i16 zone changes


1_Hitta_Quitta

 

Posted

Not sure if they will make it to live or not. But thanks to the new sking system here is a breakdown of zones in i16. Bloody bay you will now have your lvl 30 powers available. Sirens you will have your lvl 35 powers available. Warburg you will have your first tier patron/epic available.


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Posted

I think a level cap bump for the zones is good if it encourages a more even spread of activity rather than just mostly RV.


@Golden Girl

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Posted

Quote:
Originally Posted by Golden Girl View Post
I think a level cap bump for the zones is good if it encourages a more even spread of activity rather than just mostly RV.


I will put 1 billion inf down this change will not be welcomed by the pvpers who aren't already in rv regularly. Those players who stayed in the low level zones and built for them for the most part with slotting and building that gave them an advantage there. I predict tanks getting their tier 9s in sirens will be the most complained about point. It would have been blasters having their nukes there if this was still pvp 1.0.


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Posted

Quote:
Originally Posted by ConFlict View Post
I will put 1 billion inf down this change will not be welcomed by the pvpers who aren't already in rv regularly. Those players who stayed in the low level zones and built for them for the most part with slotting and building that gave them an advantage there. I predict tanks getting their tier 9s in sirens will be the most complained about point. It would have been blasters having their nukes there if this was still pvp 1.0.
Actually I think it will be Thermals getting Heat Exhaustion but thats just me. A T9 crash will take a player out for a while and have a long cooldown while Heat Exhaustion is perhaps the most annoying debuff to a pvp'er, and is/can be up about every minute.


 

Posted

Quote:
Originally Posted by _Blu_ View Post
Actually I think it will be Thermals getting Heat Exhaustion but thats just me. A T9 crash will take a player out for a while and have a long cooldown while Heat Exhaustion is perhaps the most annoying debuff to a pvp'er, and is/can be up about every minute.

Sadly both are most easily dealt with by running to drone safety, or as I call it pulling a Chido.


Duel me.
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Posted

Quote:
Originally Posted by ConFlict View Post
Sadly both are most easily dealt with by running to drone safety, or as I call it pulling a Chido.
bahahahaha


 

Posted

Quote:
Originally Posted by ConFlict View Post
Sadly both are most easily dealt with by running to drone safety, or as I call it pulling a Chido.
Qft, i click what blues i have and head for the border the minute i see the icon lol.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

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Posted

Quote:
Originally Posted by conflict View Post
sadly both are most easily dealt with by running to drone safety, or as i call it pulling a chido.
ha, burn!


 

Posted

though it would be cool if it caught on, i doubt people will start moving from sirens to bloody bay.

sirens will be a whole new world. blasters getting boost range and thermals getting heat exhaustion will be the most notable but things like defenders might make a comeback too. the melees getting an extra attack will be noticeable as well, but people who built for lv33 set bonuses will likely be pissed.

warburg going to 41(what i understood from your post) is an interesting change. vill squishies get shields but not heroes, and focused accuracy gets opened up for heroes.

this seems like an easy way to spice up pvp without doing anything difficult.


 

Posted

Quote:
Originally Posted by ConFlict View Post
Sadly both are most easily dealt with by running to drone safety, or as I call it pulling a Chido.
I love that guy.


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Posted

What the OP said.

Every MMOG with PvP ought to carry a warning that whatever you like about the game will be changed or eliminated within one to two years.


 

Posted

You can also use the arena menu from anywhere in game.


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Posted

So, has anyone confirmed if this is a bug or WAI? Ran a search and this was the only post that I found on the topic.

Quote:
but people who built for lv33 set bonuses will likely be pissed.
Does it effect the level requirement of the zone or just the powers? If its only the powers those 33 IO'd builds will be fine.


 

Posted

all it effects is the powers you get. lv requirement stays the same.