Changes coming to a badge near you.


Aerones

 

Posted

It could be good, but I see a lot of 'DOOOOOM!' coming.



Blazing Blue 50 fire/fire Blast, BlueStarr 50 PB, BlueSt 50 stone/ss Tank, Purple Pummaler 50 bs/regen Scrap, Green Puritan 50 emp/nrg Def, Raging Red 50 ice/cold Cor,WhiteLightning 50 ill/storm Cont, GrayMatter 44 WS,Green Marauder 24 nrg/stone Brute,Dark Blue Blaze 26 fire/fire Cor,etc

 

Posted

I read this subject as "Changes coming to Badge near you." I need coffee stat!

Badge criteria changes in the positive way are always good to hear


Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."

"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."

 

Posted

Yup, there will be much wailing and gnashing of teeth, but ultimately the changes will be a good thing for everyone. Even those who farmed... er, 'worked' to earn them as they are now. Eventually we all make new toons, this will make those higher badges easier to earn on newer toons. This is to say nothing of the trickle down, positive, impact felt when Going Rogue comes out, since I'm assuming there will be new badges there too. Having the 'epic' level badges lowered should effect their scaling as well.


 

Posted

Personally, I wish badges earned carried over on all Heroes/Villains (per side). Maybe not badge progress, but once you get the badge, it'd be nice to just have it on all of my characters.


 

Posted

Quote:
Originally Posted by StormVyxen View Post
I read this subject as "Changes coming to Badge near you." I need coffee stat!

Badge criteria changes in the positive way are always good to hear
Don't feel bad...I did to at first.



Blazing Blue 50 fire/fire Blast, BlueStarr 50 PB, BlueSt 50 stone/ss Tank, Purple Pummaler 50 bs/regen Scrap, Green Puritan 50 emp/nrg Def, Raging Red 50 ice/cold Cor,WhiteLightning 50 ill/storm Cont, GrayMatter 44 WS,Green Marauder 24 nrg/stone Brute,Dark Blue Blaze 26 fire/fire Cor,etc

 

Posted

His voice is getting deeper and there's hair growing in new places?


 

Posted

Quote:
Originally Posted by Aerones View Post
His voice is getting deeper and there's hair growing in new places?

And I'm getting these urges......


 

Posted

Quote:
Originally Posted by bungeeball View Post
and i'm getting these urges......
b! B! B! B! B! B! B! B! B!


 

Posted

Quote:
Originally Posted by BungeeBall View Post
And I'm getting these urges......
>.>
<.<
O_o

Is this why you've been missing of late? Are you craving pickle ice cream yet??


Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."

"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."

 

Posted

And here I read it as as "Charges comming to Badge near you." as in criminal charges.


 

Posted

Quote:
Originally Posted by StormVyxen View Post
>.>
<.<
O_o

Is this why you've been missing of late? Are you craving pickle ice cream yet??
I don't thinkI could handle the revelation that all this time Badge was a female!


 

Posted

Quote:
Originally Posted by Nylonus View Post
I don't thinkI could handle the revelation that all this time Badge was a female!

Would it explain everything or just add more questions to the mix?

As for the charges, they were groundless and easily bribed away.


 

Posted

Ladies and Gentlemen, the changes.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

DOOOOM! hehehe



Blazing Blue 50 fire/fire Blast, BlueStarr 50 PB, BlueSt 50 stone/ss Tank, Purple Pummaler 50 bs/regen Scrap, Green Puritan 50 emp/nrg Def, Raging Red 50 ice/cold Cor,WhiteLightning 50 ill/storm Cont, GrayMatter 44 WS,Green Marauder 24 nrg/stone Brute,Dark Blue Blaze 26 fire/fire Cor,etc

 

Posted

The only change that I'm not a fan of is the Held badges.

For me personally I try to avoid them and before this goes into effect I was proud that while I have maxed out my debt badges (and any other ones they ever decide to put in the game) I still didn't have those Held badges.


 

Posted

Quote:
Originally Posted by BungeeBall View Post
The only change that I'm not a fan of is the Held badges.

For me personally I try to avoid them and before this goes into effect I was proud that while I have maxed out my debt badges (and any other ones they ever decide to put in the game) I still didn't have those Held badges.
People that hold dead people are frowned upon, that is why you don't get that badge.


BTW...


Welcome back.


Sometimes, I impress my boss. Sometimes, I impress myself. The rest of the time, I scare people. I can live with that.

 

Posted

Well, I'm done farming the hard to reach ones.

Now all I need to do is ... not play my badge hunter character for the next few months*



*Passive aggressive poke at Day Job badges.


Players Guide to the Cities

 

Posted

Quote:
Originally Posted by Xaphan View Post
  • Hero Slayer: Reduced this badge's required defeats of 100 named Paragon Heroes to 25 defeats to be on par with the hero badge "Villain Disruptor".
Thank you! Now I can finally finish those Infernal missions (I made a funny).

Also:

Quote:
Originally Posted by Xaphan View Post
  • Back From the Future: Reduced this badge's requirements from taking over 1000 pillboxes to taking over 100 pillboxes.
Whole-Lee Crap!


 

Posted

Going to love this one.. I logged my main badger in on Test last night and instantly got about a dozen badges I've been working on. Little disappointed they didn't reduce the amount for BP Spirit Masks though, even though I already have that one.


 

Posted

This change might get me to take up badging again on Ura. I copied him over to the test server and noticed that I have very little to do to finish the final epic badges.


Tech Support Rule #1 - They will lie to you. Usually intentionally.

 

Posted

Quote:
Originally Posted by Ura_Hero View Post
This change might get me to take up badging again on Ura. I copied him over to the test server and noticed that I have very little to do to finish the final epic badges.
Do it!

Unless mistaken, I already have more than required for all those on my badger. I'll go confirm that tonight.


Seriously wondering what to do for more badges now, since only Day Jobs will be left to get.

Oh that's right, I forgot:

"Nothing" (AKA pay not to play) or "play alts".


...


Hey, someone had to see the glass as half-full. Now we can move move on past this.


Players Guide to the Cities

 

Posted

Personally I'm glad to see some of these changes. For me, particularly, the heal badges. I logged on to an OLD copy of Busty on test last night and got 6 badges...

Yup, very happy about these.


 

Posted

Since no one has posted them here, as yet, tada!

Back From the Future: Reduced this badge’s requirements from taking over 1000 pillboxes to taking over 100 pillboxes.

Coldhearted: Reduced this badge’s requirements from defeating 200 cold demons to 100 cold demons.

Celebrity/Bling: Reduced this badge’s requirements from earning 1,000,000 influence/infamy to 500,000 influence/infamy.

Confined: Reduced this badge’s requirements from being mezzed for 20 hours to being mezzed for 3 hours.

Caged: Reduced this badge’s requirements from being mezzed for 40 hours to being mezzed for 6 hours.

Deathless: Reduced the amount of required paid off XP debt to earn this badge from 1,200,000 to 400,000.

Demolitionist: Reduced this badge’s required 25 bombs placed to 10 bombs placed.

Electrician: Reduced the number of required 200 defeated Cap Au Diable Gremlins to 100 Gremlins.

Empath: Reduced this badge’s requirements from healing others for 100,000,000 points of damage to 10,000,000.

Entangled/Sleepy: Reduced this badge’s requirements from being mezzed for 120 minutes to being mezzed for 30 minutes

Exalted: Reduced the amount of required paid off XP debt to earn this badge from 10,000,000 to 1,000,000.

Fabricator: Reduced this badge’s requirements from 10,000 crafted enhancements to 2,000 crafted enhancements.

Hero Slayer: Reduced this badge’s required defeats of 100 named Paragon Heroes to 25 defeats to be on par with the hero badge “Villain Disruptor”.

Illusionist: This badge now requires the player to defeat 100 Illusionists and Phantasms summoned by the Carnival Master Illusionist. NOTE: Phantasm defeats were not tracked until this patch. Previous defeats of these enemies will not count toward the total defeats required for this badge. However, defeating summoned illusionists and phantasms going forward WILL earn credit toward this badge.

Invulnerable: Reduced the amount of damage taken required to earn this badge from 500,000,000 to 50,000,000.

Immortal: Reduced the amount of damage taken required to earn this badge from 1,000,000,000 to 100,000,000.

Impounder: Reduced the number of destroyed cars necessary to unlock this badge from 200 to 100, updated progress bar text to match this.

Imprisoned/Dazed and Confused: Reduced this badge’s requirements from being mezzed for 600 minutes to being mezzed for 60 minutes.

Jailed: Reduced this badge’s requirements from being mezzed for 80 hours to being mezzed for 12 hours.

Leader: Reduced this badge’s requirements from earning 2,000,000,000 influence/infamy to 500,000,000 influence/infamy.

Medical Specialist: Reduced this badge’s requirements from healing others for 10,000,000 points of damage to 3,000,000.

Medicine Man/Woman: Reduced this badge’s requirements from healing others for 50,000,000 points of damage to 5,000,000.

Nigh Indestructible: Reduced the amount of damage taken required to earn this badge from 100,000,000 to 25,000,000.

Popular: Reduced this badge’s requirements from earning 1,000,000,000 influence/infamy to 250,000,000 influence/infamy.

Protectorate/Devourer of Earth: Reduced this badge’s required 500 defeated Devouring Earth eminators to 100 defeated eminators.

Restrained/Slacker: Reduced this badge’s requirements from being mezzed for 30 minutes to being mezzed for 10 minutes

Sensation/Mr. Big/Ms. Big: Reduced this badge’s requirements from earning 10,000,000 influence/infamy to 2,500,000 influence/infamy.

Superstar/Midas Touch: Reduced this badge’s requirements from earning 20,000,000 influence/infamy to 10,000,000 influence/infamy.

Somewhere in Time: Reduced this badge’s requirements from taking over 100 pillboxes to taking over 50 pillboxes.

The Unwavering/Punch Drunk: Reduced the amount of required paid off XP debt to earn this badge from 100,000 to 50,000.

The Unyielding/Unbroken: Reduced the amount of required paid off XP debt to earn this badge from 400,000 to 100,000.

The Unbroken Spirit/Relentless: Reduced the amount of required paid off XP debt to earn this badge from 800,000 to 200,000.

Toy Collector: Reduced this badge’s requirements from opening 200 presents during the winter event to 100 presents.

Trendsetter: Reduced this badge’s requirements from earning 100,000,000 influence/infamy to 50,000,000 influence/infamy.

Undying: Reduced the amount of required paid off XP debt to earn this badge from 2,000,000 to 600,000.

Untouchable: This badge now requires the player to defeat 100 Consiglieres and Underbosses.

Venomous: Reduced this badge’s required 200 defeated Toxic Tarantulas to 50 Toxic Tarantulas.

Accolades
Born in Battle: This Villain Accolade now requires:

-Earn the Iron Man badge (1,000,000 points of damage taken) instead of the Unbreakable badge (10,000,000 points of damage taken).

-Earn the Hammer Down badge instead of the Raider badge.

No long requires the Lanista badge.

NOTE: Even though this badge’s requirements are changing, players who already have this Accolade should keep this Accolade even if they don’t have the Hammer Down badge.