Hover for blasters


Biospark

 

Posted

Hi guys. Love playing my Elec/Elec Blapper - yes, I know blapping isn't as popular as it once was but i enjoy it.

Played on a team against Nemesis and was getting really annoyed with all the knockdown they use. I was thinking about taking hover and slotting it out to use as an in-combat movement ability. I know a lot of people used to do this (I played a lot back in I1-5).

Has ED killed this? Whats the speed on 3-slot Hover?

Thanks guys.


 

Posted

It's still a very viable tactic. In fact Hover got a 10% speed increase around issue 8. Even comes with a seperate emote now!

Can't give you specific #'s atm but I'm sure it's still useable.


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Posted

Yeah, Hover is MUCH better now. Fully slotted it's faster than normal runspeed I think.


@Demobot

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Posted

It sounds like you're considering hover because of Nemesis kb. Note that the "bug" about hover mitigating kb was fixed, so kb will affect you when you're hovering.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
It sounds like you're considering hover because of Nemesis kb. Note that the "bug" about hover mitigating kb was fixed, so kb will affect you when you're hovering.
Oh, that's very good to know. What would you suggest then? I don't want to respec into acrobatics but i will if i have too. Also, I know about the KB protection from the Unique IO. Is that enough protection by itself, in your opinion?

Any other options?


 

Posted

Quote:
Originally Posted by Robot_Lawyer View Post
Oh, that's very good to know. What would you suggest then? I don't want to respec into acrobatics but i will if i have too. Also, I know about the KB protection from the Unique IO. Is that enough protection by itself, in your opinion?

Any other options?

The KB IOs actually arent unique so you can slot multple of them. And i think you need 3 KB IOs to have enough for nemesis KB attack


 

Posted

Quote:
Originally Posted by Lucky666 View Post
The KB IOs actually arent unique so you can slot multple of them. And i think you need 3 KB IOs to have enough for nemesis KB attack
1 KB protection IO will, IIRC, protect you from most of the KD attacks Nemesis use. The big Fake Nems have one attack which will still knock you down (although you will not get sent flying as far).

While Hover is no longer total KB protection, it does mitigate it somewhat, as the knock animation is a bit shorter than if you were on the ground, and you do not move very far (if at all in most cases). The Karma KB protection IO can be slotted into Hover, which is nice as well (Blessing of the Zephyr KB protection can also be slotted, but the Karma is easier to get). Hover definitely needs Fly Speed slotting, IMO; at least +60%, but its better to go the full +95%; Swift helps buff fly speed now, so its a great choice if you plan to Hover a lot (although I just keep the base slot in Swift, as slotting it more for fly speed never seemed to make an appreciable difference to me).


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Posted

I agree with Strato. One KB protection IO will stop the vast majority of the KB you encounter. Fake Nemesis and a very few others will still punch through but it will stop all the KB that minions and Lts do (and most bosses too).


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Posted

I agree with the above... I have hover 4 slotted: 2 fly 50 IOs, the Karma KB protect and a Luck of the Gambler. I move with hover on all the time and it is nicely effective, and again very few things knock me.

Hover can also give the weirdest mitigation in game... when you are hovering *just* out of reach, mobs want to melee you, but can't - so they run around underneath doing NOTHING, or they go through this jump to the highest point they can reach, fail to hit you, fall and jump again - and again they do not attack at all. It is a total ghetto hold! Obviously this doesn't work all the time, especially with ranged fighters, flyers or on cave maps, but it is really a surprisingly pleasant benefit.


 

Posted

if you're blapping.. you might be annoyed by hover. It isn't convenient for moving from melee to melee. It's doable, but if you're used to playing a melee class that switches targets quickly.. you're probably not going to like it. It's good enough to get around maps and hover blast... but when moving around within a spawn to melee it lags behind hopping/sprinting around.


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
if you're blapping.. you might be annoyed by hover. It isn't convenient for moving from melee to melee. It's doable, but if you're used to playing a melee class that switches targets quickly.. you're probably not going to like it. It's good enough to get around maps and hover blast... but when moving around within a spawn to melee it lags behind hopping/sprinting around.
Does it actually close to melee range now when you auto-follow a new target? This has been a huge peeve of mine since I started playing this game. I've been out for a year, just wondering if it works consistently now. See my sig


 

Posted

Quote:
Originally Posted by Majek View Post
Does it actually close to melee range now when you auto-follow a new target? This has been a huge peeve of mine since I started playing this game. I've been out for a year, just wondering if it works consistently now. See my sig
No. As a matter of fact, it almost feels like Hover leaves you even farther away than it used to. They increased the range of melee attacks, but that hasn't actually helped (although I thought it did at one time, so maybe something changed again later, or maybe I was just imagining things). I have some video I will try to piece together this week; it is kind of funny how you can put someone on follow, move up to be about 12 feet away, turn off hover, and then you will run two steps to be actually following your target.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I've actually not had any problems with blapping on a perma-hover toon...which is a normal tactic for many of my blasters.

As far as the KB situation goes...you do still get knocked back a smidge...but not nearly as bad as if you were ground-bound, and recover much faster (you still do just the little backflip animation and keep on trucking). So for me...perfectly viable. And with the base speed increase + a few flight speeds...keeps me moving right along with no troubles.

Since i tend to stick to one travel pool...my hovers also have fly...which i use for long hallways in missions.

YMMV


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Posted

KB IOs aren't that expensive.

Hover is fine for those that want to stay at range, but I'd much rather take CJ, throw a KB IO in that, and pound some nemesis!


 

Posted

I have hover 3 slotted for flight speed and love it on my main blaster. I like not being knocked back or down. Also being able to change elevation in a fight helps too.

Good luck and have fun.


@knightsblade

 

Posted

Personally, even well slotted I don't care a lot for hover to get in and around for melee attacks. It's workable, but it's too slow for my tastes.

I think it works fine for positioning yourself for ranged attacks, but since you specified blapping, I don't personally recommend it. I'm more of a Combat Jumper when it comes to that sort of thing.


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Posted

Quote:
Originally Posted by UberGuy View Post
Personally, even well slotted I don't care a lot for hover to get in and around for melee attacks. It's workable, but it's too slow for my tastes.
Even 3 slotted for flight speed? After the boost they gave it, it feels faster than moving on foot.


@knightsblade

 

Posted

Quote:
Originally Posted by brophog02 View Post
KB IOs aren't that expensive.

Hover is fine for those that want to stay at range, but I'd much rather take CJ, throw a KB IO in that, and pound some nemesis!

This !


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Posted

On my ice/em/munitions blapper I find that mobility is imperative for survival (altho 3 ST holds and an aoe sleep don't hurt ).

As others have noted, Hurdle/Combat Jumping with a Karma: KB Protection IO in CJ is really, really good. It's MUCH faster than Hover, far less slot-intensive AND a lot easier on endurance.

(Speeds are both at level 50)

One Jump IO in Hurdle and a Karma KB in CJ = 0.07 end/sec and 39.8 mph (base slots only)

One Fly IO in Swift and 3 Flys/Karma in Hover = 0.2 end/sec and 24.1 mph (base slots + 3 extra)

Don't get me wrong, a hoverblapper is totally viable, but I generally stick to hover on my ranged blasters.


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Posted

Quote:
Originally Posted by Knightsblade View Post
Even 3 slotted for flight speed? After the boost they gave it, it feels faster than moving on foot.
As already noted, definitely. If you have CJ and either of Swift (for zipping around on the ground) or Hurdle (for significantly boosted CJ hangtime) you're going to move faster for fewer slots than even 3-slotted Hover. Since so many builds go through the Fitness line anyway, the CJ approach is the better performer at lower total cost (in slots).


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
if you're blapping.. you might be annoyed by hover. It isn't convenient for moving from melee to melee. It's doable, but if you're used to playing a melee class that switches targets quickly.. you're probably not going to like it. It's good enough to get around maps and hover blast... but when moving around within a spawn to melee it lags behind hopping/sprinting around.
This isn't nearly as problematic as you make it sound. It takes some getting used to, I will admit, but once you get the hang of it, it's actually significantly more comfortable and more productive than land-only travel. About the only problem is backpedalling, as with a normal camera angle, it will lift you up, but there are ways around that. Either look straight up and fly "up" (jump), or just make sure your camera is below the horizon so you don't leave the ground when you move back.

Again, it's a bit more tricky than ground movement, but it's very easy to use once you get the hang of it, and it has a number of very clever advantages. Auto-follow still doesn't work, though.


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Posted

On my Arch/EM specced primarily for ranged defense, I grabbed both CJ and Hover, but I also stuck a -kb proc in the build. This way I can hop and blap if I chose to and then hop away and hover blast. Since the two powers don't cancel each other out I would normally start off hover blasting, then drop hover and arc towards the enemy and let loose a bonesmasher or EP while hopping away, then turn hover on and continue hover blasting.