Shield Charge incorrect


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Posted

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Originally Posted by StratoNexus View Post
Or blasters. Think about it.
Think about what? Why would brutes burn be based off blasters when tankers had fiery aura already?


 

Posted

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Originally Posted by Windenergy21 View Post
Easy, the difference it should be when ported to the scrapper version from the tank version.

Look at LR, 200ish scrapper version, 140ish tanker version. 200/140 = 1.429

1.429 x 133ish = 190ish damage that shield charge SHOULD be doing.

And having a power that goes into the balancing of a power set not having the correct value per AT is a HUGE deal. If you want to go about it like that, why not just let the scrapper version of the defense toggles have the tanker values until they fix shield charge's damgage on scrappers. I mean, if it makes no difference right...
ah your are using the tank SC as your basis ok. It looks like they used the brute version of L-rod as the base point.

I'm not sure they would arbitrarily decide that tank SC is the base point, that would mean the brute version gets lowered a bit. They would probably pick the lowest version as that of brutes again which would put the scrapper version up to 200 with l-rod. Then you run into the position of whether or not SC should be as good as L-rod. I dunno, I don't have an answer for you.

I certainly never said or suggested that the psuedo-pets shouldn't be AT specific, in fact I've ******* at the devs to do it for a long time across various different AT's. All I said was that SC is pretty far down the list if they start actually doing their jobs at some point.

That said with the way L-rod was been redone we now run into the valid complaint that the brute version should respect their damage caps rather than +300%. It makes the brute version decidedly worse off that it should be relative to the scrapper version.


 

Posted

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Originally Posted by Chaos Creator View Post
Think about what? Why would brutes burn be based off blasters when tankers had fiery aura already?
Burn is the same pet no matter which AT uses it. Blasters and tankers had Burn since launch. Maybe Burn has been doing too much damage on tankers for a long time? You could be right though, maybe the tanker value is the base, in which case blasters and scrappers could get a buffed Burn.

In which case the Brute version base should still be lowered, because Brutes have lower base damage than tankers. But Fulcrum Shifted Burn on a tanker, scrapper, brute, or blaster is already pretty obscene, so I doubt we will see such a change.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Burn is the same pet no matter which AT uses it. Blasters and tankers had Burn since launch. Maybe Burn has been doing too much damage on tankers for a long time? You could be right though, maybe the tanker value is the base, in which case blasters and scrappers could get a buffed Burn.

In which case the Brute version base should still be lowered, because Brutes have lower base damage than tankers. But Fulcrum Shifted Burn on a tanker, scrapper, brute, or blaster is already pretty obscene, so I doubt we will see such a change.

Cause we melee types can so easily fulcrum shift ourselves...

Yes, i alllocated the increase from the tanker to the scrapper just like LR was.

For exact in game values:

LR:

Tanks: 141.47
Scraps: 200.20

SC:

Tanks: 133.46
Scraps: 133.46

Proper scrapper damage for SC: 188.86


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Posted

Quote:
Originally Posted by Windenergy21 View Post
For exact in game values:

LR:

Tanks: 414.47
Scraps: 200.20
Err... somehow, I doubt it.


 

Posted

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Originally Posted by Sarrate View Post
Err... somehow, I doubt it.
OOps, sorry i hit the wrong key XD i edited the correct value in. And yes, as seen they can differentiate on a power that works like that between the tank and scrapper ATs, so no reason they can't fix shield charge for scraps.


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Posted

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Originally Posted by Umbral View Post
The problem is that they can't attach an AT scalar to psuedo-pets because pseudo-pet is the exact same "AT" across all values. The only way to have pseudo-pets that have different AT scalars (as occurs with the healing pseudo-pets and some of the other damaging pseudo-pets, such as RoA) is to create different pseudo-pets that deal the different amounts of damage and have each AT's specific instance of the power call a different pseudo-pet. I'm not entirely sure why they've done this for some powers and not for others, but I'm hoping that they get to it eventually.
And my ice blast and AR defenders hope they don't. As a defender it is nice to have some powers that actually do a decent amount of damage thanks to the pseudo pets (ice storm, blizzard, ignite).

So yea, your hope is my defender character's dread.


 

Posted

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Originally Posted by Riverdusk View Post
And my ice blast and AR defenders hope they don't. As a defender it is nice to have some powers that actually do a decent amount of damage thanks to the pseudo pets (ice storm, blizzard, ignite).

So yea, your hope is my defender character's dread.

Your nice bug, which you're lucky to have now, versus our bugged/improper damage, that is rightfully due? Be happy while you have it, but you can't be trying to say you're side is right in the matter. If you want more damage for your defenders, start a thread in the defender forum.

This fix for shield charge on scrappers is a correct fix, that they just need to change for us scrappers.


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Posted

Quote:
Originally Posted by Windenergy21 View Post
Your nice bug, which you're lucky to have now, versus our bugged/improper damage, that is rightfully due?
Rightfully due? That doesn't seem a bit melodramatic to you?

Maybe it was decided that scrapper Shields is good enough as is and the armor set doesn't need even more damage? AAO is adjusted upward for scrappers, perhaps they kept Shield Charge with the lower damage on purpose?

Perhaps it is simply an oversight, but its awfully presumptuous to say scrapper Shield Defense is rightfully due a buff.

Maybe scrapper Blazing Aura in Fiery Aura should have been based off the blaster version instead of the tanker version?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Rightfully due? That doesn't seem a bit melodramatic to you?

Maybe it was decided that scrapper Shields is good enough as is and the armor set doesn't need even more damage? AAO is adjusted upward for scrappers, perhaps they kept Shield Charge with the lower damage on purpose?

Perhaps it is simply an oversight, but its awfully presumptuous to say scrapper Shield Defense is rightfully due a buff.

Maybe scrapper Blazing Aura in Fiery Aura should have been based off the blaster version instead of the tanker version?
Its not rightfully due a "buff" its rightfully due its correct base values. Not presumptuous its correct. Otherwise every value in shields might as well be the same value as the tanker version.


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Posted

Quote:
Maybe scrapper Blazing Aura in Fiery Aura should have been based off the blaster version instead of the tanker version?
Why? One is from a mitigation set the other is from offensive set.

The more I dig into the numbers in this game, the more I'm forced to agree with Windenergy.

If a given value breaks the rules set up by the rest of a powerset or set of powersets, it's broken and needs to be fixed.

The devs know and agree with this. Otherwise, brute claws would have been left the way it was during beta rather than being corrected.

To expand that a bit: ALL attacks made by a scrapper should crit and be based off of the scrapper AT modifier just like ALL attacks made by a brute get benefit from fury unless the attack in question is specifically tagged to ignore enhancements and buffs.

This isn't the case now. It should be.

Of course the argument against this is that the calculation rules are just guidelines and shouldn't lock set development into rigid structures as that would make everything feel the same.

I disagree with that counter argument, of course, because not following the rules and going off of feeling is what got the powers so hosed in the first place.


Be well, people of CoH.

 

Posted

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Originally Posted by Bill Z Bubba View Post
If a given value breaks the rules set up by the rest of a powerset or set of powersets, it's broken and needs to be fixed.
I do not necessarily disagree with this, I just don't think I'd use the terminology "rightfully due". I also do not believe Shield Charge is a cut and dry case.

Quote:
Originally Posted by Bill Z Bubba View Post
To expand that a bit: ALL attacks made by a scrapper should crit and be based off of the scrapper AT modifier just like ALL attacks made by a brute get benefit from fury unless the attack in question is specifically tagged to ignore enhancements and buffs.

This isn't the case now. It should be.
Well, I am not sure I'd agree with that. I never had a problem with the armor sets not critting. Death Shroud, Consume, Burn, etc. seem fine to me without criticals. Yes, I know Fury affects a lot (but also not all) of those powers. I know Gauntlet is included in tanker primaries and secondaries. None of those things means Criticals must be included as well. I do agree that the scrapper damage mod should be probably be used in most cases, but its also not a big deal generally, and I do not think its as cut and dry as its being made out to be.

This is not a primary attack power. This is a power from a secondary, a mitigation set as you said earlier. They haven't always followed "rules" or they have a different set of rules. They don't even necessarily fit into neat rules. Death Shroud, Blazing Aura, and Lightning Field all have the same radius, cost the same endurance, but have slightly different effects. I doubt we want to make a rule that states -3 endurance/energy damage = 1.3 damage/fire damage = its negative energy.

Quote:
Originally Posted by Bill Z Bubba View Post
Of course the argument against this is that the calculation rules are just guidelines and shouldn't lock set development into rigid structures as that would make everything feel the same.

I disagree with that counter argument, of course, because not following the rules and going off of feeling is what got the powers so hosed in the first place.
I am OK with rules, but I do have problems when the rules can't be applied cleanly, but people then use the rules to argue for something they favor as if it was clean and clear cut.

I think blaster Blazing Aura should be adjusted to reflect its higher end cost than the other versions (or it should be made to follow the rules and match the other versions end cost and damage scale). But I would never say that /Fire Manipulation is rightfully due that change. I think Consume should be on a reasonable recharge to match Power Sink and Energy Abosorption, but the terms "must be changed", "need to follow rule X", and "rightfully due" get my hackles up. (Not that you could tell. )


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Scrappers
  • Shield Defense - Shield Charge: Modified this power’s damage to have it correctly be multiplied by the Scrapper damage modifier. The end result is a large increase in damage to this power.

Tankers
  • Shield Defense - Shield Charge: Modified this power’s damage to have it correctly be multiplied by the Tanker damage modifier. The end result is a very slight increase in damage to this power.
Patch Notes on Test


 

Posted

any new numbers or is test down?


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Posted

Quote:
Originally Posted by Lohenien View Post
any new numbers or is test down?
AS i mentioned before the new scrapper number should be 188.86 damage. However if they are modifying the power to tankers to give it a slight increase as well, in comparison shield charge will probably have the same 200.20 damage that LR has, and the tanker shield charge will most likely match its LR version of around 141.?? damage.


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Posted

That's good. squeaky wheel and all. It is good, just bothers me that there was a huge list of pseudo pet powers that probably should have been rectified before SC.

Of course now the very low damage ceiling really makes the brute version look crappy compared to the scrapper one.


 

Posted

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Originally Posted by Windenergy21 View Post
Quote:
Originally Posted by Lohenien View Post
any new numbers or is test down?
AS i mentioned before the new scrapper number should be 188.86 damage. However if they are modifying the power to tankers to give it a slight increase as well, in comparison shield charge will probably have the same 200.20 damage that LR has, and the tanker shield charge will most likely match its LR version of around 141.?? damage.
Just checked, Windenergy has the right numbers.

Quote:
Originally Posted by Frosticus View Post
Of course now the very low damage ceiling really makes the brute version look crappy compared to the scrapper one.
Normally, that wouldn't be a problem due to Fury... except for that sticky issue of psuedo pets only having a 400% dmg cap. So a Scrapper's BU + Shield Charge (95% dmg enhancement) > Brute's Shield Charge damage capped at 400%.

[edit: By 'normally,' I mean for all non-psuedo pet damage powers.]


 

Posted

Next step is getting the pseudo-pets to use the proper caps then.


Be well, people of CoH.

 

Posted

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Originally Posted by Santorican View Post
Then after that we rule the world?
ummm.. dude... you miss the memo or somethin?


Be well, people of CoH.

 

Posted

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Originally Posted by Bill Z Bubba View Post
Next step is getting the pseudo-pets to use the proper caps then.
I wonder how much work that would actually take since all NPCs have a 400% dmg cap. Not sure if they'd have to make new NPC ranks for each different damage cap (400%, 500%, 850%) or what.


 

Posted

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Originally Posted by Sarrate View Post
Thanks from a scrapper who uses shield charge as one of her primary attacks.