Release Notes for 1600.20090930.3T2 - 10/12/09


Alissara

 

Posted

Release Notes for 1600.20090930.3T2

Monday, October 12, 2009



COMBINED

Gameplay

  • Fixed a rare bug that prevented a few characters from being able to successfully log in to the game.
  • (German Client only) Players who access the Help window through the Menu or through /help command will no longer have a client-side crash.
Mission Architect
  • Five new maps added. Each can be found under the following categories under “unique”
  • Cavern: Johnny’s Hell
  • Tyrant’s Lair
  • Tech Lab: Demon-Infested Lab
  • Crey Hero Lab
  • Circle of Thorns: Baron Zoria’s Lair
Rewards
  • Fixed an issue where Level 50 (level capped) characters did not receive double influence when they exemplared down (with that option selected).
CITY OF HEROES

Zones
  • Brickstown
  • Fixed an issue where heroes were assigned missions at the Architect Entertainment building.
  • Founder’s Falls
  • Fixed an issue where heroes were assigned missions at the Architect Entertainment building.
CITY OF VILLAINS

Powers

Brutes
  • Invulnerability – Invincibility: Fixed a bug that caused the start Sound Effects for this power to play repeatedly.
Tasks
  • Barracuda Strike Force
    • The Power of Black Scorpion will once again work on Reichsman.


 

Posted

Quote:
Originally Posted by Niviene View Post

Five new maps added. Each can be found under the following categories under “unique”
  • Cavern: Johnny’s Hell
  • Tyrant’s Lair
  • Tech Lab: Demon-Infested Lab
  • Crey Hero Lab
  • Circle of Thorns: Baron Zoria’s Lair
Ooh, those will be cool


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Crey Hero Lab
Thankyouthankyouthankyou.

Now my MA can finally be "patched/fixed."


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Hub (87439)--updated/fixed

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'm guesing the Tech Lab and Cavern are from CoV, right?
That's and affirmayup!



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Posted

Quote:
Originally Posted by Hyperstrike View Post
That's and affirmayup!
Paragonwiki shows me the Cavern one, but I can't find a picture of the Tech Lab one - what does it have in it that makes it unique?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Paragonwiki shows me the Cavern one, but I can't find a picture of the Tech Lab one - what does it have in it that makes it unique?
Walls broken with fiery footprints going through, smashed elevators, etc.


 

Posted

Quote:
Originally Posted by Seldom View Post
Walls broken with fiery footprints going through, smashed elevators, etc.
Sounds awesome - I'll make a test mission to check it out


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Seldom View Post
Walls broken with fiery footprints going through, smashed elevators, etc.
That one is awesome, can't wait to use it!


Bring on the wall!!!!

 

Posted

Quote:
Originally Posted by Niviene View Post
[*]Crey Hero Lab
Been waiting for that map to reappear for a long time. Question: were all of the weird placement errors fixed on it (guess I'm going to have to check now)?


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Posted

Quote:
Originally Posted by Arcanaville View Post
Been waiting for that map to reappear for a long time. Question: were all of the weird placement errors fixed on it (guess I'm going to have to check now)?
I would assume so; it's why the map was pulled in the first place. Couldn't see them re-releasing it without fixes.


 

Posted

Quote:
Originally Posted by Ice_Basher View Post
That one is awesome, can't wait to use it!
Well, I've just run through it and it is indeed awesome - we need something like that on the Hero side too

Also, I can confirm that this map, and the Cavern one, are working ok on Test.


@Golden Girl

City of Heroes comics and artwork

 

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Any ETA for this bug? (If a dev or rep happens to peruse this thread that is)


 

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Darn, was hoping we'd get to use the burning forest map again =/


 

Posted

Quote:
Originally Posted by Seldom View Post
Walls broken with fiery footprints going through, smashed elevators, etc.
Flying Through (or jumping down) said smashed elevators...


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Posted

Quote:
Originally Posted by Wuigly Squigly View Post
Darn, was hoping we'd get to use the burning forest map again =/
Give them time - we'll get it back eventually


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Obsidius View Post
I would assume so; it's why the map was pulled in the first place. Couldn't see them re-releasing it without fixes.
Lots of maps were pulled because there were reports of missions being for various reasons problematic when using them, including some problematic spawn points. This one had some really weird spawn point issues, though (I used this map in my Secret Weapons arc originally, and I think I ran into every single one of them).


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Posted

Quote:
Originally Posted by Niviene View Post
Mission Architect
  • Tyrant’s Lair
As I recall, this map was in the MA when it was in beta but was removed due to objective placement problems (sometimes they get put in the lava or something, I think). Was that fixed?


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Posted

I know there's a chance that bugs still exist with the maps; however, it stands to reason that the maps are being put back in the game because they are fixed.

Also, the whole point of them going to test is to try to break them this time around to see if the devs fixed the bugs with the maps.

Go. Hunt. Kill Bugz.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Well, I've just run through it and it is indeed awesome - we need something like that on the Hero side too

Also, I can confirm that this map, and the Cavern one, are working ok on Test.
Just play villainside. :P


 

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When do I get the Frostfire Map to finally finish my MA Arc?


 

Posted

Quote:
Originally Posted by Niviene View Post
Brutes
  • Invulnerability – Invincibility: Fixed a bug that caused the start Sound Effects for this power to play repeatedly.
Is only the Brute version of this fixed? I know that at least the scrapper version of this is experiencing the same, if not a very similar bug. :/


 

Posted

Quote:
Originally Posted by Niviene View Post
  • Five new maps added. Each can be found under the following categories under “unique”
  • Cavern: Johnny’s Hell
  • Tyrant’s Lair
  • Tech Lab: Demon-Infested Lab
  • Crey Hero Lab
  • Circle of Thorns: Baron Zoria’s Lair
Ah sweet. The only thing that would be better is if we had access to any and all of teh Giant Monsters to put into missions


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Just play villainside. :P
Never in a billion years

The AE is very good for letting me see evil content, without having to be evil - like I've fought all the unique CoV mobs now


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Nericus View Post
Ah sweet. The only thing that would be better is if we had access to any and all of teh Giant Monsters to put into missions
When they can work out how to fit Lusca into a blue cave tunnel, I'm sure they'll add them


@Golden Girl

City of Heroes comics and artwork