Remove MA buildings from Atlas, Galaxy and Mercy


3dent

 

Posted

[ QUOTE ]
However, as you said, MA does massively up the likelihood of players that have no idea how the ATs work. That, and it results in none of the rest of the game content getting played. Which im pretty sure the Devs dont want, seeing as they keep adding more of it

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Yeah, I guess. I don't know. As a newbie myself, I'm finding I've made a conscious decision to play fewer MA missions. I think that's because I care about story, and want to see the canon stuff before I see the... er... 'fanon' (how I hate that word) stuff. (Which, I hasten to edit and add, doesn't mean the player stuff is bad. It just means it's either not relevant to the main story or... spoilerish. Granted I probably shouldn't hang around the forums so much if I care about spoilers, either, but too late now.)

So I'm living proof that the MA isn't stopping the other content from getting played, and I haven't had any trouble getting non-MA teams (though admittedly the same players keep cropping up in all my teams, so maybe there aren't that many doing it :P ).

I have to say, though, even as a new player, it wasn't the MA that attracted me to CoH. I hadn't even heard about it until I went to the online store to buy the game, at which point I kind of thought "oh, that's pretty neat" but it wasn't really a dealmaker for me.


 

Posted

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Thing is in mercy the MA building is a stones throe from a black market and there a level up person just round the corner so the conditions are pretty much the same as atlas yet there is no real farming in mercy so i don't think its just the fact that atlas has both a auction house and MA building.

[/ QUOTE ]
And Cap AE has all this plus is a stones throw from University, Base portal, Vanguard and a higher level ferry.

It's much more conveniently placed than any AE in Mercy which only connects directly to PO (and so can be bit of a pain for higher level characters to travel to).


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Posted

I don't think the devs should or will.

It seems to me (without reading all of the posts) that the main problem is people talking about farming in broadcast.

Either ask them to talk in local, or remember...
There is a /ignore command for a reason


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Posted

[ QUOTE ]
[ QUOTE ]
Thing is in mercy the MA building is a stones throe from a black market and there a level up person just round the corner so the conditions are pretty much the same as atlas yet there is no real farming in mercy so i don't think its just the fact that atlas has both a auction house and MA building.

[/ QUOTE ]
And Cap AE has all this plus is a stones throw from University, Base portal, Vanguard and a higher level ferry.

It's much more conveniently placed than any AE in Mercy which only connects directly to PO (and so can be bit of a pain for higher level characters to travel to).

[/ QUOTE ]

Very true Cap is by far the best "hub" zone villain side. what i was trying to say though is that both mercy and atlas have pretty much the same conditions both have a MA building, a auction house, a store(s) and a level up contact all within a very small area yet mercy doesn't have the same rampant power level problem that people who play hero side seem to experience.

Instead the power levlers choose to go to Cap (clearly because it has better facilities) even though for a level 1 the MA in Cap is not the easiest building to get to.

So maybe one way to reduce the power broadcast spam in atlas would be to improve the facilities of another zone


 

Posted

[ QUOTE ]
I don't think the devs should or will.

It seems to me (without reading all of the posts) that the main problem is people talking about farming in broadcast.

Either ask them to talk in local, or remember...
There is a /ignore command for a reason

[/ QUOTE ]

You just admitted to not understanding what the thread is about
Removing MA from starter zones to, basically, stop all new players from only ever playing the game 1.) in MA and 2.) In Farm missions.
Otherwise the devs might as well stop work on all future missions, and call it CityOfVirtualgaming. And theres irony if there ever was any


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Simple answer that i don't think anyone has suggested. Make MA a zone itself. Sort of like Midnighters club (MA is bigger that that tiny place so i don't see it being a problem)

You click on the door (like Midnighters) and LOAD into the MA building instead of just entering it.

It'll stop the spam in the lower level zones.
It'll be eaiser to impliment a level restrition if the devs choose to do so.
It'll stop confusing chat with some people wanting MA and some people wanting normal missions etc.
It'll mean new players don't see an easy option to level as soon as they enter the game.


I would say however that unlike the midnighters club, they won't join together.
So if you type /sea on heroes they'll be

Atlas Park Mission Architect
Steel Canyonn Mission Architect

etc etc


Personally i just use RWZ to powerlevel all my new charactors anyway.


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Posted

[ QUOTE ]
Simple answer that i don't think anyone has suggested. Make MA a zone itself. Sort of like Midnighters club (MA is bigger that that tiny place so i don't see it being a problem)

You click on the door (like Midnighters) and LOAD into the MA building instead of just entering it.

It'll stop the spam in the lower level zones.
It'll be eaiser to impliment a level restrition if the devs choose to do so.
It'll stop confusing chat with some people wanting MA and some people wanting normal missions etc.
It'll mean new players don't see an easy option to level as soon as they enter the game.


I would say however that unlike the midnighters club, they won't join together.
So if you type /sea on heroes they'll be

Atlas Park Mission Architect
Steel Canyonn Mission Architect

etc etc


Personally i just use RWZ to powerlevel all my new charactors anyway.

[/ QUOTE ]

Could work, that. Tbh, they dont really need as many buildings as they have got. I think they wanted to show off the shiny new building/graphics
Level limit might work. Tbh, if your new, like brand new, you SHOULDNT be making missions and suchnot, because, by dint of being new, you wont know how the game works.

Offtopic, yeah, Rikti are great from 35 onwards


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

[ QUOTE ]

Offtopic, yeah, Rikti are great from 35 onwards

[/ QUOTE ]

Still sort of on topic: I did mean using MA.


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Posted

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[ QUOTE ]

Offtopic, yeah, Rikti are great from 35 onwards

[/ QUOTE ]

Still sort of on topic: I did mean using MA.

[/ QUOTE ]

Oh, right -sigh-


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Remove MA buildings from Atlas, Galaxy & Mercy

/Signed x 10

Even to get the same effect of having new players have to learn the game why not just make it like ouro, you can't use or get into until a certain level


 

Posted

[ QUOTE ]


Even to get the same effect of having new players have to learn the game why not just make it like ouro, you can't use or get into until a certain level

[/ QUOTE ]

Because as said by others further up the thread it go's against the dev's vision for MA, MA was advertised as a alternative way to level from one to 50 and positron stated that you would be able to level from 1 to 50 useing only MA content. now considering the amount of flack the Devs get get when there precived to have promised something and dont deliver are they really likely to change MA level restriction when they've came out and said that it can be used to level from 1 to 50

Also im still not convinced removing the MA buildings from low level zones would achieve the desired effext all that would happen is that that it would move to another Zone. In fact in the case of mercy nothing would change as Mercy doesn't have the problems that others are reporting about Atlas. (still to experience any form of power levelling team in Atlas guess there must be something off putting about my Alts)

Also if were talking about learning the game i Vote that that travel temps be removed and the hollows mini zone revamp be reversed so that you have to travel the length of the Zone using only sprint while avoiding the agro range of Mobs that could kill you with a look.


 

Posted

To re-iterate the point and percieved problem with MA in Atlas;
1) Its the more frequent zone newbies go to. Wether they have heard Atlas is the main starter zone, or simply cos its top of the list.
2) Said newbies will enter a zone, wondering how to play the game. While in the past they could join low level teams, sewer runs, and ask questions in broadcast, nowadays all that seems to be going is 'LFF' 'Farm team LFM' and 'Boss farm LFM NO TANKS!!1'.
3) Ergo, said newby sees that this is 'obviously' how the game is played and either joins in, getting to 50 with no idea how the game really works, or leaves shortly after thinking the game is made of fail.

Now, someone point out to me if there are flaws in that argument, or if that was the whole aim of MA?
If the player has to travel to Kings Row, then they can STILL level from 1-50, if they so choose. But it DOESNT compromise the fun, enjoyment and game playing/learning of everyone else.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I agree.. and that is the logic i've tried to use on those who announce farms.
However most of the responses have been met with redicule, mockery and nothing is done.
So Devs, Remove AE from the beginning zones, please (Atlas, Galaxy, Mercy). We don't want many AE noobs in the game or that the AE farmers lure the new blood away from the game with their short sighted goals...


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Posted

I don't even know why this topic is still going on if i'm honest.

Its extremely unlikely this will ever happen...

[ QUOTE ]

We don't want many AE noobs in the game


[/ QUOTE ]

Or you could spend some time actually teaming with them, and showing them different aspects of the game



With more higher levels AE farming is a great thing. Its nice to see a few extra 50's wanting to try PVP and TFs. And if you guys were actually helping these people instead of moaning about them, the game would be so much better.


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Posted

[ QUOTE ]

Or you could spend some time actually teaming with them, and showing them different aspects of the game


[/ QUOTE ]

The reality is, if new players dont play the content and just PL in MA, most will quickly lose interest and leave and therefore it is counter-productive for the future of the game. Slow progession when levelling is a key mechanic for most MMO's in keeping its player-base.




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Posted

[ QUOTE ]

[ QUOTE ]

We don't want many AE noobs in the game


[/ QUOTE ]

Or you could spend some time actually teaming with them, and showing them different aspects of the game


[/ QUOTE ]

Would've but somehow those who enjoy farmage gets them first.


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Posted

[ QUOTE ]
I don't even know why this topic is still going on if i'm honest.

Its extremely unlikely this will ever happen...

[ QUOTE ]

We don't want many AE noobs in the game


[/ QUOTE ]

Or you could spend some time actually teaming with them, and showing them different aspects of the game



With more higher levels AE farming is a great thing. Its nice to see a few extra 50's wanting to try PVP and TFs. And if you guys were actually helping these people instead of moaning about them, the game would be so much better.

[/ QUOTE ]

You say that as if I, and others, havent tried.

I actually managed to get a sewer team going with the fire/fire blaster I rolled. Got from level 2-8 from Atlas to Kings. And, y'know whats scary? Its the fact that *all* of the team said 'Hey, this is more fun that that farming thing!' Isn't that wierd?

The problem is, all the hardcore farmers instantly start shouting down everyone who tries to explain the negative impacts, and how the newbies are missing a whole game out there. And its hardly intelligent arguement, either, more like shouting people down with liberal use of !'s rofl's and other junk.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

The thing is the argument of "Newby comes to the game and only see's farming" is flawed it works on the assumption that the Newby will only ever do the farming maybe it would be nice to credit these new players with a bit more intelligence.

Yes there new players and yes this may very well be there first MMO (though that's some what unlikely now what with the general lack of advertising and the fact that there's a new MMO out every other Week)

But its unlikely to be there first ever Computer game there's a good chance that the'll brake out from MA and go explorer other things at the very least i can Imagen them seeing another player character that has a aura/cape and going "hey how do i get that" to which the player will reply (provided there a half decent individual) "what the Aura when your level 30 you can go see the city reprisentative and they'll give you a special mission" and of the new player will trot to get there aura the same can happen with the Roman cozy parts and the Vanguard parts.


 

Posted

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The problem is, all the hardcore farmers instantly start shouting down everyone who tries to explain the negative impacts


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From union? I don't know any defiant farmers that do that. The other night, a new player joined defiant.
And Me, Golden Girl, Alan, Qbit and then Jeff were sitting there with a new player, and we explained the advantages and disadvantages of farming. 3 of us are really big farmers, yet we took our time to explain things responsibly to him, and then he made the choice to play properly based on the facts we gave him (and GG threating him )

Anyway back to the topic at hand.

If we remove MA from certain lower level zones, this will not help you, or them, and it will definitly not have an impact on farming. You will still struggle to find none farming teams, and new players will still go and farm quite early on. So what'll be different? They get up to level 5 the normal way that'll be all. They'll then get told to go to kings, and the second they enter kings row, they'll be greeted with what is now Atlas Park spam. So all they'll be doing is PLing from 5 instead of 1. So what you need to ask yourself is "is it really worth trying to push a suggestion that will only stop new people PLing for 5 levels, or shall i think of something else that will allow a new player a chance to see more of the game before being greeted by the farm spam?"


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Posted

This is indeed on Union, just where I wound up.
Valid points, but while yes there will be players that take the time to investigate more than the first option they come across, there will also be a chunk that simply go with the flow.

Even getting from 1-5 normal way will give people an insight into the differences. My example is the sewer run that happened, a number of people were new and had, so far, only used MA to level up. On any ammount of characters. During and after the run, they said how much fun it was, and was more fun than MA (they found).

@Mess, the cape and aura point doesnt really stand, as that doesn require you to do normal missions to get to 20 or 30, only that you do those missions to unlock. Two 'normal' missions isnt a great example of the games variety.

@Heyman, the fact is, MA works so long as people understand the game bit more. A complete novice who has never played the game might make an arc filled with some really nasty combos, not knowing how they pan out with normal enemies. That leads to MA being filled with disfunctional missions.
Second, they can get on teams that run missions like the Rikti Comms offiver missions, which even at high levels are far from hard. If the ever then move on to anything else, they are confronted with a wider variety of enemies with more of a challenge, which they may not fare so well against, and might then shelve the game.

Its about the options, but without compromising other ones. Which, I and others feel it seems, is happening atm.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Your missing the Point Alpha the Major argument is that new player will start of doing MA stuff and never move away from it yet if that new player wants a cape or aura or vanguard costume or Roman costume there going to have to move away from the MA by your own example your sewer team found the sewers fun and from that experience will probably go looking for fun in more places than MA that same "fun" can be found doing the cape and aura missions (well aura one not so much but it dose force you to see the city). If they want the vanguard parts there going to have to go do at least some of the RWZ content. and if they want Roman costume parts there going to need to do a TF all these things mean moving out of the MA building.

Many on these boards seem to think oh new player will get on a evil farming team and then that's all the'll do they will never learn the game but thats just hyper bowl there have been posters on this forum that started with MA got power leveled/farmed up the levels but there still here and still playing.

Speaking from personal experience any MA farm team I've been on has not been a door sitting exercise the team within the mission has all been active. so those people are learning the game just a different way than us older players did.

Further maybe if some of the older "veteran" players weren't quite so elitest they mite actually find that some of these new levelled thrue MA players can actually play and are quite good I've lost count the number of times I've seen some one post something along the lines of
"if they don't have badge X they've been power levelled and aren't worth teaming with"
Or the
"teamed with a tank and he didn't have Mezz protection" which seems to be attributed to MA players yet you got tanks without Mezz protection long before MA came along maybe its some one experimenting with a new build or maybe its some kind of themed toon. but no they must be dirty power levellers


 

Posted

[ QUOTE ]
Your missing the Point Alpha the Major argument is that new player will start of doing MA stuff and never move away from it yet if that new player wants a cape or aura or vanguard costume or Roman costume there going to have to move away from the MA by your own example your sewer team found the sewers fun and from that experience will probably go looking for fun in more places than MA that same "fun" can be found doing the cape and aura missions (well aura one not so much but it dose force you to see the city). If they want the vanguard parts there going to have to go do at least some of the RWZ content. and if they want Roman costume parts there going to need to do a TF all these things mean moving out of the MA building.

Many on these boards seem to think oh new player will get on a evil farming team and then that's all the'll do they will never learn the game but thats just hyper bowl there have been posters on this forum that started with MA got power leveled/farmed up the levels but there still here and still playing.

Speaking from personal experience any MA farm team I've been on has not been a door sitting exercise the team within the mission has all been active. so those people are learning the game just a different way than us older players did.

Further maybe if some of the older "veteran" players weren't quite so elitest they mite actually find that some of these new levelled thrue MA players can actually play and are quite good I've lost count the number of times I've seen some one post something along the lines of
"if they don't have badge X they've been power levelled and aren't worth teaming with"
Or the
"teamed with a tank and he didn't have Mezz protection" which seems to be attributed to MA players yet you got tanks without Mezz protection long before MA came along maybe its some one experimenting with a new build or maybe its some kind of themed toon. but no they must be dirty power levellers

[/ QUOTE ]

Awful lot of assumption there though, old chap Your points are also entirely valid. However, the MA does massively increase the chance of, call them 'Farmed' players, for those who have no idea how the game works in any great depth.
Now, your quite right that you got them before MA. I teamed with a few myself Now some were simply like I was when I started out, a bit 'Hoo boy, hows this all work?'. When I commented, advice and chat was exchanged, and things went well. On other occassions, it didnt go so well, with the other member normally throwing a fit of some sort, and generally a few insults

The MA also causes a problem, mainly in Atlas, of somewhat choking any chance of using broadcast for anything other than LFF messages. Before, you could lob a question out there, and normally get two to three workable answers, alongside some humourous comments. Nowadays its hard enough to say anything without getting lost in the torrents. And yes, that is when its busy. Because when its quiet theres very people on (I keep villainous hours )

Anyway, as ever, it's simply my opinion. There are others that hold a similar opinion. If the Devs percieve it as a problem, as we do, they will do something about it (Hopefully). If they think its all WAI, then thats the way it will stay.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

/Signed for sub-30 zones.

Hopefully the dev's read this thread and do something about it. The MA has a ludicrous lack of efficiency with how easy it is to use as a farming source for lowbies and teens. It's also irritating to receive MA farming tells everyday.....


 

Posted

Even if you would say they eventually learn about how contacts and normal missions go... Not ONE ever learns how a TF/SF goes!

I lost count of the number of players I had in Strike forces who dont know that I cant invite others in once started... who don't know that you can't contact youre other contacts anymore... who don't know co-op teams break when you leave the co-op zone and you can't rejoin...

I always explain everything when they ask for it or its obvious they don't know... but its increasing. And explaining how TF's/SF's work to a lvl 50 is downright ridiculous.


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Posted

[ QUOTE ]
Even if you would say they eventually learn about how contacts and normal missions go... Not ONE ever learns how a TF/SF goes!

I lost count of the number of players I had in Strike forces who dont know that I cant invite others in once started... who don't know that you can't contact youre other contacts anymore... who don't know co-op teams break when you leave the co-op zone and you can't rejoin...

I always explain everything when they ask for it or its obvious they don't know... but its increasing. And explaining how TF's/SF's work to a lvl 50 is downright ridiculous.

[/ QUOTE ]


Okay let me give a real example then. On defiant my fiance started playing COH. She wanted to team with me, but i mostly enjoy the high level stuff, so i powerleveled her to 50 and she had a 50 within 6 hours of making her first charactor.

So she's new, and got a 50 straight away... but since then, even when i've not been on, she's learned how to play, and still within her first month she's gotton good. She's been on 5 ITFs, 1 of which she organised by herself and was repped to invince, done synapse and manticore, and she can even solo some AV's now too. Most of that she learned by herself, all she askes sometimes is how to get to different zones (some people much longer playing still ask that)


So would you refuse to team with her because she got a 50 on her first day being PLed in MA, or would you play with her because she may be a new player that PLed, but she still knows what she is doing?


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