Release Notes for 19.20090918.4T2 - 9/28/09
I'm pretty disturbed by this:
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Salvage
Underling: never Minion: 8% Lieutenant/Sniper: 10.64% Boss/Elite Boss: 25% Archvillain: either never or 43.22%, depending on the AV Recipe Minion 2.666667% Lieutenant/Sniper 5.333333% Boss/Elite Boss 7.999999% Archvillain either 100% or 0%, depending on the AV |
And what is the percentage of common/uncommon/rare/very rare for those recipe drops?
CHAMPION!
P.S. "Slightly" was about 30% too low for most people who published values. It looks like a few particularly unlucky toons got considerably less than that.
Are they official numbers that the devs have previously told us, or just what people have worked out?
And what is the percentage of common/uncommon/rare/very rare for those recipe drops? |
They are sourced from Positron during the I9 Testing, the post has been purged.
Salvage Distribution
Common: 22 in 28 chance (78.57%)
Uncommon: 5 in 28 chance (17.86%)
Rare: 1 in 28 chance (3.57%)
Recipe Distribution from Mob defeats
Common: 32 in 41 (78.05%)
Uncommon: 8 in 41 (19.51%)
Rare: 1 in 41 (2.44%)
Purples weren't out at that time and have never been given an 'official' drop rate, and obviously Pool B and C/D fall outside of this distribution.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Yeah, I read that when he posted it.
But there's no way in hell they're gonna say "fixed a bug in the drop rate that's been in since I9 but only recently found - due to recent increased scrutiny... and we finally found it - but only after we called it just a "perception issue." |
Thought I would chime in here and let you know what we've done to test this. The data has been checked, the code has been checked. There has been no change to either. That said, none of us would be satisfied until we tested this for ourselves. I knew this issue would haunt my dreams until I dedicated some time to testing. So, I went and did some pretty comprehensive testing today. Both internally and on the training room.
[...] So, for the time being I am calling this a perception issue, that said I will keep an eye on this. If there is in fact a bug at work here then there will be reproducible steps one could take to get this bug to happen to anyone. If anyone does in fact nail down possible repro steps for this bug, please PM me or post them in the forums. [...] Regards, Synapse |
He specifically called "for now" because he realized that even if he didn't stumble up it, it might be real. And he did keep an eye on it - and it turned it there was something.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Honestly, it's also not unreasonable for the devs to see things as a perception issue until proven. Has there ever been an issue not followed by complaints about accuracy being stealth-nerfed? How often is it insisted that the last patch screwed up <insert power here>? When purple IOs first came out, was there not a swarm of people swearing that the drops were obviously bugged because they didn't get them on the first mission? Can hardly blame the devs for being leery of errors without any data to back them up.
He absolutely called it a perception issue. He simply left open the possibility that he might change his mind later.
This was, frankly, offensive given that he posted that after literally dozens of other posts with hard, qualitative data that suggested with extremely high probability (in the literal sense of that phrase) that the effect was real and not simply perceived. It very much gave the impression that he had either not read those posts or had only skimmed them so briefly that he was unaware of the data posted, and the fairly active cross-checking posters had been doing of one another's data gathering.
That he should even conditionally describe something as a matter of perception which already had that much empirical data behind it was foolish, in my opinion.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
i am reminded of when they added sally,players said she only spawned in about every 23+hours, at first they said we were wrong,then the DEVs finally looked at the code and found out we were right ,it was bugged and they fixed it and posted a apoligy.i understand this game is very complex,and how something totally unrelated can mess up something else.
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
Why does it matter at this point? Do you feel better calling Synapse foolish?
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This has nothing to do with ragging on Synapse. I may think his mistake was rather severe in terms of both logic and public relations, but I still think it was just a mistake, and probably a completely honest one. That's not going to stop me from correcting people who mince words to make it look like it wasn't a mistake, even they're doing it simply out of ignorance of the context in which Synapse posted what he said.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
By the way, I mean no disrespect in my comments.
I don't buy it. You could have made your point and corrected the poster's misinformation about the perception issue without resorting to the line I quoted from your post. Even though I agree with you, I just don't feel it was neccessary or anyway constructive.
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That reason in this case was the sense of implied dismissal of the (sometimes quite time consuming) work folks had done in that drop rates thread. As I mentioned, I found that offensive, though certainly only in a "hey, that isn't very nice" kind of way. For better or worse, though, people remember that sort of thing. The sentence about that being foolish was to stress that point, and help explain why I'm bothering to correct something that's on a topic that's already water under the bridge. After all, he did change his mind, and the real problem is already fixed.
I actually intentionally worded it mildly by my standards. I suppose, looking at it, I can see it seeming a strong negative thing to say. Hopefully you now have a better sense of why I said it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Kinetics for Controllers and Corrupters are still not fully tint-able yet, dispute the fact that Kinetics for Defenders are. Fulcrum Shift, Siphon Power, and Transference all have that same Peach/orange/yellow buff around the player for Controllers/Corrupters, but are fully tint-able with Defenders....
It always amazes me how seriously people take a game.. and I don't know why it still does after all these years..
Is this patch live yet? I ran a couple farm missions on live this afternoon and was still seeing the same low drop rates from before.
Is this patch live yet? I ran a couple farm missions on live this afternoon and was still seeing the same low drop rates from before.
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here is a link to the patch notes
http://boards.cityofheroes.com/showthread.php?t=193409
<QR>
I will just say it took Synapse 3 days, 3 hours and 9 minutes to post "We found the bug, stop testing!" having previously said "I tested this, and I can't find anything wrong". Considering how hidden this bug must have been, simply due to the nature of it, I'll happily hazard a guess that it took up a LOT of his time over those 3 days, because while his first guess was "they must be seeing things", he didn't sit back and say "my job is done, I've tested, and it's all good".
To me that says "I'll keep my eyes on it" means "I am going to damned well track this down, because those numbers just don't add up and it's going to nag me forever" to him, and I for one am glad. They found it. It's fixed. Synapse didn't dismiss the issue. Debugging the drop code in 3 days can't have been an easy task, even for professional developers. That says "dedication" to me, not "dismissal".
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