To Random or not to Random?


Adeon Hawkwood

 

Posted

To the OP: Heraclea has a fundamental, (here) unstated axiom. As I understand it, she believes it is morally wrong to use the market to make a profit. I suspect that every other theorem of hers is logical and follows clearly from this axiom, but I have such trouble with the starting place that I can't follow any of the paths that start there.

For myself, as long as I or anyone else can buy for X and sell for 2X (or really anything greater than 1.1X) , the value of X doesn't matter that much to me. I can start from zero wealth and make enough to buy what I need at any point, so if my existing stocks of inf become valueless I don't care.

I think that you have several goals which, while overlapping, are not identical. "support the sub-50 market" and "Gain wealth" and "equip your character" (or in Heraclea's case, "equip your characters with the least possible use of the market") are not quite the same.

For instance, if you roll at level 33, or 35, you are supporting the sub-50 market and gaining [some] wealth. You are also equipping your character earlier than if you ran "SO's to fifty, then start playing with IO's" (a thought process that I do not share.) However, if you roll at level 50 you will probably get more money for a given recipe- and it will certainly sell much faster. So waiting till 50 is better for gaining wealth.

I'm not judging any of those goals, but I do want to clarify the differences between them so you know what you're aiming for and what you're giving up.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

What I would do (and have done), is roll at level 33.

Funnily enough, I have started to slot level 32s versus 33s such that I have set bonuses if I flashback to level 29 missions.

I doubt that will catch on and view it as a personal eccentricity.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

The "What level to roll" question is kind of interesting. I was going to produce about 20 rare recipes at one point and asked on the forums. Level 33 was most popular in my unscientific survey, with a lot of people saying "Anything from 30-35" or "anything from 30-40".

Game theory says that if two people who can't communicate are trying to meet up, they should both head for the most obvious place. Likewise, since many people can't afford the money or slots to cover all the levels in a range, buyers and sellers should try to meet up at the most obvious levels.

30 is "obvious" but a bit low for many people, as generic 30's are worse than +3 SO's.

33 is "max PVP level for set bonuses "(for whatever zone, I don't remember) - less important than it used to be, but still a major factor.

35 is a very good "obvious" level.

40 is "obvious" but I think it suffers from nearly-50 syndrome. I could be wrong.

45 definitely is nearly-50 and people are willing to wait, I think.

If there are any other "obvious" levels I'm not aware of them.

Edit for conclusion: I recommend 33, followed by 35, if you're not going to wait for 50.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
To the OP: Heraclea has a fundamental, (here) unstated axiom. As I understand it, she believes it is morally wrong to use the market to make a profit. I suspect that every other theorem of hers is logical and follows clearly from this axiom, but I have such trouble with the starting place that I can't follow any of the paths that start there.
Not quite, but I do tend to think that the profits made by "flipping" and similar activites are ethically problematic, but that's not the sermon I'm preaching today. There's no shame in selling drops or random roll results otherwise earned in the game.

Even so, the market is kind of broken right now, the result of too much inf chasing too few drops, and so minimizing your resort to it and keeping a minimum of inf on hand as opposed to other assets remains sound, IMO. If you're willing to run the risk of getting just junk, go ahead and random roll your merits. I'd at least save them till 47 --- you can always roll at lower levels, but you can't roll at higher levels until you get there.

But hey --- you may already be a winner! ---



(Worth around $6.20 at the time.)



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Laevateinn View Post
For this reason you should avoid buying cheap Pool As with Merits. It makes sense you should buy from the market where possible and and avoid spending merits because they are the most valuable and hoardable currency. The exception is if you need large amounts of influence to buy things that are only available on the market (purples, PvP IOs, etc).
You are definitely correct about not using merits for pool A's. Even for popular low supply Pool A's (like a Steadfast Protection 3% IO) the market price (at least blueside) is significantly lower than the effective market value of the merits.

However for Pool C/D recipes unless what you need is unavailable (i.e. a level 10 BotZ: KB IO) it is still generally better to do random rolls and use the inf to buy the Pool C/Ds that you want than it is to buy individual recipes.


 

Posted

So... if prices go down due to a change in the ratio of inf produced and items produced and stay that way are you going to come here and apologize?

City of Heroes cannot and will not be an increasingly inflationary economic system. The 10% market fee prevents that. Prices can't rise to a point where players can afford to pay 100s of million of Inf in market fees for common salvage. The market fee simply is bigger than player's ability to produce Inf. Inflation is kept in check.

Changing from one ratio of inf/items to another is temporary inflation or deflation. That's what we have now. Ever increasing money supply is Inflation with a big "i". City of Heroes cannot have the 2nd.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
What I would do (and have done), is roll at level 33.

Funnily enough, I have started to slot level 32s versus 33s such that I have set bonuses if I flashback to level 29 missions.

I doubt that will catch on and view it as a personal eccentricity.
With Issue 16's SSK, does the window shift to 5 levels instead of 3?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
With Issue 16's SSK, does the window shift to 5 levels instead of 3?
No, the limit on set bonuses still working is still +3 levels.


 

Posted

Quote:
Originally Posted by Heraclea View Post
If you're willing to run the risk of getting just junk, go ahead and random roll your merits. I'd at least save them till 47 --- you can always roll at lower levels, but you can't roll at higher levels until you get there.
Again, the wrong advice: you can't roll level 33 enhancements at level 47 (and thus can't use them in the character's life (30-47+)). Rolling at 47 also won't get you the most valuable recipes (at least for the sets that extend to 50); you actually have to be 50 roll those.


 

Posted

Quote:
Originally Posted by Reptlbrain View Post
No, the limit on set bonuses still working is still +3 levels.
That will make it interesting. Since you will have access to your powers 5 levels higher then in Cat's example at 29 he would want 32s in his level 30 and 32 powers if he wants the set bonuses.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Reptlbrain View Post
And I dig the use of "boughten."
You're not the only one, apparently. I got negative rep for pointing out it's not standard English! That seriously unhappilated me.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Sardan View Post
You're not the only one, apparently. I got negative rep for pointing out it's not standard English! That seriously unhappilated me.
Interesting. I looked this up on Merriam-Webster and got the following:

Main Entry: bought·en
Pronunciation: \ˈbȯ-tən\
Function: adjective
Etymology: bought + -en (as in forgotten)
Date: 1738
chiefly dialect : bought <the only boughten carpet in the region — H. W. Thompson>

Is that for real? I did not know 'boughten' was a word?!

I looked up unhappilated, but it wasn't there!?


 

Posted

Since this thread has been brought up from the grave, I'll just point out that with i16:

  • Most common and uncommon salvage is essentially free
  • Conversely, some rare salvage has begun to creep up past the 1.5m range
  • Purples and respec recipes have largely fell below 100m, down from an average of 200m+

For all of Heraclea's dramatizing, I don't really see a hyperinflationary market. This doom did not come to pass, like all others before it.


 

Posted

After this weeks patch there is increased inf earning on level 50s, which will add to the inf supply.

After the deflationary period esepcially for purples and salvage with the new difficulty settings, there is going to be added inflationary pressure fron the inf supply.

It will be interesting to see where it finds the new equilibrium, and I R not smart enough to make any predictions.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

That increased influence is only from exemplared 50s who had the old exemplar rewards toggled on in their options. I don't think that population is significant in any way. In order to exert real inflationary pressure on the market, you would need to generate a lot more influence than that.


 

Posted

Quote:
Originally Posted by Heraclea View Post
In hyperinflationary and shortage economies, hoarding non-perishable assets is expected. No, I don't try to accumulate large storage of inf whose value declines over time.
During the period of price increases introduced when people were still using the AE for power leveling but after the ticket cap introductions, prices on many goods rose significantly because supply fell and real influence supply probably increased. During this time, I produced large numbers of drops and converted them into influence, mostly because I was shooting for purples and decided along the way that I wanted to inf cap multiple characters. I'm silly that way. (During that time I inf capped three characters.)

Now, with I16's changes and significant increases in total drop supply thanks to the team size settings (and the subsequent drop bug fix), prices have fallen dramatically. That inf now has somewhere between double to five times the recipe purchasing power it did previously, depending on what I'm buying. I know, because I'm still tracking what I get when I sell things.

Prices are not hyper-inflationary, nor are they even just ever-increasing. They change with conditions, and savvy players can make informed decisions about the nature of those changes and benefit from them. I saw what was coming and I16 and intentionally held off buying my purples. Now I'm sitting pretty.

Edit: Notably, I don't think anyone saw the L50 inf/mob change coming. That's going to devalue existing stashes of cash, potentially by as much as a factor of two. On the upside, that doesn't hugely affect anyone playing at level 50 or marketeering unless they miss out the transition somehow - like they made a big stash, stopped earning L50 or market inf, then come back later and try to buy stuff. All this really does is make for worse sticker shock for non-marketeer, non-50s.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Sardan View Post
Quote:
Originally Posted by Reptlbrain View Post
And I dig the use of "boughten."
You're not the only one, apparently. I got negative rep for pointing out it's not standard English! That seriously unhappilated me.
Quote:
Originally Posted by MrSuzi View Post
Interesting. I looked this up on Merriam-Webster and got the following:

Main Entry: bought·en
Pronunciation: \ˈbȯ-tən\
Function: adjective
Etymology: bought + -en (as in forgotten)
Date: 1738
chiefly dialect : bought <the only boughten carpet in the region — H. W. Thompson>

Is that for real? I did not know 'boughten' was a word?!
Some folks are apparently still a bit confused over this since I just got neg repped again over this. Boughten is certainly a real word but that doesn't make it standard English (hence the "chiefly dialect" annotation, above). Perhaps some people don't understand that dictionaries fulfill a descriptive rather than prescriptive role. There are lots of words that are in the dictionary that are not standard English. For example "dis" meaning "disrespect" is in Merriam-Webster but is most certainly not standard English. So while the mere fact that a dictionary documents that a word exists makes it fine to use in Scrabble, it doesn't automatically make it part of standard English.

Of course, just as some words like "boughten" fall out of standard use, other words eventually work their way in. The word "genocide" dates back only to the 1940's yet is absolutely standard English. Other words can take decades to make the transition. Merriam-Webster recently added the word "ginormous" (2007 edition). This neologism was coined only a few years after "genocide" and is widely used but most editors would still say the word isn't yet part of standard English (although it may eventually get there).

All that is to say, feel free to use the word "boughten" in your guest op-ed for the NY Times, but don't be surprised when the editor strikes it.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Heraclea View Post
In hyperinflationary and shortage economies, hoarding non-perishable assets is expected. No, I don't try to accumulate large storage of inf whose value declines over time.
This is just as backward and ridiculous as the first time you tried to run it up the flagpole.

Inf is the most stable asset we have access too and the least prone to sudden devaluation. Hoarding 'stuff' doesn't make much sense in a game where any given issue can cause a sudden massive devaluation of your stores.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Sardan View Post
Some folks are apparently still a bit confused over this since I just got neg repped again over this. Boughten is certainly a real word but that doesn't make it standard English (hence the "chiefly dialect" annotation, above). Perhaps some people
are just stupid.
Does that sum it up better?


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by UberGuy View Post
Edit: Notably, I don't think anyone saw the L50 inf/mob change coming.
What change is that? Did I miss something?


 

Posted

Now I want to make a new character named "Boughten Sold" who will spend all his career hovering around Wentworth's.


 

Posted

The 10/14/2009 Patch note is this one:

Quote:
Fixed an issue where Level 50 (level capped) characters did not receive double influence when they exemplared down (with that option selected).
In the hour chllange thread Uberguy spelled it out by critter rank:

Quote:
I figured it out. It's got nothing to do with being exemplared. My mistake was assuming that was what was different. It's not. What's different is that the new rules for double XP (or XP = inf) apply to level 50s full time, exemplared or not.

I am earning 2.42x as much inf for +2 minions as I was earning before today's patch and 1.83x as much for +2 LTs.

Edit: Running my DDD through the same map, I'm making 30% more inf/minute than I was making on double XP weekend.
and

Quote:
I just tested, and bosses are worth a pretty even 1.8x what they used to be. So the new weighting bumps up the favor of AoEs against lots of minions compared to single-target DPS against a stream of hard targets.

Edit:
It used to be that a boss was worth 10.71 minions and a LT was worth 3.43 minions.
Now a boss is worth 7.94 minions, and a LT is worth 2.59 minions. (All the above were at +2.)
A mission complete bonus is now worth 1.43x what it used to be (from 13.99 +2 minions to 8.23).
Summary big buff in per-defeat citter inf for a level 50.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by StarGeek View Post
pohsyb's post on infl bug.
You know, I read that, and at the time it never really seeped into my brain. He says it right here.

Quote:
Level capped experience being converted into influence was broken because of an off by one error.
They always intended it to work this way.

Wow.

Fulmens is going to need to hire help destroying influence.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA