Shield Charge incorrect


Another Space

 

Posted

Quote:
Originally Posted by Frosticus View Post
Damage reflection of some kind in the game would be awesome.
The closest thing i've come to this being implimented in game was my thought for a 35 power for SR after merging the aoe defenses with melee/ranged aoe was a confuse aura that basically worked by the confuse working by when the enemies missed you their attack ended up hitting a nearby enemy (essentially how confuse works in a way). Would be interested on the other note in general of some kind of "counter" defense set. Sadly SR is pretty close to this in a way, but a defense ability that had a chance to return the attack back to the caster would be sweet.


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Posted

Um. I just want to say that what you guys are saying about "it's not possible so you're pretending". Yeah, that's idiotic.

This is essentially like saying "I'd like RotP damage to be increased, but it's not so I can't rationalize even thinking about having it higher."

All Windenergy is saying is that you can't take a single power (Shield Charge, in this instance) and judge its performance based off the entire powerset. Everything else is horrendously unscientific.

However, Windenergy:

Quote:
Originally Posted by Frosticus View Post
If we go back to the SO numbers of blazing aura vs SC (best case scenario for auras as more rech just benefits SC so much more). We have:
Aura
14.9 dps vs st
vs 10 targets (gl w/ that)
149 dps
*gl getting 10 in the aura consistently and gl having constant enemies to stick in the aura.

SC vs 16 targets
w/ no AAO
197 dps
w/ 3 in AAO
219.4 dps
w/ full AAO
251.4 dps
Note emphasis. Not sure how much I agree with the max-target-then-multiply method for figuring DPS, but he did examine it with some very valid points.


 

Posted

Quote:
Originally Posted by Another Space View Post
Um. I just want to say that what you guys are saying about "it's not possible so you're pretending". Yeah, that's idiotic.

This is essentially like saying "I'd like RotP damage to be increased, but it's not so I can't rationalize even thinking about having it higher."

All Windenergy is saying is that you can't take a single power (Shield Charge, in this instance) and judge its performance based off the entire powerset. Everything else is horrendously unscientific.

However, Windenergy:



Note emphasis. Not sure how much I agree with the max-target-then-multiply method for figuring DPS, but he did examine it with some very valid points.
Yes, like i said, shows more on the burst damage side. But still leaves quantified the times when you wait to use it, and the instances where you wouldnt use it anyways like when there are only a few bosses/lts around. Not going to argue anything else, we've both said our points, the argument won't go anywhere else. But i will clarify "what" i said. We're both happy the power is fun, there agreements.


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Posted

Another Space: your RotP example would be much more accurate if you tried to analyze it in a scenario where you can boost it with build up, reds, fulcrum, FE, etc. The fact that you can't use RotP while alive precludes that you can't affect it with buffs. So without first saying; pretend you can use RotP while alive such an analysis is irrelevant. Just like how it is currently impossible to place a damage aura and AAO together. It's fine to do, it just is what it is (and was shown even moreso with double FU+FE+aura). So your analogy of asking for more damage for RotP is flawed, but I'll avoid using the kind of language you felt necessary to point out just how flawed.

You can agree or disagree with max targets-then dps if you like. I showed it as single target dps earlier in the thread, but that doesn't highlight the massive disparity that presents itself when you factor in that SC can hit 60% more targets than an aura. I figured showing it in a wide array of scenarios such as 0 to full AAO and/or 1 and saturated targets would quell such things before they started, guess I should have shown it for every single possible scenario in between.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Another Space: your RotP example would be much more accurate if you tried to analyze it in a scenario where you can boost it with build up, reds, fulcrum, FE, etc. The fact that you can't use RotP while alive precludes that you can't affect it with buffs. So without first saying; pretend you can use RotP while alive such an analysis is irrelevant. Just like how it is currently impossible to place a damage aura and AAO together. It's fine to do, it just is what it is (and was shown even moreso with double FU+FE+aura). So your analogy of asking for more damage for RotP is flawed, but I'll avoid using the kind of language you felt necessary to point out just how flawed.

You can agree or disagree with max targets-then dps if you like. I showed it as single target dps earlier in the thread, but that doesn't highlight the massive disparity that presents itself when you factor in that SC can hit 60% more targets than an aura. I figured showing it in a wide array of scenarios such as 0 to full AAO and/or 1 and saturated targets would quell such things before they started, guess I should have shown it for every single possible scenario in between.
I think they meant as in, if you could use RoTP when alive, in which case you could buff it before using it.

As to the second paragraph, that's just the thing, is you can't show EVERY single possible scenario as they stand for SC and a damage aura. As yes we've both agreed, of course that SC is more burst damage than the aura, as it should be, but there are many other situations besides when you'd use SC when the damage aura is cotinually prevalent. Putting the two powers really actually quite evenly matched overall. If you want to speak farming, then heck yeah SC will get the nod, especially as such a sitaution where you are for example going for max recharge etc. But standard gameplay, leftover bosses, spread out mobs, AVs etc, they even out pretty clearly on both sides. Like I said, different situations different strengths/weakness. Both good powers though.

a SS/shield scrapper if shields had a damage aura + AAO though? *UBER DROOLS*

And i still think a "countering" defense set would be pretty nifty. Maybe part countering, part absorb and blast back like Bishop does from the x-men. Absorbing damage to boost your strength (kinda somewhat like fury in a way though) But all cool ideas to implement the set i think.


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