Originally Posted by Dark_Respite
Sorry, Sun, I meant the regular war walls in the city zones. Before they just sort of had this shimmer with the occasional sparkle working their way up the wall. Now they look... different. Hard to explain, really. :S
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Undocumented QoL changes
noticed that when you finish an AE mish you can just restart it.
The more people I meet, the more I'm beginning to root for the zombies.
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I noticed that CoT ghosts don't just vanish or flee through the walls anymore when brought to low hp. You can actually chase them down and finish them when they flee.
Looks like your team now has tiny numbers next to the names in the Team window. Beats having to count how many players left/you need to add between mishes while leading a PuG.
And "Mace in the Hole" is my first tank so I dunno if this is new or not - but my True Grit is set to auto-fire - and it will only auto-fire if there are baddies nearby. Won't just keep firing & firing while standing around in WW.
Is this true for ALL powers set to Auto-fire?
Probably not Hasten, as you would want that firing all the time, not just in combat, but others?
Looks like your team now has tiny numbers next to the names in the Team window. Beats having to count how many players left/you need to add between mishes while leading a PuG.
And "Mace in the Hole" is my first tank so I dunno if this is new or not - but my Iron Will is set to auto-fire - and it will only auto-fire if there are baddies nearby. Won't just keep firing & firing while standing around in WW. Is this true for ALL powers set to Auto-fire? Probably not Hasten, as you would want that firing all the time, not just in combat, but others? |
And "Mace in the Hole" is my first tank so I dunno if this is new or not - but my Iron Will is set to auto-fire - and it will only auto-fire if there are baddies nearby. Won't just keep firing & firing while standing around in WW.
Is this true for ALL powers set to Auto-fire? |
As an aside. another new feature is glowies that are non-clickable (like destroyable objects, and objects that you escort npc's to), now have a new sound effect, like the Rikti "supplies" in Borea's missions had.
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"Chew Electric Death, Snarling Cur!"
Looks like your team now has tiny numbers next to the names in the Team window.
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I've used them as a reference for the "TeamSelect #" binds for a long time on my support toons.
I have a Plant/Thorn Dom with insect wings. My powers frequently produce leaves and plant fragments, and it's amazingly cool to hover through those at the end of a fight and have all the leaves swirl around you as you move on. It's basically my aura.
Maybe I was just lucky. I did several CoT missions over the weekend and none of the ghosts vanished, just fled across the map where I could still see them and chase them down. I thought it was a deliberate (and much appreciated on my part) change in their behavior. If not, too bad.
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Having +perception makes it so they don't disappear when they run off. They apply a level of stealth when they run off, and since you have +perception, you ignore it. The same with the Tsoo spirits when they run off.
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Do you have any +perception buffs on your toon(s) that ran those missions?
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Sadly, I guess my toons without perception buffs will have to continue putting up with vanishing ghosts.
Did a few mayhem's tonight in Kings Row and suddenly noticed summoned ppd cops. Searching, I found a sergeant in the jail I had never seen before. The one behind the summoning. Never saw him before either. One more QoL I think.
The PPD Captain has been around for a while, the annoying little bugger.
Ah, that would explain it. The toon I used does have an armor toggle with a perception boost. I didn't realize +perception negated their vanishing act. I thought they also sometimes went right through the walls, and I didn't see that happen either, but could have just been random. Sadly, I guess my toons without perception buffs will have to continue putting up with vanishing ghosts. |
As a side-note, for your toons without any natural +perception, you can always pop a yellow inspiration, it has a +perception effect along with the +accuracy effect. I tend to use them alot while fighting CoT or Tsoo.
6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.
While beating up one of those Master Illusionist cookies (or rather the pets she kept summoning), I noticed that her attacks weren't breaking me out of the /e newspaper I was using to amuse myself as I waited for her to call in the next batch of Illusionists. Being attacked while emoting would always break the emote, but apparently that's not the case anymore.
Maybe it was a bug, but if not, then this is huge. Probably even game breaking. If it was indeed an exploit, then I'm boned because I was reading the hell out of that newspaper. If they take away my Illusionist badge though, I'm quitting and heading straight for Super Mario Brothers Online. If they didn't want us reading the damn newspaper, then they shouldn't have given us the emote in the first place. |
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
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