Originally Posted by Undead_Cyborg
Me and EN3MY currently have a weekly RV PvP event in the works with prizes supplied. More details to come very soon.
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PvP: Lets learn together.
Here is my fire/fire/fire tanker.
Heavily PvE optimized. Rip at will.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33)
Level 2: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(25), Mrcl-Heal(25), Mrcl-Heal/Rchg(27)
Level 4: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/EndRdx/Rchg(7)
Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 8: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(11)
Level 10: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 12: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45)
Level 24: Boxing -- RechRdx-I(A)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(37), Aegis-Psi/Status(43), TtmC'tng-ResDam(46)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def(42)
Level 35: Incinerate -- T'Death-Dmg/EndRdx(A), T'Death-Acc/Dmg(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 41: Char -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 16.1% Defense(Smashing)
- 16.1% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 23.6% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 45% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 5% FlySpeed
- 246 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 6.6%
- 14% (0.23 End/sec) Recovery
- 32% (2.5 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3% Resistance(Psionic)
- 5% RunSpeed
Tanker Tuesday #72 Oct 5 @Champion
"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."
To be honest Net, I dont see you having a problem with that build other than the lack of perception. You have a nice HP bonus and Dmg buff to stack with FE and BU.
Maybe since everyone has Stealth IOs and/or Stealth and Invis and you dont have perception,may be your biggest weakness. Grab some yellows and roll out!
The Fyre Epic does pretty nasty pvp dmg, stacked with FE (Firey Embrace) and BU, you should be able to handle pretty much most AT's.
My attack chain would be, BU and/or FE + Char + GFS + Fire blast or Incinerate depending on the range of your opponent.
Not having Super Speed sucks, but can be done without if you are aware of the fight around you.
The only thing you have to do, is not take your self out thefight befoe the fight, Thinking that you are going to lose because you pve that toon.
Just wanna add a tidbit here:
If one side is owning the other, call for help or switch to the losing side...
Don't be afriad to log on your vill cause its no fun for anyone sitting in front of the villbase farming for those oh-so-special pvp IOs!
Great guide enemy can't wait to pvp with you soon hopefully we can get all the Championites actively pvp'ing.
Dont be afraid to get out there guys the more the merrier, its the greatest endgame content cause it never gets repetitive!
Are there any sg on champion that do a lot of pvp still?
To be honest Net, I dont see you having a problem with that build other than the lack of perception. You have a nice HP bonus and Dmg buff to stack with FE and BU.
Maybe since everyone has Stealth IOs and/or Stealth and Invis and you dont have perception,may be your biggest weakness. Grab some yellows and roll out! The Fyre Epic does pretty nasty pvp dmg, stacked with FE (Firey Embrace) and BU, you should be able to handle pretty much most AT's. My attack chain would be, BU and/or FE + Char + GFS + Fire blast or Incinerate depending on the range of your opponent. Not having Super Speed sucks, but can be done without if you are aware of the fight around you. The only thing you have to do, is not take your self out thefight befoe the fight, Thinking that you are going to lose because you pve that toon. |
Tanker Tuesday #72 Oct 5 @Champion
"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."
Yo dude, I made and IOd out an EM/FA brute on a whim a while back, working on accolading him out. The idea was to use him as a pvp toon, bad idea? If I posted his build would you mind shredding it for me?
He's probably my 1st choice to bring to pvp, though I'm open to suggestions. I think you've gotten me reinterested in teh pvpness.
The Melee Teaming Guide for Melee Mans
Yo dude, I made and IOd out an EM/FA brute on a whim a while back, working on accolading him out. The idea was to use him as a pvp toon, bad idea? If I posted his build would you mind shredding it for me?
He's probably my 1st choice to bring to pvp, though I'm open to suggestions. I think you've gotten me reinterested in teh pvpness. |
Yeah, right after the pvp changes I brought my pve/farmer built SS/FA brute into RV and did pretty well. I thought that was pretty hilarious. And a little tragic >.>
The Melee Teaming Guide for Melee Mans
Ya'll are talking about builds and what not a lot, which is all cool and all that but as someone posted earlier. Knowing is half the battle.
Nine times out of ten someone gets wrecked repeatedly it's cause they're doing something wrong or the opposing side knows how to handle the situation best to tip the scales in their favor. If I see the opposing side bringing out just a bunch of scrappers and tanks, what should I do? Grab the corruptors and dominators to debuff them and make them base run. If they're bringing emps and blasters? Bring out the stalkers and dominators to hold/AS spike them.
Example : /Elec scrapper comes into zone thinking he'll do mad damage and can't die. So what do I as a stalker do? I wait for him to do Thunderstrike or jump in the air. Why? Cause the /elec power Grounded only works when you're on the ground. So what happens when he's in the air? He gets a crane kick to the face which knocks him on his ***, and then he gets placated and AS'd by myself and my fellow stalker teammate which results in him getting wrecked/annoyed very quickly.
Builds are great and all that, but what it really comes down to is experience, knowing how to react to what's happening around you, and being able to read the situation accurately to see what's going on. Maybe that's repeating myself, but that's just the way I look at PvP when I go into zones/arena. None of my toons are like super duper ultra mega deluxe purpled out to the gills. All of my PvP toons are i12 builds, I refuse to change to I15 builds, why? No need to. Just from pvping enough I can already see that experience always has and always will trump builds/IOs. If you've got 5 purple sets and PvP IOs in your build but you can't even set up an AS spike, you're pretty much useless. The opposite is true, if you've got lolSOs in your build but you know what the hell you're doing, you're pretty much a force that should be taken seriously.
Period.
Ya'll are talking about builds and what not a lot, which is all cool and all that but as someone posted earlier. Knowing is half the battle.
Nine times out of ten someone gets wrecked repeatedly it's cause they're doing something wrong or the opposing side knows how to handle the situation best to tip the scales in their favor. If I see the opposing side bringing out just a bunch of scrappers and tanks, what should I do? Grab the corruptors and dominators to debuff them and make them base run. If they're bringing emps and blasters? Bring out the stalkers and dominators to hold/AS spike them. Example : /Elec scrapper comes into zone thinking he'll do mad damage and can't die. So what do I as a stalker do? I wait for him to do Thunderstrike or jump in the air. Why? Cause the /elec power Grounded only works when you're on the ground. So what happens when he's in the air? He gets a crane kick to the face which knocks him on his ***, and then he gets placated and AS'd by myself and my fellow stalker teammate which results in him getting wrecked/annoyed very quickly. Builds are great and all that, but what it really comes down to is experience, knowing how to react to what's happening around you, and being able to read the situation accurately to see what's going on. Maybe that's repeating myself, but that's just the way I look at PvP when I go into zones/arena. None of my toons are like super duper ultra mega deluxe purpled out to the gills. All of my PvP toons are i12 builds, I refuse to change to I15 builds, why? No need to. Just from pvping enough I can already see that experience always has and always will trump builds/IOs. If you've got 5 purple sets and PvP IOs in your build but you can't even set up an AS spike, you're pretty much useless. The opposite is true, if you've got lolSOs in your build but you know what the hell you're doing, you're pretty much a force that should be taken seriously. Period. |
Seriously though, this is the type of post the new people will want to learn from.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
Great guide EN3MY, almost makes me wish I was still PvP'ing but I have other reasons besides just "not liking the system" to stay away from it. That being said, anyone looking to learn to PvP should listen to what he has to say.
Also,
Ya'll are talking about builds and what not a lot, which is all cool and all that but as someone posted earlier. Knowing is half the battle.
Nine times out of ten someone gets wrecked repeatedly it's cause they're doing something wrong or the opposing side knows how to handle the situation best to tip the scales in their favor. If I see the opposing side bringing out just a bunch of scrappers and tanks, what should I do? Grab the corruptors and dominators to debuff them and make them base run. If they're bringing emps and blasters? Bring out the stalkers and dominators to hold/AS spike them. Example : /Elec scrapper comes into zone thinking he'll do mad damage and can't die. So what do I as a stalker do? I wait for him to do Thunderstrike or jump in the air. Why? Cause the /elec power Grounded only works when you're on the ground. So what happens when he's in the air? He gets a crane kick to the face which knocks him on his ***, and then he gets placated and AS'd by myself and my fellow stalker teammate which results in him getting wrecked/annoyed very quickly. Builds are great and all that, but what it really comes down to is experience, knowing how to react to what's happening around you, and being able to read the situation accurately to see what's going on. Maybe that's repeating myself, but that's just the way I look at PvP when I go into zones/arena. None of my toons are like super duper ultra mega deluxe purpled out to the gills. All of my PvP toons are i12 builds, I refuse to change to I15 builds, why? No need to. Just from pvping enough I can already see that experience always has and always will trump builds/IOs. If you've got 5 purple sets and PvP IOs in your build but you can't even set up an AS spike, you're pretty much useless. The opposite is true, if you've got lolSOs in your build but you know what the hell you're doing, you're pretty much a force that should be taken seriously. Period. |
Had they have taken a little more consideration in the fact that this is a pvp zone, and actually tried to fight me back or even become the aggressor, the chances of me actually dying rise dramatically (even if it is on a smal chance, a smal chance is a lot more than no chance).
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As far as insps go, I say go nuts. Often in a 1v1 match its an unspoken rule that their use is wimpy. Set the rule before the fight starts and agree or disagree. A 1v1, like any duel, should follow the rules set by the participants.
That said...we should all hit Warburg or SC or something...
It's a good post but I would recommend against bringing a buffer to PvP zones/Arena these days. You already have 30-40% global resists to all damage, so Sonic shields won't do much to you. Heals degrade every 7.5 seconds, so while you might get an AP/HO in, hopefully your partner can evade/Hiber/Phase because the follow-up spike might get them.
Forge/Fortitude/World of Pain/RAs are still decent, though not as world-breaking as they were I12 and previous with Power Boost+Fort etc.
You're probably better off bringing a SS/FA Tanker/Brute, SS/Ice Tanker (does reasonably well still), Psy/EM Blaster, /Therm or /Pain Corr etc. Heck, in a lot of the Arena matches my Ill/Emp was in recently there wasn't anything to do after buffing so into spiking I went between heals, etc.
Also, use inspires and try not to complain when you get defeated...had this DM/SR Scrap go: "You're terrible, you phase and Hibernate and you run around and blast all the time, just stand and fight. Fight with no insprations too!" So I did, hit him with Heat Exhaust and since he had no blues and my attacks had more range, still won.
Anyway, good to see En3my writing this up.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes