Give Banes Elude....


Akuma_Mishima

 

Posted

Quote:
Originally Posted by The R View Post
didn't the change to Fold Space -> Singularity happen during beta?
No, but it was within the first 120 days of launch. It's also happened like... once. Twice if you count TK changing from a toggle fly other to what it is now, but I don't remember when that happened.



The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is a natural manure. -Thomas Jefferson

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Posted

Quote:
Originally Posted by Talen_Lee View Post
Bad AOEs is not the same as good AOEs, though.
4 of the 5 damaging AoE's are solid, and even the worst is comparable to a corruptor's fistful of arrows or energy torrent.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by Talen_Lee View Post
The core problem I have is that, looking at a bane in comparison to a stalker, the stalker tends to come out of it with better ST damage, and almost as good AOE. It leaves me feeling like the Bane needs just a shade more of an edge.
Yeah, I got to agree with you there.
Banes are decent damage-wise, melee attacks are devastating, mace blasts are weak (excluding PS) and the gun has aoe that's slightly behind crab's potential.

Even if you do or don't compare bane to a stalker or another type of VEAT, those characters don't have to (in most cases) **** around as much with redraw as bane has to. Also survivability differences.


 

Posted

Would it to weird to make banes defense and resist powers slottable for both to help? For example I want an all Defense build I would be able to slot the auto resist powers with defense and I would be able to do the same with the resist. Slotting Combat Manuvers with resist to increase the over all resist of the AT and even give team members a slight Resist buff.


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

Quote:
Originally Posted by Novella View Post
Elude really isn't that much of a panic power to be honest. Sets like SR, Ninjitsu, Night Widow Training, etc don't need Elude/Retsu because you can cap your positional defense without them. The only thing that powers like Elude/Retsu offer are increased movement speed and recovery, otherwise they do nothing.
Unless you're not using IOs on every single character, in which case Elude is fantastic.

Or... are you suggesting that performance should be balanced around IO availability?


@Eisenzahn
GW2 - Melchior.2135
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Posted

Quote:
Originally Posted by Talen_Lee View Post
  • Widows only have Elude because there are SO-built widows out there.
Pretty much. Myself, I've given up on soft-capping because I noticed that 32.5 def is the same thing, if you're not too proud to chew an occasional purple inspiration.


 

Posted

If you want banes to have elude then do what I am doing.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

**This is copied from another thread I made.**


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

Posted

Wasn't able to copy paste the thing to Mids at first, but then I remembered that the code requires [code] and [*slash*code].

Quote:
Originally Posted by Aumakua View Post
If you want banes to have elude then do what I am doing.
But yeah, nice solution, roll a brute.
I would roll a different combination though, but that's just me. lol


 

Posted

A lot of the complaints in this thread are a bit weak - why should Banes be able to put out as much straight up damage as stalkers? Banes are team oriented, just like the other VEATs - people often seem to forget that they have roughly a 15% team-wide defense buff (along with other leadership buffs, which can STACK with pool leaderships). Also, the benefit of things like Surveillance and Venom Grenade are best observed on teams as well.

However, I do agree with the notion that there shouldn't be a redraw animation when using Surv and Venom Nade.


@Kalen on Virtue

 

Posted

Quote:
Originally Posted by Ionic_Torrent View Post
A lot of the complaints in this thread are a bit weak - why should Banes be able to put out as much straight up damage as stalkers? Banes are team oriented, just like the other VEATs - people often seem to forget that they have roughly a 15% team-wide defense buff (along with other leadership buffs, which can STACK with pool leaderships). Also, the benefit of things like Surveillance and Venom Grenade are best observed on teams as well.

However, I do agree with the notion that there shouldn't be a redraw animation when using Surv and Venom Nade.
I think people should post that thier reason for elude is for PvP or PvE. I can see how Elude on a PvE build would not be needed; however most characters in PvP have a way to midigate incoming damage. They way they do this is PFF, Self Heals, bodyguard mode,Tier 9, Hibernoob, etc... Banes are the only AT with out an escape or a "Oh Crap" button. It is possible for banes to select Phase from the power pools, but the build is tight as is and you can run cloaking device and stealth at the same time so it cause people to get throw away powers that are never used.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
....
I think I blew a cerebral coil trying to get my head around that one.
Banes are fine as they are, really...slightly nastier and more shooty stalkers, with, y'know, armour. And big hitting sticks. They don't need elude.
Maybe I'm the only one but to me banes aren't nearly as good as they should be.....I'd be for giving them anything.


 

Posted

if your def is already softcapped you dont need elude . unless your in pvp zone mabey. In pve, nomatter if your def is at 45% or 145% i think critter to hit still remains the same ( 1 hit in every 10 attacks )


 

Posted

My Widow has both Mind Link and Ellude. She doesn't need either being soft capped without. I still put ML on auto to help out the people I'm grouped with and both Ellude and ML help when I am getting my defenses debuffed. From my perspective giving my Bane Ellude would amount to about the same level of utility.