Most effective 1v1 toons?
Merc/darks are ok. The problem with mercs is its not THE most effective, most of the mediocre damage they do is in DoT form, the snipes are kinda meh if memory serves correctly. A mastermind can do duels, but, they are very immoble, most of their damage coming from pets that have AI issues keeping up with enemy players.
Nothing is a master, somethings will run right over one build, where as another build would wreck the build that ran you over, theres always something that will wreck you.
1v1 and 2v2 situations, possibly try a /pain dom corr? I rolled an elec/pain and he does quite well in zone fite klubs without having hit 50 yet.
It's more of a decision on WHAT kind of build, there is no master no matter what your rolling.
Rather than Most Effective, I probably should have just put Effective. I know every toon has a weakness, just looking at which are overall good. For the 2v2 part, I have a dominater and blaster to play which will most likely be used in 2v2's rather than the dueling toons, just depends on what I'm playing against. Definitly cannot fill the role of a healer, either, because I'm just not fast enough.
Any input on the controllers? Are recharge slows any good?
I still recommend a decent /pd corr built for duels /2v2s don't normally take the heals. /PD for corrs is simply good due to the resistance from Epic shield and WoP, the damage buff WoP gives, and the regen rate from soothing aura.
If you're headin for a duel i would take a pet and grab a patron pet, Painb. and share pain, cuz those pets can be nasty, but if your determined on a troller, try grav/therm? grav/cold? mind/cold? grav/kin?
Just avoidin a few FotMs as i gather a mind/therm isn't much fun.
Right now im rolling an Ice/Therm that i love, the colds slot the recharge and therm debuffs are great , and plus a firey Jack Frost is always awsome to see
Try the following for duels
psi/em blaster
mind/fire Dom
mind/ice Dom
elec/thermal curr
sonic/thermal curr
sonic/pain curr
dark/cold curr
Soon you can get Necro/thermal MMs
just about any stalker for zone can work...
/Ice on a Dom is not good since the I13 damage changes. Psi, Fire, and Elec are far, far better.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Fire/em blasters beat all squishies.
LOL...I read the title of this thread as being Most effective level 1 toons.
Lisa scratching head in puzzlement as she reads first post, Most effective toons for dueling..at level 1?????
Then the true meaning snapped into place, and I laughed myself sick.
Grin
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
Sooo....
Do recharge slows suck? Is cold domination good on a illusion controller? Are the slows any good? Will I need aidself? etc. etc.
Movement slows are useless, if you go hiber you won't need aidself. Recharge slows are somewhat effective, but the only real effective rech slow is in HL, so without a lot of recharge it'll be hard to keep HL on him...
So are recharge slows still good in duels if you can keep them up all the time?
If it means anything, I was 4 for 4 when dueling in RV tonight with my Mind/Kin. Mostly beat opponents by sapping their end.
I noticed you had reservations about Kin only being good against Melee foes. Like i told another poster in the Controller Forum, do not think about it this way. Think of Kin as a DEBUFF set instead. Floor their damage, recharge, regen and recovery. After that, just pound away with your attacks. If you happen to need a heal, hold them in place and then get close.
Of course, my build STINKS in open zone against multiple opponents. Then again, Elustivity doesn't seem to work at all in the way that it was advertised, so that's no shock.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
The problem I see is...how do I debuff their recover when transfernce only does -end? ANd how do I floor recharge when Siphon speed only does -20 recharge every minute? 20 seconds enhanced). I see the -damage nice but idk...
For the love of all that is sane, do not play a kin for anything in pvp. Specially if one wants to be effective.
The problem I see is...how do I debuff their recover when transfernce only does -end? ANd how do I floor recharge when Siphon speed only does -20 recharge every minute? 20 seconds enhanced). I see the -damage nice but idk...
|
My mistake =)
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
I personly like it when a kin gives me Inertial Reduction and speed boost. When playing my psi/em the extra movment helps with slow animation blasts and lol TS. But zone is just for fun anyway. On a real PVP team you can fill the position of a kin with somthing more useful.
As for the rad blast/Dark curr who said they can wipe out the ATs I listed on my prior post. You must have no idea how the mez system works. But if you really thing you can keep anything from /dark on any mind dom or a psi/em blaster for as much time as it takes for the debuff to take effect then your nutts.
Even if you do manage to one from /dark on all anyone has to do is pop a yellow and bye bye anchor debuff. Now a rad/pain or a rad/thermal is a nother story.
I was getting nukes on my stone/stone brute when a /kin decided just to mess with me kept hitting me with -speed I was moving so slow it was like watching the baywatch intro in slow slow mo
he wasn't trying to kill me just laughing as I tried to get to him and couldn't
For a 1v1, its hard to beat a good MM.
With BG mode on they get equal to 75% resistance to all(DR dosent effect this I think) along with any other resistance powers they got(Patron Powers, Tough but those get hit by DR).
And the pets don't get hit by DR I believe.
You could go with /Poison, perhaps /Storm, or wait on Thermal in i16. Traps and Dark are also viable choices.
I think the only problem you will have is with blasters. A arch/mm or a fire/mm could wreck havoc your little platoon of death.
If you don't want a MM, just ignore me.
I personly like it when a kin gives me Inertial Reduction and speed boost. When playing my psi/em the extra movment helps with slow animation blasts and lol TS. But zone is just for fun anyway. On a real PVP team you can fill the position of a kin with somthing more useful.
As for the rad blast/Dark curr who said they can wipe out the ATs I listed on my prior post. You must have no idea how the mez system works. But if you really thing you can keep anything from /dark on any mind dom or a psi/em blaster for as much time as it takes for the debuff to take effect then your nutts. Even if you do manage to one from /dark on all anyone has to do is pop a yellow and bye bye anchor debuff. Now a rad/pain or a rad/thermal is a nother story. |
Looking for a hero and a villain for 1v1's. MAYBE 2v2's but it depends on what I'm fighting...the point is I want them to be master of duels. Going to be doing 1v1 arena and some hardkore fiteclubin. Was looking into a Illusion Controller (5 other targets, placate proc and confuse, anyone?) and SOME sort of mastermind.
As far as the controller goes, I was looking at Ill/therm but that one is pretty much the biggest FOTM duel toon, and I'd like to stay away from it if there is a better/equal/almost as good secondary. I was looking at kin for -dam, sapping, and excellent heals, when I realized kin will only do good against melee toons, correct? Was also looking at Radiation, which to my understanding is like therm except for slows/tohit debuffs rather than sapping. ALSO, I was thinking about the potential for an ill/cold (once it comes out). I know cold is pretty effective on defenders on corruptors but without a heal I WILL need aidself. Also: Are the powers on TOO long a recharge to be a good duel toon? Are slows effective enough to keep them from using their key powers? (I will be spamming the hell out of ice blast too)
As for the Mastermind, I'm REALLY clueless as to what to take. The one thing that I DO know is that I am NOT making a necro/poison or a bots/dark, for personal reasons.
I am pretty much lost on this one...
For one, how much does the extra +res and +def uniques effect the survivability of Necro and Thugs in pvp? Is it DR'd down anyways?
For two, (again) are -recharge slows viable in duels? Masterminds have access to Powerboost and I was thinking that powerboosted neurotoxic breath, Web Coccoon and the AoE Web grenade from mace would stack ridiculously good, replacing neurotoxic breath with Howling Twilight or some other recharge slow. If -recharge slows completely suck, I'd really like to know.
For three....the primaries. I KIND of want mercs because they have a snipe which can help immensely for runners, they also have webnade....and -defense that stacks like CRAZY, and the -res proc, (which with all 3 merc's spamming their attacks, it will be on almost all the time), and the damage procs....the medic is just gravy IMO.
I know that necro has self heals but are mostly in MELEE range, which might be hard to get to.
I hear ninjas are EXTREMELY squishy and the Jounins usually waste their crits with something like Poison Dart (from personal experience). Not sure if they are any good whatsoever.
I have no interest in demons...
I don't really want thugs as they are also on the squishy side.
Bots....not sure how good they are....I wouldn't make a bot/dark so it would have to be bots/poison or bots/pain, and I really would rather have /dark than /pain.
And for the SECONDARIES, I am REALLY interested in Dark Miasma as it has more than potent debuffs and that sexy PBAOE heal, which is exceptionaly effective on ranged pets (part of the reason I was interested in merc/dark.)
Now that I've written this post I'm kind of wanting a merc/dark...or if that is horrible for some reason that is beyond me perhaps a merc/poison with aidself or some other sort of /dark miasma with a different primary.
Also: is Teleport a viable combination for a Mastermind? Since once I slot beyond a certain range the pets will teleport right next to me? Can I go without acro and just slot 3-4 KB IO's?