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Aramina

 

Posted

It's entirely possible that I'm being pointlessly pessimistic. However, while high levels can get XP from lower SFs/TFs, I'm feeling that most people will naturally gravitate towards "better XP" from the higher level ones. Note the thought process that boss farms get better XP despite people faceplanting so much it's moot and would do better farming LTs. Another point is the possibility that higher levels will lose their movesets--a current complaint about exempting for current low level content.

Plus, lvl 50s don't need XP...


 

Posted

Quote:
Originally Posted by Zamuel View Post
Note the thought process that boss farms get better XP despite people faceplanting so much it's moot
That's anecdotal. Really does not apply to everyone.


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Posted

Quote:
Originally Posted by Zamuel View Post
Plus, lvl 50s don't need XP...
Which means content is content. You'll lose set bonuses if you go beyond the level of your IOs (unless they're purples, but I slot with low 30 IOs so I can exemp to a good amount of content without losing bonuses and still getting good enhancement numbers), but it doesn't matter what you do. Get some merits, do a TF you feel like doing, etc. It happens now with TFs, and now it'll keep happening with them AND missions at that level.

If you're refusing to do lower level TFs with your 50 now, this change isn't going to affect that. But more reward options for no matter what content you're doing and at what level is a good thing... people will go join their friends, go for some merits, etc. It's a win for all. I'm all for grains of salt and being pessimistic about things meriting it (I'm not keen on the higher xps for the 1-20s, for instance), but I don't think you can be that pessimistic about this.

Lastly, do we know how much xp you will get when exemping down? You're talking like it will automatically be lower than you would get at higher levels, but I haven't heard any evidence of that, and it would make more sense for the devs to keep the xp the same as if you had not exemped down.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey_Pilgrim View Post
Lastly, do we know how much xp you will get when exemping down? You're talking like it will automatically be lower than you would get at higher levels, but I haven't heard any evidence of that, and it would make more sense for the devs to keep the xp the same as if you had not exemped down.
I agree, GP. I think you will get XP appropriate to your level, meaning: If you're a lvl 40 exemped down to 20, and you defeat a lvl 21 mob, you will get the same XP you would as if you defeated a lvl 41 un-exemped. If they don't do this, it will discourage people from teaming with characters lower than your own.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Grey_Pilgrim View Post
It's something of a backfire how easy XP can be in this game... 50s are starting to get meaningless, as well as 2xp weekends. Perhaps that will change with their ideas for more content at level 50, but I always liked how CoX was about the entire journey, not just the end game.

maybe the new paid expansion "going rogue" will raise the cap?


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Ridgid lvl 50 energy/energy Blaster
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Santa's LittleHelper lvl 50 ice/kin Controller

 

Posted

Quote:
Originally Posted by ridgid View Post
maybe the new paid expansion "going rogue" will raise the cap?
Highly unlikely... but there are rumors that it will have something productive for 50s to do!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
Highly unlikely... but there are rumors that it will have something productive for 50s to do!


imho, what can be productive for a 50 to do unless its to get to the next level? i love my main to death but come on, how many times can you do the same thing? thats why i like the AE, new stuff, baddies, new challenges, BUT the influence doesnt count for the badges so i stay away from it with my main 50.


Victory Server
Ridgid lvl 50 energy/energy Blaster
Powder Puff lvl 50 ill/rad Contoller
DeRidgidnator lvl 50 energy/energy Brute
Santa's LittleHelper lvl 50 ice/kin Controller

 

Posted

Quote:
Originally Posted by ridgid View Post
imho, what can be productive for a 50 to do unless its to get to the next level? i love my main to death but come on, how many times can you do the same thing? thats why i like the AE, new stuff, baddies, new challenges, BUT the influence doesnt count for the badges so i stay away from it with my main 50.
You don't really need more levels if they give us some way to become more powerful at lvl 50. There are rumors of 10 "Universal Enhancement" slots you can earn that you can add to any power (giving you 7 slots, for example). Finally, the shame of ED can be removed!

That's the rumor, anyway.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Finally, the shame of ED can be removed!
Not as long as there are still overall caps in place and DR on the bonuses. That's what ED really incoporates; even slotted purples are still in check by ED in that regard. Seemingly more so if you exemp to lower levels and really want them more for the set bonuses. I'm not talking about set bonuses being restricted, but the actual reported value of the damage/accuracy/etc of the actual enhancement.

So unless you can buff something beyond the cap/DR restrictions, ED is there. Always. Mocking you.



Set bonuses certainly help, but are no where near what an ED/DR-less world would be like with IOs.


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Not as long as there are still overall caps in place and DR on the bonuses. That's what ED really incoporates; even slotted purples are still in check by ED in that regard. Seemingly more so if you exemp to lower levels and really want them more for the set bonuses. I'm not talking about set bonuses being restricted, but the actual reported value of the damage/accuracy/etc of the actual enhancement.

So unless you can buff something beyond the cap/DR restrictions, ED is there. Always. Mocking you.

Well, I figured the Universal Slots would be immune to the ED cap, but again, this is all baseless speculation... which I excel at.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Yeah, they can't just be thinking of improving a 50's capabilities, as IOs and Purples put that way over anything you're really going to face in game right now. I would guess they're going to give us that and more tough content to justify it.

The only problem there is it still makes older content laughable, unless the universal enhancements or whatever they're working on only kicks in with the tougher content.

I'm interested in all this for sure, as I want to be able to keep running my 50s. I do sometimes, but I generally try not to flashback with them too much, as I don't want to be bored with things when one of my alts is in that level range. But then I'm not so interested, as the thought of improving one of my IO'd out 50s holds no interest if it's just a cash requirement like PVP or Purple IOs... I have to do that enough just getting regular IOs, and the cost of PVPs and Purples makes my regular IO builds look like nothing. And I take long enough to afford those already (and no, I do not want to grind content to afford things... that would be boredom for me).

Now if there is actual content we have to play through to get those improvements, I'm more interested in that idea. Not so much if it requires a big 30 man raid a la WoW, but if it's an interesting and tough TF or story arc (or series of TFs and story arcs), I'd be interested.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
Well, I figured the Universal Slots would be immune to the ED cap, but again, this is all baseless speculation... which I excel at.
If they did, or whatever they add did, would prove to the Devs themselves that the way they implemented ED and the rest of the game caps was done poorly and in a knee-jerk fashion......

But I don't see that happening Adding something to the game that went over the hard-set caps (HP cap, resist/defense caps), would "break the game" IMO. You can use your definition of that phrase to suit your needs


I've already forgotten about most of you

 

Posted

The only way to make this game challenging for those who form teams with synergies in mind - e.g. including +res and +def buffs, adding debuffs, using control - is to apply DR to the PVE game. Yes, the same DR used in PVP zones. Then it does not matter how well you put your team together, and the devs know the exact numbers to balance around. What, you brought 2 FFs and 2 Sonics? Does not matter, each one adds +2%. Oh, that kin you brought? Sorry, recharge and recovery can only be boosted so much.

I actually hope they do this, mostly for selfish reasons. The tears of the anti-PVP crowd who insist that the PVPer complaints are not justified would sustain me for years

It would also make team build not matter as much, and would hopefully increase the willingness to PUG/take any AT.


 

Posted

I've often thought that buffs and debuffs in this game were overpowered, especially after all the "we don't need Tankers, we have tons of Defenders, etc." hate I've run into over the years. It'd be a tough balancing act, as you wouldn't want to punish a team that has a bunch of Defs, Controllers, etc., too much, either. Heh, I rather wonder if the devs have been avoiding it for those reasons.

Though other things in the game are probably balanced somewhat on the prevalance of all the buffs and debuffs. Not sure I'd want to take on Reichsman as he is now with DR.

No matter what, hopefully they go somewhere good with all this.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

No question buffs and debuffs are over-powered. Castle said as much himself, and said if he could he completely rework the system. But at this point, it would have a major impact on expected gameplay that would totally enrage the playerbase.

Seriously, the only reason they could get away with that crap for PvP is PvPers represented a small portion of the population. The devs reasoned that they'd rather lose the current PvP players and possibly get PvEers to play in a more "balanced" PvP environment then cater to the existing PvP base.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Concerning PvE DR, I'd suggest that certain enemies act like an enemy Defender. They apply DR code to their teammates and you have to take them out first to restore it back to "normal". This would actually be a boon to ATs like Stalkers who specialize in single target damage and would be tasked with taking out key enemies like they they are designed to do rather than "RAWR FOOTSTOMP!!!" that's prevalent in some teams.


 

Posted

What I'd like to see is the ability to unlock a "null power", basically an auto power that does nothing but can take any IO set. You could slot it up for set bonuses or for global procs (like the LoTG +7.5% recharge, or +PSI res, or whatnot).


 

Posted

I can't help it, but I read Grey Pilgrim's posts in Gandalf's voice in my head, but in the style of Magneto. It sounds wise and powerful.

Kong sounds like a silly penguin, and Voo sounds mean.


Dusty Trophies

 

Posted

I only sound mean?

**** that


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by _Ryxx_ View Post
K... and Voo sounds like a cartoon psychopath who is probably going to kill me in my sleep
fixt?


Dusty Trophies

 

Posted

That sounds awful!



...I'd wake you up first. Expressions are priceless.


I've already forgotten about most of you

 

Posted

hahahahahaha...

Thank you Voo that was (much like the expressions) priceless


 

Posted

Quote:
Originally Posted by _Ryxx_ View Post
I can't help it, but I read Grey Pilgrim's posts in Gandalf's voice in my head, but in the style of Magneto. It sounds wise and powerful.
Cool, I appear to be channeling Ian MacKellan's persona then. I guess I'll have to call people a "fool of a Took" when they screw things up, rather than just blaming it on Voo.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory