/loc(ate)


Aggelakis

 

Posted

Can anyone explain to me how to use this command effectively. As far as I can tell, all it does is tell you where you are at the moment it is used. Is it possible to have it find a specific location for you, sort of like a waypoint to venture to? Thanks for any info, correct or otherwise


 

Posted

Hi,

I am not sure if you can use it as a compass to set waypoints, but the wise heads will hopefully sort that out for you.

I think the co-ordinates are more a Dev tool thing that we get to use as an offshoot.

I have used it a lot when badge hunting especially in zones still covered by the fog of war (blacked out) as their locations are all published in the Wiki and Badgehunters sites.

Also now we get notices of GM's spawning in zones we can use it in chat to let other players know roughly where in zone it is.

The hardest thing is getting used to which direction the 3 coordinates refer to and each zone uses a completely different set of figures so it is confusing for less experienced users to get a handle on.

One tip is to remember that if you are having trouble finding a mission entrance but you are sure you are at the spot is to check the middle coordinate. This gives your height and can indicate that the door may be below you or you may be below it!

Hope this makes some sense

Cheers


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Posted

You have it exactly right - all it does is show your current location at the time it is used.

There is no way to make it continuously update, nor to set a waypoint.


 

Posted

Quote:
Originally Posted by jacktar View Post
The hardest thing is getting used to which direction the 3 coordinates refer to
W.U.S.

The bigger the number is, the more West, Up, or South you are. Smaller (or more negative) numbers are more East, Down or North.

0, 0, 0 is the center of the zone.


 

Posted

thanks for the info, i was afraid it wasn't usable like it is in swg and i guess i was right. Oh well, Great info on the W. U. S. thing, i had figured it was more of a EUN layout.


 

Posted

Hi Guys,

minor threadjack here, nice to read you again Roderick but how come you switched names?

It is a shame you lost your old forum count and title with the switch

Anyway welcome back to the new you

Cheers


So many cats - So few recipes!

Age is of no importance,
unless you are a cheese!

 

Posted

Quote:
Originally Posted by Roderick View Post
W.U.S.

The bigger the number is, the more West, Up, or South you are. Smaller (or more negative) numbers are more East, Down or North.

0, 0, 0 is the center of the zone.
Or, for those familiar with a Cartesian coordinate system of (x,y,z), the /loc system is (-x,z,-y) when looking at your mini-map.

Yes, I make that translation in my head... I'm a math geek.


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Posted

lol nice post ZM, now if only I could find out where I left my glasses


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Age is of no importance,
unless you are a cheese!

 

Posted

East=Least (West is best!) , Down=lower, North=Negative


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Posted

Quote:
Originally Posted by pyhrra View Post
thanks for the info, i was afraid it wasn't usable like it is in swg and i guess i was right. Oh well, Great info on the W. U. S. thing, i had figured it was more of a EUN layout.
Just so you know, a lot of us don't find the command unusable... We use it a lot for setting up shots to make videos, not to mention noting specific locations for badges, contacts, and any other miscellanea that are static and people might want to find.

Can it be improved upon? Sure.. But it's hardly unusable.


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Posted

Paragonwiki has a good page for explaining such things...


 

Posted

Yeah... I have it sketched out on a little notepad... along with special keybinds, emotes and such that I want for quick reference.

I use it when searching for badges when I can't find them on my vidiotmap. The P-wiki pages will often give co-ordinates for them.


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Posted

Quote:
Originally Posted by jacktar View Post
Hi Guys,

minor threadjack here, nice to read you again Roderick but how come you switched names?

It is a shame you lost your old forum count and title with the switch

Anyway welcome back to the new you

Cheers
Roderick is a character that's followed me through many games, both Pen 'n Paper and Video Games. I've been @Roderick for over 2 years.... But the name was taken on the forums. The merge made the guy who took my name (and posted once) Roderick_NA, and the Euro version (who had posted twice) Roderick_EU. Since neither had logged in for over a year, I used my second account to snag the name so that my forum handle matched my global.

[/threadjack]


 

Posted

Quote:
Originally Posted by pyhrra View Post
Can anyone explain to me how to use this command effectively. As far as I can tell, all it does is tell you where you are at the moment it is used. Is it possible to have it find a specific location for you, sort of like a waypoint to venture to? Thanks for any info, correct or otherwise
You know you can open your map and right-click any where on it to put a "thumbtack".
This will give you a way point to use.


 

Posted

But there's no direct way to connect that thumbtack to a /loc


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Posted

Quote:
Originally Posted by pyhrra View Post
Can anyone explain to me how to use this command effectively. As far as I can tell, all it does is tell you where you are at the moment it is used. Is it possible to have it find a specific location for you, sort of like a waypoint to venture to? Thanks for any info, correct or otherwise
No. /loc's only function is to tell you your exact position on a map. It's mostly useful for bug reports and telling others where something is.

About 5 years i used a command that continually displayed a character's current coordinates in the corner. Now i don't remember what the command was.
Anyway, AFAIK there's no way to set a waypoint by inputting the coordinates.


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Posted

Where it does come in handy is for checking your relative position to a known object such as a plaque or badge. Lot's of sites list these items with their map coordinates.

So if you're after one you can /loc yourself and see whether you need to move N, S, E, W, up, down. To get my bearings, I usually have to set my nav pointer in one direction such as N, move a few feet and see which way the /loc numbers changed.


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Posted

If you're intending to find a Explore badge in a dangerous zone (high-level, PvP, etc.)
try this:
/Bind L Loc
Then move about a safer zone, tapping the button repeatedly until you have a good feel for navigating by this instrument.
Then enter the dangerous zone and proceed.


 

Posted

Quote:
Originally Posted by Roderick View Post
W.U.S.

The bigger the number is, the more West, Up, or South you are. Smaller (or more negative) numbers are more East, Down or North.

0, 0, 0 is the center of the zone.
Please note that 0,0,0 may not be the CENTER OF THE MAP...meaning, it may not be halfway down the map and halfway across. For instance, IIRC Nerva's 0,0,0 is way off in the upper left.


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Posted

Quote:
Originally Posted by Zombie_Man View Post
Or, for those familiar with a Cartesian coordinate system of (x,y,z), the /loc system is (-x,z,-y) when looking at your mini-map.
Except every math or physics professor I've been taught by will tell you that Y is up/down, just like it is in-game

In fact, the /loc coordinates do in fact reflect (x, y, z) coordinates, the coordinate system is just one with a vertical Y. If your camera's PYR is set to zero, then you're facing South. Y increases upwards along your screen, X increases to your right (West), and Z increases into your screen (South)

Quote:
Originally Posted by Zombie_Man View Post
I'm a math geek.
I'm a computer geek

(Of course, those axis directions means they're also using a left hand rule, rather than right hand rule... X is going in the wrong direction)


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Posted

Quote:
Originally Posted by Fleeting_Whisper View Post
Except every math or physics professor I've been taught by will tell you that Y is up/down, just like it is in-game
What do they know? When Kirk is fighting Kahn and wants to make it a 3-dimensional fight, he orders the ship moved 10,000 meters on the negative Z axis. If you can't trust Admiral Kirk, who can you trust?


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Posted

Picard


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Posted

Quote:
Originally Posted by Fleeting_Whisper View Post
Except every math or physics professor I've been taught by will tell you that Y is up/down, just like it is in-game

In fact, the /loc coordinates do in fact reflect (x, y, z) coordinates, the coordinate system is just one with a vertical Y. If your camera's PYR is set to zero, then you're facing South. Y increases upwards along your screen, X increases to your right (West), and Z increases into your screen (South)

I'm a computer geek

(Of course, those axis directions means they're also using a left hand rule, rather than right hand rule... X is going in the wrong direction)
This is why the axes are laid out like they are. If your character is facing north, the camera is facing south. If you think of your monitor as a Cartesian plane, that means that to the camera, the x-axis goes from left to right, the y-axis goes from the bottom of the screen up, and the z-axis goes "into" your monitor.

I created a picture a while back to make sense of it all. The character in the picture below is facing north, which means that the camera is facing south. The axes are set with a reference for how stuff is drawn on the screen.


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Posted

Quote:
Originally Posted by Backhand View Post
Paragonwiki has a good page for explaining such things...
Thanks for referencing that, by the way. I personally wrote that article because the coordinates, when viewed from a birds-eye like most people think of them on the map, are kind of wonky. I'm glad that it's useful to folks.


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Posted

No problem TonyV. It's a good article and very clearly written. It was helpful to me when I found it and I like to spread the resources to those that may need it.