Recipes for merits?


3dent

 

Posted

Just thinking out of the box, occassionally you get recipes dropped that arent very valuable, yet when you check to see how many merits it takes to get the recipe, it hits the 200 merit mark..

And since I think that the merit costs for 1 rare recipe are completly ludacris (200 merits for one recipe is a joke, thats 8 ITF task forces!) anyway...

How about if you get a rare recipe you can sell it back to the merit vender for say 1/4 of the merits it costs to get it from scratch..

So if it costs 200 merits for the recipe you could sell it back to the merit vender for 50..

The Devs seem to be looking to end farming & get these influence websites to stop selling inf to its players. When they could solve it by making all these rare recipes & 100m purples easier to get hold of, the merit systems a good idea but at the moment its flawed, the prices for each recipe in merits are just as bad as the inf...

I think anyway, let me know what you think


 

Posted

The point is rare recipes should be - lets see now - RARE, considering you get 90 merits for Posi (I don't think that changed with the recent rejigging of rewards) and that can be done in around 2- 2 1/2 hours on a decent team - 200 is hardly difficult to get.


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Posted

err you get 64 merits for posi...

I understand they should be rare to a degree, however the cost of each via the merit system is too high for the amount of time you'd need to put into each tf or story arc...

The cost of these recipes also needs to be addressed, these rare recipes & unique ones are the ones that can improve your character the most so its no point in saying you can avoid the IO system, because you cant, you cant cope with the same situations as a fully decked out build of the same powersets..

However really, if your not farming, getting 80 mill for a purple IO takes an age...its alienating alot of people

Something from this idea could solve some of it...I think anyway


 

Posted

I agree with Super_B, both the infamy and the merit cost for rare recipes is stupid. Some of us play for the sake of playing, and don't spend hours a day farming for merits or inf.

While yes I have been on farms for what ever reason, I don't see the justification for the prices they currently run at. When you consider how unfrequent they drop in the first place. Why should anyone have to spend hours farming for merits or inf, just to deck out their toons with the best sets, and feel left out from the other players that do. Can anyone really say in the end its worth it?

Making the cost in merits/infamy would benefit everyone, new and old to the game. Seeing as the merit rewards are [censored] in my opinion. More so for villains.


 

Posted

Rare recipes are supposed to be hard to get hold of. The Invention system was brought in to give something to strive for after 50; cheapen it any and you've removed the point. The game has never been made harder to compensate the introduction of IO's, so it's not like they're necessary for the game mechanic to function.

My point is, making them any less ludicrously difficult to obtain would cheapen the point of having them. It's not just farmers who can afford them, but as you'd expect for the top-level item in the game, you have to work for them. Hard.


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Posted

[ QUOTE ]
Some of us play for the sake of playing

[/ QUOTE ]and thus shouldn't care too much about rare recipes at all.

The game isn't balanced around them, you don't need them. If you want them, work for them. If you don't want to work for them, then you obviously don't want them as badly as you think you do.


 

Posted

/unsigned
This, if implemented, would basically mean that recipes that aren't absolutely definitely "good" wouuld just disappear down the sink, with inevitable auction prices increase. For example, pet recipes would suddeenly become MORE expensive heroside. TThis would lead to more INF farms, and INF farms would increase prices for those "good" recipes even further...


 

Posted

So, 2 Quarterfields and you have the merits needed for that. Or 3 Faathim the Kind. But, basically, what Col_Blitzkrieger said stands.


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Posted

[ QUOTE ]
/unsigned
This, if implemented, would basically mean that recipes that aren't absolutely definitely "good" wouuld just disappear down the sink, with inevitable auction prices increase. For example, pet recipes would suddeenly become MORE expensive heroside. TThis would lead to more INF farms, and INF farms would increase prices for those "good" recipes even further...

[/ QUOTE ]

Exactly. Unsigned from me too for this reason. I work off buying the less desired recipes for their Enhancement values and don't usally care about Set Bonuses too much. Letting people trade these less desired recipes would mean that those with a massive bankroll would clear out the Auction House of all those recipes, melt them down to Merits and spend the merits. It'd ruin the Auction House even further.


 

Posted

I am tired of seeing people moaning about how hard things are to get hold of under the new merit system. They aren't!

Before merits the game was balanced around SO's and you earned 1 random roll per taskforce and that was the only way to get these recipes aside from buying them. And most people didn't care then.

With merits you earn on average 2 random rolls per TF (Yes villains have it harder, but the TF's are short) so you are already twice as well off. The game is still balanced around SO's and they gave you a choice of purchasing an elusive IO for merits instead of hoping the RNG gave you some love.

People have suddenly seen that they can buy IO's with merits and decided that all they care about are getting hold of sets that they weren't that bothered about before. You are either bothered about IO's, in which case you should have to work for them as they are basically end-game content (And are not all that hard to get compared to end game content in other games!), or you aren't bothered about them in which case you should quit complaining!

Also it doesn't take farming or merit [censored] to be able to save up and buy these things, just playing for any good length of time on a level 50 gets you a lot of influence and for me at least the only way I level a toon is on taskforces so I can get 250+ by the time I hit 35/40. Having something to aim for in the long term is good.

Also if you make everything really easy to get what do you expect those who do put in the hours/work to aim for?

/unsigned


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Posted

/unsigned for all the reasons above, which have been said far better than I could have put them

Fahie


 

Posted

I kinda like this idea but as others have pointed out it has the potential to cripple the market the sell back price would have to be substantially less than the purchase price maybe as low as 1/10 or 1 merritt whichever is greater so for something that would cost you 200 merritts your only going to get 2 merritts for selling it to a merit vendor while you could get a few thousand inf for it on the market