lightspeed get-around-to-it pace.

So, when used as such, what is the BS factor?

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Hehehe.
Okay, thanks everyone! Now I have to go find something to perma... besides my woefully straight hair.
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Yeah, you need 106-107% global recharge with 3 slotted hasten to make it perma
"I have perma-unstoppable!" (Impossible, independantly, as far as I know.)
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Having a power on perma means having it recharge before it wears off.
To calculate, take the base recharge of a power and divide it by 5.
If that value is greater than the duration, it can be perma with SOME Level of recharge(though not necessarily independantly).
To see just how much you'd need, simply divide the base recharge by the duration and subtract 1.
Examples:
Hasten: Base recharge: 450 seconds, duration 120 seconds.
450/5 = 90
90<120
Therefore, Hasten can be made perma, but how much is required?
(450/120) - 1 = 2.75 or +275% total recharge required(3 level 50 IOs+hasten's buff itself will give you about 170, leaving about 105% for you to get elsewhere(whether it be set bonuses, buffs, w/e)
Dull Pain: Base Recharge 360 Seconds, Duration 120 seconds
360/5= 72
72<120 Therefore, DP can be made perma
(360/120) -1 = 2.0 or +200% total recharge required
IOs+hasten will leave you with ~30% to get elsewhere
Unstoppable, Elude, Power Surge, Overload: base recharge 1000 seconds, duration 180 seconds
1000/5 = 200
200>180, Therefore, they are not perma-able
Rage: Base recharge 240 seconds, duration 120
240/5 = 48
48<120, , Therefore, not only is it perma-able, it's also perma-stackable up to 2 times
(240/120) - 1= 1.0 or +100% recharge required(easy enough with just enhancements+hasten)
Certain pets can also be perma'd. On my VEAT, I have the VEAT version of DP perma, the Spiderlings perma, and I've almost got the Disruptors, a Mu Guardian, and Hasten on perma. I still have three powers worth of enhancements to slot (roughly 15 IOs to go).
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I'm not sure which powers can be turned into perma. Hasten doesn't quite make it, if memory serves, but good enough.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Fleeting Whisper touched on this, but I'll expand on it a bit. There are powers that cannot be perma'd under any circumstances, simply because there is a hard cap on recharge of 400%. So, no matter how unlimited a player's budget, or how much outside recharge buffing they get, there is still a limit as to what can be accomplished. One example would be Instant Healing on a Regen scrapper, which has a 90 second duration and 650 second recharge. Doesn't matter how much recharge buffing that scrapper gets, she's never going to get perma Instant Healing.
This is a term I've seen used for a long time, and I would love it if someone could explain to technically challenged me what it means.
And thanks.
I have the impression it has something to do with non-toggle powers, maybe support types like Practiced Brawler - things that buff or debuff yourself (or others?). Or not...
Also have the impression it has something to do with slotting to extend the firing time or effective time of a power.
I'm kind of floundering around without real understanding.
Anybody want to school me?
Be kind.
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