Optional voice chat for players
Given the ease of getting TeamSpeak & Ventrilo - why spend any programming resources on this?
I'm pretty much "meh" on it if it doesn't mean that something else I want more has to wait - but I would never use it. I hate hearing the voices of other players and typing isn't much of a bother.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I know I will never use something like this. I've tried voice chat in other games and found myself turning it off the first chance I got.
�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars
Sadly I have my own experiences about those options. Quality is bad and often they causes bad interference to better applications. I'm using Skype a lot with my friends, but in Lotro (lord of the rings online) its horrible pain. Even if you turn the games own voice chat off, it causes gray hairs to better software users and I dont believe they can do anything much better to coh.
So no thanks More is less in this case.
p.s. still its much easier to type english than trying to talk it
Prunejuice is warriors drink.
Personally, I'm against in-build voice chat options. I just KNOW people are going to expect me to use them. But, you know, that I can deal with. It's fairly easy to tell people to sod off.
My problem is quite the opposite. I don't want to HEAR strangers speak. And if they have voice chat, they WILL speak even if I don't. You could say "Just turn your sound off," and that is partially true, but that's still communication that I don't want to listen to, but very often need to receive. Anyone who's played on a PuG where everybody else is using voice chat will tell you it's not a lot of fun.
And, yes, there is the other problem - English is harder to speak in real time than it is to type at your leisure. By quite a bit, in fact.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I would talk with some players of Defiant, but I'll probably make them ears bleed with my pronounce. Actually I like most of players but still no thanks for voice chat.
You may teamed with cute girl and call to her with voice chat. Then rough and deep male voice answers It ruins everything.
Prunejuice is warriors drink.
I would talk with some players of Defiant, but I'll probably make them ears bleed with my pronounce. Actually I like most of players but still no thanks for voice chat.
You may teamed with cute girl and call to her with voice chat. Then rough and deep male voice answers It ruins everything. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
My main on Everquest 2 is a small, cute, gnome druid who is female. I have an extremely deep definitely male voice (I can do a passable Darth Vader). I do not speak over voice chat ever. It's even jarring for me!
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Speaking of which, listening to recordings of my own voice speaking English, I have to say I sound almost exactly like the most stereotypical Russian guy in movies you can imagine, but with proper grammar and sentence structure.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Speaking of which, listening to recordings of my own voice speaking English, I have to say I sound almost exactly like the most stereotypical Russian guy in movies you can imagine, but with proper grammar and sentence structure.
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Stereotypically Russian? So you say 'Comrade' every other word?
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Damn it, man! Now I want to hear you speak
Speaking of which, listening to recordings of my own voice speaking English, I have to say I sound almost exactly like the most stereotypical Russian guy in movies you can imagine, but with proper grammar and sentence structure. |
In Russia movie imagines you
Damn it, man! Now I want to hear you speak
Speaking of which, listening to recordings of my own voice speaking English, I have to say I sound almost exactly like the most stereotypical Russian guy in movies you can imagine, but with proper grammar and sentence structure. |
My main on Everquest 2 is a small, cute, gnome druid who is female. I have an extremely deep definitely male voice (I can do a passable Darth Vader). I do not speak over voice chat ever. It's even jarring for me!
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Damn it, man! Now I want to hear you speak
Speaking of which, listening to recordings of my own voice speaking English, I have to say I sound almost exactly like the most stereotypical Russian guy in movies you can imagine, but with proper grammar and sentence structure. |
me to,but while suffering an asthma attack so we can see how strong the Vader resemblance is.
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I absolutely hate listening to my own voice. I have a soft Southern female voice (which is a good thing since I grew up in WV and I'm female) that others sometimes have trouble hearing - I'm often asked to "speak up". Except I also tend to pick up the accents of others by osmosis - so I would probably start to sound Russian in our conversations over the new radio play I am writing for Sam, EG & Nemo.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I have mixed feelings about this. On one hand, the idea of built-in voice chat in, well, any action-based multiplayer game makes me all moist in the eyes. Ventrilo is all fine and good, but built-in functions appeal to the casual gamer in me. On the other hand, the... vocal dissonance would be, ah, jarring.
One way of dealing with that problem might be a built-in mixer - something that could {possibly among other things} raise or lower the pitch to simulate a more masculine or feminine voice for each character. Of course, that would involve that much more coding {or licensing existing technology}, so it might be more trouble than it's worth.
Oh, wow, I wanna be a fly on the wall while the three of you read the new script from "Hello Kitty Adventures in Pixieland" (which I will be writing exclusively for the three of you, BTW).
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I absolutely hate listening to my own voice. I have a soft Southern female voice (which is a good thing since I grew up in WV and I'm female) that others sometimes have trouble hearing - I'm often asked to "speak up". Except I also tend to pick up the accents of others by osmosis - so I would probably start to sound Russian in our conversations over the new radio play I am writing for Sam, EG & Nemo. |
Plus, no reservations about making fool of one's self certainly helps
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It seems a lot of people have trouble listening to their own voice in recordings.
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I hated the sound of my voice, and the really broad Geordie accent. These days the accent is somewhat less broad, but I still dont like hearing my voice recorded. Its just so different to how I hear it.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I guess I have to go against the flood of naaayyyh-sayers just for the H of it!
I understand a lot of people would want to use it. They don't wanna speak up.
I understand a lot of people would want to use it. They don't wanna listen to mindless endless whiiiners and kids.
I understand a lot of people would want to use it. It takes bandwidth and let's face it, this game already "lags" way too much during invasions, lag hill and god knows what.
I understand a lot of people would want to use it. There's already good programs you can use like (not gladly teamspeak, ventrilo and) Skype. Why use something inferiour?
but...
There's a whole lot of people that flat out refuses to get other programs, that don't want you to get more details about them like email adress etc, that you only team with temporarily and don't want on an ever-growing contact list.
During my experiments with "super" teams like fire/rad trollers, fire + rad/kin corrs, mixed all-troller teams, brute force and..whatever, I've found out two things:
1. When you do use skype and chat while playing (the game most of us know so good we hardly even bother to focus while playing) it's a whole lot more fun and you do get to really know people. Text chat, mail etc can never ever get even close to that.
2. When you don't use Skype or some other voice chat software the amount of team whipes etc increase dramatically, not to mention how immensely annoying it is to try to teach new players the trade by typing into some text chat bloody box while playing
That is, a decent voice chat makes any team so much more fun and so incredibly much more efficient. Sure, I can play with my regulars in Murders without voice chat, we all know what to do and how, but those people I enjoy chatting with. The others I play with, it makes life easier when you can shout "LUMINARY" instead of typing a long story they won't read anyway explaing first what's gonna happen, then during the fight, break off to type something.
ergo /signed if it's done..fairly... well with options to mute players/all. It's not that hard, just pretend you play without speakers as many does nowadays since they can't stand the sound fx anymore. If the team can't accept that, move on to the next one.
I can honestly say, without skype and the people on skype I play with, I would've moved on a looong time ago. I'd still prefer skype for regular teams (because ppl not on the team can join the chat) but for those PuGs it would be great.
My best suggestion would be for MMO companies to contact Skype Inc and ask the to make a good SDK for implementing skype calls within MMO's. I would hate for NC etc to waste dev resources on something they don't know erhm, jellyfish about when there's already good software out there.
..oh, and if you wanna know how you really sound, put your hands up just in front of your ears (between your ears and eyes) like walls and say the swedish word "Skööööönt". (The thing is, that word is very hard to say with anything but your normal voice for some reason). And yes, most people hate their own voices. If you want to offend someone, critizising their voice is a very good start. People take that very personal.
I have to be one of the folks against this one. Primarily for two reasons...
1) Bandwidth issues. Voice chat is notoriously resource heavy on servers and bandwidth. When it is overlayed on existing game client/server technology, it has a tendency to cause a lot of issues which take a considerable amount of time to resolve.
2) There are people who, for their own reasons, don't like voice chat programs. If it were built-in, there would likewise be people who insisted on its use when teaming. This would unfairly impact some peoples' ability to find teams, simply because they don't wish to speak and/or don't care to listen to others speak. Even when teams could be found, when the team consisted of some using voice, and others not, it could/would hurt communication. If one member is not listening to voice, and that is how the rest of the team is communicating, that person has no clue what is going on except to just follow behind and wing-it. Then there is the prompt irate cry in text chat,
"You Noob! He said for you to stay back!"
- Garielle
"You Noob! He said for you to stay back!" |
I understand that some players get a lot out of chat and that is great for them. Even with the 3rd party systems being used now in this game, I still get lots of /tells to join Vent or whatever and I have to explain I can't. Adding it in-game would just ramp up that pressure and ruin it for me.
I was thinking that if CoH made an optional voice chat for players on a team, it wold be easier than typing in the midst of a mission or tf. For players who didnt want to hear our yammering on could ahave a mute function for incoming voice. just a thought