Best (simple) Tank


abnormal_joe

 

Posted

What is the best simple tank?

I generally play Scrappers (or defenders, controllers & blasters) in melee, but have wanted a good tank for a while. Especially recently when the quality of tanks seems to have dropped through the floor. "No really a tank is supposed to hold agro and not work like an underpowered scrapper."

I'm looking for a tank that doesn't need expensive sets to be good, has good survivability in most situations, I won't be tanking Hami ever, would be a good tank for the high level TFs (especially STF, ITF & 5TF).

Less bothered about secondary as I'll either pick something that synergises well or SS which I quite like.

I already have a DA/DM tank (at ~level 25) but now I read that they aren't actually very good as tanks...


 

Posted

wp is nice an easy imo...you get qr and stamina = no end issues

plus its a great all around tank. pick your favorite 2ndary and your off

i heard great things about /stone melee with wp

if you want aoe goodness then a /fire will be great as well.


 

Posted

I have a WP scrapper and while the Res is great I find that I'm always struggling to survive.

I'll add two items I don't want to the original question, no Stone as I hate the lack of speed. Managed to get one to 26 or so and loathed it mostly. And no WP as I have a WP scrapper @50 who I love but find it difficult to survive.

Would I be better waiting for Electric Armour in i16?


 

Posted

Stone is the best simple tank, though. You can make a stone tank that can survive quite well without set bonuses.

Your Willpower scrapper is that squishy? Did you take Tough and Weave? My Spines/WP scrapper is the toughest one I know, and has tanked the ITF and STF - not my first choice for a master's run to be sure, but better than any of my tankers on Ghost Widow.

Invulnerability is probably the next choice. Here, too, you will want Tough and Weave. Invuln is pretty good out of the box, but I'd check out Call Me Awesome's softcap guide for help getting close to Stone in toughness without the aesthetic and playstyle annoyances.



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Posted

How about Ice? I always like having an Ice Tank on my team.

Ice/Stone sounds interesting, you'd have lots of Control available to keep things stunned and on their arses. Or Ice/Dark, could be a bit of a monster in terms of being able to take damage.


 

Posted

I'm playing a Fire/Dark Melee character right now and a few times my group has commented on my 'great build' after I survived some difficult situation. I like fire because you have consume to keep endurance filled up early on. Post-stamina with endurance reductions in my 3 attacks I haven't gone below half endurance bar in a week. You might not be the toughest tank but with healing flames you can keep yourself alive easily enough. I put one invention I found into it and now it heals 302hp every 30(recharge reducer) seconds. Thats a big chunk of HP when I only have 808.

With Stamina I can run Fire Shield(49 resistance to lethal/smashing), Plasma Shield(47 resistance to energy/negative energy) and Blazing Aura(DoT that I use mainly to aggro mobs that no one else is attacking). I do have to use health inspirations sometimes but then who doesn't? With this character I frequently 'ride the edge' of red-bar HP and come out alive.

I'm only level 23 though.


 

Posted

Willpower is very strong and "simple" to play...except...the OP mentions "No really a tank is supposed to hold agro and not work like an underpowered scrapper."

Well, WP does have some trouble holding aggro (more than other Tanker sets anyway) without working pretty hard to take advantage of gauntlet.

IMHO the toughest three Tanker sets are Stone, Invulnerability, and Willpower. Ice and Dark follow not too far behind, with the note that a well-built, well-player Dark can do incredible things with Dark Regeneration.

Since you already have a Dark, have ruled out Stone, and want to hold aggro easily, I'd say that narrows it down to Invulnerability and Ice.

Of the two, Ice will require a little more thought to play, but will hold aggro best of all. Either will be a monster with IOs, but an IOed-out Inv should be the second toughest build in the game (after a Granite Tanker, even one with yellow SOs, heh). It might be worth noting that once you're tough enough, extra toughness is wasted, and outside of extreme duress, you might get more out of Ice's fabulous aggro control.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Carnifax View Post
How about Ice? I always like having an Ice Tank on my team.

Ice/Stone sounds interesting, you'd have lots of Control available to keep things stunned and on their arses. Or Ice/Dark, could be a bit of a monster in terms of being able to take damage.
Ice/stone is really cool, in I16 I'd thoroughly recommend ice/elec. My ice/stones (I have 2, 50/47 on different servers) are monsters solo and teamed without ridiculously expensive IOs. The priciest items in my build are sets of 3 or 4 eradications, a steadfast res/def and a performance shifter +end.

This delivers me softcapped defence to S/L/E/N before I use EA, meaning I don't need to slot that for def as much and can slot it for endmod, end red and recharge mainly. Also force feedback +rechs in fault, tremor and the epic energy torrent mean that your best attacks recharge in no time, meaning I can happily skip stone mallet.

While you could build something better with more cash, ice has the advantage among the typed defence sets that you don't need kinetic combats which spiral ever upward in cost, smashing haymakers are sufficient to softcap you.

The only downside is that pre 26 and EA, you will suck for end use, but after that, the toon is pure joy.

OP, I note you gave up on your stone tank at 26, stone cannot be judged before you get 4 slots in granite at 33.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by LostNinja View Post
What is the best simple tank?

I generally play Scrappers (or defenders, controllers & blasters) in melee, but have wanted a good tank for a while. Especially recently when the quality of tanks seems to have dropped through the floor. "No really a tank is supposed to hold agro and not work like an underpowered scrapper."

I'm looking for a tank that doesn't need expensive sets to be good, has good survivability in most situations, I won't be tanking Hami ever, would be a good tank for the high level TFs (especially STF, ITF & 5TF).

Less bothered about secondary as I'll either pick something that synergises well or SS which I quite like.

I already have a DA/DM tank (at ~level 25) but now I read that they aren't actually very good as tanks...

IMO the best tanks in order of survivabilty without IO sets are:
Granite
Ice and Invun
then in no particular order WP, Dark and Fire.

I've come to this conclusion based on my own experince with my Ice/EM and Fire/Ice Tanks plus running high level Boss Farms.

Non IO'd Granite, Ice and Invuln Tanks are sturdy and have no trouble surviving and holding aggro in Boss Farms.

WP, Fire and Dark (not played with many Dark in fairness) aren't able to survive without alot of help - the WP usually goes down under the alpha unless he chews some purples first.
While playing my soft capped SR scrapper I've often had to take the alpha for these Tanks.

Once you start slotting IO's then this changes and WP, Fire and Dark can become monsters.

Forgot about Shields without IO's I'd say just below Ice and Invuln, again once you cap defence with Sets it's very good.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by LostNinja View Post
What is the best simple tank?

I generally play Scrappers (or defenders, controllers & blasters) in melee, but have wanted a good tank for a while. Especially recently when the quality of tanks seems to have dropped through the floor. "No really a tank is supposed to hold agro and not work like an underpowered scrapper."

I'm looking for a tank that doesn't need expensive sets to be good, has good survivability in most situations, I won't be tanking Hami ever, would be a good tank for the high level TFs (especially STF, ITF & 5TF).

Less bothered about secondary as I'll either pick something that synergises well or SS which I quite like.

I already have a DA/DM tank (at ~level 25) but now I read that they aren't actually very good as tanks...
Obviously I'll chime in with the suggestion of Invulnerability.

In all fairness though you may want to think about Shield; it'll need some IO love to reach it's full potential but it's not that hard to soft cap a Shield tanker with power selection and moderate IO slotting. The last character I took to 50 was a Broadsword/Shield scrapper and it was a real eye opener; once I got it close to the soft cap it suddenly jumped into tanker levels of survivability.

One of my latest projects has been a Shield/Fire tanker; the set's a slow starter but once it starts to mature it gets really good really quick. Based on my scrapper who's run the ITF as main tank (yes, a SD scrapper can main tank an ITF) I've no doubt it'll mature as a very sturdy and functional tanker.

Shield is also a "set and forget" set, your only click defensive power is One with the Shield. It also gives you a really NICE AOE attack with Shield Charge... it gives Scrapper levels of damage. While it can be a bit end heavy I solve that problem by slotting Gift of the Ancients in my defenses... that gives 2% recovery and 1.8% more endurance for 4 IO's.


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Posted

Quote:
Originally Posted by LostNinja View Post
I'll add two items I don't want to the original question, no Stone as I hate the lack of speed. Managed to get one to 26 or so and loathed it mostly. And no WP as I have a WP scrapper @50 who I love but find it difficult to survive.
Well, I think invuln, ice or shield would be fine. I've taken all three of those to 50.

I think fire would be a bit squishy for your tastes and my dark armor tank is only lvl 16 so far. (And you already ruled out stone and WP, though I would not have suggested stone for a 'starter tank'.)

Since you specifically focus on the STF/ITF/5TF, I would lean toward invuln. I'm not saying ice or shield can't handle them, I just wouldn't know. When I tank one of those TF's, I use my invuln and it's easy. He has Tough but not Weave and no defense bonuses at all. He's IO'ed for regen, around 300%, which can be done remarkably cheap since it's generally (always?) the first set bonus.


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Posted

Quote:
Originally Posted by LostNinja View Post
I already have a DA/DM tank (at ~level 25) but now I read that they aren't actually very good as tanks...
If you ask me that combo is simply not really ideal for beginners. That's it. Invuln might be your best bet.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I would go with Invul... better aura than WP, no movment restrictions like Stone, dont need kb IO's or acrobatics like Fire and Dark, and a bit easier to manage alphas than Ice IMO.


 

Posted

My suggestion would be Ice/|Dark Melee. Tohit Debuffs to combo with shields, Two great heals. Two great end refillers. Some of the best aggro control in the game. A great tier nine and the potential for some serious godmode craziness if you end up liking the character and investing in it later.


Taking It On the Chin I-16 Tanker Guide
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Posted

Quote:
Originally Posted by Call Me Awesome View Post
Obviously I'll chime in with the suggestion of Invulnerability.

In all fairness though you may want to think about Shield; it'll need some IO love to reach it's full potential but it's not that hard to soft cap a Shield tanker with power selection and moderate IO slotting. The last character I took to 50 was a Broadsword/Shield scrapper and it was a real eye opener; once I got it close to the soft cap it suddenly jumped into tanker levels of survivability.

One of my latest projects has been a Shield/Fire tanker; the set's a slow starter but once it starts to mature it gets really good really quick. Based on my scrapper who's run the ITF as main tank (yes, a SD scrapper can main tank an ITF) I've no doubt it'll mature as a very sturdy and functional tanker.

Shield is also a "set and forget" set, your only click defensive power is One with the Shield. It also gives you a really NICE AOE attack with Shield Charge... it gives Scrapper levels of damage. While it can be a bit end heavy I solve that problem by slotting Gift of the Ancients in my defenses... that gives 2% recovery and 1.8% more endurance for 4 IO's.
This. My SD/Fire tank is currently lvl 30 and i love it. His defense isnt capped yet, but its sitting pretty at a tad below 40%. Once weave is added to the mix, it becomes hard to get hit. Add to that fire's 2 AoEs and Shield Charge and AAO from SD, you have some good aggro control from gaunlet alone, with good damage


 

Posted

Quote:
Originally Posted by Psiphon_EU View Post
IMO the best tanks in order of survivabilty without IO sets are:
Granite
Ice and Invun
then in no particular order WP, Dark and Fire.
I don't want to sound like a build snob -- and I think all Tanker sets can be made quite effective -- but I am a little surprised to see anyone rank Willpower as equal to Fire for survivability. I mean, Willpower is a pretty strong set, it has a good reputation, and since it offers no real offensive bonuses, it should be stronger for survivabilty than Fire and Shield, which offer big offensive advantages.

I'm not even a big proponent of Willpower, and I'm not particularly attracted to it. I'll admit my only Willpower character of significant level is a Scrapper, not as strong as a Tanker. But the numbers indicate it should be pretty strong, and the reports I read consistently agree with that assessment.

Have you tried a Willpower Tanker to approximately the same level as Fire?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Simple? Invulnerability. Like Willpower and Shields, it prefers being in the middle of massive mobs, but unlike WP, it bulks up on S/L res to make getting there easier.

I will further recommend /Stone, or /DM as a secondary. Stone Melee is very smashy and offers great mitigation. Dark Melee, paired with Inv, is nothing short of spectacular.


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Posted

Quote:
Originally Posted by LostNinja View Post
What is the best simple tank?

I generally play Scrappers (or defenders, controllers & blasters) in melee, but have wanted a good tank for a while. Especially recently when the quality of tanks seems to have dropped through the floor. "No really a tank is supposed to hold agro and not work like an underpowered scrapper."

I'm looking for a tank that doesn't need expensive sets to be good, has good survivability in most situations, I won't be tanking Hami ever, would be a good tank for the high level TFs (especially STF, ITF & 5TF).

Less bothered about secondary as I'll either pick something that synergises well or SS which I quite like.

I already have a DA/DM tank (at ~level 25) but now I read that they aren't actually very good as tanks...
As much as I love invul (I even have it in CO) , the survival king, would be Granite, you need tough and weave to maximize the res and def on an invul. So without tough or weave needed, Granite would be the easiest tank to run to 50 with.

No Io's = Granite


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Posted

Quote:
Originally Posted by Starflier View Post
Simple? Invulnerability. Like Willpower and Shields, it prefers being in the middle of massive mobs, but unlike WP, it bulks up on S/L res to make getting there easier.

I will further recommend /Stone, or /DM as a secondary. Stone Melee is very smashy and offers great mitigation. Dark Melee, paired with Inv, is nothing short of spectacular.

Simple? maybe, but no more simple than Granite, One toggle = maximum res and def. Kinda respresents the simplest tanking possible.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

Granite, by far. 2 toggles for easy tanking, 3 toggles for supreme survival. Add stoneskin, and allll other powers are totaly free to pick.


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Posted

Quote:
Originally Posted by LostNinja View Post
I have a WP scrapper and while the Res is great I find that I'm always struggling to survive.

I'll add two items I don't want to the original question, no Stone as I hate the lack of speed. Managed to get one to 26 or so and loathed it mostly. And no WP as I have a WP scrapper @50 who I love but find it difficult to survive.

Would I be better waiting for Electric Armour in i16?
I'm not in beta, so I cant say about electric armor.

But, I wanted to point out, your scrapper isnt surviving well. scrappers != tanks.
You are MUCH more survivable as a tank than scrapper, though you might find the damage output lackluster (no crits either).

WP is an excellent tank, I'd rank it #2, invul #3 (WP can benefit from IO's more than invul) then ice, shield, etc.

Here is what I can recommend
1. Less frusterating for a new tanker: WP, ice. Both have endurance recovery tools (electric will as well). Makes the first time tanking much easier without having to rest every few fights or so.

2. Invul/wp are both survivable monsters, but they have one thing in common Their most powerful defensive tool requires foes in melee range (RTTC, invincibility). If you have scrapper attitude (you move around a lot), you wont saturate your auras, and you might get frusterated.

3. stone/, king of defense, PAINFULLY slow to level to 32 (for me), and I HATE the slows. Frusterating. I'd avoid.

4. dark/ tanks - dark regen is your key power, and its a huge endurance drain. My 50 is a monster, but was squishy till I could fully IO up. Wasnt fun to play (more fun than pre 32 stone though)

5. shield - almost at softcap, and easily hit it with only a few cheap IO's. Shield charge is sooooooo much fun. I enjoyed playing my shield greatly, and probably the most fun I had playing a tank from 1-50.

So, for a new tanker, I'd recommend ice/elect armor (for endurance recovery), or shield (I had tons of fun). Enjoy what you play is more important on the ultimate uberness.

Ice/ has a few nice powers, -dam/recharge aura, slow resistance (you can cap! ever run across caltrops?). Not a fan of the ice obscuring armor (not sure in I16 how big a deal this is).

ice/ and shield/ can softcap defense very easily with only a few cheap IO's (ok, ice/ can cap most typed defense).

wp/ and invul/ are better choices, but require more management (wp/ has a weaker taunt aura too) to keep foes in melee.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

I'd say anything but dark is simple.

Having end issues to the point where you have to plan out what attack types are going to hit you the most is a bit more complicated.


Everything else is pretty similarly simple.

Stone requires a lot of effort/inf to overcome it's main weakness (movement, damage, recharge) but it is very tolerant for survivability.

Inv is pretty cookie cutter but you have to be in range of enemies for it to be effective and have a psi hole.

WP is also very cookie cutter (even more so than Inv) has no specific survivability weaknesses (jack of all trades, master of none) but you might have issues holding agro.

Ice is agro king and will hold against anything, but defense can be a bit spikey.

Fire is good damage, good regen, but can be harder to use until you get IO's.

Shield is good damage, good defenses and in general is all around fun.


All of the secondaries are equal in their simplicity with the exception of DB.


I realize that probably doesn't help you decide much but each tank primary/secondary is more flavor and personal playstyle than which one is easier, harder, better, worse.


 

Posted

Quote:
Originally Posted by Sailboat View Post
I don't want to sound like a build snob -- and I think all Tanker sets can be made quite effective -- but I am a little surprised to see anyone rank Willpower as equal to Fire for survivability. I mean, Willpower is a pretty strong set, it has a good reputation, and since it offers no real offensive bonuses, it should be stronger for survivabilty than Fire and Shield, which offer big offensive advantages.

I'm not even a big proponent of Willpower, and I'm not particularly attracted to it. I'll admit my only Willpower character of significant level is a Scrapper, not as strong as a Tanker. But the numbers indicate it should be pretty strong, and the reports I read consistently agree with that assessment.

Have you tried a Willpower Tanker to approximately the same level as Fire?
My apologies I didn't make myself clear.

I wasn't listing WP below Fire or even on a par with it, as I said in no particular order - it was simply that they were below Ice, Granite and Invln on Boss Farms.



Any of the primaries will be fine for normal PVE and can tank for 8 man teams; in order to differentiate between them I decided to use AE Boss Farms as a bench mark.
I've found that this has become a larger part of the game; last night the only missions that I got invited to were AE farms, on this basis it makes sense to make a tank that can perform in this environment.

The only one non IO'd tanks that I've seen do this without much problem are Granite, Ice and Invuln.

WP can't take the alpha.
Fire simply struggles to survive
Dark I've not seen too much of but I'd expect it to function similar to Fire because the control layer of it's survivability (Cloak of Fear and Oppressive Gloom) is pretty much usleless against Bosses.
Shield without capped defence can struggle.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon_EU View Post
My apologies I didn't make myself clear.

I wasn't listing WP below Fire or even on a par with it, as I said in no particular order - it was simply that they were below Ice, Granite and Invln on Boss Farms.



Any of the primaries will be fine for normal PVE and can tank for 8 man teams; in order to differentiate between them I decided to use AE Boss Farms as a bench mark.
I've found that this has become a larger part of the game; last night the only missions that I got invited to were AE farms, on this basis it makes sense to make a tank that can perform in this environment.

The only one non IO'd tanks that I've seen do this without much problem are Granite, Ice and Invuln.

WP can't take the alpha.
Fire simply struggles to survive
Dark I've not seen too much of but I'd expect it to function similar to Fire because the control layer of it's survivability (Cloak of Fear and Oppressive Gloom) is pretty much usleless against Bosses.
Shield without capped defence can struggle.
I pulled multiple groups in boss farms with my WP tanker without IOs. Pretty easily actually.

And, grouped, I could tank boss farms pretty easily on my DA tank as well without IOs. Solo, not nearly as well, but still not too badly. And my DA tank has neither CoF nor OG.

If he is talking about end game content, boss farms aren't really a good measure anyway. If his build is sound, and he is on a decent team, ANY tank should be able to fill the bill. Now, as this is his first tank, and he already said no stone, Inv and WP would probably be easiest. Inv especially.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by _Deth_ View Post
And my DA tank has neither CoF nor OG.
Snap! I don't mind those powers on my Brute what's ebil but Fear and Oppression on my Tanker is not somit she aims to create.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.