Undocumented QoL changes


Aggelakis

 

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Originally Posted by Dark_Respite View Post
Sorry, Sun, I meant the regular war walls in the city zones. Before they just sort of had this shimmer with the occasional sparkle working their way up the wall. Now they look... different. Hard to explain, really. :S
Next time I'm on I'll turn my graphics way up and go have another look


 

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Quote:
Originally Posted by Dark_Respite View Post
Sorry, Sun, I meant the regular war walls in the city zones. Before they just sort of had this shimmer with the occasional sparkle working their way up the wall. Now they look... different. Hard to explain, really. :S

Michelle
aka
Samuraiko/Dark_Respite
They look the same to me too... I think.


 

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Originally Posted by Master-Blade View Post
You should see what happens if you use Fly near them.
The best thing is stand near a tree for some minutes as the number of leaves piles up, then turn on Hurricane or summon your Singy.


 

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noticed that when you finish an AE mish you can just restart it.


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Originally Posted by Clave_Dark_5 View Post
The best thing is stand near a tree for some minutes as the number of leaves piles up, then turn on Hurricane or summon your Singy.
As a flying Merc MM, I can attest that the same thing happens with all the shells my boys scatter all over the ground. Again, it's been that way for quite some time... but it's still cool.


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I noticed that CoT ghosts don't just vanish or flee through the walls anymore when brought to low hp. You can actually chase them down and finish them when they flee.


 

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Originally Posted by Red_Raccoon View Post
I noticed that CoT ghosts don't just vanish or flee through the walls anymore when brought to low hp. You can actually chase them down and finish them when they flee.
Well, I don't know about this one, because I just did about 3 CoT missions in a row and every one of those ghosts would flee and vanish at low HP before coming back and reappearing next to me.


 

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Looks like your team now has tiny numbers next to the names in the Team window. Beats having to count how many players left/you need to add between mishes while leading a PuG.

And "Mace in the Hole" is my first tank so I dunno if this is new or not - but my True Grit is set to auto-fire - and it will only auto-fire if there are baddies nearby. Won't just keep firing & firing while standing around in WW.

Is this true for ALL powers set to Auto-fire?

Probably not Hasten, as you would want that firing all the time, not just in combat, but others?


 

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Originally Posted by RobertoLyon View Post
Looks like your team now has tiny numbers next to the names in the Team window. Beats having to count how many players left/you need to add between mishes while leading a PuG.

And "Mace in the Hole" is my first tank so I dunno if this is new or not - but my Iron Will is set to auto-fire - and it will only auto-fire if there are baddies nearby. Won't just keep firing & firing while standing around in WW.

Is this true for ALL powers set to Auto-fire?

Probably not Hasten, as you would want that firing all the time, not just in combat, but others?
Auto-fire doesn't work if you have NPC selected like in WW/BM, contact, store, etc. As soon as you unslect that NPC, auto-fire will work again. This bug has been there for ahwile AFAIK.


 

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Originally Posted by RobertoLyon View Post
And "Mace in the Hole" is my first tank so I dunno if this is new or not - but my Iron Will is set to auto-fire - and it will only auto-fire if there are baddies nearby. Won't just keep firing & firing while standing around in WW.

Is this true for ALL powers set to Auto-fire?
Yes, it's actually a bug, not a feature, lol. If you are targeted on a non-attackable target like Market NPC's, trainers . .even a glowy in a mission, anything on auto-fire will not fire until you de-select (hit ESC) or select an attackable target.

As an aside. another new feature is glowies that are non-clickable (like destroyable objects, and objects that you escort npc's to), now have a new sound effect, like the Rikti "supplies" in Borea's missions had.


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Originally Posted by RobertoLyon View Post
Looks like your team now has tiny numbers next to the names in the Team window.
They've always been there, but I'll agree that the indented style of the SSK system makes them more noticeable.

I've used them as a reference for the "TeamSelect #" binds for a long time on my support toons.


 

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Originally Posted by SunGryphon View Post
Well, I don't know about this one, because I just did about 3 CoT missions in a row and every one of those ghosts would flee and vanish at low HP before coming back and reappearing next to me.
Maybe I was just lucky. I did several CoT missions over the weekend and none of the ghosts vanished, just fled across the map where I could still see them and chase them down. I thought it was a deliberate (and much appreciated on my part) change in their behavior. If not, too bad.


 

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I have a Plant/Thorn Dom with insect wings. My powers frequently produce leaves and plant fragments, and it's amazingly cool to hover through those at the end of a fight and have all the leaves swirl around you as you move on. It's basically my aura.


 

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Originally Posted by Red_Raccoon View Post
Maybe I was just lucky. I did several CoT missions over the weekend and none of the ghosts vanished, just fled across the map where I could still see them and chase them down. I thought it was a deliberate (and much appreciated on my part) change in their behavior. If not, too bad.
Do you have any +perception buffs on your toon(s) that ran those missions? This includes Tactics, Focused Accuracy, the IO from Rectified Reticle, several single-target/party buffs and several armor toggles.

Having +perception makes it so they don't disappear when they run off. They apply a level of stealth when they run off, and since you have +perception, you ignore it. The same with the Tsoo spirits when they run off.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Do you have any +perception buffs on your toon(s) that ran those missions?
Ah, that would explain it. The toon I used does have an armor toggle with a perception boost. I didn't realize +perception negated their vanishing act. I thought they also sometimes went right through the walls, and I didn't see that happen either, but could have just been random.

Sadly, I guess my toons without perception buffs will have to continue putting up with vanishing ghosts.


 

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Did a few mayhem's tonight in Kings Row and suddenly noticed summoned ppd cops. Searching, I found a sergeant in the jail I had never seen before. The one behind the summoning. Never saw him before either. One more QoL I think.


 

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The PPD Captain has been around for a while, the annoying little bugger.


 

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Ah, that would explain it. The toon I used does have an armor toggle with a perception boost. I didn't realize +perception negated their vanishing act. I thought they also sometimes went right through the walls, and I didn't see that happen either, but could have just been random.

Sadly, I guess my toons without perception buffs will have to continue putting up with vanishing ghosts.
Having +perception doesn't negate thier stealth, it simply makes them visible from further away....just like player stealth. (they have a certain level of -perception which is offset by your +perception for viewable distance).

As a side-note, for your toons without any natural +perception, you can always pop a yellow inspiration, it has a +perception effect along with the +accuracy effect. I tend to use them alot while fighting CoT or Tsoo.


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Originally Posted by Plug_Nickel View Post
While beating up one of those Master Illusionist cookies (or rather the pets she kept summoning), I noticed that her attacks weren't breaking me out of the /e newspaper I was using to amuse myself as I waited for her to call in the next batch of Illusionists. Being attacked while emoting would always break the emote, but apparently that's not the case anymore.

Maybe it was a bug, but if not, then this is huge. Probably even game breaking. If it was indeed an exploit, then I'm boned because I was reading the hell out of that newspaper. If they take away my Illusionist badge though, I'm quitting and heading straight for Super Mario Brothers Online. If they didn't want us reading the damn newspaper, then they shouldn't have given us the emote in the first place.
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