AE-ing....dead or alive?
I understand the jist of what you're saying, but it's hardly appropriate to say the entire AE has been "gutted." Quite a bit of the actual complete content that was made for AE is perfectly playable with zero changes. Others need a bit of tweaking. Either way, it isn't as if AE were hit with a blanket nerf of all exp and rewards. It's still perfectly viable so long as the content you play was built properly.
People knew this change was coming and they had plenty of time to make changes to any content of theirs that would be affected. If they didn't, they probably were looking to pick a fight anyway. I didn't, but that's because I'm lazy. And a drunk. Take your pick.
AE tickets are still easy to obtain, they still provide a great reward, AE is still very much in tact. Before I16, I never saw anyone playing legitimate AE content. Since I16, I have. That's all that really matters to me. Teams who play legitimate I16 content are now in the forefront, even if it's a very small community as it is. The only reason for that is because AE garnered such a negative connotation to it that people abandoned it in droves when the profiteers rushed in. It'll restore itself.
And I actually agree that over time, the changes may be lessened. However, I think that a very drastic and dramatic change WAS warranted. Now's the recovery time after the surgery, and I personally can report positive changes already.
Random thought:
Let us purchase a chunk of XP with Architect Entertainment Tickets.
*shrug*
I understand the jist of what you're saying, but it's hardly appropriate to say the entire AE has been "gutted."
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Quite a bit of the actual complete content that was made for AE is perfectly playable with zero changes. Others need a bit of tweaking. Either way, it isn't as if AE were hit with a blanket nerf of all exp and rewards. It's still perfectly viable so long as the content you play was built properly. |
Again, the weekend after MA went live, it was determined that 70% of the arcs created featured custom critters.
Custom critters took a tremendous XP hit in I16, on top of the custom group nerf. Given the amount of arcs that use custom critters, this was probably as close as you could get to a "blanket nerf" without it actually being one.
And, as I said, XP gain in AE when played as intended was already subpar pre-I16.
People knew this change was coming and they had plenty of time to make changes to any content of theirs that would be affected. |
Here were my options for changes on my published arc, if I wanted its XP potential to be more than negligible:
Option 1: Remove my custom critters and use standard mobs.
This ruins the arc.
Option 2: Remove custom critters I want from one group and add some I don't want to another group. Then jack up the difficulty on all the power sets to Hard and Extreme. Then, in order to avoid problematic powers, change sets I want to sets I don't want.
Not only does this undermine concepts, it'd make the arc unplayable for many, many players. But this is what I'd have to do for XP rewards to be even close to those gained in RC.
I think that's pretty ridiculous.
So I chose to leave it as is. As it's marked with 'Custom Group' and 'Enemies with custom power selections' I doubt it'll get many plays in the post-I16 game, if any at all.
AE tickets are still easy to obtain, they still provide a great reward |
Before I16, I never saw anyone playing legitimate AE content. |
Teams who play legitimate I16 content are now in the forefront, even if it's a very small community as it is. The only reason for that is because AE garnered such a negative connotation to it that people abandoned it in droves when the profiteers rushed in. It'll restore itself. |
However, I think that a very drastic and dramatic change WAS warranted. |
I personally can report positive changes already. |
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To give OP a simple response, Didn't i16 nerf all AE rewards by about half or more?
Called it.
http://boards.cityofheroes.com/showt...43#post2177243
Didn't take nearly as long as the window I gave it.
Ok. I'm kinda confused. Is the world of AE slowly dying? Or is it my imagination?
I remember about 7 months ago, the world of AE was slowly building up. Not many peeps were AE-ing(of course, i had a different account and played on a different server). Then 3 months ago, I went into the Cap AE building and it was ALWAYS packed. It lagged ewverytime I went in there, unless of course it was Sunday or Monday. Now, when I go in there, there's hardly anybody in there, and this saddens me...deeply. Why? Why is the world of AE slowly dying? |
Virtue: @Santorican
Dark/Shield Build Thread
People keep saying that AE is dead, but for me it's never been better. I have spent more time in AE post-i16 then I did before. Then again, I hated all the boss farms. They alone kept me from setting foot in an AE building.
�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars
so i hope ae farming is dead buried and forgotten, also can all the farming ae creations be somehow removed so we can find actual player made content?
ohh and the use of color is ok but bold red and black hurts next time use one color and don't bold it... :d:d:d |
My newest understanding that AE is still breathing, it hurts to know that that I was an avid AE player, i did not farm it like most groups, but simply played the AE stories that were created within my VG, and my friends. I am sad that when i go in there, i can't even find 3 peeps to play with. I loved AE because of meeting new peeps and helping them. Teaming is the same, but totally different in the same sense. Some peeps are not ment for teaming and others are excellent and fun to play with. In AE, i played with different peeps each, well I guess, round. With teaming if I were to just up and start and new team each 'round' peeps would be very angry with me. So, yes I enjoyed AE. But I also enjoy playing the game. So I really don't understand why peeps are so happy it is dying!
BTW, all those who hate my text style, can kiss my butt!!! XD
Considering you're too lazy to form your own AE teams (not difficult; I've been in more since I16 than before it launched) as well as how inconsiderate you seem to be using that abortion of a font/color choice, let me be the first to say do whatever you want. If you're trying to ask for advice on how to find groups or real content to play through, that's fine. You instead seem to be just whining and insisting that you be allowed to exploit the AE again.
I'll say it again. I've seen FAR more groups make use of the AE than they did before I16. The only thing that's in short supply are farmers and exploiters. That's the only part of AE that's dying, and I'll be the first in line to dig it a shallow grave on the side of the interstate. Further, standard mission groups seem to be even more prevalent than before due to super sidekicking. If you can't be bothered to find a legitimate group, I somehow doubt you were doing anything but jumping on the farm train before I16. Something tells me I'd rather not play with you or your kind anyway.
I'm usually pretty easy-going, but it's literally painful to even look at your post. Worse, the pain of reading it was very much without any reward.
If you don't have the common courtesy to, in the least, make your communications legible and coherent then don't expect anyone to take you seriously or give you respect.
As for the thread's topic, stop being a dainty little flower that's whining about something that isn't true. AE isn't dead, the trendy crowd just moved on to the latest FOTM.
QQ moar.
@trumblonie
So now I'm whining. Well, its not that I have a problem finding groups, I just like playing with a wide variety of peeps. And that fact that YOU have no respect for, well I honestly don't care. I'm just deeply sadden that AE it not what it used to be. Plus, if your going to reply to what I've said, please, PLEASE read everything I have said instead of just bits and pieces!
Like I've said a few times now, I've had nothing but improved AE experiences since I16. I never used to get invitations to legitimate non-farm AE missions until the farm crowd was gone. The regular "as intended" players are finally beginning to return to it. My personal experience has been much better.
Which leads me to wonder why yours hasn't been. The first thing that comes to mind is you're flat out lying about not farming before I16. I honestly think you were. You fit the type from what I've seen. You're new, inconsiderate, and want things how you like them, despite whatever that playstyle was doing to our game. Here's a hint: it was killing it.
The reason I'm riled up is because you're claiming to enjoy something that I do, but you're insisting it's "dying" or "dead" or however you want to put it. AE is healthier now than it was a month ago. It's quieter, but there's a lot less people trying to take advantage of it ever since the kids decided it wasn't worth the effort.
One last note. Don't tell me to re-read what you've already said. The grammar and syntax hasn't improved any since the first time I read it. Half of it is still unreadable, though I do thank you for toning down that font.
Welcome to Virtue, shikraria. If you're not part of the RP elite, you might as well go to another server.
I would like to issue a plea on behalf of Paragon's diminutive protectors, please watch where you step. We're four feet tall in a six foot tall world, we've been cast adrift in a sea of butts. -Pillbug
First off, I never told anyone to re-read anything, I said if your going to read what I have to say, read it all and not bits and pieces! And yes, I did enjoy AE-ing, and didn't farm it. Well because if I did, then why don't I have but 1, high level toon? That is the toon, Shikratia, that I would gather up peeps and play random mishes from my VG or friend that need it to be played. And yes, I enjoy Virtue, and what i don't understand is why I am being attacked for not enjoying RP? Now, I am totally confused to the fact I RP 3 different toons....
I think sometimes people judge things, based on how the overall mass-concensus and appeal.
Something can be great, wonderful and useful without having universal appeal. I'll cite my own personal examples:
Ween
C#
Tofu
Seattle
Twelve-Sided Dice
Gamma World
Wes Anderson
The fact is, AE serves a wonderful purpose for role players, story tellers and those who like to dabble a little creativity with their game play. These people are the minority in these games, as others point out here all the time. Still, it doesn't mean mob-rule defines everything.
If it did, Citizen Kane would be considered garbage, Woody Allen a useless hack and Motorhead an inferior brand of metal. To my eyes, all of these assumptions are dead-wrong, but because all three were never truly beloved by the masses, and aren't readily pumped into frenzy by mainstream media or any other measure of "alive" versus "dead", you could argue they are not worthy. The precise argument, those who contend AE is "dead" are suggesting, from what I can see.
This doesn't mean that things that are obscure, or limited in appeal are inherently superior either. This is where "Indies" have it all wrong (in my view).
AE is a superb addition to this game. I use it all the time. Many of my other friends in this game do as well.
I tried boss farming, I hated it. I don't mind others found it wonderful and fun. I respect that. What I dislike was the sense of entitlement it created when it was nerfed, or worse, the idea that boss farming was "intelligent", and that it required skill. Boss farming was devoid of skill, it attempted to minimize all skill, effort and risk solely to make the XP dial go "whirrrr". Even the maps chosen, had to be the least challenging or interesting of all of them, because this could deter the XP ever so slightly.
This is all fun for some, but hardly something to brag about. To me, it would be like bragging about how well you jerk yourself. I mean, I'm glad you enjoyed the ride, and we all enjoy it, but it is literally something a monkey can do.
I think sometimes people judge things, based on how the overall mass-concensus and appeal.
Something can be great, wonderful and useful without having universal appeal. I'll cite my own personal examples: Ween C# Tofu Seattle Twelve-Sided Dice Gamma World Wes Anderson The fact is, AE serves a wonderful purpose for role players, story tellers and those who like to dabble a little creativity with their game play. These people are the minority in these games, as others point out here all the time. Still, it doesn't mean mob-rule defines everything. If it did, Citizen Kane would be considered garbage, Woody Allen a useless hack and Motorhead an inferior brand of metal. To my eyes, all of these assumptions are dead-wrong, but because all three were never truly beloved by the masses, and aren't readily pumped into frenzy by mainstream media or any other measure of "alive" versus "dead", you could argue they are not worthy. The precise argument, those who contend AE is "dead" are suggesting, from what I can see. This doesn't mean that things that are obscure, or limited in appeal are inherently superior either. This is where "Indies" have it all wrong (in my view). AE is a superb addition to this game. I use it all the time. Many of my other friends in this game do as well. I tried boss farming, I hated it. I don't mind others found it wonderful and fun. I respect that. What I dislike was the sense of entitlement it created when it was nerfed, or worse, the idea that boss farming was "intelligent", and that it required skill. Boss farming was devoid of skill, it attempted to minimize all skill, effort and risk solely to make the XP dial go "whirrrr". Even the maps chosen, had to be the least challenging or interesting of all of them, because this could deter the XP ever so slightly. This is all fun for some, but hardly something to brag about. To me, it would be like bragging about how well you jerk yourself. I mean, I'm glad you enjoyed the ride, and we all enjoy it, but it is literally something a monkey can do. |
Well, I don't know if your on my side or not! LOL! But yes, ChaosRed has a point and so did I. Hopefully this will end the pitiful arguement of me being whatever and now we can focus on AE, still breathing. Which is good. I like that, given that I have a few stories on there myself that are quite interesting if I may say so myself!!!
Just so I know, is this thread dead?And is there a way to delete it?
Just so I know, is this thread dead?And is there a way to delete it?
|
No I don't think so, on both parts, since you opened up the subject people have lots of feelings about AE, i do hope it isn't Dead for the player made creations that have nothing to do with Boss Farming, but on the other hand.
The Boss Farms pretty much ruined it, how can you find anything with all the trash in it.
Well, Aeing was so much fun. All the different peeps, all the different personalities, ect. Then, most importantly, the different mishes peeps would come up with. I like seeing others creativeness. It makes me happy actually. The farming upset me because instead of earning your level 50 toon, you got it almost instantly. I walked out on so many different farms beacuase I was lvling so fast and I personally didn't think that was right. Gettig 7 levels in 1 run was too much for me. Of course I never leveled 7 times in a run. I think the most I ever had, or aloud was 3. Then I was like, ok I'm out. This isn't what I wanted. But when I ran the AE mishes, I had fun. Alot of peeps walked out on me because the XP wasn't high enough. *sighs*
I blame those that abused and degraded the system.
I still maintain that AE should have ZERO rewards aside from tickets. Nothing else. Then it could still be used to ticket farm for recipes and salvage, tell stories, test yourself, and even cyb0rz (you freaks), but not to doorsit from level 1-50 in a weekend.
@bpphantom
The Defenders of Paragon
KGB Special Section 8
"Before I16, if you were using AE as it was meant to be used--running through arcs, not PLing in boss farms--XP gain was already subpar: no mission bonus, no arc bonus, no patrol XP. Now, particularly with the changes to custom critters, it's much worse."
I'm not advocating power-leveling. I'm saying MA rewards should be sufficient enough that most players will incorporate it into the course of their normal gameplay. I don't think that's happening right now. When leveling, I and others now avoid AE completely.
This is what I would like MA to do:
1. Provide a means for me to create personalized story content for SGs and characters.
2. Provide new content for me to explore with my 50s.
3. Provide viable content alternatives for leveling my characters.
It does 1 and 2 fairly well, but it currently fails at 3. As 3 is part of its intended and stated purpose, I think it needs to deliver on that in order to be considered truly successful. I don't believe it's doing so right now.
I've been here for 5 years. I've done the "real content" many times over. I would like new content through which I can progress my characters. I would like that progression to be roughly on par with what it'd be if I were running through "real content". It doesn't have to be as good... but it should be in the ballpark.
It was barely in the ballpark before I16. Now it's not in it at all. Consequently, MA is presently relegated to the status of diversion for me, much like PVP is. While I can certainly live with that, I'd rather the feature played a more central role in my own gameplay, as well as in the gameplay of the playerbase at large.
My hope is that XP rates for custom critters will see upward adjustments in the future. I'm actually pretty confident that's going to happen. I'm just hoping it happens before too many people have written the whole thing off.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials