AE-ing....dead or alive?
That is not dead which can eternal lie
And with strange aeons even death may die
In case no one has noticed the only way to actually progress a character is by killing mobs. Farmers are better at the game than you (they are better at it than I am too), that's ok, but don't be upset at that farmers for being better at the game than you, be upset at the way the game is designed.
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Whether AE sees more or less use for farming or RPing or anything else doesn't affect my enjoyment, as I can still use AE as I like it either way. I never teamed with random strangers anyway. Y'all are weird.
How can you kill that which has no life?
AE isn't dead. The art of typography is.
And you killed it. You killed it with your bare hands and stomped on its corpse, then ate it piece by piece.
Never have I seen such banal twaddle rendered with such hideously criminal typography.
I'm ignoring you so that I never risk seeing an abomination like this again. |
/handshake
Now that I think of it, this might be one big trap for graphic designers.
...why is the door locked?
You make the incorrect assumption that "levels" equal "progress" or "winning". Since there is no winning, farmers are no better (or worse) at the game than anyone else. You win by enjoying yourself. If you get that enjoyment from farming, or RPing, or Task Forces, or raids, or anything else in the game, you win just the same.
Whether AE sees more or less use for farming or RPing or anything else doesn't affect my enjoyment, as I can still use AE as I like it either way. I never teamed with random strangers anyway. Y'all are weird. |
You really can't progress very far as a level 1 in any sense of the word. And in turn the amount of "enjoyment" one can have at level one through actual use of anything other than the chat/emotes is very limited compared to as you "level" up.
I had assumed Frosticus was being sarcastic, stunning to me, that perhaps he was not.
I find Level 1, is often the most fun you can have in any game. Certainly, in old table tops, level 1 was the most "dangerous" and "exciting" adventures of all, because of the fragility of your character. Entire campaigns are sometimes sculpted keeping characters at level 1, because the mortality that is ever-present at that level.
My beef with *some* power gamers is their alleged love and claim of "skill", when in fact, they go out of their way to experience the safest and least-challenging content of all. In COH in particular, power-leveling is not only devoid of skill, it is devoid of risk or challenge. Making really, the whole thing just an exercise of "push button to make noise and character go whirrr", the kind of game an infant plays.
So as a result, power-leveling in a boss farm, in my mind, is therefore akin to this:
http://www.pixietoyhire.co.nz/images...exersaucer.jpg
Not that role players don't deserve their fair share of mockery - they do - all gaming culture does, but power gamers and PvP players are especially fun to mock, because they are so utterly convinced they have "mad skilz", when in fact, they are the exact lemmings gaming companies love to cultivate because they are so easily appeased with "phat lewt". Easy customers, easy revenue, so easily led down whatever garden path the gaming company wants them to wander...all for 15 dollars a month of course.
It's a riddle WOW figured out a long time ago, and now caters to the power-gaming lemming almost exclusively.
Role players, get stuck with games like (shudder) Eve Online. No fair!
Still, if you'd like me to mock role players with equal volume, I can gladly do so.
Im still farming and happily so , its even more exciting and fun for me now that im able to set up for a 8 person spawn and be the only one on the map .
done the content on bothsides repeatedly as well as the various TF's , have a 50 of each AT done the old fashioned way by running the content (also have a 50 of each AT done the x2 exp /farm way , just saying for full disclosure ) , have made billions playing the market , working on master of badges to round out my crapton of badges on my main Dragonberry , IOed out about 5 characters fully including rares and purples and such , done hami raids till hami goo spilled out from my ears , spent months in the pvp zones ,run in pugs put together via channels im on , built a giant base and im sometimes seen roleplaying ... so im not sure what content im missing when im off farming but im sure i'll get to it eventually with all that said im always happy when extremely exploitive farming is fixed, but the current changes haven't diminished my joy of killing hordes and hordes of bad guys repetitively . |
Off topic.
As much as I love my fiancee' and know she is perfect for me, if she spoke to me like this I would literally be in heaven
Thanks Deebs, gamer girls rock!
Seriously though. A lot of folks left the whole AE farm mess because they can't do the whole "boss farm" crap they used to. Hell, just take the same old tired map and chock it full of minions and lieutenants along with your bosses.
Bam. Instant "old school" farm. You can still jack it up to 54, right? So if you wanna play that way, go ahead.
Honestly, I'm glad it got the hatchet to the kneecaps. It was kinda nice to stand in AP without people screamin' for AE farming. It's also nice to see fewer idiots actually paying for runs. That **** belongs on Freedom, not Virtue.
We've got standards to maintain here.
I disagree with this statement because role play is in some part because it tries to lessen role play as child like. Role play is tied to creativity and creativity is not only "child-like" it is a fundamental characteristic throughout the life of a person. Role play or imagination is one of the cornerstones of thought in many disciplines: literature, art, business, medicine, science and technology. The same mechanisms used to create a RP arc is the same used to visual "role play" the design of a art, music, a structure or a scientific theory.
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I had assumed Frosticus was being sarcastic, stunning to me, that perhaps he was not.
I find Level 1, is often the most fun you can have in any game. Certainly, in old table tops, level 1 was the most "dangerous" and "exciting" adventures of all, because of the fragility of your character. Entire campaigns are sometimes sculpted keeping characters at level 1, because the mortality that is ever-present at that level. My beef with *some* power gamers is their alleged love and claim of "skill", when in fact, they go out of their way to experience the safest and least-challenging content of all. In COH in particular, power-leveling is not only devoid of skill, it is devoid of risk or challenge. Making really, the whole thing just an exercise of "push button to make noise and character go whirrr", the kind of game an infant plays. So as a result, power-leveling in a boss farm, in my mind, is therefore akin to this: http://www.pixietoyhire.co.nz/images...exersaucer.jpg Not that role players don't deserve their fair share of mockery - they do - all gaming culture does, but power gamers and PvP players are especially fun to mock, because they are so utterly convinced they have "mad skilz", when in fact, they are the exact lemmings gaming companies love to cultivate because they are so easily appeased with "phat lewt". Easy customers, easy revenue, so easily led down whatever garden path the gaming company wants them to wander...all for 15 dollars a month of course. It's a riddle WOW figured out a long time ago, and now caters to the power-gaming lemming almost exclusively. Role players, get stuck with games like (shudder) Eve Online. No fair! Still, if you'd like me to mock role players with equal volume, I can gladly do so. |
And while I don't play EVE I'm pretty sure a large portion of the population is very goal oriented and pulls up spreadsheets to tweak things to the infinite degree. Don't get me wrong I'm sure some of them are out there pretending they are part of the Romulan Empire...
Looks like he is roleplaying
Edit: in the pic you posted I'm more confident to say that child is roleplaying than powergaming. You can tell because powergaming is serious business, there is no place for smiling and having fun.
However, I am a huge fan of efficient tactics; be it in life, mathematics, programming, studying, or gaming.
The "skill" of power gaming does not lie in the actual gaming. It lies in how you reach that "easy" state. It is how you find the big fat "easy" button that is challenging, and not obvious to everyone.
I am not a fan of constant farming. But I occasionally enjoyed playing around with AE to see how efficient of a farm I can produce on test files. I actually enjoyed the whole thing. I call it challenge...you may not. That's just your view point.
Just because someone has spent many hours of experience and knowledge in a field (regardless of how trivial the field is, as in a video game) to maximize its reward for its effort, it doesn't mean they're toddlers with no skills. They just use their skills in a different way.
You used your skills and applied them to be the best Level One Survivor! And that's fine. But don't mock those who've applied the same level of skills (if not more or less) for some other aspect of the game.
I regret to inform folks that it's not just farmers who've dropped MA (if they've dropped MA). The changes (nerfs) to custom critters turned off a lot of the architects as well. Y'know, the players the feature was targeted at.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
I don't know. I've just begun to really discover AE. It's a little more limited than I initially preferred, but there's ample opportunity to tell an interesting story.
I just got my first 50 a few weeks ago. And not that I've explored every facet of the original game yet, by any stretch (only 150 badges...), but I've begun to consider what the future of my character means in the form of experiencing content. I've heard that this game is a bit light on end-game stuff (though I'm dying to make a run in the Shadow Shard at some point...) But as of right now, for me, there's little point in "growing" my character in all of these ultimate ways. Example: running Task Forces and farms in order to get purple recipes, loot, and what-not in order to enhance my powers by single-digit percentages. That's not fun to me.
What *is* fun is experiencing story. And City of Heroes has a surprising amount of lore to get into. I mean, most of my single-player purchases will ride on whether or not the story of a game is good. And it's usually a deal-breaker if the story is blah. AE not only gives me the chance to craft my own -- 'cause let's face it, "I can do better!" >_> But I get a real kick out of experiencing the creative sides of my fellow peers. I've always thought from the beginning, that was the point of AE. To proliferate creativity.
I mean, for the first time, I was able to bring some of my character concepts truly to life and express it in missions I can actively participate in. That's awesome. And that's why AE will never really be dead to me so long as this game is active.
I think the only issue I had with AE was how much of the creative content was locked away when I started. I'll fully admit to joining a total of two boss farms just so I can have my canvas fully open and leave me to my maximum creative potential.
I truly believe one of the most inane beliefs gamers carry with them, is video games require "skill". It is true by the strictest terms I guess, but really the whole concept is a stretch. Amusement isn't a skill. Riding a roller coaster isn't a skill.
These games are a lark, a pastime, a simple distraction for relaxation and escape. They involve less skill than reading a book. If it is a "skill" it ranks somewhere in between holding a spoon and peeing straight.
The idea that power-gamers spend a great deal of their hobby, with the mathematics of the game to optimize their experience is a lie. Especially, in this game, which lets face it, is one of the easiest MMOs to min-max.
Really, if you want games of legitimate skill, there's a bevy to choose from, far, far, far more robust than COH. COH is a lark, a whimsical game of comic books, of pew-pew, laser beams and goth chicks with large breasts and pale white skin. It is pop. It is sugary-coated nonsense. I love it, but less face it, this game is a breezy, cheesy little distraction to our lives: nothing more. At least I hope that's what it is to the rest of you. It surely is all it is ever intended to be.
Be honest, seriously just be honest about what we are talking about: what the vast majority of power gamers do, is simply repeat patterns, established by others, that have no risk, no thrill and almost no skill required to complete. They repeat these patterns endlessly until something better comes along.
None of this would be bothersome to me, except that coupled with it, is this ridiculous notion that this very safe, low-risk, style of play is somehow a legitimate challenge and that the more you repeat these dull patterns, the better player you are.
As if there is such a thing, as a "better" player in these games. Really, the measurements for "better" or "worse" in games are not really there. It's like saying I am better at watching NFL football on Sunday than you are.
Let's call it what is really power gaming is: easy pickings for people who loathe challenge, and confuse gaining experience with "points". They make the false assumption this is the entire point of the game. So much so, they sacrifice almost all the thrills the game can provide to achieve more points.
All power to them, and to each their own. But because I get to express my opinion about it just as equally as the throngs of Freedom who habitually mock roleplay, I find it laughable.
Sure my opinion is subjective, and it is not indicative of everyone else's point of view. But come on - power gaming in COH is dry stuff, by anyone's standards. The fact a giant square zone, with no geography, plenty of open space, well-spaced mobs of one specific archetype, bludgeoned to death with nary any risk, skill, thrill, or tactic is purely an act of acquistion nothing more.
What's so laughable about all that to me, is what you acquire is nothing, but the exclusive right to pay another 15 dollars next month to continue the pattern. XP is the measurement of nothing but time. You can choose to spend that time in challenging, entertaining and/or creative ways, but power gamers loathe all those things. They simply crave the points. they essentially state that gaining 1000 points an hour doing something boring - is better than gaining 500 points an hour doing something challenging. It's classic addictive/obsessive personality, text book cases really, and in my book, that doesn't deserve applause.
The reason why role players are far more enjoyable to me, is they focus almost exclusively on actual entertainment, leaving the simplistic "point system" that a grade school student can master, as as a secondary diversion. They learned long ago, an MMO rewards time, obsession and subscription dollars - not really skill.
Even the oldest stewards of our hobby wrote in their books, that the game was diminished when the only focus of the game was power. Monty Haul campaigns have always been mocked in this hobby of ours. And farming is Monty Haul at its worst. Plain and simple.
Mockery of that style of play, is as old as the jokes of role players showing up to the gaming tables in capes, or saying everything with words such as "thou and thine" as often as possible. And I support mockery of role players too. Gaming should never take itself seriously. It does after all, revolve around playing games, often rather childish games. There's nothing wrong with that, but its nothing to boast about either. There's a certain whimsy and tradition amongst gamers of mocking our games and mocking how much we delight in them. I cherish that aspect of gaming. It's part of our culture.
If we're going to try and go all politically correct about boss farming, and worry about the fragile egos of nerds playing a super hero game, then, I worry a little. It may have finally come to believe its own BS, and stopped realizing, that these games are a joke. A fun, entertaining joke, but there's nothing to envy from one gamer to another.
Your Pac Man high score doesn't impress me. It impresses noone. It usually means you wasted your lunch hour, nothing more.
But I get a real kick out of experiencing the creative sides of my fellow peers. I've always thought from the beginning, that was the point of AE. To proliferate creativity.
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On that second part, I think I16 has really gutted it.
Yah, it's nice to have the ability to make SG-specific stories. And yah, it's nice to have new stuff to run through with a 50. But the folks using it in this fashion (myself included) no doubt represent a pretty small segment of the larger community.
The feature's broader appeal (and its big boon for the developers) comes with its potential for never-ending new content. Content that can be played from 1 to 50. That's the draw.
But if, in AE, experience is gained at a significantly slower rate than it is when playing through regular content (RC), most people are going to avoid AE most of the time. That defeats a large part of the feature's purpose.
Before I16, if you were using AE as it was meant to be used--running through arcs, not PLing in boss farms--XP gain was already subpar: no mission bonus, no arc bonus, no patrol XP. Now, particularly with the changes to custom critters, it's much worse. So much so that several (good) architects have said: why make stories that practically no one's going to play?
For those of us who want story content in AE, I don't see that as a positive development.
If I recall Positron's rundown correctly, on the first weekend after MA went live, about 70% of the arcs used custom critters. Clearly then, the ability to create custom critters was a big attraction and a source of inspiration for architects.
But now, if you want to create an arc for a general audience, it's in your best interest to not use custom critters at all. 'Cuz, even if you used them sparingly, there will be warnings on your arc description, and that warning will likely turn most players away.
Dispersing farmers, drawing them out of AE buildings, was no doubt a good thing. But the SSK system and the difficulty changes were probably all that were needed to accomplish that. The MA nerfs were, I think, overkill. The changes to custom critters in particular were self-defeating (and, as near as I can gather, hardly even affected the intended target groups). Some people are applauding these changes, but I think they're not seeing the long-term damage they could inflict.
I love MA. I want it to be a smashing success. Not just for the impact that success would have on this property, but also the effect such success would have on the MMO industry in general. If it's successful, we'll see more things like it. I want that.
But I don't see the feature's current trajectory as being one that leads to that success (as measured by popularity). If MA bombs, support for it will vanish. If MA bombs, other dev teams will be reticent to try anything like it. From my vantage, MA is currently bombing.
Is it dead? Not yet. But I think it's moribund and rapidly approaching the point of no return. I'll continue to use it for SG arcs and as the occasional play diversion. I'm sure others will as well. But, in the end, that usage doesn't mean anything. To be considered "alive", I think MA has to be a vibrant, widely-adopted, fully integrated aspect of the game.
I don't see it as being anything of the sort right now. I certainly don't consider it for leveling anymore. I stick to RC exclusively for that. And this is coming from someone who was willing to take a pretty big hit on XP gain just to experience something new. I feel it's safe to say that most players aren't willing to take that hit.
For MA to be "alive"--a success--it needs to be embraced by more than just story purists and roleplayers.
Finally, to the devs, I'd offer this:
Confucius say, "do not use a hatchet to remove a fly from a friend's forehead."
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
<Quote snipped to reduce spam!>
...Your Pac Man high score doesn't impress me. It impresses noone. It usually means you wasted your lunch hour, nothing more.
I guess we'll just have to agree to disagree.
Also, to Hydrophidian,
For MA to be "alive"--a success--it needs to be embraced by more than just story purists and roleplayers.
Finally, to the devs, I'd offer this:
Confucius say, "do not use a hatchet to remove a fly from a friend's forehead."
So, to answer the original question.. I don't think it's dead, I just think it's changed a lil. Determined people on both sides will still eventually figure out how to make AE fulfil whatever needs it is they have.
Now, to adress a slightly different part of the discussion.. I don't think powergaming and roleplaying are mutually exclusive. "OH DEAR LORD" you may say "SPEAK NOT THY BLASPHEMOUS WORDS, YON NOOB". But really, they don't necessarily have to be. So when you're insulting powergamers, you're likely insulting some fellow roleplayers. And when you're insulting roleplayers, the same goes for insulting fellow powergamers.
Personally I consider myself a roleplayer. I'm still fairly new-ish so I'm not as deeply entrenched in the roleplay community as I aim to be, but part of that is likely due to the fact that games like AoC kind of scarred my mind when it comes to getting involved in MMO RP communities, anyone who's played Wiccana probly knows what I'm talkin' about!
Anyhow, my first character I played fully AEless for about my first two or three weeks on blueside. I then made a villain, and while about level 5 or so one of the people I was pugging with randomly said they were going to powerlevel the group (all about levels 3-5). Most people said "Cool" whereas I just thought "How the hell do you do that in this game?". Thought it, of course, because I didn't want to sound like the ultra noob that I was.
Anyhow, longish story relatively shorter, we went to the AE I leveled faster than I even knew was possible, and got into the whole AE thing to see how deep that rabit hole went. Yada, yada, yada, I was level 50 in like 3-4 days.
This might lead you to think I'm in the powergamer camp, but really I'm not. Whatever changes happened to the AE don't really bother me at all. In fact I'm kind of glad. As tempting as it was to level up a bunch of chars to 50, I doubt I could have. After doing it that quickly once I kind of got bored with it. Sure I might use it to get new characters high enough to get a travel power and whatnot, but not much more besides that. You can only kill so many freaks and mad slammers before it just gets repetitive as all hell.
The main point of this redundantly long post that I'm trying to make is.. Some roleplayers powergame, some powergamers roleplay, so the two groups whining at eachother like children really doesn't accomplish a great deal. We all play the same game, pay the same amount for it, and try to get from it whatever manner of entertainment we prefer. As far as I know there's no right or wrong in any aspect of that, and if you don't like someone's playstyle you can simply.. Not play with them, or use ignore.
Personally I think recognising the mechanics of your character in roleplay might help relieve the level 10 (or any level, for that matter) godmoders a bit, but that's a whole 'nother topic right there
i16 is great. Time to use the AE for it's intended purpose.
I've actually played with people on AE teams that weren't complaining about the fact that the mission arc wasn't a PL/Farming mission.
And the /b air in Atlas is clear as a bell and back to the way that it used to be.
Yahoo! The AE is finally alive!
As much as I always disagreed with The_Alt_oholic's puritan views regarding AE (and still do), I love AE as it is in Issue 16. And I do not think it is going to be 'dead' any time soon. Honestly, the words 'dead' and 'alive' have been used so much around these forums lately over topics that have nothing to do with 'death' or 'life', that the words are losing their meanings.
On a side note, I'd like to thank whoever that gave me a negative rep for my previous post with the comment "***". It made me laugh!
I have a mission that's affected by it, too. Basically, the idea is that for the final mission, the opposite of a gate to hell gets opened and abnormally powerful enemies swarm out, which results in gameplay as a minion-less group of enemies. It's by no means a farm, since you have to go through several other missions to get to this part, but it's my understanding it got affected too...
...so it's up to me to flesh out the rest of this custom group. Sure, I'd rather I didn't have to do it, but it's a very very small price to pay for an AE system that's not 24/7 powerleveling. I will put up with the inconvenience of creating more content (oh no!) so I don't have to constantly say "Anyone doing any NON farm AE missions?" only to get a bunch of farm team invites anyway.
Really, a feature like this in most games would be loved even if it gave no rewards whatsoever. Self expression and the ability to peruse the creative content of others is something that MMO players always love, but god forbid you deny someone the ability to powerlevel in a two block radius (or however far it was between AE and Ms Liberty) for the entire game.
Hell, you can still do that, you just have to play real content now. I16 is forcing you to play a better game. You're welcome.
You can still power-game with the thing, but power-gaming in COH is like peeing on ant hill. Sure it appears like power, and certainly you get visible results - but it is pretty boring, and rather unimpressive, and really a child could do it and produce the exact same result.
You always could create delicious RP with AE. I find, that my best RP in AE, is usually deeply connected to just one or two players I treasure. I like the personal touches you can put in AE, that can reference adventures in the past, character names and places that have meaning in your RP circle and make the game seemingly "come alive".
I've felt more like a super hero, in a real super group, playing AE than anywhere else in game. I can make our imagination come to life with the tool. It's awesome, and people have focused too much on the power-gamer exploits rather than give the tool its full due.
Power-gamers are deluded fools. If they have fun, with their endless repetition of simple, risk-free patterns, then I wish them well; but I won't let their intrusion ruin my own experience. One of the great things about AE power-gamers, is they all congregate in one zone. Leaving almost all other AE buildings, deliciously empty. I can openly roleplay with my small group in some of them, knowing I am not disturbing anyone, and nobody comes along to spoil the mood. Wonderful. It's like all the dumb power-gamers have put into a single box, where they perpetuate their strange repetitive drudgery ad-infinitum without ever bothering me. I have indulged in boss farms myself, so I am not blame less, but it is usually just for an hour or so, to get some tired character a tasty enhancement treat, a small carrot for squandering hours in the game without one iota of XP to show for it. I consider the whole experience utterly OOC.
Meanwhile, AE is slowly building more and more strength as a story tool. We don't sing AE's praises enough. We think the masses dictate whether AE is useful. We judge only the worst distortion of AE's usage. We forget to judge the sharp, simple and effective personal content it can create for ourselves and friends.
I have screen shots of battles, that took place in AE, that for me - sing. For they represent some of the best RP moments I've ever had in this game.
What bothers me is, the general negative use of the feature (and the subsequent vehment criticism of it), will ensure COH won't augment the tool beyond what we already have. Sad, because this tool, could be the greatest RP tool I know of, if taken one or two steps further. Sadly, what I think we'll see is just see more Nerf-Catting with the thing.
I use the tool constantly. I love it. I wish I had more time to iron out every bug that comes up with the one's I make, but sometimes those bugs create RP moments on their own. When I didn't spell $target correctly, for example, it has created this in joke as to who the mysterious $targte is.
We each take turns being GM with the thing, sometimes writing another chapter of each other's stories or ideas, which takes stories in new and unique directions. Wonderful stuff, I only wish we could convince the stewards of COH to augment it more, it's a gem of a tool. Under-developed just a bit, but its concept is sound - and it thrives - it always has.
In case no one has noticed the only way to actually progress a character is by killing mobs. Farmers are better at the game than you (they are better at it than I am too), that's ok, but don't be upset at that farmers for being better at the game than you, be upset at the way the game is designed.
I was just in atlas AE building and could hear the soft chorus of crickets. That's ok though, it is easier to RP when it is quiet.