Pain vs. Empathy
Om... Yeah. I'll challenge that. Pain Domination doesn't turn into Elude/Instant Healing Blasters when you get a bunch of them together.
When comparing the sets all I see is...
World of Pain, Anguishing Cry and 1/2 a Adrenaline Boost verse Fortitude, Regeneration Aura, Recovery Aura and the real Adrenaline Boost. 2 1/2 to 4.
Two Emps together can AB/Fort each other and alternate RAs and keep them permanent for a whole team. I don't see how Pain can compare to that. If Pain actually had Adrenaline Boost and Soothing Aura was ANYTHING else then there'd be an interesting debate. Right now all I see is team verse solo.
I made a purpled out Pain Corruptor on test with the level bump. Whenever I think about making a character with Pain Domination I go on and play my test 50 purpled Pain Cor for 15 minutes to refresh my memory on how much I despise the set and how far Pain is from having all the stuff I love about Empathy. The whole set, to me, is two and a half powers.
Honestly, Pain and Empathy belong where they are. CoH is a much more cooperative, team-oriented game than CoV, and thus Empathy's emphasis on team buffs belongs over in CoH, while Pain's buffs affect the caster as well as the team, supporting the sort of team-solo play that is what makes CoV different. Empathy's buffs, as good as they are, simply don't really fit the way the ATs interact in CoV, while Pain's do.
Lots of 50's yada yada. still finding fun things to do.
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Om... Yeah. I'll challenge that. Pain Domination doesn't turn into Elude/Instant Healing Blasters when you get a bunch of them together.
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When comparing the sets all I see is... World of Pain, Anguishing Cry and 1/2 a Adrenaline Boost verse Fortitude, Regeneration Aura, Recovery Aura and the real Adrenaline Boost. 2 1/2 to 4. |
Two Emps together can AB/Fort each other and alternate RAs and keep them permanent for a whole team. I don't see how Pain can compare to that. If Pain actually had Adrenaline Boost and Soothing Aura was ANYTHING else then there'd be an interesting debate. Right now all I see is team verse solo. |
I made a purpled out Pain Corruptor on test with the level bump. Whenever I think about making a character with Pain Domination I go on and play my test 50 purpled Pain Cor for 15 minutes to refresh my memory on how much I despise the set and how far Pain is from having all the stuff I love about Empathy. The whole set, to me, is two and a half powers. |
Both sets do what they were intended to do, I'm glad it wasn't a copy paste. IMO a stronger toon supports the team better. I build all my toons for solo, as that means they will survive better on teams. Surviving longer helps the team better as a whole.
Your description of the benefits of Pain make it sound like a Sonic who doesn't take his shields. Emps can keep AB Permanent on someone. They also can Fortitude more than just "one or two". And no, alone and solo wasn't the "challenge to begin with".
Your description of the benefits of Pain make it sound like a Sonic who doesn't take his shields. Emps can keep AB Permanent on someone. They also can Fortitude more than just "one or two". |
And no, alone and solo wasn't the "challenge to begin with". |
Show me an empath with this: 66% s/l, 33% neg, 23% all other types... ...that can also blast, heal, buff, debuff, rez. |
Tier 6: Fortitude, Soothing Aura/Suppress Pain. Soothing Aura's kind of a joke because the heal number is so small even when enhanced. Suppress Pain is nice, but it's no Regen Aura (the low end cost is great though). Compare those two powers to Fortitude, which is an appreciable tohit, defense, and damage buff which can be kept on up to four teammates at once. Fortitude wins this one by a long shot, advantage Empathy.
Tier 7: Recovery Aura, World of Pain. Both powers have their uses but RA is more generally sought-after because it essentially means you never have to worry about endurance (unless you nuke). Masterminds get better mileage out of WoP than Corruptors, but the numbers aren't spectacular even enhanced. Advantage Empathy. Tier 8: Regeneration Aura, Anguishing Cry. AC fits the theme of Pain Dom, but in practice the power's just not that wonderful. It's a long-recharge PBAoE debuff, which when compared to the debuffs Rad, Dark, Cold, or Storm bring is pretty weak. Meanwhile, Regen Aura is busy turning that Blaster into a ranged Regen Scrapper. You could compare Regen Aura to Soothing Aura/Suppress Pain, but RA still wins that fight handily (you don't need to stay near the Emp after they've casted RA since the buff is a click not a PBAoE toggle). Advantage Empathy. |
That said, comparing the thematic pairs, I still think empathy comes up better in both cases, unless the pain dom is trying to solo.
Soothing aura/suppress pain actually usually restores more HP over a whole cycle than regen aura would (in the absence of massive +recharge, anyway), but only the caster themselves is going to get all of that, since teammates will spend most of their time outside the bubble. For teaming, it's generally a worse power (although it does looks hella cool, I think).
Fort can be applied to 4 people, world of pain to the entire team (including caster, but only 75% uptime). Fort is a *much* stronger buff, offensively and defensively both, and I don't think the 'whole team' aspect can make up for fort's strengths - especially since not all teammates have the same damage output to boost or need the same amount of protection. Even if fort and world of pain averaged to the same strength (that is, fort only twice as strong), applying fort to half the team would likely have a larger overall effect than applying world of pain to the whole team. Where world of pain wins is in ease of use - you don't have to keep track of your fort cycles. Also, of course, world of pain can apply to the caster. World of pain also probably benefits more from +recharge (even if you got fort down to, say, 15 seconds, you likely wouldn't be able to keep up that fast of a cycle). That said, I'd still take fort in a team.
Anguishing cry isn't actually *that* bad. It's got about the same -res as acid mortar, melt armor, and enervating field - tar patch and sleet/FR have more, but that's because they're using the (presumably defender) pseudo-pet values. Its recharge isn't *that* long, and it's got a pretty decent area. Compared to recovery aura, this is one place where I think pain actually has an edge - end issues are not usually *that* crippling, as most players build to ameliorate them as much as possible. I personally think anguishing cry would do more for a team's overall speed than recovery aura would - at least, at the higher levels. Recovery aura is much stronger before the 30s, when most builds finally start having 'enough' slots (and oh god yes RA at 18). Still, I'd rather have anguishing cry, I think.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
@ Macskull:
Comparing tier by tier is silly because not all sets are setup where their tiers make a whole lot of sense. Look at sets like Traps, clearly PGT, and FFG are much more helpful then its Tier 9 Timebomb.
@ Muon_Neutrino:
My WoP on my Corr and MM are perm, so I have to disagree on your comment about "only 70% of the time".
Another note that just crossed my mind, we're comparing a primary to a secondary. That's just silly, we could beat this horse dead in the end it wont matter. I prefer Pain over Empathy. Some prefer Empathy over Pain, just as long as the person playing either does their job.
@ Muon_Neutrino:
My WoP on my Corr and MM are perm, so I have to disagree on your comment about "only 70% of the time".
WoP can be made perm w/o help of another Pain in the group. Emps can't keep auras perm, they also can't keep AB perm.
In my opinion Empathy dwarfs Pain Domination by a large margin.
My IOed out Empathy Defender can:
If that wern't enough I can still provide heals and damage, though admittedly not debuffs.
*If we want to compare Secondary sets (Just using my IOed out Ill/Emp Troller), the above change to:
Which still puts Empathy ahead of Pain Domination, in my opinion of course.
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
When you apply Power Boost to a buff power, does the enhanced PB buff only last for 15s like PB's duration or that buff has PB effect for the whole duration. Ex: Fortitude lasts 60s, so with PB and Fortitude, you get that PB effect for full 60s or just 15s?
I think a lot of you still miss the fact that on villain side, we already have A LOT of team defense (mostly from SoA). Two of them can provide god-mode so it is not that necessary to add another "Fortitude" defense. And plus, +positional defense is the easiest stats to stack from set bonuses.
Pain Domination brings "interesting" AoE all-resistance buff with some damage/tohit buff. It has a huge radius that benefits everyone (including pets which are way more common in CoV than CoH).
Yes, you can try to keep Fort up on as many people as you can (and try not to overlap) but WoP is one button and done. Pain Domination suits "offensively-minded" Corruptors/Masterminds better. I still remember I needed to ask empathy to put Fortitude on teammates. I think it's just easy to hit WoP once and start slaughtering!
Between Team Leaderships + WoP, I really don't know what else you need that much to kill everything in this game (minus Hami as I've never done and probably would never). Angrish Cry is an average debuff but it really adds up with WoP's damage buff.
Now, Gone Rouge may make Pain VS Empathy more interesting. Defender's modifier on Pain Domination can be quite silly and plus, I have a feeling that SoA will be the most popular AT on Hero side once switching side is allowed. Just my opinion...
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
When you apply Power Boost to a buff power, does the enhanced PB buff only last for 15s like PB's duration or that buff has PB effect for the whole duration. Ex: Fortitude lasts 60s, so with PB and Fortitude, you get that PB effect for full 60s or just 15s?
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I still remember I needed to ask empathy to put Fortitude on teammates. I think it's just easy to hit WoP once and start slaughtering! |
Also it seems "Gather for Buffs" macros are easier than keeping 6 applications of Fortitude on people.
You do mention some interesting things though. Villain side there is more of an abundance of Defense buffs, and I hadn't considered the pets mostly because I have none to buff Hero side .
Both sets' strengths do well in the environments that they were put in (ie. Heroes vs Villains). It definetly will be interesting to see how GR turns out in relation to buffing sets.
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
The Power Boosted stats lasts for the entire duration of the buff.
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So if I have leadership toggle, PB effect only lasts for about 20s because buff toggles re-reset after 10s and since PB lasts 15s, the remaining 5s is good enough to buff the next 10s?
PB can enhance Damage Resistance buffs right? I know it can't enhance +Damage.
Wow, if PB can benefit WoP, then I am definitely taking it!!! PB's recharge on Corr (Ghost Widow Patron) is only 120s which is even less than WoP. This means if I combo the two together, I can consistently provide:
11.3% (base) + 8.8% (PB's 78% buff?) + 6.3% (enhancements) = 26.4% Resistance to ALL??!
Is this possible? I know that enhancing resistance has penalty that it sort of caps at 56% (as opposed to 95% for other types) so can PB enhances 78% as shown in Mid Hero? I am not even sure if that data is correct since it hasn't been updated for so long. I am excited now! I've never really thought about PB with WoP.
On side note, I don't think Hero will ever get Pain Domination but the dev has been proving me wrong more and more... since Gone Rogue's theme is Hero turning Evil or vice versa. Who knows. Pain Domination on Defender/Controller is highly possible?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Sorry Jibi, PB doesn't affect damage or resistance buffs.
@Deadedge and @Dead Edge
Peace through power! Freedom is slavery!
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Ok, so my natural follow-up question is WHY??? Don't give me that Resistance > Defense. On squishies, Defense > Resistance. Damn, I was so excited....
But seriously, why is that? I mean how fair it is to PB and then hit Fortitude to make it like god-mode like?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Just because there's good defenses to be had on Villside via SoA, doesn't make Pain's lack of defense any better as a set. Defense is just better than resistance due to the protection it provides from everything, including Psi damage via positional tags as well as the debuffs and mezzes that mobs will try to stack on you. Both have an anti-mez buff, but the Emp will help keep that hold from hitting you in the first place.
Then you add in the ridiculous amounts of +tohit that Fort can grant you as well and it becomes a landslide victory for Empathy. Nothing compares to Fortitude as a buff, since you can put it on multiple people and it has such good things to offer, it will benefit anyone.
The real problem here is that Pain Domination just is not a defensive support set like Empathy is. Like all of Hero and Villain side balance, Empathy is superior at being a defense buff set that helps to protect and heal the team from incoming damage and mezzes. Pain Dom is a hybrid set that's giving up defensive performance for offensive power. In that regard, it does it's job well, but I can't fill the same role. The developers basically told us that we'd get our own version of Empathy to make up for the lack of that role on Villainside. We never got it, as there's still nothing that supports the way Emp does. Pain is good, but it's NOT similar Empathy and that makes a lot of us angry.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
Om... Yeah. I'll challenge that. Pain Domination doesn't turn into Elude/Instant Healing Blasters when you get a bunch of them together.
When comparing the sets all I see is... World of Pain, Anguishing Cry and 1/2 a Adrenaline Boost verse Fortitude, Regeneration Aura, Recovery Aura and the real Adrenaline Boost. 2 1/2 to 4. Two Emps together can AB/Fort each other and alternate RAs and keep them permanent for a whole team. I don't see how Pain can compare to that. If Pain actually had Adrenaline Boost and Soothing Aura was ANYTHING else then there'd be an interesting debate. Right now all I see is team verse solo. I made a purpled out Pain Corruptor on test with the level bump. Whenever I think about making a character with Pain Domination I go on and play my test 50 purpled Pain Cor for 15 minutes to refresh my memory on how much I despise the set and how far Pain is from having all the stuff I love about Empathy. The whole set, to me, is two and a half powers. |
The thing about Empathy, that Pain can never compare to, is that a single [good] Emp can turn nearly an entire team into ridiculously survivavble juggernauts.
Fortitude on up to 6 people, 2-3 of those forts being powerboosted.
Painbringer cant hold a candle to Adrenaline Boost's 100% rchg and slow resistance. The damage buff is not impressive.
Recov and Regen Auras put Empathy further ahead giving the entire team nearly unlimited endurance (outside of nuke and tier 9 crashes), and godly amounts of regen, far more than Pain can grant and you dont need to huddle near the pain to get that buff.
Emps can do things that Pains can only dream of. Furthermore Emps completely fill the buffer role for almost any team, and leave the rest of the spots open for other specialized builds such as blasters (who wont have to worry about survival), kins (who will make the damage buffs that pain gives nonexistant), and debuffers (colds, rads, even darks outclass the debuffage that Pain gives 10x over), and much more.
Having a team full of ATs with builds that do things the best is almost always better than teams that have ATs with builds that do multiple things moderately well. There are obviously exceptions, but for the most part that statement holds true.
My current project is a fire/pain cor at 35 that I've been leveling the old-fashioned way with PuGs and story arcs with random assortments of team size, composition and opponents. Mostly my own missions on relentless with teammates in a -1 to +1 range of me. It's different than empathy but it does get the job done as far as preventing team wipes and helping speed things along.
Compared to playing empaths, I have to say I do miss fortitude but there are some things I appreciate about pain. Enforced morale having some benefits beyond mez protection/perception lets me get more mileage out of it than clear mind. The constant passive healing of soothing aura keeps people topped off without the nuisance of healing paper cuts or the retardation of emp "rocking the aura." Getting a self buff when I rez is kind of cool.
The context of defender vs corrupter needs to be taken into account too. The pain player's individual offensive potency is going to be a fair bit higher than the empath's and the team benefits from this contribution.
Overall I'm not going to take a side on the "which is better" argument but I can say with certainty they both fill a role well and each is well themed for the hero/villain side its on.
I hear alot about end builds in this thread, what about mid game builds. How does empathy (lets take Ice/emp troller, Emp/Ice Defender, and ice/pain cor) and compare at 4 distinct level ranges:
lvl 20
lvl 25
lvl 32
lvl 40
Take into account both solo play, and team play. List specific powers that would be must haves, list buffs, debuffs, max damage, etc. No IO's, just SO's, But show why at each level your vote is stronger for solo and or team.
I included trollers since they are empaths. I did not include MM's because none of their primaries are anything like the other three. MM's are like apples and oranges. Heck trollers barely fit, but I think they still compare at least a little.
Anyone have opinions on who wins what categories and why?
Then you add in the ridiculous amounts of +tohit that Fort can grant you as well and it becomes a landslide victory for Empathy.
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Corruptor World of Pain is +10% to-hit, *and* Anguishing Cry is a 30% def debuff.
I don't see that aspect as a win for Empathy.
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
Defender Fort is 18.75% to-hit, which when slotted gets to 29% to-hit. Fort can be kept on four people at once, permanently. A defender can get Fort at level 12.
WoP is a 10% to-hit buff, which when slotted gets to 15.6% to-hit. WoP can be kept on the team permanently but requires Hasten to do so. A corruptor can get WoP at level 28. WoP is also coded to ignore buffs like Power Boost.
Anguishing Cry is only up once every 120 seconds, slotted 60 seconds. Anguishing Cry can miss.
They're just not equal in performance for accuracy bonuses. That's completely ignoring the other benefits it has and judging entirely on a direct basis. The two powers combined of Pain aren't enough to surpass the one power of Emp for To-Hit buffing.
Even if you want to judge based on Controller values, they still get Fort 8 levels earlier, it's stronger at base and stronger when slotted (23%) and is independent of team positioning or accuracy to apply it's buff. It also responds well to Power Boost which WoP does not.
Pain is a good set for what it does, but it's just not a match for Emp.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
Honestly, though, does the difference in +tohit actually matter? I don't know about everyone, but I don't usually see many people having major accuracy problems, at least not later in the game. By then, I rather doubt that there is really a functional difference between 10% tohit, 15% tohit, and 18.75% tohit - all of them are likely to be more than most people need most of the time (and since WoP doesn't even come into play until 28, there's not much point in comparing them earlier on).
And why slot fort/WoP for tohit anyway? I'd imagine it'd be far more important to cap recharge and def/res, and if I managed that in only 5 or 4 slots, I'd rather spend any extras elsewhere.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Smurphy wins.
The thing about Empathy, that Pain can never compare to, is that a single [good] Emp can turn nearly an entire team into ridiculously survivavble juggernauts. Fortitude on up to 6 people, 2-3 of those forts being powerboosted. Painbringer cant hold a candle to Adrenaline Boost's 100% rchg and slow resistance. The damage buff is not impressive. Recov and Regen Auras put Empathy further ahead giving the entire team nearly unlimited endurance (outside of nuke and tier 9 crashes), and godly amounts of regen, far more than Pain can grant and you dont need to huddle near the pain to get that buff. Emps can do things that Pains can only dream of. Furthermore Emps completely fill the buffer role for almost any team, and leave the rest of the spots open for other specialized builds such as blasters (who wont have to worry about survival), kins (who will make the damage buffs that pain gives nonexistant), and debuffers (colds, rads, even darks outclass the debuffage that Pain gives 10x over), and much more. |
As much as I love resistance buffs, emp wins this one. I just wish Pain had gotten something other than Soothing Aura.
I think people are making a mistake if they think Pain is supposed to be a "bad guy" version of Empathy. That is quite understandable, as it shares 5 (arguable 6) powers that are very similar. But World of Pain, Soothing Aura and Anguished Cry completely set Pain apart.
Consider this: A defender can play a "pure healer", ie an Empath with all of the Empathy Set and only one of his blasts. He makes no effort to inflict damage for the team, he simply pushes buffs as soon as they come up and fires off Absorb Pain when someone's Green Bar drops. If somehow he gets some agro, he takes evasive action (run, phase, etc).
I used to think this was a rather lame way to play, but after making a Plant/Emp (heavy on both), I now understand this mindset somewhat better. I have found Empathy a rather demanding set to play, not in the sense that its "hard", but in the way it is designed with all click powers. Maximizing the empath's buffs takes constant effort. I can't tell you how busy my plant/emp is, constantly pushing buffs, attacks, heals, controls, more buffs, more heals, more buffs.... it's a bloody mashfest. Not that I don't like my plant/emp, but it requires more of my attention then any other toon I have created, excepting perhaps my Kin/Elec.
Pain does not play the same way. WoP is an "every fight" buff, AC is an "every fight" debuff, and Soothing Aura requires no attention at all. It effectively has no activation time, doesn't require much endurance, and has a worthwhile benefit to you and those near you.
If you are trying to shoehorn a */Pain corruptor into a play style like a Pure Empath, then yes, you are going to shortchange yourself and your team. Pain is just not nearly as effective in that role to merit that kind of devotion.
So, what is Pain good for then? OFFENSE! For you as well as for your cohorts. Be aggressive, get a primary that complements it (like Rad) and get up in your foe's grill and unleash your wrath upon them.
Defender Fort is 18.75% to-hit, which when slotted gets to 29% to-hit. Fort can be kept on four people at once, permanently. A defender can get Fort at level 12.
WoP is a 10% to-hit buff, which when slotted gets to 15.6% to-hit. WoP can be kept on the team permanently but requires Hasten to do so. A corruptor can get WoP at level 28. WoP is also coded to ignore buffs like Power Boost. |
[That's why I used Controller numbers instead; IIRC their buff/debuff #'s are the same as Corruptors?]
Anguishing Cry is only up once every 120 seconds, slotted 60 seconds. Anguishing Cry can miss. |
Further, if it *does* hit, the combination reaches insane levels.
They're just not equal in performance for accuracy bonuses. That's completely ignoring the other benefits it has and judging entirely on a direct basis. The two powers combined of Pain aren't enough to surpass the one power of Emp for To-Hit buffing. |
Even if you want to judge based on Controller values, they still get Fort 8 levels earlier, it's stronger at base and stronger when slotted (23%) and is independent of team positioning or accuracy to apply it's buff. It also responds well to Power Boost which WoP does not. |
Also, I think it's kind of disingenuous arguing "independent of team position". While technically correct in this case, both sets have their PbAoE buffs and need to deal with it; and if you do go that route, WoP is a 35' radius as opposed to the RA twins' 25'.
Pain is a good set for what it does, but it's just not a match for Emp. |
<Shrug>
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
Pain > Empathy no challenge.
Mine is a lvl 50 Fully IOd/Proc'd Out, Rad Blast/Pain
Rad Blast Debuffs (Damage procs and -res procs)
Perma WoP ( Yes Perma )
Show me an empath with this:
66% s/l, 33% neg, 23% all other types...
...that can also blast, heal, buff, debuff, rez.
My Merc/Pain MM is a beast as well, oh and lets not forget Painbringer.
Empathy is fine, not saying it sucks. But, if I was running a TF/SF and the person asked if I wanted him to being his emp or pain, I'd pick pain.