Super_B_EU

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  1. Thanks everyone for your help, I went for this little build here & it works a treat in PvE.. much more enjoyable now & on the + side it cost me practically nothing in comparison with what most builds end up costing recently.


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  2. This isn't more a suggestion on my part more fishing for a suggestion/improvement, anyway:

    Does anyone else feel that the cost of certain things in WW/BM are making certain aspects of the game more & more inaccessible to certain people?

    Various recipes that originally where somewhat expensive when sitting at about 60/70m are now getting closer & closer to becoming 400m a go... not to mention a few of this new PvP recipes some of which are sitting at over 1B...
    Keeping in mind the influence per kill hasn't been increased so how is achieving such high amounts in a reasonable/realistic amount of time unless you have 3 accounts & farm your fingers red raw? Not that there is anything wrong with farming or having more than 1 account... I just feel it is alienating quite alot of people.

    Why don't you just avoid using the IO/Recipe system?

    It's all very well saying you don't have to use the recipe system, but the sad truth is.. you do. I mean if you didn't everyones build would be essentially the same & it would probably render certain powersets obsolete for certain tasks both PvE & PvP..
    Not to mention I bet it would make some people feel pretty useless if they are on the same team with a character with the same powersets, one decked out with the most expensive IO's - the other having SO's.. one would be far superior than the other at every task.

    Thats all I got for now..
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    Feel free to voice opinion, baring in mind I'm only really gonna use this for PvE & even though I have more than enough influence going spare.. I don't really want to spend anything on this toon considering its only going to be useful for PvE baring a major buff.
  4. Thanks to everyone who took the time to reply, I'm pretty confident that no matter what way I slot the toon it will be poor verging on average in PvP.

    However in PvE I get the impression it is great (or at least better than I've experienced thus far), If its half as good as my Invunerable tank is in PvE, I'd be very happy. I'll take a stab at throwing a build together to try & touch the 45% soft cap, I'll toss it up here for critique when I'm done
  5. Quote:
    Originally Posted by BlackBellatrix View Post
    I threw your build into Mids putting two level 50 Def IOs in every defensive power and you're sitting pretty close to the defensive soft-cap of 45%. If you have a few million influence sitting around, I'd suggest grabbing a Steadfast:Resistance/Defense IO to slot into Tough. I'm wondering, though, how you're managing, endurance-wise, without Stamina?
    I'm not, I did it purely as a test just to see what it was like for surviving useing only DA & all the defensive powers.. it still seems rather squishy. In PvP usually any toon with basic level IO sets gains the accuracy/tohitt to hit me quite comfortably & kill me..

    PvE it was better but once you stop using DA its not as good... it also still seems like 1 hit can trigger a chain of hits dispite the defensive debuff res built into the SR set :-/
  6. Quote:
    Originally Posted by DrMike2000 View Post
    SR is a real specialist one trick pony set.
    If you take and slot all three toggles and all three passives, you'll have an unequalled 95% Defence Debuff Resistance so that you dont get any noticeable defence cascade failure like you were describing, where the first hit lowers your defence.

    To Hit buffs like Devouring earth emanators are still a major pain, but they're pretty rare.

    My SR scrapper never got to the softcap, but I found having 40% defence against ranged and melee let in little enough damage that my natural rate of regeneration and the rate at which green pills dropped took care of everything, both on teams and solo. (And this was before we could combine enhancements)

    These days its a bit overshadowed by Shield Defence, which offers enough Defence to get by and a bunch of offensive boost and tricks, but it still provides two distinct advantages over Shields - much easier to softcap and the massive Defence Debuff Resistance.

    I found my MA/SR scrapper more survivable than my BS/SD scrapper.

    I'd suggest doing a quick respec and taking and slotting all passives (if you havent done so already) before you delete.
    Actually a a little test I took every single defensive power I could see, which included all the SR powers + Combat Jumping + Stealth + Maneuvers & I think Weave (every little helps so they say). I slotted it fairly basically, nothing special just standard IO's..

    Still felt squishy, in fact the only time I had to spam DA from my Kat set to stay alive in mobs.. surely I should have to do that in order to make SR good.. especally in PvE.

    I dunno unless I have been approaching the set wrong (slotting wise) since I created it..
  7. Quote:
    Originally Posted by Werner View Post
    Well, I haven't been on my Super Reflexes for a month or so, but I doubt it's bugged. Super Reflexes is a great secondary for PvE, but you have to have a basic understanding of the combat mechanics and how to achieve what you need. More specifically, have you heard about the defensive soft cap (45% defense)?

    PvP is a different story. Not my area of expertise.
    I have heard of the soft cap however my knowledge on how the entier defense numbers as far as 'maxing them' is fairly limited.

    PvE play with my SR scrapper is the lesser of the 2 evils, but even then.. I am never confident going into a mob as I always feel that 1 hit could trigger a chain of hits killing me.
  8. Is Super Reflexes bugged or is it just plain useless now?

    Reason I ask is I've had a Katana/SR level 50 since around i7 or i8, I've never really cared for the set that much but stuck with it & got it to 50. Now I find that playing the toon in either PvE & PvP just isn't fun anymore when I compare it to the other scrapper sets. Feels like the squishiest of all the Scrapper sets in both PvP & PvE.

    PvP mainly because everyones accuracy is so dam high nowadays with the set bonuses etc & the defense/HP given just isn't enough to take an attacking players wave of strong attacks after build up.

    PvE it seems like when you are hit once mid mob, you are dead. 1 hit lowers your defense, another hits lowers it again etc etc

    I'm tempted to delete it, it would be the first time I've ever deleted a 50 & I'm just really wanting to make sure its not gonna be getting a buff in the next issue nor is it just me who seems to have this problem.
  9. Its not an offensive power though, the tohitt debuff is so minimal its not even worth talking about.. in fact when slotting a WP I tend to ignore the debuff & slot for regen rate.

    I've only ever had it detoggle on me the odd time in pve although not regularly enough to complain about, its the pvp side of it that needs addressed.. it detoggles if a breeze of air hits you at the wrong angle!
  10. Pretty self explanitory

    One example; I've an Ice Blaster & Ice Blast does more damage than Bitter Ice Blast ... Bitter Ice Blast needs the buff not Ice Blast that need a nerf

    Theres odd power damage values accross every power set that need tweaked

    Another one thats been bugging me recently is Rise to The Challenge, why has it been made a detoggling power in PvP.. Was dueling an MA/Regen scrapper in RV with my SS/WP brute & I spent the majority of the duel reactivating RTTC, it drops if someone sneezes at a WP toon..

    Fair enough if this has to stay a detoggling power then it should be the same for every powerset, Invincibility should detoggle on Invunerable toons, Intergration maybe on regens sinces nothing seems to phase most anymore.. etc etc

    I realise theres probably a pvp topic already created in the pvp section for these types of suggestions, but I just thought I'd bring it up here..

    I also think the standard resistance boost given to blasters upon entering PvP is too high, most blasters can just laugh at KO Blow or AS from what I've seen
  11. Remove MA buildings from Atlas, Galaxy & Mercy

    /Signed x 10

    Even to get the same effect of having new players have to learn the game why not just make it like ouro, you can't use or get into until a certain level
  12. [ QUOTE ]

    But why blame your players for using a system that was given to them, if they didnt want farming in MA they could have done more to stop it BEFORE it went live.

    Its just once again the devs not seeing that hey have done it wrong.

    What company in its right mind blames its customers!! thats the fast way o loose them.

    [/ QUOTE ]

    Had more people tested the MA during test stages I'm sure they'd have found that people would be able to exploit it wherever possible & so easily. They arent blaming customers, its just one of the many exploits in the game that customers/players shouldnt really use to such extremes. People were told that they wouldnt be allowed to use this as a farming utility before hand, so punishments for extreme users is pretty fair..

    As I said, I'd consider leaving if this extreme City of Farmers era in which everyones a farmer didnt end..

    Every farm request in Atlas & Mercy/Cap made me more excited to buy DC Universe online & get out of this..

    Now its getting fixed/clamped down on & can focus on this game rather than anticipating another
  13. Simply means if you've completly taken the [censored] with the MA system & leveled a toon 50 levels in a matter of hours.

    I seen the warnings, there was a warning before it was even released that the MA system wouldnt be allowed to be used for creating "perfect farms" etc

    I don't like the idea & I hope the lose access to the toon is something permanent rather than a temp suspension thing...& I hope it then can't be deleted so it takes up one of the slots permanently
  14. [ QUOTE ]

    Do you REALLY want to end up with no customers?

    [/ QUOTE ]

    It will lose more if it stays as it is, I for one don't like all the zones being turned into farm request lines & would consider leaving because of it..

    Farming does have a place in the game, but not to this extreme...
  15. Quality from posi

    I think this is good, especally for the people who have truely taken the [censored] with leveling character times, influence farming isnt really as bad IMO, its more the leveling of the characters so rapididly that needs stopped.

    I dont think farming altogether needs to stop, however the MA system truely has taken the [censored] with people being able to exploit the times from 1-50, some as low as 4 hours in some cases I've seen. At least on the good old farms it took abit more time!

    I farm myself mostly for influence or infamy, I luckily had all the 50's I wanted to 50 before this MA came about. But even I have grown sick & tired of "any farm teams" "starting farm team" spams in Atlas, usually a place where people who are completly new to the game or testing it out can get a good experience & feel for the game, as well as bump into one of the many helpful higher levels located under globe, the spams for farm teams in the 1st place you spawn doesnt create a good atmoshphere for new people...nor does the fact they could get from 1-30 in a few hours if any of them stumbled onto a farm team

    Good move I feel, it will truely help the game
  16. If people arent farming MA missions, they'll be farming something else, nerfing the MA system wont solve anything.

    Theres always going to be 1 mission or 1 taskforce people will repeat over & over in order to level a toon, save up some infamy/influence...its inevitable.

    I suspect if the devs truely & honestly wanted to stop farming they'd need to do something really drastic...however doing something drastic/stopping farming would risk losing alot of subscription fees. For example, they could put level restrictions on every zone, ie you cant enter a zone until your a certain level, or you cant enter a zone until your a certain level..or do something drastic with the sidekick system like limiting the number of levels below that can be sidekicked..

    Only something drastic is gonna stop such "easy" leveling, however nerfing MA into oblivion to that it serves no real purpose isnt a good enough solution ie lowering xp or inf to practically nothing isnt gonna work...just means less people are gonna use something that looks like it took alot of time to impliment
  17. Super_B_EU

    Earnable Respec

    [ QUOTE ]

    1) the current system forces you to consider how your going to build your character unlimited respecs would remove this

    [/ QUOTE ]

    People would still look at it in the same way they do now, however like everything peoples opinions on what they think are best for their toon constantly change...in particular due to the amount of IO sets constantly availabe & the varied number of IO types that can go into certain powers

    [ QUOTE ]
    2) the current system helps limit the number of IOs available buy limiting those you can keep a hold of and sell from a single respec

    [/ QUOTE ]

    Well thats another problem, however using a respec soly for taking IO's out of a build isnt what the idea of re-earning respecs is for, for myself. Its about being able to try & improve the build by swapping a few slots about, taking this power instead of that power etc etc

    [ QUOTE ]
    3) if the respec trials were repeatable for respecs there would be nothing stopping you amassing a unlimited number of respecs as standard respecs stack (only freespecs don't stack)

    [/ QUOTE ]

    Yes but my idea to get round that was to only ever allow 1 respec from the same contact, however once that respec that was earned has been used up, then you'd have to repeat the taskforce to get another one. So in the same way, you'll never have anymore than 3 earned respecs at any one time available.

    [ QUOTE ]
    5) there had been talk of making the last respec repeatable by lvl 50s before the invention recipe came along it was never implemented so perhaps there's some kind of technical problem involved

    [/ QUOTE ]

    I wasnt aware of that but really, adding something like what Ive suggested surely wouldnt be anymore difficult than things they've added in the past

    [ QUOTE ]

    Then read the thread again. You have put your suggestion forward. Some have agreed, some have disagreed.

    That's what happens in a Suggestions forum. Putting the same idea forward again but rewording it isn't going to change a thing.

    [/ QUOTE ]

    I have read the feedback it seems as tho there are people who have unlimited £6's to pay for a respec, or people who have enough time to constantly farm to enough influence to buy a respec recipe from what I can gather.

    Theres nothing negitive that could come from allowing us to re-earn a respec once we've used the one(s) we currently have.

    Your best excuse seems to be that people should use more careful planning, however like anything, you dont know what the build is like until you play it.(which you cannot do one the test server) For example, your endurance recovery could be ample to take your power usage chain, so then you can see you can sacrifice one IO & its 2.5% recovery bonus being granted from a certain power, however your melee defense can be improved by 3% if you where to shift 1 slot to another power to gain the bonus by adding the next IO in the set...

    What I'm saying is, I plan my builds quite well & carefully, however like with everything...my views on what are best for the character evolve with every new issue & every new IO set etc, & most importantly...how it plays
  18. Super_B_EU

    Earnable Respec

    I dont know why some people are against the idea of being able to re-earn respecs beyond the maximim of 3 overall you can earn in your toons lifetime.

    Its not as if they are being handed out like free tasters at a supermarket, you still have to earn the respec by doing a 1 hour/1 1/2 hour taskforce

    And of course, you cant repeatedly do the taskforce over and over till you have saved up 20 unclaimed earned respecs, you earn one, then to get another respec from the same contact, you need to do the taskforce AGAIN after you've used the respec you earned on the last completion...

    Its such a simple idea & benifits those looking to try & find new ways to enjoy the end game by ever changing there build that have run out of respecs on a particular character.
  19. Super_B_EU

    Earnable Respec

    Your deadly wrong on the "careful planning arguement", with the IO sets there are quite literly hundreds of ways you can slot your toon in a way in which you are gonna get the set bonuses that are most benifitial to you.

    I rebuilt my tank "Super B" Super Strength/Invunerable on mids at the start of i13 & have spent a good majority of i13 gathering all the IOs & recipes I need to make it a reality. However now nearing the end of i13, I have tweaked it even further, the power choices are all the same, however I need 2 or 3 slots shifted about in order to get the full benifit from the set bonuses I am aiming for that will make him even better as they are in line with the similar set bonuses Ive already picked up.

    Of course this is an easy thing to impliment, I know little about game coding etc, are you seriously trying to argue against that taking the limit of earnable respecs would be any harder than some of the more useless & equally small changes we've seen implimented over the last 4 or 5 issues..

    I agree with Renty & Princy as well, & in a similar way in clashes with this idea as well, as I have 1 set I'd like to remove from my build. Belive me 1 day there will be people who find themselves on the same boat as me, there favourate main character will be respecless after using all 3 of its earned respecs & all 3 of its vet respecs, & then find a way to better their toon. Or they might find they have 200m worth of IO's in 1 power, then find out they could use another set & get something better out of the bonuses availabe for 1/5th the cost & need to find a way to remove the particular set..
  20. Super_B_EU

    Earnable Respec

    Are any suggestions as simple as this ever added to the game..

    I cant recall any "simple suggestions" like this one, that has made it into game
  21. Super_B_EU

    Earnable Respec

    [ QUOTE ]
    Which he states he has already used up... frankly I think it's a bit of a storm in a glass of water. You get a free respecification every time a new issue comes out, there's recipes to be bought/earned, there's 3 to be earned (4 if you're a villain)... I really don't see the point of implementing what the OP is suggesting especially if you take into account that they can be bought for free in the Test server and based on that use the ones you do have on Live to make your toons just so. Or use a third party program like Mids to plan ahead on the build.

    But, as the saying goes, your mileage may vary.

    [/ QUOTE ]

    I use mids all the time, & I am improving my builds all the time, hense why Ive used all mine up

    The only problem is, on test server you cannot test just how good your toon is gonna be (for the situations your thinking off) when he is completly finished with all your recipes etc are in place.

    Personally, why cant they make the respec's "re-earnable" once we've used the original earned one from the same contact, instead of creating a problem where one shouldnt have excisted in the 1st place by saying you can only earn 1 respec from each contact...- forever

    Again if they feel this is a silly idea, then why cant we buy respec recipes with say 100 merits, or 50...

    Or even buy them at a reasonable price from a trainer rather than be bent over & [censored] by the price of them at the AH's
  22. Super_B_EU

    Earnable Respec

    Aye I mentioned that

    This would benifit people who didnt have vet respec to claim anyway
  23. Super_B_EU

    Earnable Respec

    Recently found out that you can only gain a total of 1 respec from each respec tf, meaning theres a total of 3 earnable respecs to be earned in the game.

    I cant help but think its such a silly idea to stop allowing us to gain more than one, I myself have earned one from each, but due to the constant pvp changes & IO changes, I often find myself needing more than the 1 free respec givin at the release of each issue, hense why all 2 or 3 of my vet respecs are gone

    Is it such a hard thing that we can re-earn a new respec, once we have used the one we earned from the same trial the last time?

    I'm well aware theres a respec recipe that drops, however whats the chances of you actually getting one dropped exactly when you need it...& the price of them is the price of a half decent IO at the current moment! 40m!

    [RANT]I didnt understand why this was never changed as Ive been told its been like this since the start, you've always only been able to earn 3 respecs in total, however I think I understand why it hasnt been changed in recent issues...I see the devs actually will sell you a respec from their in game store, for £6...

    What a shocker, I'm expecting a charge soon for the oxygen I breath soon while playing the game...they might as well they charge for everything else[/RANT]

    Anyway, I wanna earn more than 1 respec from each tf, & for such a small & minor issue that will benifit the games users I cant see a problem

    /Signed
  24. err you get 64 merits for posi...

    I understand they should be rare to a degree, however the cost of each via the merit system is too high for the amount of time you'd need to put into each tf or story arc...

    The cost of these recipes also needs to be addressed, these rare recipes & unique ones are the ones that can improve your character the most so its no point in saying you can avoid the IO system, because you cant, you cant cope with the same situations as a fully decked out build of the same powersets..

    However really, if your not farming, getting 80 mill for a purple IO takes an age...its alienating alot of people

    Something from this idea could solve some of it...I think anyway