Hover for blasters
It's still a very viable tactic. In fact Hover got a 10% speed increase around issue 8. Even comes with a seperate emote now!
Can't give you specific #'s atm but I'm sure it's still useable.
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Yeah, Hover is MUCH better now. Fully slotted it's faster than normal runspeed I think.
@Demobot
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It sounds like you're considering hover because of Nemesis kb. Note that the "bug" about hover mitigating kb was fixed, so kb will affect you when you're hovering.
It sounds like you're considering hover because of Nemesis kb. Note that the "bug" about hover mitigating kb was fixed, so kb will affect you when you're hovering.
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Any other options?
Oh, that's very good to know. What would you suggest then? I don't want to respec into acrobatics but i will if i have too. Also, I know about the KB protection from the Unique IO. Is that enough protection by itself, in your opinion?
Any other options? |
The KB IOs actually arent unique so you can slot multple of them. And i think you need 3 KB IOs to have enough for nemesis KB attack
The KB IOs actually arent unique so you can slot multple of them. And i think you need 3 KB IOs to have enough for nemesis KB attack
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While Hover is no longer total KB protection, it does mitigate it somewhat, as the knock animation is a bit shorter than if you were on the ground, and you do not move very far (if at all in most cases). The Karma KB protection IO can be slotted into Hover, which is nice as well (Blessing of the Zephyr KB protection can also be slotted, but the Karma is easier to get). Hover definitely needs Fly Speed slotting, IMO; at least +60%, but its better to go the full +95%; Swift helps buff fly speed now, so its a great choice if you plan to Hover a lot (although I just keep the base slot in Swift, as slotting it more for fly speed never seemed to make an appreciable difference to me).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I agree with Strato. One KB protection IO will stop the vast majority of the KB you encounter. Fake Nemesis and a very few others will still punch through but it will stop all the KB that minions and Lts do (and most bosses too).
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Protector
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I agree with the above... I have hover 4 slotted: 2 fly 50 IOs, the Karma KB protect and a Luck of the Gambler. I move with hover on all the time and it is nicely effective, and again very few things knock me.
Hover can also give the weirdest mitigation in game... when you are hovering *just* out of reach, mobs want to melee you, but can't - so they run around underneath doing NOTHING, or they go through this jump to the highest point they can reach, fail to hit you, fall and jump again - and again they do not attack at all. It is a total ghetto hold! Obviously this doesn't work all the time, especially with ranged fighters, flyers or on cave maps, but it is really a surprisingly pleasant benefit.
if you're blapping.. you might be annoyed by hover. It isn't convenient for moving from melee to melee. It's doable, but if you're used to playing a melee class that switches targets quickly.. you're probably not going to like it. It's good enough to get around maps and hover blast... but when moving around within a spawn to melee it lags behind hopping/sprinting around.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
if you're blapping.. you might be annoyed by hover. It isn't convenient for moving from melee to melee. It's doable, but if you're used to playing a melee class that switches targets quickly.. you're probably not going to like it. It's good enough to get around maps and hover blast... but when moving around within a spawn to melee it lags behind hopping/sprinting around.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I've actually not had any problems with blapping on a perma-hover toon...which is a normal tactic for many of my blasters.
As far as the KB situation goes...you do still get knocked back a smidge...but not nearly as bad as if you were ground-bound, and recover much faster (you still do just the little backflip animation and keep on trucking). So for me...perfectly viable. And with the base speed increase + a few flight speeds...keeps me moving right along with no troubles.
Since i tend to stick to one travel pool...my hovers also have fly...which i use for long hallways in missions.
YMMV
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That'll do, pig. That'll do.
KB IOs aren't that expensive.
Hover is fine for those that want to stay at range, but I'd much rather take CJ, throw a KB IO in that, and pound some nemesis!
I have hover 3 slotted for flight speed and love it on my main blaster. I like not being knocked back or down. Also being able to change elevation in a fight helps too.
Good luck and have fun.
@knightsblade
Personally, even well slotted I don't care a lot for hover to get in and around for melee attacks. It's workable, but it's too slow for my tastes.
I think it works fine for positioning yourself for ranged attacks, but since you specified blapping, I don't personally recommend it. I'm more of a Combat Jumper when it comes to that sort of thing.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
On my ice/em/munitions blapper I find that mobility is imperative for survival (altho 3 ST holds and an aoe sleep don't hurt ).
As others have noted, Hurdle/Combat Jumping with a Karma: KB Protection IO in CJ is really, really good. It's MUCH faster than Hover, far less slot-intensive AND a lot easier on endurance.
(Speeds are both at level 50)
One Jump IO in Hurdle and a Karma KB in CJ = 0.07 end/sec and 39.8 mph (base slots only)
One Fly IO in Swift and 3 Flys/Karma in Hover = 0.2 end/sec and 24.1 mph (base slots + 3 extra)
Don't get me wrong, a hoverblapper is totally viable, but I generally stick to hover on my ranged blasters.
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
if you're blapping.. you might be annoyed by hover. It isn't convenient for moving from melee to melee. It's doable, but if you're used to playing a melee class that switches targets quickly.. you're probably not going to like it. It's good enough to get around maps and hover blast... but when moving around within a spawn to melee it lags behind hopping/sprinting around.
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Again, it's a bit more tricky than ground movement, but it's very easy to use once you get the hang of it, and it has a number of very clever advantages. Auto-follow still doesn't work, though.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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On my Arch/EM specced primarily for ranged defense, I grabbed both CJ and Hover, but I also stuck a -kb proc in the build. This way I can hop and blap if I chose to and then hop away and hover blast. Since the two powers don't cancel each other out I would normally start off hover blasting, then drop hover and arc towards the enemy and let loose a bonesmasher or EP while hopping away, then turn hover on and continue hover blasting.
Hi guys. Love playing my Elec/Elec Blapper - yes, I know blapping isn't as popular as it once was but i enjoy it.
Played on a team against Nemesis and was getting really annoyed with all the knockdown they use. I was thinking about taking hover and slotting it out to use as an in-combat movement ability. I know a lot of people used to do this (I played a lot back in I1-5).
Has ED killed this? Whats the speed on 3-slot Hover?
Thanks guys.