How to get the most regen out of Physical Perfection/Health


Acemace

 

Posted

When I16 goes live I'll be respeccing my Invul/SS Tanker. I'll be grabbing Health and Physical Perfection and 3 slotting both. Now, I can't figure out how to properly set up Physical Perfection in mids, so I need the help of someone who knows these numbers off-hand. With the Numina Unique, Regenerative Tissue unique, two Heal Numinas, one End/Heal Numina, and a generic Level 50 Heal IO, where should I put the enhancements to get max regen?

I'm thinking the Numina Heal, Numina End/Heal, and Generic Heal in Health, and the two uniques and another Numina Heal in PP.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

i was thinking regen tissue and numina regen/recov in health


then a numina heal and heal/end with a heal i.o the 2 numinas give a regen bonus of 12%

then 3 end mods of some kind..most likely eff adaptor for the hp bonus and a end mod i.o to finish it off.

thats the way im gonna go anyways


 

Posted

Well the uniques get buffed based on how much heal/end mod enhancement you have in the power besides the slots taken up by the uniques. Thus you can double the strength of the buffs if you devote more slots to it.

Also consider exemping issues now that you will be auto nut kicked for IO set bonuses while teaming unless you make sure you only play at specific levels.


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Posted

I think whatever you slot it with should be determined by the rest of the build. I personally doubt I will have a use for the power on my Inv/SS that outweighs the utility the powers I already have offer.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Vanden View Post
When I16 goes live I'll be respeccing my Invul/SS Tanker. I'll be grabbing Health and Physical Perfection and 3 slotting both. Now, I can't figure out how to properly set up Physical Perfection in mids, so I need the help of someone who knows these numbers off-hand. With the Numina Unique, Regenerative Tissue unique, two Heal Numinas, one End/Heal Numina, and a generic Level 50 Heal IO, where should I put the enhancements to get max regen?

I'm thinking the Numina Heal, Numina End/Heal, and Generic Heal in Health, and the two uniques and another Numina Heal in PP.

I have something similar to that slotted on test, in Health numina reg numina heal numina heal/end [reg 12% heal 1.88%], miracle rec miracle heal [rec 2.5%] regen tissue regen
In pp numina heal numina heal/end, eff adaptor end mod eff adaptor end mod/rech eff adaptor end mod/accu eff adaptor end mod/end [health 1.13% rec 1.5% regen 10%].

The combination of that and the new heal in EA actually makes the primary a little durable. ;]






 

Posted

Quote:
Originally Posted by Vanden View Post
When I16 goes live I'll be respeccing my Invul/SS Tanker. I'll be grabbing Health and Physical Perfection and 3 slotting both. Now, I can't figure out how to properly set up Physical Perfection in mids, so I need the help of someone who knows these numbers off-hand. With the Numina Unique, Regenerative Tissue unique, two Heal Numinas, one End/Heal Numina, and a generic Level 50 Heal IO, where should I put the enhancements to get max regen?

I'm thinking the Numina Heal, Numina End/Heal, and Generic Heal in Health, and the two uniques and another Numina Heal in PP.
The +regen component of the Numina and Regen Tissue uniques are also enhanceable. (I presume it's a bug, but it's lasted since I9...) You'll get the biggest bang for your buck if you slot those two in the power with the highest heal enhancement. In other words, if you have 95% heal in Health and 33% in Physical Perfection, place the two uniques in Health. In fact, the two uniques combined offer more +regen than PP does, so you'd be better off even 5 slotting Health and 1 slotting PP than trying to split it 3 / 3.

Or, if you'd like to math it up yourself:

Code:
Health: (40 + X + Y) * (1 + EnhancementValue) = RegenFromHealth
PP: (20 + X + Y) * (1 + EnhancementValue) = RegenFromPP

X = 25 (If the Regen Tissue is slotted in the power.)
Y = 20 (If the Numina is slotted in the power.)
So, as a simple example, suppose we have Health 3 slotted (3 SOs) and PP 3 slotted (1 SO, both uniques):

Code:
Health: 40 * 1.95 = 78%
PP: (20 + 25 + 20) * 1.333 = 65 * 1.333 = 86.645%
TOTAL: 164.645% Regen
Now take Health 5 slotted (3 SOs, both uniques) and PP 1 slotted (1 SO):

Code:
Health: (40 + 25 + 20) * 1.95 = 85 * 1.95 = 165.75%
PP: 20 * 1.333 = 26.66%
TOTAL: 192.41% Regen
So you can clearly see how with the same slots, you can squeeze out a good chunk of extra regen.


Oh yeah, don't forget to add any set bonuses you may have acquired, such as Numina's +12% for two slots.


 

Posted

How many powers does it take to get to Physical Perfection (as in, prereqs from the APP)? I wouldn't having a bit more Regen on my Invuln/Mace, but I think I only have two APP picks currently planned. I might be able to adjust things if it's three, but I'd rather not.

Interesting about the Numina's effect... I did not know that... I might need to move another slot to Health on my Invuln to complement the Numina's I just slotted. Grrrrr. I have build headache!


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Posted

I hear ya, GP. I can rarely afford the Healing uniques, so being able to get an ancilliary power that will do something similar is very tempting.

However, since I also rarely have room for one or two ancillary powers, let alone three or four, this doesn't seem like a doable option. (Or at least not one I'm willing to sacrifice three powers to get!)


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Posted

Does it also accept endurance recovery as well as healing sets? If so, this would appear to be an ideal place to put a Performance Shifter proc, or maybe a second one. The proc would not apparently be affected by the fact that it's weaker than Stamina.



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Posted

Quote:
Originally Posted by Heraclea View Post
Does it also accept endurance recovery as well as healing sets?
Quote:
Originally Posted by Acemace View Post
I have something similar to that slotted on test,
In pp numina heal numina heal/end, eff adaptor end mod eff adaptor end mod/rech eff adaptor end mod/accu eff adaptor end mod/end [health 1.13% rec 1.5% regen 10%].
If he has Efficacy Adaptor's slotted on test, I guess it can take endurance modification sets, bit why would you slot Performance Shifters when you get regen, health and recovery in the EA's, and the first bonus in PS is only run speed?


 

Posted

Quote:
Originally Posted by Tank_Washington View Post
If he has Efficacy Adaptor's slotted on test, I guess it can take endurance modification sets, bit why would you slot Performance Shifters when you get regen, health and recovery in the EA's, and the first bonus in PS is only run speed?

i think he means just putting in the single PS with the +end proc.


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Posted

Quote:
Originally Posted by Tank_Washington View Post
bit why would you slot Performance Shifters when you get regen, health and recovery in the EA's, and the first bonus in PS is only run speed?

The proc is already numerically better over time than a level 50 generic IO in Stamina itself. It would therefore surely be better in Physical Perfection as far as recovery goes.

Now, some tankers are going to put a high value on run speed bonuses. Not every primary will, of course; but even if you are slotting the power for health rather than recovery, it seems that this opens a path for non-Willpower tankers to get two of that proc. That's something I'd personally value above more regeneration.



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Posted

Quote:
Originally Posted by Heraclea View Post
The proc is already numerically better over time than a level 50 generic IO in Stamina itself..
is that right herc?..a lvl 50 end mod i.o v.s. a lvl 50 ps + end , the + end will give better end?

cause i got one going into stamina now..and if thats true ill be all over getting a 2nd one


 

Posted

Quote:
Originally Posted by Coldmed View Post
is that right herc?..a lvl 50 end mod i.o v.s. a lvl 50 ps + end , the + end will give better end?

cause i got one going into stamina now..and if thats true ill be all over getting a 2nd one
The Performance Shifter proc has a 20% chance for +10 end every 10s. That works out to roughly 0.2 eps. If you lose less than 0.2 eps by swapping a slot out, then the PS proc will do better (on average).


 

Posted

Quote:
Originally Posted by Coldmed View Post
is that right herc?..a lvl 50 end mod i.o v.s. a lvl 50 ps + end , the + end will give better end?

cause i got one going into stamina now..and if thats true ill be all over getting a 2nd one
Someone who had done the math on the scrapper forums said that the Perf. Shifter was always better on average than a level 50 generic IO in Stamina, and about broke even in Quick Recovery. Since this will be less than Stamina, and the Perf. Shifter proc can be slotted several times over, it seems an obvious candidate.



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Posted

What I wonder is, for builds that don't need the full power of Stamina, would physical perfection make a reasonable alternative? Would the 1/2 strength be worth saving 3 power choices from fitness?


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Posted

Quote:
Originally Posted by Captain_Wacky View Post
What I wonder is, for builds that don't need the full power of Stamina, would physical perfection make a reasonable alternative? Would the 1/2 strength be worth saving 3 power choices from fitness?
The min part of Min/Maxxing is the part where you have just enough of a good thing, so if it can round off your characters and I am in no doubt it might with Willpower especially then its all good.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
The min part of Min/Maxxing is the part where you have just enough of a good thing, so if it can round off your characters and I am in no doubt it might with Willpower especially then its all good.
*I* on the other hand, doubt it would be worth it, because you'd have to wait until 44 to grab it, and the two powers you take to get Stamina aren't bad either. Maybe for Willpower, but doubtful otherwise.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Captain_Wacky View Post
What I wonder is, for builds that don't need the full power of Stamina, would physical perfection make a reasonable alternative? Would the 1/2 strength be worth saving 3 power choices from fitness?
To be honest, I couldn't even think of playing a Tanker (or a Scrapper either) without Hurdle + CJ for melee maneuvering and Health for more Regen. Even with WP I'd end up picking Hurdle anyway and then it's a question of Health + Stamina or Useless Prerequisite + Physical Perfection.

Not a hard choice.


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Posted

Quote:
Originally Posted by Vanden View Post
*I* on the other hand, doubt it would be worth it, because you'd have to wait until 44 to grab it, and the two powers you take to get Stamina aren't bad either. Maybe for Willpower, but doubtful otherwise.
Some people play in theme teams, or with mates doing a 0-50 run. In those teams stamina may not be all that needed due to outside buffs, not to mention some people running on hastened consume, energy absorption and/or dark consumption.

Edit: and to add I've done it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

The best way to get max regen out of both health, and physical perfection is as follows

Health: Numina regen/recov, numina heal, numina heal/end
Common: Heal IO
Regen Tissue +regeneration

Physical Perfection: Numina: Heal, Heal/end
Efficacy Adaptor: End mod, End Mod/Rech, End mod/acc/rech, End mod/Acc

Thus granting 78% regen from health, plus 45% from uniques, plus 34% from bonuses, and roughly 32% from slotting physical perfection.

Totalling 189% regeneration. (values with level 35s, would be closer to 193% regen if using 50s)

If you look at my guide below, take out the 78% from actually slotting health, and thats 111% bonus regen, just 9% short from granting 1 tic every 4 seconds.

Now if its like Sarrate says with the enhancing values boosting numina/regen tissue uniques, youll be past that, yay.

However, i have not noticed this, and outside of putting in the numina, then putting in/taking out heal IOs in health to see if the value changes, have not noticed any higher value out of numina/regen tissue unqiues. I suspect more that people are zoning and forgetting that the buff stacks for 2 minutes when testing their regen, but again havent tested it specifically. In any case if it is, it is a bug, and i'm sure the devs will eventually get around to fixing it. So i wouldn't plan around this being the case forever.


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Posted

The uniques being enhanceable has been around since issue 9 when IOs came out.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Sarrate View Post
The +regen component of the Numina and Regen Tissue uniques are also enhanceable. (I presume it's a bug, but it's lasted since I9...) You'll get the biggest bang for your buck if you slot those two in the power with the highest heal enhancement. In other words, if you have 95% heal in Health and 33% in Physical Perfection, place the two uniques in Health. In fact, the two uniques combined offer more +regen than PP does, so you'd be better off even 5 slotting Health and 1 slotting PP than trying to split it 3 / 3.

Or, if you'd like to math it up yourself:

Code:
Health: (40 + X + Y) * (1 + EnhancementValue) = RegenFromHealth
PP: (20 + X + Y) * (1 + EnhancementValue) = RegenFromPP

X = 25 (If the Regen Tissue is slotted in the power.)
Y = 20 (If the Numina is slotted in the power.)
So, as a simple example, suppose we have Health 3 slotted (3 SOs) and PP 3 slotted (1 SO, both uniques):

Code:
Health: 40 * 1.95 = 78%
PP: (20 + 25 + 20) * 1.333 = 65 * 1.333 = 86.645%
TOTAL: 164.645% Regen
Now take Health 5 slotted (3 SOs, both uniques) and PP 1 slotted (1 SO):

Code:
Health: (40 + 25 + 20) * 1.95 = 85 * 1.95 = 165.75%
PP: 20 * 1.333 = 26.66%
TOTAL: 192.41% Regen
So you can clearly see how with the same slots, you can squeeze out a good chunk of extra regen.


Oh yeah, don't forget to add any set bonuses you may have acquired, such as Numina's +12% for two slots.
So I should be moving my uniques on my brute into Rise to the Challenge?


 

Posted

No. RTTC will cause 2 things to happen - the values will go up or down based on level of foe you face ( high values for -con foes and much lower values for higher con foes, which is bad), and the effect will only be active when you have a foe in range of RTTC and for 120 seconds after. Also it will not stack on itself unless you zone, so that would not cause RTTC to be some magically awesome place to slot the uniques; infact it is pretty much epic phail.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Vanden View Post
Now, I can't figure out how to properly set up Physical Perfection in mids, so I need the help of someone who knows these numbers off-hand.
Just as a heads up there's an Unofficial Mid's Update that includes Physical Perfection.