Swinging Travel Power


BayBlast

 

Posted

I got a chance to try this out during the CO open beta and I have to say that as a travel power swinging is fantastic! Flight is flight, jumping is jumping and teleport or tunneling are far to pigeonholed to be widely usable but swinging is an easy fit for just about any type of hero. I'd love to see a swinging travel power added to CoX as maybe part of a gadget themed power pool. Please? I'll send cookies!


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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
I got a chance to try this out during the CO open beta and I have to say that as a travel power swinging is fantastic! Flight is flight, jumping is jumping and teleport or tunneling are far to pigeonholed to be widely usable but swinging is an easy fit for just about any type of hero. I'd love to see a swinging travel power added to CoX as maybe part of a gadget themed power pool. Please? I'll send cookies!


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Might I direct you to the suggestions section of our forums? You can start a flame war there.

EDIT to add: You're not the first to bring this up. It's been suggested time and time again. Most of the reason no one likes it is simple: What the hell are you swinging from? Satellites?!?!


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Posted

Presumably he would swing from the same things he would in CO. The issue as I understand it is that the engine in CoH can't support it (which astonishes me, since this is a seminal power in comic books - I mean, how could they design a comic book game without it...).


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Might I direct you to the suggestions section of our forums? You can start a flame war there.

EDIT to add: You're not the first to bring this up. It's been suggested time and time again. Most of the reason no one likes it is simple: What the hell are you swinging from? Satellites?!?!
I understand that it has been brought up before. I've been here since CoH beta and have taken part in some of those early discussions. My intent was not to start a flame war but simply to open up a new discussion on the subject. Since we are now in a new situation than we were during previous discussions what with a direct competitor offering the option.

As far as deciding where a swing-line is attached is concerned, that is up to the player not the game developer. Readers rarely see where Batman, Nightwing or Daredevil's swing-lines are attached in the pages of comic books yet they are willing to accept that form of travel. Also bear in mind that when playing CoX you are allowing suspension of disbelief to explain away many implausibilities. What's one more?

EDIT: Thanks for the vote of confidence by the way....


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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Presumably he would swing from the same things he would in CO. The issue as I understand it is that the engine in CoH can't support it (which astonishes me, since this is a seminal power in comic books - I mean, how could they design a comic book game without it...).

IIRC, in the early discussions about this part of the problem was creating a system that would allow players to choose attach points for their swing-lines. CO has done away with that issue by having the line go up a given distance and then fading out at the end. No need to target a building or whatnot, just jump and then jump again while in midair. As long as you continue to press and release jump you can swing anywhere. Honestly, it feels alot like Super Jump in reverse with some extra animations thrown in. I'm sure that there are extra physics that have to be considered as well.


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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

I wouldn't be surprised to see a new travel power or two in Going Rogue or the Issue that coincides with GR.


 

Posted

I thought I would be bothered by the none attachment issue in Champions Online but the swinging power was so cool I totally forget it. The sound and the animations were amazing. And the swinging device they used(instead of webslinging) worked for many of my more natural characters.

Yes, I would very much like it. I will let my own mind fool myself with accepting the impossibilities, like I have always done with things in this game.


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@Lyrik

 

Posted

There are several watery areas in zones. Should swinging work over open water?

Should swinging work only in urban areas and skip grassy areas like the Hollows hills and parts of Striga?


 

Posted

Actually, I once suggested it be made almost exactly like SJ in reverse... And all my charcters that should be swinging haev SJ since it captures the "feel" better than other powers.

How about this...

Gadgets Pool

1) Climbing Line - a grappling hook that allows you to move up, in a more or less straight line.
2) Tangle Net - use your grappling line to entangle your enemy. - Immobilize with a chance to Hold.
3) Swing Line - Like SJ in reverse...
4) Not sure what to put here

Just off the cuff...


 

Posted

Quote:
Originally Posted by konshu View Post
There are several watery areas in zones. Should swinging work over open water?

Should swinging work only in urban areas and skip grassy areas like the Hollows hills and parts of Striga?
Does super speed still work in water? Or super jump where there is no place to push off?

Let the player decide whether or not he can or cannot use a power somewhere.


The M.A.D. Files - Me talking about games, films, games, life, games, internet and games

I'm not good at giving advice, can I interest you in a sarcastic comment?

@Lyrik

 

Posted

I remember a dev post a loooogn time ago that said, "Swinging is HARD." However, power customization was supposed to be hard to.

That is about an exact quote if I remember correctly. Swinging would be great, but I suspect the devs are going to stay focusd on large scale things that will retain subscriptions...GR, AE, proliferation etc. I'd also like to see a motorcycle travel power, but that one has been suggested about 4000 times already.


 

Posted

Quote:
Originally Posted by Lyrik View Post
Does super speed still work in water? Or super jump where there is no place to push off?

Let the player decide whether or not he can or cannot use a power somewhere.
Hey, if you can run fast, you can swim equally fast!

Also, I'd assume some variants of superjump are really just "ninja weightlessness" which would work perfectly well in water.

If you are a superjump character that does so through strength alone, take the Chuck Norris approach. When he jumps, he doesn't jump up, he pushes the world down.


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Actually, I once suggested it be made almost exactly like SJ in reverse... And all my charcters that should be swinging haev SJ since it captures the "feel" better than other powers.

How about this...

Gadgets Pool

1) Climbing Line - a grappling hook that allows you to move up, in a more or less straight line.
2) Tangle Net - use your grappling line to entangle your enemy. - Immobilize with a chance to Hold.
3) Swing Line - Like SJ in reverse...
4) Not sure what to put here

Just off the cuff...
#4 AOE Knockdown


 

Posted

Back when I was a kid, I wrote a game for my Commodore 64 that allowed you to create a customizable superhero and give him powers. There were three travel powers available, Flying, Jumping, and Swing Line. Swing Line was essentially Flying, but instead of having full three dimensional freedom you just "rose" to a static level and then "swung" in a straight line. The line was just a line that went off the top of the screen.

Way too simple for a game like this, but that's one way to get around the question of where to put the line.

I always figured the reason for no Swing Line is that it's just too engrained a concept with a copyrighted character. Then again, so is Claws and Regeneration, and they took a chance with that. I suppose only Cryptic and Marvel know if they got away with it. At any rate, who knows, if they can customize powers, who knows what else they can do.

Personally, I thought of an idea for a "Zip line" which, instead of swinging you around, could be used to pull you to the top of a building, or from building to building. For where there are no buildings you could have a "glider" power that would let you slowly descend back to the ground, then use the zip line to shoot back up to a height again. Kind of like Super Jump, but you would move up almost instantly, and then glide down slowly. I figured it would be easy enough to implement with the game as it is.


 

Posted

Quote:
Originally Posted by JohnX View Post
I remember a dev post a loooogn time ago that said, "Swinging is HARD." However, power customization was supposed to be hard to.
Power Customization was NOT hard, it was time-consuming. That's why they've spent the past year and a half working on it.


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Posted

Quote:
Originally Posted by konshu View Post
There are several watery areas in zones. Should swinging work over open water?
As long as Super Jump still works over large bodies of water I would say that a swinging travel power should.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by DarkGob View Post
Power Customization was NOT hard, it was time-consuming. That's why they've spent the past year and a half working on it.
Unless you are short on time. Doing something that takes a long time, in a short time...would be hard.

/endnitpick


 

Posted

I had the opportunity to test Swing on the CO open beta this week and really liked it. I was swinging through the wilds of the frozen Canadian landscape. I just assumed that, although my character couldn't fly, his magic rope COULD, and he was just hanging on to the bottom end of it.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
What the hell are you swinging from? Satellites?!?!
Considering the range of technology in comic books, its very easy to say you have some kind of gravity anchor/antigrav device that is fired from the launcher or something. My character has been RPing this with with superjump for years.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Actually, I once suggested it be made almost exactly like SJ in reverse... And all my charcters that should be swinging haev SJ since it captures the "feel" better than other powers.

How about this...

Gadgets Pool

1) Climbing Line - a grappling hook that allows you to move up, in a more or less straight line.
2) Tangle Net - use your grappling line to entangle your enemy. - Immobilize with a chance to Hold.
3) Swing Line - Like SJ in reverse...
4) Clothesline - use your weighted line to sweep the feet of your enemies - cone or AoE knockdown (added by McBoo)

Just off the cuff...
Signed!


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by DragonEye View Post
Considering the range of technology in comic books, its very easy to say you have some kind of gravity anchor/antigrav device that is fired from the launcher or something. My character has been RPing this with with superjump for years.
Actually a co-worker of mine suggested some sort of small, collapsible airfoil or parachute at the end of the line that catches the air just long enough for you to complete a single arc. Again, role-playing the powers and how they work is up to the individual.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Ever since Peter Parker watched Austin Powers: International Man of Mystery .. he wont shut up with the "I put the GRRrrr in Swinger Baby, yeah hehh !!"

I say if it's do-able, bring it on although, of the very few things I liked about CO, the travel powers, especially tunneling, were tops.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
I always figured the reason for no Swing Line is that it's just too engrained a concept with a copyrighted character.
Not much more than a power like Energy Blast. There's quite a few line swinging/climbing characters. Now if the power involved shooting webbing or the lines ended in little bat-grapples it would be another matter.


Arc #40529 : The Furies of the Earth

 

Posted

Yeah, you could rationalize the swing line over water in any number of ways... Maybe my character is a stellar entity and he's actually swinging from the moon... Maybe he's a mystical shaman, and he's swinging from a dimensional locus in the sky... And so on...

The AOE thing in the pool idea is neat, but not quite in keeping with other sets. The format has been...

1) Minor Travel power (eg Hover)
2) Attack or Defense power (eg Air Sup./Combat Jump)

3) Main Travel power (eg Flight)

4) Group Travel power (eg Group Flight)

Anyhoo...


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Yeah, you could rationalize the swing line over water in any number of ways... Maybe my character is a stellar entity and he's actually swinging from the moon... Maybe he's a mystical shaman, and he's swinging from a dimensional locus in the sky... And so on...

The AOE thing in the pool idea is neat, but not quite in keeping with other sets. The format has been...

1) Minor Travel power (eg Hover)
2) Attack or Defense power (eg Air Sup./Combat Jump)

3) Main Travel power (eg Flight)

4) Group Travel power (eg Group Flight)

Anyhoo...
That format is currently used by Flight and Teleport. Leaping and Super Speed follow more of a individual physicality with the first and second tier powers being an attack or defense/utility power. IIRC, Hasten used to offer a small defense bonus. The third tier is your travel power and strangely enough the fourth tier was knockback related for both sets. Acrobatics prevented knockback and Whirlwind caused it. It also occurred to me that most of the comic book heroes associated with swinging did more than just merely hang on to a rope. They were all capable of some fairly impressive acrobatic feats that would make your average free runner green with envy. With that in mind I present the following:


Swinging

Gymnastics - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease.
+5 Def buff, improved jump (50% Hurdle) and improved speed (50%Swift)

Spin Kick - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees.
32 smashing damage, KD, melee range

Swinging - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground.
similar to Super Jump in speed and operation

Equilibrium - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way.
+4 mag KB protection


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat