Fury
Has anyone ever talked about slowing down how quickly Fury fades? I feel like I basically have to RUN RUN RUN all the time in order to have decent damage on my Brute. Hurrying usually leads to some brutal mistakes being made. Besides, most of the people I team with (and myself) prefer a slightly slower pace.
I'm not trying to troll. I'm just asking if I'm the only one who thinks the bar plumets a little too fast between battles. |
As the brute I feel that I set the pace of the team. If I can take the incoming damage or have good support then the team needs to keep up. In my 3+ years that seems to be how villain side teams work, they are generally fast paced. This is one of the reasons I just don't like hero side as much, teams tend to be slower and pause after mobs. Of course if you get ahead of your team and can't handle the mobs then you should slow down a little. Fury is not something I worry about a whole lot, I find it is always there when I need it.
I find it worse at lower levels frankly, since we dont usually have good endo management tools early on. So yeah, its definitely something id like to see reduced. Soaking the Alpha when you can survive it later on has pretty much cancelled the problem, unless you are paired with other brutes (even worse if they have taunt). But.. you know.. I wouldn't expect to see it change. We can always say that it's all part of our charming personality as brutes :P
Beware what lurks in the Shadows
Has anyone ever talked about slowing down how quickly Fury fades? I feel like I basically have to RUN RUN RUN all the time in order to have decent damage on my Brute. Hurrying usually leads to some brutal mistakes being made. Besides, most of the people I team with (and myself) prefer a slightly slower pace.
I'm not trying to troll. I'm just asking if I'm the only one who thinks the bar plumets a little too fast between battles. |
I've found that I can maintain ~85-90% Fury easily when solo but on teams, with multiple brutes, maintaining the same level of fury from mob to mob can prove a bit more difficult.
The most fun I've had recently is ToTing and the Supernatural/Zombie events. It's perfect. You rarely have to move very far and have the ability to maintain peak levels of Fury without worry.
I guess I'll just learn to live with having near zero Fury at the beginning of most fights while playing the usual duo with my wife.
I still think it would be nice, and not hurt the feel or balance of the AT at all, if it drained away more slowly, at least after it falls below 50%. It would certainly make the teens less painful... I can't tell you how many times I came within a single keystroke of deleting mine back then. Endurance and Fury are so counter to each other that those levels are like trying to advance with a squishy, sub-par Tank fighting endurance-draining clockwork. It was the opposite of fun. I do have to admit he got a lot better in the 20's and Max no longer has thoughts of suicide although he is the least played of all my characters.
But then I only have the one Brute so I probably just haven't gotten the hang of it. I definitely know that I'm not an expert or understand the subtleties of the AT (can a Brute be subtle? I don't think so - lol).
Endurance and Fury are so counter to each other that those levels are like trying to advance with a squishy, sub-par Tank fighting endurance-draining clockwork. It was the opposite of fun. I do have to admit he got a lot better in the 20's and Max no longer has thoughts of suicide although he is the least played of all my characters. |
There was/is a large contingent of CHV players that HATED the old "tank herds, def heals tank, tank taunts, blaster blasts" playstyle.
When CoV came out many of that group saw in brutes what we always wanted in a melee AT. High HP, ability to soak massive damage when teamed and buffed by a team, massive damage output.
The price to get that was the necessity to remain moving at full tilt, which many of us wanted anyway to counter the old slow and dull way of doing things.
Does it take getting used to? Of course. Hopping into any new AT takes some adjustment. But once you get the groove, becoming a locomotive of destruction becomes addictive. At least it did for me. I've got more brutes than any other AT.
Two tips: Slot your attacks for acc, end-red and rec-red. Let fury be your damage buff until later.
Use brawl. It costs no end now and is a fantastic fury builder.
Be well, people of CoH.
I can only see allowing the first 10% of Fury to decay much more slowly. It'd be inversely proportional to the final 10% that requires multiple AVs and agro cap.
However, I think Fury is just right as is.
This is actually a bit off topic, but at any point was Fury's decay factor changed?
Two tips: Slot your attacks for acc, end-red and rec-red. Let fury be your damage buff until later.
Use brawl. It costs no end now and is a fantastic fury builder. |
If everyone else thinks its fine then obviously I just need to adapt and try to nudge my wife to keep up without getting too much wife-aggro which is of course the worst kind. Her fury bar takes DAYS to go down.
Just tell her you can rest between missions, but once I start punching please keep pace.
And be sure to buy a nice warm blanket when you have to sleep on the couch.
This is a bit off topic, but I've always wanted to know this.
On my Brute, no matter how much I punch and no matter how many enemies are wailing on me(or trying to, rather), my fury bar never goes past about 90%. Is it possible to get it any farther up? I've seen a couple of videos where it has.
I saw 94% the other night on my dm/wp. Don't think I've seen it go higher legitimately, (there was a bug that capped it for a while) but I've never been surrounded by an aggro cap's worth of AVs either.
Be well, people of CoH.
I saw 94% the other night on my dm/wp. Don't think I've seen it go higher legitimately, (there was a bug that capped it for a while) but I've never been surrounded by an aggro cap's worth of AVs either.
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With AE, I'm sure you could drop 17 AV's of your choice ... ;-)
ohhhhhh???
With AE, I'm sure you could drop 17 AV's of your choice ... ;-) |
My best brute isn't even close to properly tricked out yet.
Be well, people of CoH.
I already do both of those. If brawl had been 0 endurance when Max was in his teens it would have probably been a lot less painful.
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But when you say you slot for those already what does that mean?
Starting out on a new brute my first priority is getting 2~3 end rdx in each attack and upgrading those as soon as possible, 1 rech rdx and then around 18 or 20 I add 1 or 2 Acc.
If everyone else thinks its fine then obviously I just need to adapt and try to nudge my wife to keep up without getting too much wife-aggro which is of course the worst kind. Her fury bar takes DAYS to go down.
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Once you're able to survive an alpha strike (at low levels I generally carry a full tray of purples for this), you can pretty much have a full fury bar whenever you dive into the next pack of mobs.
What I hate about fury:
1. When you get more than one brute on a team competing for fury, niether does a good job of generating fury. This can also lead to messy situations as you have brutes running off in different directions splitting team.
2. Going rogue will mean Tanks tuants will be competiting with Brutes fury. I predict this will be even more disheartening. CoV teams will love to have a tank instead of a Brute I predict.
Brutes might turn into that great soloing class like MMs, but for teams there are better choices like scrappers and tanks. Brutes are lost somewhere in between like the White Drawf.
CoV teams will love to have a tank instead of a Brute I predict. |
Why would I choose a low damage character with aggro control over a high damage character with aggro control when the high damage character will benefit far more from team buffs?
Brutes and tanks share the same HP and mitigation caps. Tanks start out closer to those caps. Tanks can't get anywhere near brute damage output. On the aggro control front, tanks also get gauntlet. But holding aggro without it isn't difficult.
I'd take the aggro soaker than can actually dish out damage.
Brutes and scrappers are already great soloing classes. Teams don't need either of them. Or tanks for that matter. Especially villain side where all the ATs are more self-sufficient than their heroside counterparts. Hell, slap together 8 defenders and they laugh at the "need" of melee ATs.
Going rogue won't be wiping out any ATs because none of them are "necessary" for anything this game can throw at us.
I was about to say it must be time for me to run that all brute ITF... but until we can push the difficulty up, it would be far too easy to bother with.
Be well, people of CoH.
1. When you get more than one brute on a team competing for fury, niether does a good job of generating fury. This can also lead to messy situations as you have brutes running off in different directions splitting team.
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- Fight more mobs. Enough for every brute to be knee deep in crush-able skulls.
- Leap frog spawns/alpha duty, maintain fury with attacks.
- Wreak so much havoc and do so much damage, the mobs can't ignore you.
2. Going rogue will mean Tanks tuants will be competiting with Brutes fury. I predict this will be even more disheartening. CoV teams will love to have a tank instead of a Brute I predict.
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I disagree, both have their place on a team - even together.
I run ITF & LGTF daily, sometimes I'm the only one on Alpha duty, some nights it's a melee fest with several tanks/brutes/scrappers.
I rarely have a problems with fury, even with (multiple) tanks taunting. I don't have taunt myself. My version of taunting is to do as much AoE damage as possible as often as possible.
Even if you don't have any chances for alpha duty on a brute/tanker heavy team, you should eventually get full fury with a constant cycle of attacks. Unless your group is not in a constant combat situation - in which case they are doing it wrong.
CoH
Scrapper = Hammer
Tank = Anvil
CoV
Brute = Hammer/Anvil hybrid.
What's not to love?
Has anyone ever talked about slowing down how quickly Fury fades? I feel like I basically have to RUN RUN RUN all the time in order to have decent damage on my Brute. Hurrying usually leads to some brutal mistakes being made. Besides, most of the people I team with (and myself) prefer a slightly slower pace.
I'm not trying to troll. I'm just asking if I'm the only one who thinks the bar plumets a little too fast between battles.