Ambushes are out of control again!
I still remember last year with my wonderful Heroic council ambush.
24 mobs later I was still laughing.
And this was just a bog standard newspaper mission ambush
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
I love the mass ambushes from LB in mayhem missions. I even fly up to entice the LB Eagle DOOM Squad to join in the party.
I usually come prepared with a bunch of inspirations since I know what is about to happen.
No, embarrassing was ... what was it, a year? Two? ago, when council ambushes tended to be broke.
Level 30-40s in FF. "OK, guys, there should be an ambush coming after this, I've got a fedex." What comes running up? A few level 1 Council. (Or maybe level 10. Deep, DEEP grey in any case.) |
"Die her...oooooowrong...n-numb-ber... um... RUN!"
They didn't even fire a shot, just scattered like jacks.
I tried to die to them on a defender. I flew to the top of the zone and dropped a few times, dropped to 1 hit point and aggroed them. Sadly, they were only doing .005s to me lol.
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
Got an ambush of snakes yesterday after picking up a "defeat 5" mission from Mongoose. Ambush didn't show up until after I defeated my first snake (that came after a few skulls). When it did come, it was 5-6 of them, with at least one lt. I tried, but it was too much for my Earth/Earth level 7 dom. This was with the starting difficulty unchanged.
At least it wasn't the dozen DE I had ambush my Mind/Kin in Perez one time (ages ago). That was fun, with all the emanators negating half my power effects.
The Serge mission...yeah. I've had 2, but another time I had like 15 (first time I ran it, years ago).
edit: I remember a really crazy one returning to a contact in Steel Canyon - again on the Mind/Kin - in one of the Tsoo arcs. Tsoo just kept coming in waves. Got some support help from a passer-by in that one, but eventually it was just too much.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Not long after they stuck Icon in the game, a couple of SG mates and I decided to go open our costume slots. We were teamed and all went in and got the Tsoo mission at once. We went outside and got swarmed. When it was over, we went back inside, we had completed the mission just off of the ambushes.
Personally, I like it when there is some substance to the ambushes. Especially when I am on my main. 2 or 4 mobs are not a threat to an Inv tank after the first 10 levels.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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[IMG]http://img42.imageshack.us/img42/2886/coxboardsig.jpg[/IMG][B][SIZE="3"]
The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]
Yes. THAT one.
Hmm, why is the ground shaking. Oh sh...
/faceplant.
You mean it actually got that close for you?
mine went:
Right mission finished.
*BOOM facefull of missiles from 400 yards away*
OH CRAP!