PvP: Lets learn together.
Good read,thanks for posting it.
I love PvP'n, idk what pre-i13 PvP was like so im not goin to comment on that but i do have a opinion on Inspire use and I wouldnt say that im an expert, far from it infact but i frequent RV now and again on my Invul/EM tank that would benefit heavily from inspire use and i still dont use 'em.
My thoughts are that you will never hit the Damage cap using any power without some outside help (team buffs) and for a toon to pop 8 big reds, 3 big purples is wrong, IMO. Why build up a toon and IO it out if you're goin to use inspires? Answer, because its easier to kill your opponent. I understand people want to dominate other players but where is the fun if there is no danger? I want to be challenged not just blaster hop around tryin to get a hit through soft-capped defense, i hate the long drawn out fights. Im not afraid to die but if i die from a 800 point AS, a 600 point ET and a 500 point TF, with the whole time me spamming my lowsy 300 point ET and 200 point TF that just dosnt get through the defense, thats when i get p***ed.
The 1st type of melee fighter likes to fight long drawn out battles with other tough melee ATs, as One would do in PvE for example (think bosses or AV's perhaps). While there is no "set" rules or goals in PvP, this should be avoided for the most part. Although you and said opponent may have agreed to fight 1v1, the rest of the zone however, did not. Long drawn out fights identifies you as weakened
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Because, aside from Elude, Retsu and Accolades there is no way to get to the soft-cap without inspires.
This isnt an attack mate, im all for PvP. I just want to understand why you would build up different toons and spend millions on IO's and hours on badging when you could just use purples and reds and then just mash buttons. Wheres the skill in that?
Powers like, Elude, Retsu, Hibernate, Phase etc, im all for because its a power and for you to work it into your build shows some skill. Wheres the skill in hitttin F1, F1, F1, F1, F1, F1, F1, F3, F3, F3...
Oh, i saw nothing on Heavies or gettin Droned. Where do you stand on the use of these pokemons?
And again, not an attack on you personally mate, i just want to at least try to understand why people think Inspires are good to use.
My thoughts are that you will never hit the Damage cap using any power without some outside help (team buffs) and for a toon to pop 8 big reds, 3 big purples is wrong, IMO. Why build up a toon and IO it out if you're goin to use inspires? Answer, because its easier to kill your opponent. I understand people want to dominate other players but where is the fun if there is no danger? I want to be challenged not just blaster hop around tryin to get a hit through soft-capped defense, i hate the long drawn out fights. Im not afraid to die but if i die from a 800 point AS, a 600 point ET and a 500 point TF, with the whole time me spamming my lowsy 300 point ET and 200 point TF that just dosnt get through the defense, thats when i get p***ed. |
Its sort of like being in the army and going to war. You know your opponet is in a tank and you show up in a yugo. Not very smart, nor very likely to help you win.
On another note ty for the guide Scribe, is teh awesomesauce!
I will give you a simple reason on why you should use inspirations. BECAUSE YOU CAN.
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I guess theres no place for principles is the serious business that is the PvP world...Wheres the honor amongst thieves?
I love PvP'n, idk what pre-i13 PvP was like so im not goin to comment on that but i do have a opinion on Inspire use and I wouldnt say that im an expert, far from it infact but i frequent RV now and again on my Invul/EM tank that would benefit heavily from inspire use and i still dont use 'em.
My thoughts are that you will never hit the Damage cap using any power without some outside help (team buffs) and for a toon to pop 8 big reds, 3 big purples is wrong, IMO. Why build up a toon and IO it out if you're goin to use inspires? Answer, because its easier to kill your opponent. I understand people want to dominate other players but where is the fun if there is no danger? I want to be challenged not just blaster hop around tryin to get a hit through soft-capped defense, i hate the long drawn out fights. Im not afraid to die but if i die from a 800 point AS, a 600 point ET and a 500 point TF, with the whole time me spamming my lowsy 300 point ET and 200 point TF that just dosnt get through the defense, thats when i get p***ed. Tell me, how would i end a fight quickly against a soft-capped Stalk? Because, aside from Elude, Retsu and Accolades there is no way to get to the soft-cap without inspires. This isnt an attack mate, im all for PvP. I just want to understand why you would build up different toons and spend millions on IO's and hours on badging when you could just use purples and reds and then just mash buttons. Wheres the skill in that? Powers like, Elude, Retsu, Hibernate, Phase etc, im all for because its a power and for you to work it into your build shows some skill. Wheres the skill in hitttin F1, F1, F1, F1, F1, F1, F1, F3, F3, F3... Oh, i saw nothing on Heavies or gettin Droned. Where do you stand on the use of these pokemons? And again, not an attack on you personally mate, i just want to at least try to understand why people think Inspires are good to use. |
You don't have to use inspirations, but everyone else will, because they are part of the game, are meant to be used and utilized.
Oh and have fun fighting that therm with no blue insps.
Besides, drainers are part of the game. If i get drained of all my end i accept it, die and move on. A fight shouldnt be about who'll run outta Inspires first...
I was going to post "LoLPvP"
But This is a pretty good guide. Look forward to reading part 2
Originally Posted by Bud
You can do a lot of things but people dont, do you drone people?
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Originally Posted by bud
Do you PL lowbies? (wait...youra PvP'er of course you do)
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Originally Posted by Bud
I guess theres no place for principles is the serious business that is the PvP world...Wheres the honor amongst thieves?
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A principle is either:
- a descriptive comprehensive and fundamental law, doctrine, or assumption,
- a normative rule or code of conduct, or
- a law or fact of nature underlying the working of an artificial device.
1. If it is not against the rules of the game and readily available to anyone . . . . Use it.
1.a And even that is a reach since a lot of arena matches even further restrict to only inspires and temps you can get at the arena.
2. Exploits are bad Mkay
If i get drained of all my end i accept it, die and move on. A fight shouldnt be about who'll run outta Inspires first...
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Interesting. I'll stop using inspires when players stop debuffing my green bar.
I love PvP'n, idk what pre-i13 PvP was like so im not goin to comment on that but i do have a opinion on Inspire use and I wouldnt say that im an expert, far from it infact but i frequent RV now and again on my Invul/EM tank that would benefit heavily from inspire use and i still dont use 'em.
My thoughts are that you will never hit the Damage cap using any power without some outside help (team buffs) and for a toon to pop 8 big reds, 3 big purples is wrong, IMO. Why build up a toon and IO it out if you're goin to use inspires? Answer, because its easier to kill your opponent. I understand people want to dominate other players but where is the fun if there is no danger? Your perception of fun in pvp may be different than the next persons. Some people want a fast kill, and that is fun to them. Some people want to heal people, and thats fun to them too. I dont think anyone who spent millions of inf on their toon, wants to walk into a pvp zone and constantly come 5 hp away from dying and say "YEA BABY! THATS WHATS UP!!1!" Evrytime they fight, no matter what they fight I want to be challenged not just blaster hop around tryin to get a hit through soft-capped defense, Soft cap defense is not as big of a threat as its being made out to be. In fact, defense is a joke period. The only reason def is my choice personally, if because I'd rather have the chance to be able to get away from an attack (even if it is a small chance) rather than sit there adn know i am going to be hit. i hate the long drawn out fights. Im not afraid to die but if i die from a 800 point AS, a 600 point ET and a 500 point TF, with the whole time me spamming my lowsy 300 point ET and 200 point TF that just dosnt get through the defense, thats when i get p***ed. Most stalkers are not going to Kill any Invul or Regen or anything with High HP, by his self anyway. To do that actually does require skill and a understanding of whats going on in that fight. If a stalker is using Insp to kill you, use insp to survive. Tell me, how would i end a fight quickly against a soft-capped Stalk? Because, aside from Elude, Retsu and Accolades there is no way to get to the soft-cap without inspires. For 1, Dont stand there and let him AS you. If He is in soft cap soley from his teir 9, he knows as well as you do that he has a limited amount of time before he will lose all end and get wrecked him self. Nothing soft capped in pvp is going to last longer than 120sec, and even if he is soft capped (there really isnt a soft cap in pvp since the player to hit buff changes, where as a pve mob to hit is pretty much the same) he will still get hit. This is Where you WANT insp pop some yellows and reds and viola This isnt an attack mate, im all for PvP. I just want to understand why you would build up different toons and spend millions on IO's and hours on badging when you could just use purples and reds and then just mash buttons. Wheres the skill in that? Hey Bud. For starters, your Invul/EM tank is pretty good. To address your question about insp, we'' take a few different approaches. 1) If you are using your Invul/EM tank for a example, and you have built it to have lets say...3000+ HP, phase, and a damage bonus of 40% before build up, and I am a rather new player, that is broke, SO's only on my brute, and 1500+ doing all smashing damage to you..How do you feel that is fair or requiring skill? Powers like, Elude, Retsu, Hibernate, Phase etc, im all for because its a power and for you to work it into your build shows some skill. Wheres the skill in hitttin F1, F1, F1, F1, F1, F1, F1, F3, F3, F3... It actually (believ it or not) takes a bit of skill to MANAGE your inspirations, rather than just spamming f1, f2 ect. Due to DR and Heal decay, spammin insp is not as effective as you maythink anyway, but knowing how to keep the right amount of insp popped, when to pop them, how long they are lasting, and so isnt as easy. If someone ran up to me and spammed 8 reds, I'd ******* run, placate him, mez him, or anyhting else until the 8 (maybe 3-4 of the 8 actually apply any dmg bonus because of DR) reds wore of, then I'd wear his/her *** out. Oh, i saw nothing on Heavies or gettin Droned. Where do you stand on the use of these pokemons? I didnt address heavies because Heavies are'nt the reason most people who DON'T pvp often, or understand it, get killed. Not knowing what to do, is however. Getting Drone and Heavies are part of the risk of zone pvp and although is pretty cheap, and sad, there isnt much that can be done. And again, not an attack on you personally mate, i just want to at least try to understand why people think Inspires are good to use. |
Btw Bud, I have fought your Invul tank and it is a great toon.
Nice read. Thanks for writing it up.
Ive fought Elk on his thermal plenty of times, just have to kite and take 'em out before they take you out...simple and ZOMG no insps
Besides, drainers are part of the game. If i get drained of all my end i accept it, die and move on. A fight shouldnt be about who'll run outta Inspires first... |
It is not unreasonable to put forward that an aspect of a fight could and, perhaps, should be about running out of Inspirations first. It could be about other things, too, like who runs out of Endurance or Health first. The latter two may be considered bigger aspects of a fight, whereas Inspirations are, similarely, another facet of the fight and not necessarily the be all/end all of it.
Here is a nice article about i mentality you should have if you want to be good at pvp. I know some of the people who posted here should really read it.
http://www.sirlin.net/articles/playi...in-part-1.html
The biggest draw back to PvP is that there is little to no "middle ground".
In one corner you have the srs PvP'ers talking about Purple'd and PvPIO'd builds. They are min-maxed to the extreme. They know the quirks of the system and know how to abuse them. They have want to kill anyone as quickly as possible as be done with it.
In the other corner you have the PvE'r who pokes into PvP zones on occasion, but really is PvE optimized, cant really afford a second IO'ed build just for PvP. Gets crushed by afore mentioned srs PvP'r, subsequently mocked, then leaves and doesn't come back.
There really isn't an entry point for the casual PvP player aside from private arena matches. Zone PvP just isn't much fun unless there are enough on each side that the casual player can blend in and not have a massive bulls-eye over head.
I keep 95% of my PvP to the arena in private matches with friends because I know that we aren't suprsrs about it and after its done the only gloating I have to deal with is "thx 4 th3 IO drop".
net
Tanker Tuesday #72 Oct 5 @Champion
"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."
The biggest draw back to PvP is that there is little to no "middle ground".
In one corner you have the srs PvP'ers talking about Purple'd and PvPIO'd builds. They are min-maxed to the extreme. They know the quirks of the system and know how to abuse them. They have want to kill anyone as quickly as possible as be done with it. In the other corner you have the PvE'r who pokes into PvP zones on occasion, but really is PvE optimized, cant really afford a second IO'ed build just for PvP. Gets crushed by afore mentioned srs PvP'r, subsequently mocked, then leaves and doesn't come back. There really isn't an entry point for the casual PvP player aside from private arena matches. Zone PvP just isn't much fun unless there are enough on each side that the casual player can blend in and not have a massive bulls-eye over head. I keep 95% of my PvP to the arena in private matches with friends because I know that we aren't suprsrs about it and after its done the only gloating I have to deal with is "thx 4 th3 IO drop". net |
Also, due to i13, the a SO'd build can actually perform as well as a IO'd build. This is not an exageration.
As far as blending in or having a bulleyes eye on your head, you will have that bullseye on your head regardless if its 10v10 in the zone or just you. In pvp, players who con orange are targeted.
Lastky, can you give me an example of your pve optimised build? including pool powers and epics so i can make an example for you
Its more about players spending time in the zone to understand what to do vs certain characters than it is about his purpled out build.
Looking in your sig, I see you have a bots/dark MM. You must not understand that full pvp potential that thing has with just SO's !
Great guide man, looking forward to the rest of them This may even entice me back to pvp every now and again.
The Melee Teaming Guide for Melee Mans
Actually I dont PvP with my Bots MM. I know I should, but I dont use him much at all. If ever there was an easy button in this game, Bots/Dark is it. With IOs he sits softcapped to range and AoE, with 35% melee. I just feel dirty using him anymore.
Anyways, Ill get a post up from Mids later today for my fire/fire/fire tanker. Heavily optimized for PvE, and while a decent in PvP, it lacks the punch and mobility needed in zone PvP. Fire Melee's DoT is great for grinding away hps, but the lack of burst beyond the FE GFS hampers it.
Tanker Tuesday #72 Oct 5 @Champion
"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."
Edit: damned posting from work . . . .
The biggest draw back to PvP is that there is little to no "middle ground".
In one corner you have the srs PvP'ers talking about Purple'd and PvPIO'd builds. They are min-maxed to the extreme. They know the quirks of the system and know how to abuse them. They have want to kill anyone as quickly as possible as be done with it. In the other corner you have the PvE'r who pokes into PvP zones on occasion, but really is PvE optimized, cant really afford a second IO'ed build just for PvP. Gets crushed by afore mentioned srs PvP'r, subsequently mocked, then leaves and doesn't come back. |
Re: player commentary.
To be fair Net in most cases of people getting mocked in zone it's the person who lost who starts the flood by crying foul. Yes there are plenty of cases I can think of that prove my statement wrong but my personal EXP is that most PvPers keep it quiet/casual until provoked.
Oh and one last thing My Fire blaster on live is still PvE specced (and all commons) and does ok in PvP.
Hell the only toon i have fully setted out is my LOLstormie and there is not a single purple/ PVP IO on him . . . expect the chance for placate
There really isn't an entry point for the casual PvP player aside from private arena matches. Zone PvP just isn't much fun unless there are enough on each side that the casual player can blend in and not have a massive bulls-eye over head. I keep 95% of my PvP to the arena in private matches with friends because I know that we aren't suprsrs about it and after its done the only gloating I have to deal with is "thx 4 th3 IO drop". net |
Still do die a lot. I'll leave it up to my opponents to decide if they think I still suck or not . .. I don't care what they think but they can make that decision on their own and if they feel the need to spout off about if i have an ignore button.
Granted you won't ever see me in the zones doing anything other then picking up temps because I am one of those who feel the changes that cannot be undone in the zones are PvP game breaking for me.
One last thing about the casual pver who ventures into a pvp zone.
Just remember that once you enter a pvp zone ..its just that. PVP.
Yes there are PvE mobs in the zones, and yes you can attack them, gain inf, and xp, but 1st things 1st...Do not have tunnel vision on the pve content in a pvp zone.
I have killed my share of pvers in pvp zones, and in each case, I can tell you for a fact that they are either:
A. Farming pillboxes, with total disregard to player contolled enemies
B. Farming mobs, with total disregard for player controlled enemies
C. Gathering badges " "
Had they have taken a little more consideration in the fact that this is a pvp zone, and actually tried to fight me back or even become the aggressor, the chances of me actually dying rise dramatically (even if it is on a smal chance, a smal chance is a lot more than no chance).
You can do a lot of things but people dont, do you drone people? Do you PL lowbies? (wait...youra PvP'er of course you do)
I guess theres no place for principles is the serious business that is the PvP world...Wheres the honor amongst thieves? |
If you take pvp'n serious....... You invest in choosing an AT you think might Rock. You invest in leveling that toon up. You invest in doing some sort of build for it, be it SO's or commons or purples. Most likely if you pvp on a regular basis you are going to have some sort of special pvp build. Then you practice. You practice some more. Eventually you learn that pve and pvp are totally different. Your attack chain is different. The way you move is different. The way you handle your inspirations is different. Ohh wait you don't want to use them, but the guy you are fighting against does. He/she feels like if its in their tray and part of the game and not grayed out like something would be if it wasnt allowed then they want to have everything at their disposal to be the best they can be.
Having honor or integrity in pvp isn't about how you fight or what you use to fight. Its about your attitude and how you impact the people you fight with and against. Smack talking or being just nasty for no reason is fighting without honor. Using inspirations is just fighting the way the game intends you to fight, thats why they dont disappear or fade out from your trays when you enter the zone.
Having honor or integrity in pvp isn't about how you fight or what you use to fight. Its about your attitude and how you impact the people you fight with and against. Smack talking or being just nasty for no reason is fighting without honor. Using inspirations is just fighting the way the game intends you to fight, thats why they dont disappear or fade out from your trays when you enter the zone. |
Me and EN3MY currently have a weekly RV PvP event in the works with prizes supplied. More details to come very soon.
Hey all, and thanks for taking enough interest in my post to come inside and take a peek. I have been playing CoH since Dec 2004 and I have been PvPing since the arena landed on me in Galaxy City many years ago.
Please note that I do not think, claim, or feel that I am above anyone on this server who PvPs or who would like to learn PvP. I am simply here to provide the new and vet pvper's alike, some information that I had to
learn through trial and error over the many years of playing.
There are four basic types of PvP that everyone should be familiar with. But since this post is about information, allow me to tell you these four types. Within the "types", I will explain your objective and give you a few tips on being more effective.
- Zone PvP (solo)
- Zone PvP (team)
- Arena PvP (solo)
- Arena PvP (team)
All four types of PvP may seem very much the same, And you would believe that they are, but depending on your perception of PvP and the amount experience you have spread between them, there is quite a bit of difference. Today we will cover Zone team and Zone Solo PvP. (I would be happy to do one for Arena Team and Solo if there is any interest)Zone PvP (solo) - Pretty self-explanatory. You are in a PvP zone by yourself, fighting the opposing faction. Each AT handles solo zone PvP different than the next. Lets take a look at the strengths and weaknesses of the ATs while alone in a zone.
- Offensive/Ranged ATs: Aim,Build Up gogogogogogo! Just kidding, kind of. Offensive AT's such as Stalkers, blasters, Doms ect are pretty successful in solo zone pvp. In most cases, they can build for more hit points and cap their HP higher than the scrapper base HP. They dish out a ton of damage, but they are still very squishy, with HP never higher than 1606hp. The offensive AT should be an oppurtunist. The first chance they get to inflict colossal amounts of damage, do it! But..do it with caution. Yes, you can kill most AT's in the zone with enough fire power, but just as easy as it was for you to find and punish you target, some one is doing the same thing to you. If you have noticed by now, Opponents with the lowest HP should always be you 1st target as stated before. Fighting that brute on your blaster might be fun, but while you are taking dmg and giving it, drawing the fight out, there is a stalker/corr/dom/brute or what ever, waiting for you to take enough damage for them to get a quick kill. What you should do when solo is move. Move around alot, and as often as possible. Find a weaker target, or damaged one and finish him of and then keep moving. Becareful where and when you attack too. Many of your attacks that you like will root you, meaning you will be stuck in the animation of the a attack for a second or however long the activation time for that power is, and when that happens you become a non-moving, pre-occupied target(thats when I come to AS you). Stalkers have it a bit different. while a blaster or Dom can unleash 800pts of dmg at range with no interuptions, a stalker has to hit you while in hide to deal maximum dmg. Sounds easy right? well hittin your target in Hide, with a regular attack isnt too hard to do, and yes you will get a crit, but a stalkers true potential lies in Assassin Strike - An Interuptable melee hand snipe basically. You cant move while AS'ing or be interupted. If you think that is easy, grab a blaster and try have a friend move around, jumping flying runing, whatever, and try to snipe him within five feet of you with out interuption it, or try chasing and ASing moving targets with a friend. Solo stalkers should just wait til something is at half HP or less and AS him, or if his HP is low enough, crit him only if you are certain it will kill him. You do not have as many HP or as high of a defensive base as anyother melee toon, and you will come out of hide..hello stalker pew pew pew.
Zone PvP (team) - Team Zone PvP is pretty simialr to solo team with a few advantages/disadvantages. Lets take a look at the AT's again, this time for team play.- Offensive/Ranged AT's: Your team is like Voltron. The Buffer is the Head, the body are your Melee AT's. That makes you the arms and legs. The team moves ithe the direction that you lead them. The debuffer calls a target out and you deievler the punishment. You to have to stay focused and aware of whats around you aswell. You arent anygood to the team if you go off fighting a random target while they jumped in the line of fire to debuff and spike another. Not much different than playing solo, except now you get buffs and more people to add damage with you.
Now that we have discussed some team and solo zone pvp, lets discuss survival.Survival has many deciding factors placed into the to whole of it. How fast are your reaction times? do you have a self heal? what kind of inspirations do you have? Do you have a check out power (more on this)?
- Combat Evasion: The reason you see many PvPers using Super Jump and Super speed, is because it provides maximum mobility, and if you remember from earlier, moving = good. Constantly moving will help you break line of sight, Prevent most Assassin Stikes and Melee attacks. Also, using your enviroment when ecasping is very under rated. If a player is attacking you, and jumping through the air, run under a bridge, or building overhang. You can jump/fly to building tops to escape most foes too. And although this is kind of a ***** move, jumpimg in or running through a mob of NPCs (friendly to you of course) can stop an occassional pursuti on you.
Please remember that The way powers work in PvE are NOTHING like the way they work in PvP. It is a little discouraging to be a Invul tank in PvE Tanking AV's, to come to a pvp zone a get 1 shot held and killed by a ranged Offensive toon.I really suck at typing advice with out being asked specific questions, but if you really want to learn more, please feel free to send me a forum PM or a global tell (global in my sig). I did not spell check so deal with it :P
I hope this was somewhat useful for any new pvpers
Next week, We will talk about building a pvp toon, and what to build for, if you guys want.